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To cross train, or not to cross train!

Author
Digital Messiah
Center for Advanced Studies
Gallente Federation
#1 - 2012-04-11 06:08:00 UTC
That is my question...
EVEboard


Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Caldari Frigate III
Caldari Frigate IV
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Cruiser IV
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Destroyers II
Destroyers III
Destroyers IV
Destroyers V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Missile Bombardment IV
Missile Bombardment V
Target Navigation Prediction IV
Target Navigation Prediction V
Rapid Launch IV
Rapid Launch V
Missile Projection IV
Missile Projection V
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Warhead Upgrades IV
Warhead Upgrades V
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Guided Missile Precision IV
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Cruise Missiles I
Cruise Missiles II
Cruise Missiles III
Cruise Missiles IV
Cruise Missiles V
Cruise Missile Specialization I
Sharpshooter V
Medium Artillery Specialization II
Medium Artillery Specialization III
Medium Artillery Specialization IV
Large Artillery Specialization I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Small Energy Turret V
Small Beam Laser Specialization I
Small Beam Laser Specialization II
Small Beam Laser Specialization III
Small Beam Laser Specialization IV
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Medium Energy Turret IV
Medium Energy Turret V
Medium Beam Laser Specialization I
Medium Beam Laser Specialization II
Medium Beam Laser Specialization III
Medium Beam Laser Specialization IV
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Large Energy Turret IV
Large Energy Turret V
Large Beam Laser Specialization I
Small Hybrid Turret IV
Small Hybrid Turret V
Small Blaster Specialization I
Small Blaster Specialization II
Small Blaster Specialization III
Small Blaster Specialization IV
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Medium Hybrid Turret IV
Medium Hybrid Turret V
Medium Blaster Specialization I
Medium Blaster Specialization II
Medium Blaster Specialization III
Medium Blaster Specialization IV
Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III
Large Hybrid Turret IV
Large Hybrid Turret V
Large Blaster Specialization I
Small Pulse Laser Specialization I
Small Pulse Laser Specialization II
Small Pulse Laser Specialization III
Small Pulse Laser Specialization IV
Medium Pulse Laser Specialization I
Medium Pulse Laser Specialization II
Medium Pulse Laser Specialization III
Medium Pulse Laser Specialization IV
Large Pulse Laser Specialization I
Small Railgun Specialization I
Small Railgun Specialization II
Small Railgun Specialization III
Small Railgun Specialization IV
Medium Railgun Specialization I
Medium Railgun Specialization II
Medium Railgun Specialization III
Medium Railgun Specialization IV
Large Railgun Specialization I
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Controlled Bursts IV
Surgical Strike IV


40 unique skills, 127 skill levels; Total time: 207 days, 14 hours, 37 minutes, 4 seconds

After which i would continue to max out my gunnery, missile, and any desired spaceship command skills, for specialization and level 5. After that back to int / memory for max support and electronic warfare skills. Seem like a good idea? Seem like a bad idea? Should I instead specialize in strictly minmatar and focus on their ships?

Anyone who has experience in this point of character development?

Something clever

Vito Antonio
Doomheim
#2 - 2012-04-11 10:23:01 UTC
crosstraining at your skill level seems rather pointless
RaTTuS
BIG
#3 - 2012-04-11 10:57:06 UTC
http://eveboard.com/pilot/RaTTuS/ranks
sometimes you have to

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Digital Messiah
Center for Advanced Studies
Gallente Federation
#4 - 2012-04-11 21:21:44 UTC
Vito Antonio wrote:
crosstraining at your skill level seems rather pointless

At which point would it be better to consider doing it? As I was asking before, would it be better to simply improve upon minmatar as a ship class in a whole and get all their tech 2 ships and level 5 skills?

Something clever

mxzf
Shovel Bros
#5 - 2012-04-11 22:10:33 UTC
I've got a better question for you. Do you want to cross-train? This is a game, if you want to be able to fly a ship and it sounds fun, go for it. Best case, you love your new ship, worst case you waste a bit of time taking a detour (which might turn out helping you later on). Personally, I'm cross-trained for all four races for most sub-cap ships (working on the last Cruiser 5 right now), I enjoy the versatility and I don't feel that it has limited me in the game whatsoever. It's all a personal choice though, it's up to you.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-04-11 22:23:10 UTC  |  Edited by: Tau Cabalander
I cross-trained. I'm primarily a missile using Caldari pilot.

1. Gunnery 5 + all turrets to 3 + all turret support to 3 = two weeks
2. All turret support to 4 = less than two weeks
3. All (3 others) battleships to 4 = one month.

Sure, I don't have T2 turrets, but that can come later as I refine my skills. Level 4 turret skills followed by level 5 turret support skills next.

I'm currently doing level 4 missions in a Maelstrom and an Abaddon, as the mood strikes me. I still use my CNR and Tengu too. I plan to try an Apoc with tachyons before trying a Nightmare.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#7 - 2012-04-11 22:24:52 UTC
mxzf wrote:
I've got a better question for you. Do you want to cross-train? This is a game, if you want to be able to fly a ship and it sounds fun, go for it. Best case, you love your new ship, worst case you waste a bit of time taking a detour (which might turn out helping you later on). Personally, I'm cross-trained for all four races for most sub-cap ships (working on the last Cruiser 5 right now), I enjoy the versatility and I don't feel that it has limited me in the game whatsoever. It's all a personal choice though, it's up to you.

I currently fly minmatar, I enjoy my sleipnir and can fly a machariel. But I am sort of just greedily wanting to be able to fly what i want. Maybe instead of autocannons I can pew pew with lasers. Or make a rattlesnake for pve over a mach. But I can alway use a cruise missile typhoon I guess. Or just cross train lasers specifically. Just seeing if there is any terrible reasons not to do it early on. I have level 4 support skills and gunnery as is. So it isn't like I am severely under skilled to pilot any sub capital ship.

Something clever

RaVeN Revenge
RaVeN Alliance
#8 - 2012-04-12 01:05:51 UTC
I crosstrained all races, but I started with an approach of all armor and gun ships. I trained skills that were multiracial first.


Gunnery supports to V

Armor comps to V

Repair systems, Hull upgrades, etc

Drones

Then the ships at V. Or the guns at V. (I alternated)
I think I have been mapped for ships n guns close to 3 years now




I'm very happy with the results. Different races have different specialties. One race may have the best BC, while another may have the best Recon, and still another may have the best heavy Interdicter or Logi


Along the way I would focus on a ship here or there. (Perfect Proteus, or Perfect Astarte for instance.)



Yes it took a long time. Yes I am still working on it.



I don't really like/reccomend that you stay in the T1 class for so long. Get a cruiser to V and a BS to V. I just always think that 1 specced ship is better than 2 "average" ships

Just my 2 cents. Hope it helps.
LadyJaye
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-12 01:28:56 UTC
To be honest, the only thing I would cross-train into for Caldari would be the Drake. Other than that, I'd just keep training Amarr. Better capitals, better battleships, and ~scorch~.
Misanthra
Alternative Enterprises
#10 - 2012-04-12 03:32:10 UTC
if you want all 4 races....why not. What is lacking about gallente and winmatar a good question to ask though. mach for pve you have already. Minmatar for pvp with some gallente if desired.



But if you go this way, eft some of your skills.

Warhead upgrades is an iffy one. Eft never screamed train this to 5. Damage was not omfg from it. And remember what eft says is not hat you get in game. Velocity, sig all add up to a few week train with little gain. Unless an e-peen isk per hour zealot and need every little damage point you can get warhead 4 kills fast enough for me. time worht more than money for me, I 5% damage implant for this tbh.



And well the missile train in general. Will you actually use all of this stuff. Unless you plan on phoenix, cnr or cheap raven ratters you could skip cruise missiles entirely. Unless you really think slumming it in a cnr is better than isk making in a mach anyway.

Phoenix you might bash a pos with citadel cruise in 0.0, but if the goal is all 4 races why the hell would you choose a phoenix for your dread lol. Otherwise its bombers and torp golem if you care to give her a go later basically.

I have cruise and while it did do me nice for raven ratting in 0.0....now an unused skill atm tbh. Tengu, golem mach upper level pve stuff now for me. Rokh is the caldari fleet bs. If I returned to pvp except for high slot fillers on scorps and widows (eventually) cruise missile skills don't really do much for me. Ymmv in time.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#11 - 2012-04-12 03:40:10 UTC
Thank you for all the advice, I have come to the conclusion that I should first squeeze the most I can out of a machariel and maybe get my light missile skills up for cruiser / battle cruiser pvp. But Alas Amarr is on my list of races to cross train in the near future for nuet boats :D

Something clever

Ireland VonVicious
Vicious Trading Company
#12 - 2012-04-12 18:30:22 UTC  |  Edited by: Ireland VonVicious
I think you maybe going about this from the wrong dirrection.

The real question is what ship do you want and what does it take to fly it?

Example: Nightmare.

Uses: Shield/Lasers/drones.

Don't spend time on missles going past L3 on anything until later.

I point this out since you hvae both hybrids and missles going on.
When it comes to your weapons and defensive system chose one.

Training two lines of ships is little problem.

Drones will be based on what ship you fly.
In our example of the Nightmare I'd train caldari drones.
One reason being they use a dmg type that a NM doesn't do.
Another being if you choose gallente or minmitar drones you'll end up needing to train both.
Being good at one type of drone can be much better then being basic with 2 sets.

In this example you can use an arbitrator shield fit with drones at basic skill to hold you over and make isk with while you work toward the NM and use your first remap in perc/will to get all the ship skills and lasers up to 5 before 2nd remap for int/mem. Just make sure you get the caldari medium drones to t2 before first remap or if brave use drones as first remap and get your drones perfect before moving on.

Repeat this kind of thinking for the ship you choose to get both your fast sp and not delay the aspects of the game you are wanting to enjoy. Contact me ingame if you need more help or have a question.

P.S. Gallente neut domi is where it's at for cheap neut ship.
Bugsy VanHalen
Society of lost Souls
#13 - 2012-04-16 16:48:42 UTC
personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.

Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#14 - 2012-04-16 18:54:37 UTC
Bugsy VanHalen wrote:
personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.

Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills.


You didn't read my OP did you What?

I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long.

Something clever

Jorma Amatin
The Scope
Gallente Federation
#15 - 2012-04-17 01:12:20 UTC
Crosstrain... if you ever want to get into pvp, you'll be better off for it and can fly something other than what you worked towards. It'll be more useful for FCs and more enjoyable when you get tired of doing the same thing.
Canabi
Destructive Influence
Northern Coalition.
#16 - 2012-04-17 17:04:45 UTC  |  Edited by: Canabi
I think before you crosstrain to be able to fly other ships, you should train your supporting skills first. Mechanics, Drones, Electronics, Engineering, Navigation, Gunnery. Then worry about training other races ship skills. Train for Drones, Hybrid Weapons, and Armor tanking before you train for Gallente ships. Without skills to support the ships it's a bit pointless.

http://eveboard.com/pilot/Canabi for some reference. Training skills to Level 5 isn't always necessary, or worth the time so don't assume that you have to get a skill to Level 5. Level 4 is a good goal to get them to, as it doesn't take all that long. That way you can have a pretty descent skill support for the ships and their defense/offense capabilities. Later on you can train skills to 5 after you've gotten to the point you want.

**EDIT** I just saw Bugsy's post. This is pretty much the same stuff. Good luck with the training.
Bugsy VanHalen
Society of lost Souls
#17 - 2012-04-18 13:57:40 UTC  |  Edited by: Bugsy VanHalen
Digital Messiah wrote:
Bugsy VanHalen wrote:
personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.

Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills.


You didn't read my OP did you What?

I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long.


I did read your OP, but I admit I did not look at your character sheet. After reviewing your character sheet though, what I said still stands. You have a lot of important support skills not yet trained to a decent level.

You said in your OP that you were planing on coming back to your support skills after your +207 days cross training all the ship skills. That would be a mistake. I do agree that once you remap to per/will you might as well train everything before remaping back. However there are several holes in your support skills you should fill before remaping to per/will. They may seem like minor skills but can make a big difference, especially in PVP. The ones that jumped out at me from reviewing your character sheet that you should have to 5 before spending over 6 months cross training are;

Electronics Upgrades
Long Range Targeting
Signature Analysis
Targeting
Shield Management
Shield Upgrades
Tactical Shield Manipulation
Navigation
High Speed Maneuvering
Evasive Maneuvering
Acceleration Control

Not all have to be to 5 but all are well worth getting to 5.

Personally I couldn’t live without my astrometrics skills. But if you don’t know how to scan I guess they are not needed. If you do know how to scan though, you would know how important they are. They are not just for exploration, life in null is much easier if you have them.

Get all drone skills to at least 4 – it doesn’t mater what you fly drones can mean the difference between surviving or getting pawned. T2 Drones become way more effective once the support skills are up. Just being able to use them is not enough. In fact with max drone skills a single tech 2 drone becomes almost 3 times as powerful as the same drone with minimal skills.

Also Get all rigging skills for rigs you actually use to 4 the reduction in the rigging penalties is well worth it.

Then once you remap to per/will you are ready to train right into capital ships if you want before remaping back.
Andy Landen
Deep Core Mining Inc.
Caldari State
#18 - 2012-04-18 18:04:39 UTC
The fact is that all races have some very good ships in several classes. Another fact is that you are probably not going to be interested in all of those ships AND you may be interested in poor ships until you learn better and kick yourself for having trained toward them following the direction of seemingly wise pilots. So, yes, cross-training is a great idea, but you may want some good planning and an approach which sacrifices some of your interests in order to save a LOT of time.

Find several good mentors for several opinions and map out a good path in Eve for the next year or two to make good use of the re-maps. Then train to elite skills on the path you like best so that you can enjoy your playtime the most. Keep in mind that there is a Test server for you to train skills for free and try out the ships to see if they operate the way you expected and if you like them as you expected. Also, watch training guides by experienced players to see if the mechanics are as you expected before you take the time to find out for yourself.

Here are a few of my youtube guides:

My Eve youtube video guides

Ever wanted to get into drugs? How about all those implants out there? Maximize your advantage with these less understood bonuses by watching: http://www.youtube.com/watch?v=rcqTPbrT_-w
How do logistics pilots from Basilisk sub-cap ships through Chimera capital ships effectively keep their fleet alive? Watch: http://www.youtube.com/watch?v=IyM3VCp-hRU
How do I most effectively use the carrier? Watch: http://www.youtube.com/watch?v=BjMvpQpcEFE
Want to learn how to move your carrier safely to a different system? Watch: http://www.youtube.com/watch?v=O_2BbGHW2xg
Want to jump to or through a system without a friendly station? Watch: http://www.youtube.com/watch?v=hFWf5Dzi3lw and http://www.youtube.com/watch?v=fvA5pENsIhg

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Digital Messiah
Center for Advanced Studies
Gallente Federation
#19 - 2012-04-18 22:22:17 UTC
Electronic Warfare I
Nanite Operation I
Sensor Linking I
Weapon Disruption I
Electronic Superiority Rigging I
Astrometric Acquisition I
Electronic Warfare II
Frequency Modulation I
Nanite Operation II
Propulsion Jamming II
Armor Rigging II
Astronautics Rigging II
Drones Rigging II
Energy Weapon Rigging II
Hybrid Weapon Rigging II
Launcher Rigging II
Projectile Weapon Rigging II
Shield Rigging II
Frequency Modulation II
Sensor Linking II
Weapon Disruption II
Electronic Superiority Rigging II
Cloaking II
Astrometric Acquisition II
Electronic Warfare III
Long Distance Jamming I
Long Distance Jamming II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Target Painting III
Propulsion Jamming III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Projectile Weapon Rigging III
Shield Rigging III
Frequency Modulation III
Sensor Linking III
Weapon Disruption III
Electronic Superiority Rigging III
Nanite Interfacing III
Long Distance Jamming III
Signature Analysis IV
Astrometric Acquisition III
Cloaking III
Astrometric Rangefinding III
Long Range Targeting IV
EM Shield Compensation IV
Energy Emission Systems IV
Explosive Shield Compensation IV
Kinetic Shield Compensation IV
Thermic Shield Compensation IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Remote Armor Repair Systems IV
Thermic Armor Compensation IV
Electronic Warfare IV
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Nanite Operation IV
Astrometrics IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Salvaging IV
Target Painting IV
Signature Focusing I
Signature Focusing II
Signature Focusing III
Propulsion Jamming IV
Armor Rigging IV
Astronautics Rigging IV
Drones Rigging IV
Energy Weapon Rigging IV
Hybrid Weapon Rigging IV
Launcher Rigging IV
Projectile Weapon Rigging IV
Shield Rigging IV
Frequency Modulation IV
Sensor Linking IV
Signal Suppression I
Signal Suppression II
Signal Suppression III
Weapon Disruption IV
Turret Destabilization I
Turret Destabilization II
Turret Destabilization III
Electronic Superiority Rigging IV
Nanite Interfacing IV
Long Distance Jamming IV
Navigation V
Warp Drive Operation V
Targeting V
Multitasking I
Multitasking II
Multitasking III
Science V
Repair Systems V
Signal Dispersion IV
Signal Suppression IV
Signature Focusing IV
Turret Destabilization IV
Astrometric Acquisition IV
Astrometric Pinpointing IV
Signature Analysis V
Cloaking IV
Astrometric Rangefinding IV
Evasive Maneuvering V
Electronics Upgrades V
Shield Compensation V
Long Range Targeting V
Energy Emission Systems V
Shield Management V
Salvaging V
Propulsion Jamming V


50 unique skills, 121 skill levels 166 days training time.

I am not planning on getting tactical shield any higher until I get a yes or no on whether it effects getting shot through to armor?

Also I am currently perception will power. But this will be my int / mem remap unless i plan to get my mining up which i probably won't.

Something clever

Shoogie
Serious Pixels
#20 - 2012-04-18 22:56:29 UTC
Don't train Tactical Shield Manipulation to 5. It it needed at 4 for T2 shield hardeners, which you already have. Training it to level 5 actually slightly weakens your tank when your shields are between 0 and 5%, and has no affect on your tank at any other time. You should never spend much time between 0 and 5% shields. (Armor tanked ships will be at 0 shields fast. Shield tanked ships should try to stay above 5% or be trying to warp away.) So it is basically a long train skill which does nothing. But that is another thread.



Just about everyone will cross train at some point. There are a few who want to stick with a single race, usually on an alt, for RP reasons. Those people are crazy.

You want to cross train. The question is when?

When I had about 20 Million skillpoints, I could fly Caldari battleships and T2 cruisers decently. (Yes, including railguns and gunnery support skills.) Then I got the idea that I wanted to fly T1 ships of all four races. So I spent a couple weeks training armor tanking. Then I spent a couple more weeks training Amarr, Gallente, and Minmatar ships up to battleship 4. Then I spent a couple more weeks training energy and projectile turrets to 4. Then I stopped, resumed training support skills, and continued to fly my Caldari ships because they worked best.

When I had about 60 M skillpoints, I decided to finish the job. Starting with Amarr, I trained small pulse and beam specializations and Amarr frigates 5. Medium pulse and beam specializations and Amarr cruiser 5. Large pulse and beam specializations and Amarr battleship 5. It took about 4 months to train all those skills from 4 to 5, but it made a huge difference in the performance of my Amarr ships. Then I did the same for Minmatar and Gallente.

Now I can fly all subcapital ships (except black ops) for all four races, very well. This makes me happy. Once I get a few navigation skills I will add black ops to my list. This will make me happy as well.

But I would have done a few things differently. "I want to fly ALL the ships!" is too big of a bite all at once. Also, ship skill 4, weapon skill 4 is mediocre, and being mediocre sucks. That first month+ I did to train all four races to 4 was wasted training for a couple years until I got the T2 weapons to make those ships useful. Here is my advice:

1. Be sure you are GOOD at your first race before cross training. Get your large artillery and autocannon specialization skills to at least 4.
2. Have decent skill levels in the skills which benefit all ships: drones, navigation, capacitor, electronics, etc. You are pretty good there, but when you do feel the need to cross train:
3. Pick a SHIP you want to fly from a different race. Train until you are good at it. This includes T2 weapons to 4 and support skills at level 5.
4. Pick another SHIP you want to fly. Train until you are good at it.
5. Repeat.
6. With each additional ship you become proficient at, you will find fewer support skills needed to become proficient at your next ship.
7. One day you will look at your skillsheet and see you have all the T2 weapons at 4, level 5s in all the races' ship skills, as well as good support skills. You will have completed cross training.

Remember to have fun!
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