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Corp Tax IDEA

Author
epsilonion
CLOVEN SKY
#1 - 2011-09-27 10:00:13 UTC
Why not include refining ores in the corp tax, that way tax applies to everyone not just mission runners/anomoly runners/ratters

It would be alot easier to setup and run mining ops etc.. and its mre fair that way the pvpers and indy guys are putting into the corp equaly.. :D

it will help in solving the problem that pvpers dont think that indy guys dont help at all... :D

Also a extra wallet for people, will help saving for ships etc as 1 wallet is never enough by a long shot..

[u]Boom you went BOOM!![/u]

Havak Kouvo
Doomheim
#2 - 2011-09-27 19:09:23 UTC
epsilonion wrote:
Why not include refining ores in the corp tax, that way tax applies to everyone not just mission runners/anomoly runners/ratters

It would be alot easier to setup and run mining ops etc.. and its mre fair that way the pvpers and indy guys are putting into the corp equaly.. :D

it will help in solving the problem that pvpers dont think that indy guys dont help at all... :D

Also a extra wallet for people, will help saving for ships etc as 1 wallet is never enough by a long shot..



THIS.

Or provide some method of organizing and logging what ore people put into corporate hangars. This way in a mining op, I can know exactly how much each individual has contributed instead of guesstimating based on the time they spent in the op.
DetKhord Saisio
Seniors Clan
#3 - 2011-09-27 20:41:32 UTC
Tax rate? Like this?
Ching Mortao
Perkone
Caldari State
#4 - 2011-09-27 21:47:23 UTC
I would like this also, and including a income tax maybe that applies to traders, but still allows them to profit.
Kagan Storm
Doomheim
#5 - 2011-09-28 11:52:25 UTC  |  Edited by: Kagan Storm
epsilonion wrote:
Why not include refining ores in the corp tax, that way tax applies to everyone not just mission runners/anomoly runners/ratters

It would be alot easier to setup and run mining ops etc.. and its mre fair that way the pvpers and indy guys are putting into the corp equaly.. :D

it will help in solving the problem that pvpers dont think that indy guys dont help at all... :D

Also a extra wallet for people, will help saving for ships etc as 1 wallet is never enough by a long shot..




Corp tax on refining exists..... already.... in player owned stations in 0.0.... the red dots on the map :)

As for taxing the miners.... which is what you meant to write... same as taxing the mission runners in your corp..... which probably provides nothing in return.... Saddly the miners union wont let you :P

Mining is the only and the best way to avoid any tax.... So deal with it..... And leave the miners alone .... or ill come in my battle Rorqual.... and you dont want me to put it into sedge mode.... Twisted

My ego is the the size of my carriers jump range.

DetKhord Saisio
Seniors Clan
#6 - 2011-09-28 12:35:12 UTC
I thought siege mode is for ore/ice compression via blueprints.
Goose99
#7 - 2011-09-28 14:07:16 UTC
DetKhord Saisio wrote:
I thought siege mode is for ore/ice compression via blueprints.


No, silly. It instapop Titans.Big smile

The only thing this will change is chasing miners out of your corp, and into those with 0% tax.
Kagan Storm
Doomheim
#8 - 2011-09-28 19:57:08 UTC
Goose99 wrote:
DetKhord Saisio wrote:
I thought siege mode is for ore/ice compression via blueprints.


No, silly. It instapop Titans.Big smile

The only thing this will change is chasing miners out of your corp, and into those with 0% tax.



There is so much abuse a miner can take before it goes form S&M to outright brutality.... Cool

My ego is the the size of my carriers jump range.

Callidus Dux
School of Applied Knowledge
Caldari State
#9 - 2011-09-29 07:06:49 UTC
It would be very easy to avoid such taxes. Make a own 0% tax corporation with a character on another account -> stationtrade; refine; stationtrade; completed.
Sakaras Lane
Wok The Dog
Naga Please.
#10 - 2011-09-29 08:09:43 UTC
why not change the corp tax options give it 3 tax options

1: Direct Income Tax set for bounties and missions
2: Corp Commission tax set of % of market orders or a set fee similar to the contract placement brokers fee
3: Material Acquisition refining results in corp receives a portion of all refined base goods mods and ore

adjust between 0.00 and 100%
DetKhord Saisio
Seniors Clan
#11 - 2011-09-29 08:38:40 UTC
Callidus Dux wrote:
It would be very easy to avoid such taxes. Make a own 0% tax corporation with a character on another account -> stationtrade; refine; stationtrade; completed.
That is a lot to do just to avoid a corp tax. A second account with maxed standing for better refines, plus all the training to properly refine each ore. I suppose this is possible, but unlikely.

If you are in an industry corp that: works to protect miners, has good standing for refines, and supports their miners (all rare for large corps).... It seems to me a small percentage of mining refines would make sense to support that corp.

The real problem is corporations are left to figure out what tax rate is appropriate, which in and of itself is not a problem. But there is no interface aspect allowing an automation of taxes for other than missions/cosmic anomalies (Bounty prizes on PVE ships). So a 10 percent tax rate only taxes PVE bounty prizes over 100k ISK. Therefore, large corporations only seek out those types of players to fill out a majority of their personnel slots. Since the interface does not automatically apply that same 10 percent tax rate across the board to all occupations (mining, refining, invention, manufacturing, planetary interaction, moon goo, JF pilots, pvp pilots, etc.), the choice remains a subjective aspect of corporation management.

Example: I manufacture 1.348 million Scourge Heavy Missile, which I can sell for 55.00 ISK each. Depending on station manufacturing fees, etc it can cost anywhere between .5 to 10 million ISK to start the job. All missiles sell and net is 74.14 million minus that manufacture fee. So lets say it is an across the board ten percent, so 7.414 million ISK build fee and 10 percent corp tax still leaves 16.9 mil profit. Per missile that is 12.53 ISK profit.

Therefore, corporations are forced to favor those occupations which support their livelihood financially. They also favor those that donate their time, energy, resources, etc. In order for automatic taxes on all occupations to be implemented, it seems some major changes are required to the interface. It is difficult to say what changes are required (not a dev/programmer) but I imagine the largest hurdle would be convincing the players this change is necessary. This is only compounded when a corporation moves to nul space. With a majority of the minerals trading hands in empire space, it seems to follow corp taxes on such goods would make those industry corps into massively wealthy mega-corps.

Yet, I contend most the in-game wealth is obtained by and held by pve players. They may later convert to industrial players, but it is pve that is winning... not mining.

Large corporations want income and the ones that provide income have a say in how things happen. Make miners and the other industrial professions viable in the game by taxing us... I am a miner/researcher/inventor/manufacturer and am tired of not being listened to. Corporations listen to income; make them listen by taxing miners.
Callidus Dux
School of Applied Knowledge
Caldari State
#12 - 2011-09-29 09:29:08 UTC  |  Edited by: Callidus Dux
DetKhord Saisio wrote:
Callidus Dux wrote:
It would be very easy to avoid such taxes. Make a own 0% tax corporation with a character on another account -> stationtrade; refine; stationtrade; completed.
That is a lot to do just to avoid a corp tax. A second account with maxed standing for better refines, plus all the training to properly refine each ore. I suppose this is possible, but unlikely.


For me it would be absolute no further work. I have booth. A character with good standings and very good refining skills. At this moment for modules only. I am not interestet in Ore refining, but this would be no problem. Some hours or so and Ores would be also refined with 100%. If you can refine modules with 100% than you must only learn the ore skills up to 1.

Furthermore I have an alternative char. Not in a corp but if so, I could trade the ore and refine it.

You are right. For the normal 0815 player it would be really bad work. But for me; and all the other people in this refining tax corp, who knows me, it would be no problem. I could help many others with this tax issue. You need only one to refine for all.

There is another point. If you are in a player corporation; why are you allowed to betray all the rest members in this corp? I think this would be very unfair. But I also think there will be a few people who are able to do as i have stated, betray the rest of the corp members avoid the refining tax. I do not support such behavior, but the possibility itself would be used from many others.
Khersei
Deimos Delivery Co
Pillars of Liberty
#13 - 2011-09-29 10:06:19 UTC  |  Edited by: Khersei
This would be helpful for Corps gaining some income from members.

I can see a market tax being easy to apply -

Corporate market sales tax 0 - 1 % ( inline with trader and other market taxes)
With all the NPC corps having a rate of 1% applied to encourage player corps.

Im not convinced about a manufacturing tax or a refining tax
manufacturing/refining for own use or corp use or to later sell cannot be distinguished.
And how to value the goods - region lowest sell? average , 10 day floating average.
Manufacturing/refining to sell would be taxed via the corp market tax above.

I think id be in favor of the corp market tax but not a manufacturing/refining tax.
Vanessa Vansen
Vandeo
#14 - 2011-09-29 13:50:58 UTC
Well, taxes on bounties are easy ...
you get a bounty -> you have to pay taxes

but on refining ...
you mine, give it to an alt in a 0%-tax corp and you're avoided the tax
(might be more difficult in null sec)

So just, no, thanks!

Or in other words:
Dear developers please concentrate on other ideas, preferably the good ones.
DetKhord Saisio
Seniors Clan
#15 - 2011-10-24 14:41:02 UTC
Khersei wrote:
This would be helpful for Corps gaining some income from members.

I can see a market tax being easy to apply -

Corporate market sales tax 0 - 1 % ( inline with trader and other market taxes)
With all the NPC corps having a rate of 1% applied to encourage player corps.

Im not convinced about a manufacturing tax or a refining tax
manufacturing/refining for own use or corp use or to later sell cannot be distinguished.
And how to value the goods - region lowest sell? average , 10 day floating average.
Manufacturing/refining to sell would be taxed via the corp market tax above.

I think id be in favor of the corp market tax but not a manufacturing/refining tax.


Income scalability is the key. You have alliances/corporations ignoring anyone that does not "give" or earn it income via the tax system. Since more than anything else, ratting earns a huge amount of isk for an alliance, all other professions are ignored. PI will now become more important to alliances due to the default tax system changes coming.

There is no comparable "rare or officer spawn" for all other professions, giving you loot worth 5 billion ISK. It is not part of the game design, therefore manufacturing/invention/PI/mining has no possible way to compete. All the other professions are similarly plagued with relatively low income possibilities when compared to ratting loot drops. With coming changes to customs offices, finally corporations will be forced to tax the PI profession as a default percent of the goods produced. The other professions do not really have this and are therefore treated with less respect by large alliances.

1. Add more income to equalize each profession's income for time spent ratting/mining/whatever.
2. Add "rare or officer spawns" to all professions. Maybe a bpo appears instead of your t2 bpc for invention jobs; priceless artifacts are found in the ore you are mining; I am sure others can add more ideas for all the professions and/or change these to make them balanced, non-boring, and actually lure people back to actually play eve.
Velicitia
XS Tech
#16 - 2011-10-24 15:27:27 UTC  |  Edited by: Velicitia
DetKhord Saisio wrote:

1. Add more income to equalize each profession's income for time spent ratting/mining/whatever.
2. Add "rare or officer spawns" to all professions. Maybe a bpo appears instead of your t2 bpc for invention jobs; priceless artifacts are found in the ore you are mining; I am sure others can add more ideas for all the professions and/or change these to make them balanced, non-boring, and actually lure people back to actually play eve.


1. and by "more income" ... no, not a T3 miner or something to better yield. it's completely out of line as it is. There needs to be more scarcity to MAKE a corporation look to its miners (or to obtaining a handful) in order to reduce their expenditures on ships, modules, etc. This is key, and extremely hard. You can't just say that a ship takes 1.5 or 2x the materials... then people (bots) are slaving away at obtaining 2x more material for the same benefit.

Reduce supply, and you will see profitability return.

Edit -->
For example, according to eve-central (hopefully it's close enough to correct) for the Dominix, across all regions:

Median selling price in view: 52,000,000.00 ISK
Volume for sale now: 1,205 units
Movement : 326 units

if these are the daily stats, there are 4x as many Dominixes produced and sitting on the market than are used in a single day. Sure, we're just about at the EU primetime, and still at least 4-5 hours from the beginning of the US primetime ... but that won't triple the movement of the Dominixes ...

2. I need more details for what you're thinking to make a well-formed opinion. There could be tonnes of unforeseen consequences that these ideas bring.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

DetKhord Saisio
Seniors Clan
#17 - 2011-10-25 04:21:22 UTC
Can you mine in nul sec? Yes. Is there high quality ore in nul? Yes, but a majority of that ore is not even touched. Alliances give no fu**ks about miners in nul. The alliances do not have to, since the majority of their income comes from the ratters. Rat bounty payouts over 100k isk are taxed by corporations.

With fat wallets from ratting players in their corporations, the alliance can be paid rent, donations of ships, etc to keep the corp in good standing with the alliance. Another bonus is loot drops (mods below meta-3 are melted for rare minerals; mods above meta-3 and faction and officer mods sold for huge profit) and salvage from the npc rats; ratting is thus way too profitable for time spent. These rare minerals also make mining in nul pointless.

So, essentially this idea would allow income to flow more easily from those other professions. Now it is mostly from ratters; automatic payment of their corp tax means it is simple and not open to human error or corruption. On the other hand, since most of the other professions taxes are non-existant or very low... due to the income flow to corp being lower than for ratting, corporations listen to desires of their ratters.

Do they listen to the other professions? Miners are ignored and told to go rat. Same goes for most the other professions.

So, the idea is to increase possible income for all the other professions. And make the tax automatic for goods produced, so the end result is the pilot doing the profession earns more isk and the corp as well. Since the corp gets a cut, they will respect them more.

I only thought of a few ideas on how to tax the other professions. There is always a way to apply tax automatically. Governments figure out how to tax everything under the sun, so it can't be that hard to come up with something in eve. Respect from ratting can be spread to all the other professions... like mining, invention, haulers, and yes even cloaky intel gatherers.
DetKhord Saisio
Seniors Clan
#18 - 2011-10-25 04:32:30 UTC
Velicitia wrote:
1. and by "more income" ... no, not a T3 miner or something to better yield. it's completely out of line as it is. There needs to be more scarcity to MAKE a corporation look to its miners (or to obtaining a handful) in order to reduce their expenditures on ships, modules, etc. This is key, and extremely hard. You can't just say that a ship takes 1.5 or 2x the materials... then people (bots) are slaving away at obtaining 2x more material for the same benefit.

Reduce supply, and you will see profitability return.


CCP "claimed" to be purging all the bot/macro players at FanFest 2011. This has not yet happened, but IF this actually occurs (which I honestly doubt it will) mineral costs will go up tremendously. There would be almost no miners left in high-sec. Jita would crash, ship prices would go through the roof, and alliances would not be able to supply their constant demand for everything they buy in Jita.

Manufacturing would come to a screeching hault, and alliances would be scrambling to make enough of everything to keep up.

Another result of CCP clearing the game of all the bots is many pvp players would be removed from the game since they are on the same accounts. So CCP would lose even more income. They would be shooting themselves in the foot, so to speak. So CCP can never really effectively do this. If you believe they can, you are a fool.