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Missile Rebalancing in Inferno?

Author
Sunviking
Doomheim
#1 - 2012-04-10 18:15:00 UTC  |  Edited by: Sunviking
Hello CCP,

As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno?

There are numerous threads out there now saying that Battleship-class missile launchers in particular need looking at, most-of-all Torpedoes. And many of us know that Light Missile launchers need to have their fitting requirements looked at.

Any response would be much appreciated Smile


UPDATE: I've started making a list of all the issues players are finding with Missiles below and will keep it updated for all.
Current Issues
1. Range of Torpedoes compared to HAMs and Rockets (Torps currently have no more range over HAMs, that is just wrong)
2. Uselessness of Cruise Missiles in PvP (maybe shift damage to more Alpha to compensate?)
3. Fitting Requirements of Light Missile Launchers (too high)
4. DPS of Javelin HAMs (too low)
5. Explosion Velocity of missiles too low in general (too easily speed-tanked)
6. Inflight missile volley damage wasted where target dies before target reached.
7. Tech2 Precision Ammunition. All-round they are just not effective, as they can still be speed-tanked by most ships, and are inferior in most ways to Faction Missiles.
8. Tech2 Missile penalties i.e. Signature radius and Ship Velocity.
9. Only 1 missile-specific module, Ballstic Control System, which is a damage mod. There are no missile equivalents of Tracking Computers or Tracking Enhancers. Webbers and Target Painters aid both Turrets and Launchers.

UPDATE: CCP may potentially be rebalancing Missiles in the near future Smile

https://forums.eveonline.com/default.aspx?g=posts&m=1174422#post1174422

UPDATE: Had a quick chat with CCP Guard on Friday night at the London Meet in Loose Cannon.
He said he wasn't aware of any Missile Balancing on the horizon.... Shocked He said he had heard that some people at CCP wanted to look at it, but that he wasn;t aware of anything going on... Shocked Can we have some clarification please? This kind of goes against what was hinted at in my link above.
Mashie Saldana
V0LTA
OnlyFleets.
#2 - 2012-04-10 18:20:43 UTC
The new missile launchers and missile effects will be one hell of a boost to missile users. Can't wait to see my Tengu once those changes are live.
Traejun DiSanctis
Caldari Provisions
Caldari State
#3 - 2012-04-10 18:20:50 UTC
I guess I just disagree. I think missiles are just fine...particularly in PvE. Ok in PvP too - especially the smaller stuff (rockets and lights).

You never miss. You always apply full damage (target sig issues aside). You can always select damage type. The list goes on.

Missiles are fine.
WolfeReign
Caldari Provisions
Caldari State
#4 - 2012-04-10 18:23:55 UTC
Traejun DiSanctis wrote:
I guess I just disagree. I think missiles are just fine...particularly in PvE. Ok in PvP too - especially the smaller stuff (rockets and lights).

You never miss. You always apply full damage (target sig issues aside). You can always select damage type. The list goes on.

Missiles are fine.



you do NOT always apply full damage with missiles.
Vertisce Soritenshi
The Scope
Gallente Federation
#5 - 2012-04-10 18:24:55 UTC
Missiles for the most part seem balanced just fine. The only thing I think needs any looking at is Torpedos. They just have such little practical use outside of POS bashing really.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Spurty
#6 - 2012-04-10 18:25:54 UTC
If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Sunviking
Doomheim
#7 - 2012-04-10 18:28:01 UTC  |  Edited by: Sunviking
Most Missiles can easily be speed-tanked by most sub-cap ships. I've thought Explosion Velocity on all missiles has always been a bit poor to be honest.
Traejun DiSanctis
Caldari Provisions
Caldari State
#8 - 2012-04-10 18:49:00 UTC
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.
Corina Jarr
en Welle Shipping Inc.
#9 - 2012-04-10 18:54:23 UTC
Traejun DiSanctis wrote:
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.

I think 4 damage out of a possible 100 would be glancing.
Traejun DiSanctis
Caldari Provisions
Caldari State
#10 - 2012-04-10 19:01:38 UTC
Corina Jarr wrote:
Traejun DiSanctis wrote:
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.

I think 4 damage out of a possible 100 would be glancing.


But it's not the same kind of mechanic.
Corina Jarr
en Welle Shipping Inc.
#11 - 2012-04-10 19:03:45 UTC
Traejun DiSanctis wrote:
Corina Jarr wrote:
Traejun DiSanctis wrote:
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.

I think 4 damage out of a possible 100 would be glancing.


But it's not the same kind of mechanic.

No?

Turrets: higher transversal/smaller sig ratio = lower damage
Missiles: higher speed/smaller sig ratio = lower damage

Oh your right... turrets have it easier.
Jake Warbird
Republic Military School
Minmatar Republic
#12 - 2012-04-10 19:05:58 UTC
One is a turret and the other is a launcher? Ofc,they don't have the same mechanic. Just because it isn't called glancing doesn't mean it hits with any meaningful damage.
Tippia
Sunshine and Lollipops
#13 - 2012-04-10 19:06:53 UTC
Sunviking wrote:
As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno?
What issues?
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#14 - 2012-04-10 19:08:07 UTC
Spurty wrote:
If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage


Are you stuck in 2007 by any chance?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#15 - 2012-04-10 19:34:25 UTC
Patient 2428190 wrote:
Spurty wrote:
If the target moves, you may never reach your target at all as well as if you do, it'll be for 10 damage


Are you stuck in 2007 by any chance?

Are you saying explosion velocity has since been rendered irrelevant?
Rath Kelbore
Caldari Provisions
Caldari State
#16 - 2012-04-10 19:52:52 UTC
Traejun DiSanctis wrote:
Corina Jarr wrote:
Traejun DiSanctis wrote:
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.

I think 4 damage out of a possible 100 would be glancing.


But it's not the same kind of mechanic.


Let me help you make your point if I may.

Missiles always do SOME damage at least where as turrets can miss completely.

I am not agreeing or disagreeing with anyone in this thread just attempting to help this guy out :P

I plan on living forever.......so far, so good.

Richard Hammond II
Doomheim
#17 - 2012-04-10 19:55:12 UTC
Rath Kelbore wrote:
Traejun DiSanctis wrote:
Corina Jarr wrote:
Traejun DiSanctis wrote:
WolfeReign wrote:
you do NOT always apply full damage with missiles.


Fair enough. I misspoke. Full damage, minus defensive bonuses (speed/transversal being one of them).

Really, I mean there's no such thing as "glancing blows" with missiles. That's all.

I think 4 damage out of a possible 100 would be glancing.


But it's not the same kind of mechanic.


Let me help you make your point if I may.

Missiles always do SOME damage at least where as turrets can miss completely.

I am not agreeing or disagreeing with anyone in this thread just attempting to help this guy out :P



why IS that by the way?

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Sunviking
Doomheim
#18 - 2012-04-10 19:57:06 UTC  |  Edited by: Sunviking
Tippia wrote:
Sunviking wrote:
As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno?
What issues?


1. Range of Torpedoes compared to HAMs and Rockets (Torps currently have no more range over HAMs, that is just wrong)
2. Uselessness of Cruise Missiles in PvP (shift damage to more Alpha to compensate)
3. Fitting Requirements of Light Missile Launchers (too high)
4. DPS of Javelin HAMs (too low)
5. Explosion Velocity of missiles in general (too easily speed-tanked)

I am sure there are more issues, these are just a few.
Kattshiro
Deep Core Mining Inc.
Caldari State
#19 - 2012-04-10 20:19:56 UTC
Tracking Disruptors will work on missiles as well? What?
Super Chair
Project Cerberus
Templis CALSF
#20 - 2012-04-10 21:20:11 UTC
If they're gonna make TDs work against missiles they need to fix torps (add range, improve explosion velocty), and to some extent HAMs. Oh and remove these penalties from javelin ammo. Straight
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