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Also about exploration...

Author
Katja Faith
Doomheim
#21 - 2012-04-09 17:57:25 UTC
Bezerk'ah Vulkan wrote:
I was only saying that there shouldn't be ( in terms of NPC pirates ) anything restricted to high sec...Whatever happens in stupid high sec SHOULD/MUST also happen in the lower level space, cause...you know...that's where they live and operate.


I think it's also conceivable that, given an organization with a hierarchical command structure as I'm sure the Angels have, that they would keep the less important (ie, lower level) complexes in higher security space where a) they know more capsuleers are wandering around in looking for kills, and b) where they would lose less manpower and cost of materials.

Moving higher level complexes into high sec would lead to the same kind of shameless farming that we're seeing in hihg sec Incursions.
De Guantanamo
The Scope
Gallente Federation
#22 - 2012-04-09 23:42:53 UTC
Azemar wrote:
but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part).



Yeah that's not how that works at all.
Anya Ohaya
School of Applied Knowledge
Caldari State
#23 - 2012-04-09 23:53:24 UTC
There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something?
Azemar
Voidhounds
Pretenders
#24 - 2012-04-10 03:24:18 UTC
De Guantanamo wrote:
Azemar wrote:
but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part).



Yeah that's not how that works at all.



Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking
Zhilia Mann
Tide Way Out Productions
#25 - 2012-04-10 03:26:18 UTC
Anya Ohaya wrote:
There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something?


No there aren't. Low is strictly 4/10, 5/10, and 6/10.
Anya Ohaya
School of Applied Knowledge
Caldari State
#26 - 2012-04-10 09:54:47 UTC
Zhilia Mann wrote:
Anya Ohaya wrote:
There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something?


No there aren't. Low is strictly 4/10, 5/10, and 6/10.


Really? There was at least one Serpentis Drug Lab in low sec last time I checked. Maybe it's just static sites.
JitaPriceChecker2
Doomheim
#27 - 2012-04-10 11:28:44 UTC  |  Edited by: JitaPriceChecker2
I actually agree with OP

CCP remember your null sec fixing board ???
PVE available for all ship sizes !!!!!
Roime
Mea Culpa.
Shadow Cartel
#28 - 2012-04-10 12:26:14 UTC
And to add to the insult, some hisec 3/10s are worth more than lowsec 4/10s.



.

Ikonia
Royal Amarr Expeditions
#29 - 2012-04-10 12:49:55 UTC
Zhilia Mann wrote:
Except it would. Read the rest of the thread.


It will, for sure, no little doubt about at all

I was in Nullsec for the last week for exploration reasons, mainly to get experience about frequency of respawns in different systems. I wanted to find out for certain regions, how many activities of pirates, how they influence your work, how often do my desired spawns, how far i have to travel between the systems, how risky that is etc

I found out that at least in the SOV regions even those systems with very few activity by players have a very high number of anomalies, and nearly guaranteed 1 mag, 1 rad, 1 or 2 plexes and at least 1 or 2 wormholes
Systems with nearly no activity but developed status (indicating a bit activity) have also at least 3 to 6 sites of any kind - depends on what you are after
Non SOV systems have apparantly very low to no activity. While 7 days under surveillance the system deliverd 1 rad site, 3 anomalies, 2 wormholes. There was like no respawn of solved sites within 4 days

While developed systems deliver a wide range of different sites undeveloped non sov systems deliver nothing but the opportunity to go for belt rats - boring

As i am setup more for highsec and lowsec with my configuration i have to admit, that most plexes and several anomalies in nullsec are too hard or too risky (amount of time to spend in there and pirates going for you) for a HAC/LOGI combo fleet. Most of them might be solved, though, it is too risky, at least for me. Once you have understood this, you will become picky, and then the profit starts to sink.

There are LOTS of explorers in nullsec. Competition is higher than in high/lowsec borders, treasures are not that much bigger. Putting lower sites to there is not in any matter of sense. The only problem solved for those demanding this change is the comfort not to have to travel too much, or even worse, travel like 10 or 20 systems to low/hisec to be able to have not so time intense plexes at hand. I understand that travelling is the most dangerous activity in nullsec, but just because you dont want to take the risk of travelling through gates and still want to have small plexes, this can not be solved by bringing sources of hisec to you in nullsec

I can understand the problem, i am sure. But if u dont want to go for plexes - go for belt rats. Having small plexes with chance for highly valuable loot with nearly no effort would simply cause most big plexes to become uninteresting. Solving your comfort issues on the back of hisecs is also not acceptable

Cheer
De Guantanamo
The Scope
Gallente Federation
#30 - 2012-04-10 17:15:26 UTC
Azemar wrote:

Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking


Indices have an effect on anomalies, not signatures. Higher index = better/more anomalies. No effect on signatures.

There is an iHub upgrade that was supposed to increase chance of DED site spawning but because its all chance based, it's kinda difficult to prove if the thing is actually working; I'm fairly certain most people regard it as an upgrade that is useless/doesn't work.
Azemar
Voidhounds
Pretenders
#31 - 2012-04-10 22:24:00 UTC
De Guantanamo wrote:
Azemar wrote:

Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking


Indices have an effect on anomalies, not signatures. Higher index = better/more anomalies. No effect on signatures.

There is an iHub upgrade that was supposed to increase chance of DED site spawning but because its all chance based, it's kinda difficult to prove if the thing is actually working; I'm fairly certain most people regard it as an upgrade that is useless/doesn't work.



Then what does the Industry index do?
De Guantanamo
The Scope
Gallente Federation
#32 - 2012-04-10 22:31:19 UTC
Azemar wrote:



Then what does the Industry index do?


Read it all here
De Guantanamo
The Scope
Gallente Federation
#33 - 2012-04-10 22:32:09 UTC
Roime wrote:
And to add to the insult, some hisec 3/10s are worth more than lowsec 4/10s.


Because CCP sets the values, amirite?
Azemar
Voidhounds
Pretenders
#34 - 2012-04-10 22:50:51 UTC
De Guantanamo wrote:
Azemar wrote:



Then what does the Industry index do?


Read it all here


Military Upgrades allow alliances to increase the rate at which wormholes and combat exploration sites spawn in a system. Each military upgrade module comes in five different levels, each level further increasing the provided benefits.

Industrial Upgrades allow alliances to increase the rate at which hidden asteroid belts and mini-profession sites (Hacking, Archaeology) spawn in a system. Each industrial upgrade module comes in five different levels, each level further increasing the provided benefits.


That directly says indices increases exploration site chance.
De Guantanamo
The Scope
Gallente Federation
#35 - 2012-04-11 03:10:19 UTC
Good god, reading comprehension is hard.

The only type of signature that is guaranteed to have more with higher level of indices is ore sites, and thats only if you install the ore prospecting array. The survey network upgrade, wormhole upgrade and entrapment array (only affects DED spawns) only increase chance, and since results based on stats are extremely hard to prove, these aren't considered too great of investments. The pirate detection array increases number of anomalies in system with each level but these aren't the exploration sites were talking about.

Back to the point:

Quote:
you get screwed because you can't hold up the indices levels, thus lowering your chances for finding anything.


This is silly honestly. Index levels don't really have an effect other than "increasing chance in systems with the respective upgrades" meaning that respawns would theoretically be more inclined to happen in these systems. Otherwise, they will just continue to respawn elsewhere in the faction's regions, thus being no different than low/high sec.

The disparity, if any, would be a result of less explorers, not lower index levels. Less explorers = sites aren't respawning = sites get stuck in systems that don't get checked enough, thus giving a perception of "there's no sites here."
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