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Developer presence requested.

First post
Author
Samuel Moore Walton
Glorious Nation of Kazakhstan
#1 - 2012-04-11 04:33:47 UTC
I would like to see a developer shipyard located somewhere ingame. When developers clock in for work their ships warp in to the yard, in this way players could visibly see the time logged.

The vessels would obviously be immune to conflict and would add to the ambience of the game. Would let developers show their personal ship selections and add dynamic content.

The system chosen would undoubtedly form into a trade hub, in this way CCP would provide the grain of sand that makes the pearl. The system should be in a highsec system that is infrequently visited.
Ai Shun
#2 - 2012-04-11 04:42:42 UTC
Samuel Moore Walton wrote:
I would like to see a developer shipyard located somewhere ingame. When developers clock in for work their ships warp in to the yard, in this way players could visibly see the time logged.

The vessels would obviously be immune to conflict and would add to the ambience of the game. Would let developers show their personal ship selections and add dynamic content.

The system chosen would undoubtedly form into a trade hub, in this way CCP would provide the grain of sand that makes the pearl. The system should be in a highsec system that is infrequently visited.


Why?
Roll Sizzle Beef
Space Mutiny
#3 - 2012-04-11 04:52:43 UTC
Ai Shun wrote:
Why?


Because they don't have enough pointless requests as it is.
Destination SkillQueue
Doomheim
#4 - 2012-04-11 04:57:03 UTC
Roll Sizzle Beef wrote:
Ai Shun wrote:
Why?


Because they don't have enough pointless requests as it is.


At least the OP's request is original.
Smoke Adian
#5 - 2012-04-11 05:49:44 UTC
A really strange, somewhat entertaining idea. However, I don't think CCP people clock in as their work atmosphere is very much against keeping track of an employee's time and instead looking at the results. Even if they promised their employees that this was only for fun, it would no doubt create a backlash within the organization.
Nedes Betternaem
Imperial Academy
Amarr Empire
#6 - 2012-04-11 06:15:28 UTC  |  Edited by: Nedes Betternaem
I believe this system should be implemented, but with a twist... people are allowed to fire on the docking CCP ships, but if a CCP employees ship is destroyed, their name is automatically removed from the payroll!

It would be an interesting experiment to see how many true sociopaths live in this game, as each dev kill brings EvE online closer to collapse. Would the sociopaths be able to hold back their mental illness in order to save their game, or would they cave into their urges and be forced to destroy the game they love so dearly?
Mystrak
Radiant Technologies
#7 - 2012-04-11 08:44:46 UTC
Nedes Betternaem wrote:
I believe this system should be implemented, but with a twist... people are allowed to fire on the docking CCP ships, but if a CCP employees ship is destroyed, their name is automatically removed from the payroll!

It would be an interesting experiment to see how many true sociopaths live in this game, as each dev kill brings EvE online closer to collapse. Would the sociopaths be able to hold back their mental illness in order to save their game, or would they cave into their urges and be forced to destroy the game they love so dearly?


That question is too easy

[u]I'd like to know your thoughts, please send me an EVE mail![/u]

CCP Goliath
C C P
C C P Alliance
#8 - 2012-04-11 09:32:47 UTC
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Ciar Meara
PIE Inc.
Khimi Harar
#9 - 2012-04-11 09:37:45 UTC
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked


I see what you did there.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Hired Assasin
State Protectorate
Caldari State
#10 - 2012-04-11 09:43:14 UTC
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked



omg murder threat! ban him!!!

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Alora Tenphis
An Errant Venture
#11 - 2012-04-11 09:46:27 UTC
Ciar Meara wrote:
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked


I see what you did there.


X, Goliath.

X
ugh zug
Aliastra
Gallente Federation
#12 - 2012-04-11 10:03:06 UTC
filler content, just say no.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Chribba
Otherworld Enterprises
Otherworld Empire
#13 - 2012-04-11 11:12:18 UTC
Will shipyard bowling cause them to eject out of the CCP HQ?

I give OP a solid 8/10 for a cool idea.

/c

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Virgil Travis
Non Constructive Self Management
#14 - 2012-04-11 11:30:51 UTC
Samuel Moore Walton wrote:
I would like to see a developer shipyard located somewhere ingame. When developers clock in for work their ships warp in to the yard, in this way players could visibly see the time logged.


People working in development roles don't 'clock in'.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#15 - 2012-04-11 12:58:30 UTC
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked


That's fine, I don't think you need to worry. Navigator's not gonna have anything worth stealing. Lol

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Jack Paladin
State War Academy
Caldari State
#16 - 2012-04-11 13:03:17 UTC
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked


10/10
Aggressive Nutmeg
#17 - 2012-04-11 13:10:50 UTC
Jack Paladin wrote:
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked


10/10

Yeah. As if he'd have a house.

Never make eye contact with someone while eating a banana.

Vertisce Soritenshi
The Scope
Gallente Federation
#18 - 2012-04-11 13:14:42 UTC
Hired Assasin wrote:
CCP Goliath wrote:
Very original, but way too stalky! I don't want to see a forum post saying "Wow Guard sure hasn't had a holiday in a while", or "Quick, Navigator's at work, let's rob his house" Shocked



omg murder threat! ban him!!!

Your reading comprehension sucks...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Rimase
#19 - 2012-04-11 13:30:46 UTC
CSM being able to roam into Jovian space and see this shipyard at work. Lol

Looking to join Caldari Faction Warfare corporation!

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#20 - 2012-04-11 13:37:49 UTC  |  Edited by: Patient 2428190
When they go into their inevitable circle jerking, back patting parade for every dev blog where they promise the world and deliver none of it, would the ships visibly hump each other?

Edit: Also would be lolztastic to see a grand total of 3 ships there for the entire summer months after the expansion.
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