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Is a Gallente Destroyer (Catalyst) a good first step after frigates to learn fighting?

Author
Actual Simulations
Aliastra
Gallente Federation
#1 - 2011-09-27 15:14:01 UTC
I want to specialize in fighting but I'm still a real newbie here. I have just finished the military tutorial and am currently flying a Gallente Tristan. I was doing some research on what would be a good next step for me and a Destroyer seemed like a natural choice.

Does that make sense? Does anyone have general tips for using a Catalyst?

So far, I've been using Rail Guns I with Tungsten charges in the Tristan. I orbit enemies at about 7500m and it's been working for me so far but I know nothing. Thanks!
L'ouris
Have Naught Subsidiaries
#2 - 2011-09-27 15:32:35 UTC
Depending on what you are trying to do unfortunately.

You could spend over a year just learning frigate combat and skilling up the T2 frigs and support skills.

I'd imagine you'd be hard pressed to find anyone who would say you 'aren't learning proper PvP' in a frigate.

That said, frigates fly different than cruisers etc. So there is more to learn with each new ship class such as engagement envelopes, standard fits etc. So if you are looking to PvP in cruisers on up you may be better off shipping up to the larger boats and begin learning at that level to minimize the tactics you need to re-learn.

Lots of stuff to learn applies to all ship types and combat ( d-scan, target selection, basic kiting vs basic brawling, booster use, cap managment, situational awareness etc ). With that in mind, as long as it doesn't get boring for you, feel free to master your tristan for a period of time to come. You won't shortchange yourself that bad.
Actual Simulations
Aliastra
Gallente Federation
#3 - 2011-09-27 15:43:11 UTC
Great! I was under the assumption that frigates were entry level and wouldn't be useful very long. I'll stick to my Tristan for now then.
L'ouris
Have Naught Subsidiaries
#4 - 2011-09-27 15:48:43 UTC
You may find your tastes change after time so keep an open mind.

Some bloggers and others have expressed a better feel for the slower pace of the larger ships. Frigate fights can be over in seconds so you may find yourself overwhelmed with the stuff to do in a short amount of time.

All personal taste really so don't give yourself tunnel vision too early is all I was recommending.

You may even want to try the dessie out since it uses the same skill tree as the tristan your in already, if only to get a feel for the ship bloat and how the fight can change.

Example: alot of frigs can MWD around while kiting, but with dessies I started to notice the requirement to pulse the MWD's more akin to the larger hulls.

Every ship flies differently, even more so for the class of ships. Find the one you enjoy then master that.
Otto Weston
Pod Goo Extraction Agency
#5 - 2011-09-27 15:51:37 UTC
Also, if you find gallente frigates to be good. Try on the incursus for size. Nice blaster damage and a drone to boot, a great stepping stone to the briliant ishkur which by itself can solo some cruisers and even battlecruisers, I have seen it done. Tbh, the tristran is too slow, is a mixed weapon platform and doesn't really have a great pvp role - The incursus would be better for you.
Everything's Air Droppable at least once.
San Jina
Just Another Industrial Corp
#6 - 2011-09-27 16:41:43 UTC
Also the Gallente path is right now good for two types of ships to eventually skill to. The Myrm and the Domi. Flexible ships for both PVE and PVP. you can eventually use your catalyst as a cheap salvage boat / nullsec ratter once you grow out of it.
Othran
Route One
#7 - 2011-09-27 16:57:05 UTC
Actual Simulations wrote:
Great! I was under the assumption that frigates were entry level and wouldn't be useful very long. I'll stick to my Tristan for now then.


Good man - I spent a year in frigates, 9 months of which was PvP. Was fun but a little limiting near the end - however it was well worth doing. I'm nearly 3 years in and I still can't fly a BS properly Lol
L'ouris
Have Naught Subsidiaries
#8 - 2011-09-27 17:04:05 UTC
Otto Weston wrote:
Also, if you find gallente frigates to be good. Try on the incursus for size. Nice blaster damage and a drone to boot, a great stepping stone to the briliant ishkur which by itself can solo some cruisers and even battlecruisers, I have seen it done. Tbh, the tristran is too slow, is a mixed weapon platform and doesn't really have a great pvp role - The incursus would be better for you.


Still working them all out myself, but I'd consider that the tristan has gotten a thumbs up from many good frigate pilots.

A lesson I can pass on about it:

flying it like an armour tanked merlin may dissapoint you, the lack of the optimal bonus limits your ability to slip out of neut range with NULL.

My next go will be to try it more like a durable incursus, but its a mystery I'm still trying to solve :)
Skorpynekomimi
#9 - 2011-09-27 17:17:57 UTC
San Jina wrote:
you can eventually use your catalyst as a cheap salvage boat / nullsec ratter once you grow out of it.


Wait, what? Destroyers are good for taking out nullsec rats? Elaborate?

I'm planning a nullsec move eventually, and I love thrashers. Useful little things.

Economic PVP

San Jina
Just Another Industrial Corp
#10 - 2011-09-27 17:56:36 UTC
Yes you can rat in it with decent enough rail and drone skills, a DCU II and Afterburner II. Just keep at optimal and keep moving.
Roime
Mea Culpa.
Shadow Cartel
#11 - 2011-09-27 18:32:06 UTC  |  Edited by: Roime
Tristan is the king of Gallente frigate line-up, with the most slots and best tank/gank-potential... but has one major flaw and that is the split weapon system (two turret hardpoints and two launcher hardpoints). To get the best out of it requires to train both missile and turret skills, doubling the training time. This means months, and probably the reason why Incursus is much more popular. Incursus is also very nice and does good damage, but is less tanky than other common combat frigates.

I have only recently gotten into frigates (RvB!), and as a drone pilot I had neglected crucial skills to fit & fly them properly:

Weapon Upgrades V
Advanced Weapon Upgrades IV (buy a cheap PG4 engineering hardwire, train to V later)
Engineering V
Electronics V

- those 4 are absolutely mandatory for Gallente frigates, hybrids have insane fitting requirements causing you to make too many compromises with low skills. Luckily those skills are extremely usable on any ship and probably considered fundamental skills anyway.

Besides those, navigation skills are very much needed as our ships are typically slow. Also Mechanic V and Hull Upgrades V to get some tank, and then train T2 small hybrids as fast as you can, they do a bit more damage, but the main thing is the ability to use Null, the tech 2 ammo that increases your range quite nicely.

Oh and I assume this topic is about PvP, right?

.

Aamrr
#12 - 2011-09-27 19:03:46 UTC
I may get some disagreement here, but I'm personally of the opinion that destroyers are a trap. They look like a step forward for new players to advance from frigates, but every last one of them is extremely tight on fittings, has a gigantic signature radius, and has difficulty tanking much of anything.

Most races will be significantly happier once they move on to the cruiser lineup -- the Rupture, Caracal, and Vexor are all excellent. I wish I could say the same of the Amarrian lineup, but at least the Harbinger is decent.
Sassaniak
Deadspace Zombie Factory
#13 - 2011-09-27 19:15:50 UTC
Op did lack a particular direction he was going in, Pvp or Pve, but to say the least, dessys are gimped in a few ways that i havent ever really understood why, they are oversized frigates with all the problems of cruisers and none of the benefits. sig, speed, and damage are flawed in the dessys.

this is not to say they dont have uses, Sabres (minmatar interdictor)/ thrashers can make things very interisting and the caldari one isnt bad. but the eris and the amarr one, suckage.

I know many people who have never trained dessys, or traind them up only to use them as salvagers. others i know, fly mostly interdictors. i have yet to meet the person who says its their ship of choice.

As to pve, the -25% rof (+5% rof for every level destroyers trained makes that go away) makes it not a great choice for starting players but more of something to go back to. I would suggest getting one of the cheaper cruisers. or sticking with frigates, training to AF's is pretty quick. ishkurs are one of the best frigates in the game, (for pve) get your drone skills up and you can run much harder sites/ l2 missions.

dessys die pretty fast in L2, and are not allowed in all L1.

as to pvp, frigates will offer you a much better variety of fittings and roles. dessys are your fat cousin who cant play football*. they have too much sig, arent fast enough and generally dont have good fitting options. then they have frigate tanks with none of the benefits of frigates, (speed, low sig)

*the sabre/thrashers are really the only exception to this. sabres because of autocannons, much better fitting options, lower relative sig, and higher speed can take much larger enemies effectively.

Tl:dr

Train cruisers, try them out, go back to frigates they are infinitely useful but not always the best ship for the job. Dessys kinda suck for most things, cept the sabre that has more uses. catalyst kinda sucks till you get to destroyers 4, and good gun skills. great salvager ship though.

...............................................................................

Sometimes, you all make me very disappointed.

Sassaniak
Deadspace Zombie Factory
#14 - 2011-09-27 19:23:15 UTC
Aamrr wrote:
I may get some disagreement here, but I'm personally of the opinion that destroyers are a trap. They look like a step forward for new players to advance from frigates, but every last one of them is extremely tight on fittings, has a gigantic signature radius, and has difficulty tanking much of anything.

Most races will be significantly happier once they move on to the cruiser lineup -- the Rupture, Caracal, and Vexor are all excellent. I wish I could say the same of the Amarrian lineup, but at least the Harbinger is decent.


Arbitrator - is a good drone ship, not directly in line with the rest of amarr, but good none the less.

Maller - is a suprisingly good mission boat for newer players, its baseline pg/cpu allows a much better tank then the omen and its bonuses are geared more towards new players, and of course bait ships.

...............................................................................

Sometimes, you all make me very disappointed.

Actual Simulations
Aliastra
Gallente Federation
#15 - 2011-09-27 19:35:25 UTC
Thank you all for the responses. It's all a bit overwhelming but I figure I can stick to my current Tristan for a while while training up to learn Assault Frigates and eventually Cruisers, skipping Destroyers.

Also, PVP sounds way more fun than PVE.
Zhilia Mann
Tide Way Out Productions
#16 - 2011-09-27 19:54:33 UTC
Aamrr wrote:
I may get some disagreement here, but I'm personally of the opinion that destroyers are a trap.


They absolutely are. They require ridiculous fitting skills to work as intended. At least the Thrasher has the option of using ACs instead of arties (which would be indicated by the optimal bonus). And yes, their tanks are all pretty thin and only get better, again, with good to great fitting skills and oversized modules.

And then there's the issue of cost. The hull isn't much more than a T1 frigate but the additional highs end up costing significantly more to fill effectively -- which increases both the initial outlay and the net price after insurance.
McMorrow
State War Academy
Caldari State
#17 - 2011-09-27 20:39:24 UTC
only two things I use destroyers for:

farming angel plexs(use autocannons and get free ammo!), and salvaging

you can cram 4 trax, 4 salvagers, an afterburner, cargo expander and cargo rigs on a cormy and make quick work of it, I usually use my alt for that while I am doing other missions

o

Two tears in a bucket...

Skorpynekomimi
#18 - 2011-09-27 21:03:10 UTC
Don't skip destroyers totally. Pick up the skill, train it enough to fly one. You never know when you might need a ghetto salvager, or a small, cheap hauler.
They're useful things. Kinda a niche for combat, but eight high slots and a good few low and mids.

Although, I don't use them much. Barely at all since I picked up a Noctis for salvaging, my hauling now requires industrials, and they mostly sit around my hangars unused.

Economic PVP

Aamrr
#19 - 2011-09-27 21:13:56 UTC
Destroyers are useful enough to train to 1, yes. I wouldn't bother taking it any further unless you want to fly interdictors though.

And if you want to fly interdictors, get an alt to do that. You don't want to be paying clone costs on an 80 million SP pilot...
Satav
Aliastra
Gallente Federation
#20 - 2011-09-28 15:29:48 UTC
I'd say a thorax would be your best bet buddy.

A catalyst is the "next" step linearly but it doesn't have any long term benefits unless you plan to fly interdictors.
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