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My simple idea on making bounty hunting work

Author
Sin SoLeXX
1.21 Gigawatts
#1 - 2012-03-28 18:16:20 UTC
I searched for other bounty hunting posts and didn't find anything that was similar to mine, so I apologize if this has already been proposed, although I doubt it has.

The change I suggest is:

1) Placing bounty on player ships
a.) the full bounty cannot be collected unless the worth of the ship destroyed is equal to or more than the bounty on the pilot's head. This would mean that if a player has a 100million ISK bounty on their head, it can't be collected unless they lose a 100million+ ISK costing ship when it happened. Thus, if the player with bounty on their head happened to be flying a 50million ISK costing ship, the bounty pay-out to the attacking player would be 50million out of the 100million, leaving 50million available for further claim.

b.) for obvious reasons, self destructing would not claim any bounty prizes. As well as npc destroying a players ship.

2) The option to add a bonus "pod" bounty, capped at the current cost of the target player's active clone.


I've put much thought into this, and I can't really find a reasonable way to exploit this system (on paper anyways). I think this would put much more usage and gratification into the Bounty system and give players more opportunity to LOSE SHIPS + MAKE MONEY at the same time.
Sin SoLeXX
1.21 Gigawatts
#2 - 2012-03-28 18:30:31 UTC
Also!! Let me add: To make Bounty hunting a fully used feature and a viable profession, I would also go so far as to make players with bounties on their heads free to attack in highsec. Perhaps once their bounty is of a certain value maybe?

i.e. bountied player with 10-20million+ bounty can be fired upon without interference from Concord.
Shandir
EVE University
Ivy League
#3 - 2012-03-28 18:36:13 UTC  |  Edited by: Shandir
Sin SoLeXX
1.21 Gigawatts
#4 - 2012-03-28 18:51:17 UTC
haha! Thanks, Shandir.


That is very similar to my idea, although, i would say the linked proposal is a tad more complicated, and still leaves plenty of room for exploitation. I don't think Bounty Hunting should be viewed as a corp/alliance profession first, solo profession last.

In my mind, Bounty Hunting first means "A bounty hunter going after a target" -- Hence why my idea has no deliberate "who is allowed to attack the person I'm putting a bounty on" dynamic. If a bounty can only be collected when an equal or greater value of SHIP is destroyed in the process, the person with the bounty on their head simply WILL NOT be able to profit.

This also means players won't be required to destroy pods to collect, which to me, seems to be one of the current dynamics that turn a lot of people off from bounty hunting, as there are only a small number of ways to go about killing someone's pod (quickly) as opposed to destroying their ship.

Bounties will cease to be "free gifts" to people that are deserving of someone's revenge. Plus, if finely thought out and tuned for longevity, making bountied players somewhat/somehow attackable in high-sec would naturally develop a sort of 'player policed' environment. That's a good thing imo.


Psichotic
Caldari Provisions
Caldari State
#5 - 2012-04-04 01:55:32 UTC
I like it. +1

This solves the problem in the simplest way possible. Occum would be proud.
Zircon Dasher
#6 - 2012-04-04 02:02:58 UTC
Thread number 30007 on fixing the alt loophole.

Now if only people would make a thread about making Bounty Hunting work as a profession.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Psichotic
Caldari Provisions
Caldari State
#7 - 2012-04-04 02:09:06 UTC
Zircon Dasher wrote:
Thread number 30007 on fixing the alt loophole.

Now if only people would make a thread about making Bounty Hunting work as a profession.


This one is well-thought out IMHO:

https://forums.eveonline.com/default.aspx?g=posts&t=80648
Zircon Dasher
#8 - 2012-04-04 02:40:11 UTC  |  Edited by: Zircon Dasher
Psichotic wrote:
Zircon Dasher wrote:
Thread number 30007 on fixing the alt loophole.

Now if only people would make a thread about making Bounty Hunting work as a profession.


This one is well-thought out IMHO:

https://forums.eveonline.com/default.aspx?g=posts&t=80648


It is just another way to fix the alt loophole.

If you think the alt loophole is what keeps bounty hunting from being a profession then you probably have never tried doing it as your profession.

Malcanis has a post from a few months ago up. Also look at some of the old, and I mean archived, threads. Some of them had good ideas.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Jayrendo Karr
Caldari Provisions
Caldari State
#9 - 2012-04-04 03:05:13 UTC
Sin SoLeXX wrote:
Also!! Let me add: To make Bounty hunting a fully used feature and a viable profession, I would also go so far as to make players with bounties on their heads free to attack in highsec. Perhaps once their bounty is of a certain value maybe?

i.e. bountied player with 10-20million+ bounty can be fired upon without interference from Concord.

have 200 mill ship.
put 30 mill bounty on pilot
gank in alt
repeat.

Osborn Ready
Republic Military School
Minmatar Republic
#10 - 2012-04-07 05:10:20 UTC
Jayrendo Karr wrote:

have 200 mill ship.
put 30 mill bounty on pilot
gank in alt
repeat.



The most you would get from your gank is 30M, therefore you would lose 170M on this. Repeatedly.

Is there something I'm missing or did you not read the OP?



Tiger's Spirit
Templars of the Shadows
#11 - 2012-04-07 10:21:38 UTC
Just few thing need to working bounty hunters rules.

1. Bounty hunter NPC corp.
2. No bounty without Bounty hunter license and just if someone join to bounty hunter NPC corp can grab the bounties from headhunting.
3. Class system for headhunting after pirate kill numbers. Newby bounty hunter can't collect bounty from highly ranked pirates need to reach better bountyhunter class for highly pay.
4. 10% bounty from pirate ship kill, full paying from pirate pod.
5. Bounty hunt contracts from players to BH corp bulletin.
Nymph Purchasing
Caldari Provisions
Caldari State
#12 - 2012-04-11 00:49:40 UTC
Osborn Ready wrote:
Jayrendo Karr wrote:

have 200 mill ship.
put 30 mill bounty on pilot
gank in alt
repeat.



The most you would get from your gank is 30M, therefore you would lose 170M on this. Repeatedly.

Is there something I'm missing or did you not read the OP?





Insurance. Insurance payments would also need to be blocked when a Bounty is collected. This doesn't seem like such a great leap anymore either now that CONCORD doesn't result in an insurance payment. Now if only there was a way to track down your mark and force them out of station/POS shields, but that would break too many other things...
Nura Taron
Doomheim
#13 - 2012-04-11 01:09:25 UTC  |  Edited by: Nura Taron
Sin SoLeXX wrote:
I searched for other bounty hunting posts and didn't find anything that was similar to mine, so I apologize if this has already been proposed, although I doubt it has.

The change I suggest is:

1) Placing bounty on player ships
a.) the full bounty cannot be collected unless the worth of the ship destroyed is equal to or more than the bounty on the pilot's head. This would mean that if a player has a 100million ISK bounty on their head, it can't be collected unless they lose a 100million+ ISK costing ship when it happened. Thus, if the player with bounty on their head happened to be flying a 50million ISK costing ship, the bounty pay-out to the attacking player would be 50million out of the 100million, leaving 50million available for further claim.

b.) for obvious reasons, self destructing would not claim any bounty prizes. As well as npc destroying a players ship.

2) The option to add a bonus "pod" bounty, capped at the current cost of the target player's active clone.


I've put much thought into this, and I can't really find a reasonable way to exploit this system (on paper anyways). I think this would put much more usage and gratification into the Bounty system and give players more opportunity to LOSE SHIPS + MAKE MONEY at the same time.

I think this is actually the first good suggestion I've ever seen for bounty hunting. The only things I'd change is that the pod bounty should be capped at the cost of the current clone plus implants and that insurance shouldn't pay for kills where a bounty was collected.

Tiger's Spirit wrote:
1. Bounty hunter NPC corp.
2. No bounty without Bounty hunter license and just if someone join to bounty hunter NPC corp can grab the bounties from headhunting.

How would forcing people into NPC corps help bounty hunting?
Tiger's Spirit
Templars of the Shadows
#14 - 2012-04-11 06:55:22 UTC
Nura Taron wrote:
Sin SoLeXX wrote:
[quote=Tiger's Spirit]1. Bounty hunter NPC corp.
2. No bounty without Bounty hunter license and just if someone join to bounty hunter NPC corp can grab the bounties from headhunting.

How would forcing people into NPC corps help bounty hunting?


How ?

For game mechanics. The NPC corporation give to you, the BH license, nothing else. The NPC BH agents give to you the works nothing else (lvl or class system after kills: lvl1 10 kills etc) and bounties. So , u can't kill your pilot with your alt for headprice without works for BH.

Just as the third rule:

"3. Class system for headhunting after pirate kill numbers. Newby bounty hunter can't collect bounty from highly ranked pirates need to reach better bountyhunter class for highly pay. "

Eiladies Teritrium
Survival Research Laboratories
#15 - 2012-06-05 12:00:00 UTC
Tiger's Spirit wrote:
Nura Taron wrote:
Sin SoLeXX wrote:
[quote=Tiger's Spirit]1. Bounty hunter NPC corp.
2. No bounty without Bounty hunter license and just if someone join to bounty hunter NPC corp can grab the bounties from headhunting.

How would forcing people into NPC corps help bounty hunting?


How ?

For game mechanics. The NPC corporation give to you, the BH license, nothing else. The NPC BH agents give to you the works nothing else (lvl or class system after kills: lvl1 10 kills etc) and bounties. So , u can't kill your pilot with your alt for headprice without works for BH.

Just as the third rule:

"3. Class system for headhunting after pirate kill numbers. Newby bounty hunter can't collect bounty from highly ranked pirates need to reach better bountyhunter class for highly pay. "



The NPC corporation you are thinking of is called 'DED'. They are the in game Police that are supposed to deal with the worst of the worst criminals in EVE. If CONCORD are like the NYPD then DED would be the FBI.

If you look under 'station services' in your map you will notice one of the services is 'bounty hunter missions'.

Yet there ARE no bounty hunter missions!

The bounty hunter button on the station interface doesn't do much, except list those pirates with the biggest bounties.

Yes I agree. The best way to stop or at least discourage the 'killing yourself with an alt' exploit is to have the DED corporation give out bounty hunting missions as well as an earnable bounty hunting license. In order to get the BH license you would have to grind your standings by doing bounty hunting missions on NPC pirates. Player pirates won't do this, but those who want to be professional bounty hunters will.

Once you have finished your level 4 DED stroryline missions, you get access to DED 'tracker agents' (i.e. locator agents) who not only give you the name of a player pirate with a bounty, but tell you what systems they have been in. This would be a lot like research agents who do research for you once you gain high enough standings.

I also think that the reward should be based on the bounty's skillpoints, and not visible in their profile. I also think that the bounty's skillpoints should be matched with the bounty hunter's skillpoints as much as possible, to ensure an even fight.

I also think kill rights should be transferable. In most cases they are useless to a player with low skillpoints if someone ganks them. My suggestion is that you could 'file a complaint' with DED. for a small fee. Once DED gets enough of these complaints, they put out a bounty on the person. That bounty could go to the DED 'tracker agents', who could hand them out like starbase charters.
Arduemont
Rotten Legion
#16 - 2012-06-05 12:15:17 UTC  |  Edited by: Arduemont


This fixes all the loopholes in the currenty system.



And this makes a bounty hunting into a viable profession.


If the first of those two linked proposals is implemented, and then the second is then implemented aftwards as a seperate system, all problems and loopholes in either are fixed, and the profession works as it should. This has been discussed thouroughly in the second thread (https://forums.eveonline.com/default.aspx?g=posts&t=32462), although the OP has yet to be updated. Please support that thread if we want to get anything done.

Also, dont get NPCs or NPC corps involved in this please. I really cant be bothered to write a wall of text on why, its just a bad idea.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf