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New Dev Blog: Carebearing 2.0

First post First post
Author
Davor
Deep Core Mining Inc.
Caldari State
#281 - 2012-04-10 21:52:18 UTC
Indahmawar Fazmarai wrote:
Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Ugh

Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.


So bitter.


Anyway, how does CCP justify giving rogue drones an item that has greater density than a stellar core, while allowing them to move about in space?

Scrap metal is 10,000kg of mass per 0.01 m3 of volume.

How do rogue drones possess the technology to haul around small pieces of black hole? Is this their power source?


I WANT ANSWERS CCP!
None ofthe Above
#282 - 2012-04-10 22:01:06 UTC  |  Edited by: None ofthe Above
Steve Ronuken wrote:
One thing about metal scraps. They're pretty much the best Trit compression you can get.

50,000 per m3.


And they'll be a /lot/ more common now.


Heh, that makes me want a Metal Scraps BPO.

All in all I do very much like the direction of these changes, but I wish CCP would learn subtlety. "Mineral Shock" isn't covering what we are seeing here, let alone what is to come. Already inflation is rampant (yes it really is inflation, even if it's caused by speculation of future inflationary moves). While it may make some miners happy for a short while, Hulkajitageddon will take care of that, and buying new Hulks will be ruinous. I predict a fall in PLEX as people get frustrated after these two releases unless the current course is changed, price of just about everything else is headed through the roof.

There are a number of changes going in at once, botters being banned (yay!), drone droppings elimination, elimination of level 0s (which honestly are rarely used for anything but reprocessing and raw materials with some exceptions like ammo and drones).

One wonders if CCP understands the impact of "Shaking the Ant Farm" (which makes me not feel particularly valued by the way) and when does that turn into kicking the ant-hill?

These things could be done in stages to lessen the impact, and perhaps not so all or nothing.

For example: Adjust drone drops down 25% and give 25% of the target bounty. In the next pass you could move to 50-50, and so on. To be honest it might be worth while to keep some of the droppings, perhaps ending up at 75/25%. They do provide something interesting and different.

Bot-bans are fine by themselves, the market can recover from that, but these added pressures are starting to create major volatility, just in anticipation. (Maybe it will calm down with more certainty.)

T0s could have been cut in half or lessened by 25% or so. But why use a scalpel when its more fun to swing the sledge and watch the chaos, eh?

Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.

Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)

The only end-game content in EVE Online is the crap that makes you rage quit.

Draconus Lofwyr
The Scope
Gallente Federation
#283 - 2012-04-10 22:13:05 UTC  |  Edited by: Draconus Lofwyr
None ofthe Above wrote:


Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.

Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)



he's probably locked in his office twitching at the numbers and trying not to run for the ice hills in panic, if he survived the culling of the staff.


I would love to see CCP take this opportunity to add more named and new drone modules into the game, remove alloys, add some faction and queen spawn items.

rogue queen Drone Link Augmenters anyone?
Buzzy Warstl
Quantum Flux Foundry
#284 - 2012-04-10 22:39:33 UTC  |  Edited by: Buzzy Warstl
EvilweaselFinance wrote:
reminder: things you mine yourself aren't free

Neither is isk.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Histocomp
The Scope
Gallente Federation
#285 - 2012-04-10 22:53:22 UTC
Who doesn't like a good resource shortage to go with their dark internet spaceship game? I'm personally looking forward to the upcoming market shocks. This type of volatility keeps things interesting. Lots of opportunities to make a killing in the next couple months, or lose it all too. It also shifts the economics of flying some of the T1 hulls, particularly the T1 cruisers and frigs. With drakes going up in price, more people might take a look at dusting off some all cruiser fits and taking them out for a spin, as price-wise the hulls are (and look to be in the future) more economical. Also, I'm assuming that the increase in mineral costs will drive the price of Titans through the roof Big smile.
Hito-Shura
Caldari Fire Demons University
Toxic University
#286 - 2012-04-10 22:56:06 UTC
They said that they filled in all the gaps in the DED sites last march...

But I have yet to see a Serpentis 6/10 and I haven't heard of anyone finding an Angel 6/10

Do these exist?
Eoin Donovan
University of Caille
Gallente Federation
#287 - 2012-04-10 22:57:09 UTC
Im curious, does the fact that they have bounties mean that we will now get sec for killing them?

Anyway, glad they are making this change, i never really understood why drones didnt get bounties!!
Freelancer117
So you want to be a Hero
#288 - 2012-04-10 23:07:56 UTC
Oh almost forgot,

This is at you CCP/CSM;


Inferno will ONLY work if you reduce the (base) bill of materials on all ORE mining ship Blueprints

avg pool / pond has more little fish then big fish, where the little fish are easier reproduced Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Mirei Jun
Garoun Investment Bank
Gallente Federation
#289 - 2012-04-10 23:18:03 UTC
Oh dear, I wrote this two months ago... Funny how it applies now. I really hope this problem is considered:

http://mjinspace.blogspot.com/2012/02/that-dirty-thing-called-mining.html
Ranger 1
Ranger Corp
Vae. Victis.
#290 - 2012-04-10 23:28:59 UTC
Mirei Jun wrote:
Oh dear, I wrote this two months ago... Funny how it applies now. I really hope this problem is considered:

http://mjinspace.blogspot.com/2012/02/that-dirty-thing-called-mining.html


On the other hand, the mining community might consider:

Learning how a Hulk "can" be tanked to withstand even a Tornado gank attempt.

Or alternatively, and much more importantly,

Learning the rudimentary skill of being alert enough to not be there when the gank attempt happens.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vince Snetterton
#291 - 2012-04-10 23:40:21 UTC
Going to love to see CCP's reaction in say July when all the newish players are screaming about 70M T1 battlecruisers, and the only way they can pay for them is to compete in high sec belts with the mining bots, all the while dodging more gankers and all the griefers under the new war dec mechanic.

And high sec takes another hit.
Rawls Canardly
The Scope
Gallente Federation
#292 - 2012-04-11 00:03:39 UTC
If you want incursions to be interesting, make the spawn triggers completely random. (sometimes killing the full wave, sometimes individual kills, sometimes aggro drawn... never the same way twice. Predictability in a game is dull.)
Cryo Huren
Full Broadside
Deepwater Hooligans
#293 - 2012-04-11 00:04:59 UTC
Are these trigger changes applying to just incursions or all anomalies?
Endeavour Starfleet
#294 - 2012-04-11 00:08:19 UTC  |  Edited by: Endeavour Starfleet
So CCP you get called out on this BS of a nerf called an "Iteration" And predictable you retreat into no posting mode.

Ill repeat in case you forgot. Where is the fixes on Mothership spawn time? Where is the fixes on mothership loot theft by scripts?

Where are the fixes for going AFK while cloaked for nullsec?

Where are the Structure HP buffs for mining vessels?

Why is this crap going in while badly needed fixes I noted above go on the backburner?
Rawls Canardly
The Scope
Gallente Federation
#295 - 2012-04-11 00:08:22 UTC
Cryo Huren wrote:
Are these trigger changes applying to just incursions or all anomalies?

This is CCP we're talking about, doing that would take effort.
Cryo Huren
Full Broadside
Deepwater Hooligans
#296 - 2012-04-11 00:13:58 UTC
Rawls Canardly wrote:
Cryo Huren wrote:
Are these trigger changes applying to just incursions or all anomalies?

This is CCP we're talking about, doing that would take effort.


Well If it applies to anomalies I can just warp my Ishtar into a anomaly and go afk for 30 minutes and come back to 25mil
Emissary Apollo
Aggressive Intentions
#297 - 2012-04-11 00:19:56 UTC
I think this is the "Lowsec" buff I've been waiting for! Attention miners! There are plenty of juicy rocks down that way Pirate.
Kamuria
Science and Trade Institute
Caldari State
#298 - 2012-04-11 00:23:45 UTC
Those tweaks are interesting, but they are only tweaks, so nothing that exciting.

Since miners are getting some love back i'd make their ships more resistant. After all, all they have is cargo space, everything else composing the ship should be about resistance... I'm no miner, i'll let them push the idea further.

Since you're touching PVE content and doing only easy tweaks, why not boost the LP rewards for Distribution missions. I had to grind some standing for R&D and I was disgusted by the low amount of LP given. Running LVL 3 combat earned me between 680 LP and 2900 LP + bounties + loot + mission rewards, running a LVL 4 distribution missions gave me a steady 680 LP + mission rewards. That sucks big time
Gizznitt Malikite
Agony Unleashed
Agony Empire
#299 - 2012-04-11 00:35:19 UTC


1.) I have 100's of drone alloys sitting in my hangar. Will these be removed from the game?

2.) How about ammo loot. Will ammo be removed from the loot table and replaced with a metal scrap unit, too?
Xorv
Questionable Acquisitions
#300 - 2012-04-11 00:48:39 UTC
Putting Mineral gathering back in the hands of miners is a good change. High Sec Incursions and lvl 4s really needs adjustments, much in the same way as Nicky Santoro and his brother get near the end of the movie Casino.