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How much a month can one make on 0.5 PI?

Author
Vaerah Vahrokha
Vahrokh Consulting
#21 - 2012-04-02 18:10:04 UTC
Nomika wrote:
threads old but hell. no one gave you a good answer. the is no money in high-sec Pi, don't even look at it.
low-sec is also no good, and Null-sec is kind of ok.
real Pi is done in worm holes. I make on a bad month 1.2b just running one account.
but you will need to find a corp who lives in one to make the most of it.

but make sure you and your friends know proper WH security measures.


I do about 15 mins of hi sec PI a day. It 's 7.5 hours a month.
At the end of the month I get about 350M out of it.

That's about 46.66M per hour. I don't spit on it.
Barakach
Caldari Provisions
Caldari State
#22 - 2012-04-02 18:34:25 UTC
Dersk wrote:

A few people have claimed to make about 10x that per planet from buying planetary materials and running them through advanced factories in highsec, but that sort of activity is highly sensitive to market fluctuations and one's ability to maintain market orders to the point of risking a loss on the goods if the player gets careless.


Freighter, lots of buy orders, and about 1 week stock of PI materials bought at cheap cheap. About 100mil/planet/month with lvl4 CC. High volume to(12k units of output/day total). Getting lvl5 CC in a few days, then lvl5 planet consolidation is next.

The bigger problem is having to refill those planets once every day or two, as they only have a hair over 48 hours of stock. And it takes about 73k m3 every 24 hours.

I'm fairly immune to sudden market fluctuations from a fairly large margin per unit and a decent sized stock of materials, not to mention the high volume/day. I can sell my product for a profit at any of the 4 major hubs.

Technically, I could just re-sell the PI, but that would only be about 7mil/day. So I guess that's a net profit of 10mil if I look at it that way.
RAP ACTION HERO
#23 - 2012-04-03 10:29:29 UTC
Vaerah Vahrokha wrote:
Nomika wrote:
threads old but hell. no one gave you a good answer. the is no money in high-sec Pi, don't even look at it.
low-sec is also no good, and Null-sec is kind of ok.
real Pi is done in worm holes. I make on a bad month 1.2b just running one account.
but you will need to find a corp who lives in one to make the most of it.

but make sure you and your friends know proper WH security measures.


I do about 15 mins of hi sec PI a day. It 's 7.5 hours a month.
At the end of the month I get about 350M out of it.

That's about 46.66M per hour. I don't spit on it.



I dunno, the crash across the board of P2 is cutting in pretty badly.

vitoc erryday

Vaerah Vahrokha
Vahrokh Consulting
#24 - 2012-04-03 16:04:34 UTC
RAP ACTION HERO wrote:
Vaerah Vahrokha wrote:
Nomika wrote:
threads old but hell. no one gave you a good answer. the is no money in high-sec Pi, don't even look at it.
low-sec is also no good, and Null-sec is kind of ok.
real Pi is done in worm holes. I make on a bad month 1.2b just running one account.
but you will need to find a corp who lives in one to make the most of it.

but make sure you and your friends know proper WH security measures.


I do about 15 mins of hi sec PI a day. It 's 7.5 hours a month.
At the end of the month I get about 350M out of it.

That's about 46.66M per hour. I don't spit on it.



I dunno, the crash across the board of P2 is cutting in pretty badly.


You have to sell when price goes up, not when price goes down.
RAP ACTION HERO
#25 - 2012-04-06 04:46:55 UTC
Vaerah Vahrokha wrote:
RAP ACTION HERO wrote:
Vaerah Vahrokha wrote:
Nomika wrote:
threads old but hell. no one gave you a good answer. the is no money in high-sec Pi, don't even look at it.
low-sec is also no good, and Null-sec is kind of ok.
real Pi is done in worm holes. I make on a bad month 1.2b just running one account.
but you will need to find a corp who lives in one to make the most of it.

but make sure you and your friends know proper WH security measures.


I do about 15 mins of hi sec PI a day. It 's 7.5 hours a month.
At the end of the month I get about 350M out of it.

That's about 46.66M per hour. I don't spit on it.



I dunno, the crash across the board of P2 is cutting in pretty badly.


You have to sell when price goes up, not when price goes down.

Well, I am holding my stock, I sure hope it will go back up, in time.

vitoc erryday

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#26 - 2012-04-06 05:29:07 UTC
take your home system
put your pi there.
for the ease to start PI i would extract raw materials and make it into p1 materials

so you have an extractor leading to a launch pad, which leads to a factory or 2... this is then almost completely autonomous
personally i run 23 hours with PI so every day i log in, update PI everything else is auotmatic until collection day.
with decent skills you can run 3-4 factories 2 launchpads, and the rest extractors... you can store the finished products in 1 launch pad and the raw materials in another
technically (with some wiggle room) this means you won't need to collect the items until its at about 15k ( one and 1 half launch pads) full.
this is per planet
if you have 3 characters thats a lot of stuff to pick up
I estimate your first week you recoup your losses, everything else is gravy.
Mhax Arthie
Doomheim
#27 - 2012-04-06 07:29:20 UTC
PI was one of the main reason to sub this game but I have a hard time to understand the demands on the market. For example I saw that there is pretty good amount of Biomass listed on the market but even I sell the stuff with lowest price on the market, after 2 day not even a single unit was sold. So right now I waste a lot of time an isk by producing the wrong stuff.. how can I change that?
Raven Ether
Doomheim
#28 - 2012-04-06 09:45:59 UTC
Extracting and processing to P1 is the best tactic for highsec PI.

Good P1 to produce are water, as already mentioned, as well as electrolytes and most metals too.

Don't bother with trying to produce P2, it is very annoying and hard to do in high sec.



Basically, 5 planets that extra one material each, and process it to P1 by themselves. It pays decently for little effort, and can be made semi-passive with enough autonomy through large storage space.
Mhax Arthie
Doomheim
#29 - 2012-04-06 10:20:29 UTC
Raven, I'm not sure if your answering me or talk in general. I don't even know what P1, P2 means.. I'm playing the game for only a week and just started the PI system as I was busy building the skills, doing tutorials &such. Right now I play for fun, not for plex or huge profit.. that will come in time.
Alain Kinsella
#30 - 2012-04-07 09:45:24 UTC
Mhax Arthie wrote:
Raven, I'm not sure if your answering me or talk in general. I don't even know what P1, P2 means.. I'm playing the game for only a week and just started the PI system as I was busy building the skills, doing tutorials &such. Right now I play for fun, not for plex or huge profit.. that will come in time.


In that case, start here: http://wiki.eveuniversity.org/Planetary_Industry

My advice, in addition to the above:

-> Take your time, get used to it, don't go nuts on the first shot. Expect a loss on the first couple planet runs, unless you keep them running at least a couple weeks.

-> Skills to start: Upgrades 2-3 (for sanity), Consolidation 1 and Planetology 3 (again, sanity)
-> Try a simple Oxygen planet (Extractor, Launchpad, Basic Processor), route everything to-from Launchpad. Play around a bit moving the extractor, try longer cycle times (I use 6-day runs). Train Planetology 4, observe how hotspots work.

-> Once you're used to that, try a POS fuel that required two extracting planets. Favorites around here are Enriched Uranium and Mechanical Parts (the latter is wildly popular since this is also used in Robotics, a T2 component and POS fuel). Train Consolidation 2-3, maybe Upgrades 4.

-> By this time you should know if you like PI or not. If yes, the skill set to train is 'All 4s' as a base (approx 2.5 weeks I believe), plus your racial Industrial to 4 (minimum). Again, concentrate on one or two 'core' products - many suggestions already stated in the thread.

-> Further expansion to consider is low-sec. Cloaking 4, Covops 4, racial Industrial 5, Transport Ships 3-4 (Blockade Runner ships), perhaps some light PvP training (evasion tactics). Some of these skills will come in handy if you eventually try general CovOps/Scouting for a PvP fleet, or even during a wardec.

You're welcome to send me an eve-mail with further questions, assistance in some of the nuances of planet prospecting (I currently provide this privately, may expand it to the RP/Inspiracy folks), and perhaps more links (like the google sheet I use to make sure I extract enough for certain numbers of fuel blocks).

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Neugeniko
Insight Securities
#31 - 2012-04-07 10:57:34 UTC  |  Edited by: Neugeniko
Kane Hart wrote:
I was told from help to post here from in game so I thought sure. I have no clue or ideas on how much on average one could make a month with PI's. I was considering it but not sure how much it would end up costing. I do have a lot of time on my hands and how much do the skills make a massive impact lol.

Thanks :)


If your lazy like me, youll want to do PI all in one system. Right now extracting Suspended Plasma and turning it Plasmoids is the go. A good system for this is Juunigaishi just 5 jumps from Jita. You should be able to make 2600k per day with 6 planets(10 extraction heads per planet).

Planet-Make-Est. Profit Per Day Per Extraction Head

Juunigaishi VI-Plasmoids-50k
Juunigaishi XI-Plasmoids-50k
Juunigaishi VII-Plasmoids-45k
Juunigaishi VIII-Plasmoids-45k
Juunigaishi V-Plasmoids-40k
Juunigaishi IV-Plasmoids-30k

EDIT: Used the wrong units.
Sola Mercury
Republic Military School
Minmatar Republic
#32 - 2012-04-08 10:42:29 UTC
Dersk wrote:
[quote=Kane Hart]

You can operate the planets remotely, you just can't launch the mats in the launch pad up to the customs office without being in system, undocked and uncloaked.


Just want to make clear, that cloaked/uncloaked doesnt matter when it comes to launching.
Soldarius
Dreddit
Test Alliance Please Ignore
#33 - 2012-04-11 09:37:36 UTC
Aye. I have an alt that does PI in .5-.6 systems. 5 planets. with level 4 upgrades. I still have sizable stocks of robotics and mechanical parts from before fuel blocks that are seeing me through. I had to swap to fuel block production because no one is buying the components now, except me apparently. In any event, if I were to buy everything off the market, I would barely be scraping by. Profit of about 1500 isk per unit. Damn isotopes are killing me.

T2 production items can be profitable as well. Depends on the market.

tl;dr is that if you produce as much as you can through PI, you can actually make a decent profit by putting fuel blocks up on the market. The vast majority of the expense of fuel blocks is the ice products. Its mostly passive income. All you have to do is haul the stuff and ocassionally move your extractor. Don't forget to factor in import/export taxes.

http://youtu.be/YVkUvmDQ3HY

Raven Ether
Doomheim
#34 - 2012-04-11 12:08:33 UTC
Extracting Ionic Solutions and processing them into Electrolytes makes good isk in high sec too.
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