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Strategic System Split/Cloaks/Stargates - 0.0 Sov Warfare Improvement Idea

Author
Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#1 - 2012-04-10 01:18:10 UTC
Currently 0.0 Sov Warfare is to easy. I have come up with an idea that makes taking sov away from someone harder, and defending the system a bit easier. This system is called Strategic System Split Theory (TM) Blink. The SSPT will make taking sovereignty an invasion level task, instead of just throwing up anti-sov towers and hot-dropping the local defense fleet. It is simply to easy to walk over someone, and to hard to actually defend the systems you've worked hard to keep alive.

Before you read on, keep in mind that if you're going to use the argument "you'll ruin the sandbox!", you're sandbox is already flooded, I'm just draining it for you.Cool

key points to SSPT (tl;dr?):
-Makes having a POS mean something
-Makes super-cap drops unavailable to invade until the system is 75% secured.
-New Cyno mod
-limiting the use of super-caps on the defensive side(balancing)

First of all, other ideas need to be implemented before you change to this system. Star-gates is something i want to talk about. I believe that an alliance should be able to lock gates towards non-blues to star-gates connecting 2 controlled Sov Systems. Making it a gate in a since. For balancing issues, there should be a way to get around this. My idea is that you can travel between star systems using a ships "Inter-galactic drive". This drive should be "new technology" for storyline issues. This drive works just like the warp drive, except you travel between systems, and has an increased speed to let you travel between system (subcaps 5-10mins, not for caps/supercaps, they have a jump drive), maybe this is a spooling timer for the drives to jump them?). Allowing you to travel between locked systems.

P.S. Interplanetary drives for those cloak's ;) and people cloaked shouldn't show up in local Blink

Another thing with star-gates that i wish to point out is that there should be an overuse gauge. Everyone's played Call of duty so i'll use this example, when you use a mounted machine gun, hold down the fire button to long, it overheats and you need to stop using it for an allotted amount of time before you an fire it again. Star-gates in 0.0 should operate in the same way, say 30 ships continuously used should overheat the gate, larger fleets will have to use their interplanetary drive. So now that i have introduced these ideas, i will move onto the Strategic system split theory after introducing one new POS mod and a solution to overuse of supers.

The long range scanner:
-POS module
-gives an early warning(alliance notifications) of major fleets in next door systems with a scan of ship types only(not types of ships)
its pretty self explanatory :)

Solution to overuse of Supers:
-change their fuel to an expansive thing (should cost a couple hundred mil a jump)
-a new type of cyno field
The new cyno field limits the mass through, like a wormhole, these cynos should also cost a couple hundred million a lite as well. The solution is to make supers costly to use everyday and jump around everyday, make them plan C in defense, not plan A. If it costs 20b to deploy 3 titans and 30 supers every time you wanted to, would you?

The system and how you take it:
Changing to the taking of Sov back to the old way, just modified, will be beneficial to the way the game works and how SOV is taken. I believe that if you have payed for defenses in a system, they should be able to be used. When you commence an invasion, the system is 100% in control of the defending alliance. with star-gates nerfed, the fleet will have to deploy in the system before. Once the attacking fleet is prepared and ready, the long range scanned already would have given notification to the alliance. With the defending alliance aware, they quickly move to defend their system. using supers as a last resort. The invading alliance brings their subcaps first, so a massive 1000 man subcap is ready to invade, they move to the first "strategic level POS"

ill expand on strategic level poses. SLPs should be the poses you need to destroy to advanced throughout a system, taking one of these poses will move the slider in the attackers direction, lets say there are a 4 SLPs in this system, the system is then split 25%/75%. SLPs should show up on the overview, if you take the closest SLP to the gate that leads to non defenders alliance sov then you have control of the gate with the use of a mod. This works like a SBU, most be anchored on both sides of the gate in question to be in temporary control. This mod will also increase the usage gauge from 30 or so ships to 200 ships. allowing them to move between the systems much faster. Now back to the thoery:

The subcap fleet will get reinforcements, when the second SLP falls the system is now 50/50. The attacking alliance can now deploy cyno fields(not the super-cap cyno). the fight rages on and when the third SLP is lost, the supercap cyno is allowed.

That's how i invasion the next day invasion.

The post invasion, each system would have to be taken this way, and to take a capital system, that must be their only system left. you can only take systems in order as they are connected as well.

flame away \o/ thanks for reading.

[img]http://i45.tinypic.com/2556jw8.png[/img]

HoWaa
Center for Advanced Studies
Gallente Federation
#2 - 2012-04-10 01:30:42 UTC
what about no
mxzf
Shovel Bros
#3 - 2012-04-10 01:35:15 UTC
Wow, so much fail. Your post manages to single-handedly break nullsec as a whole.

First off, learn the difference between galaxies, solar systems, and planets. Your gate-locking idea was horrible enough to begin with, you didn't need to demonstrate your complete lack of understanding of the basic terminology at the same time. And on top of that, learn how to acronym, "Strategic System Split Theory" doesn't translate into "SSPT" at all, not unless you're dyslexic.

Trying to use any example from CoD in Eve is just stupid. CoD-type players who are about instant-gratification and whose 'score (KM)' is bigger are the biggest thing that's wrong with this game right now, their mentality just hurts the game.

Trying to limit super use by making it more expensive to jump them is crazy too, people in Eve have shown repeatedly that money is no object (see the current supers situation).

There was a reason that sov was changed not to rely on POSes, that method sucked. Trying to suggest that it be brought back is laughable.

If you're not someone posting a troll trying to discredit his alt's alliance, then you should biomass and pick a different game.
Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#4 - 2012-04-10 02:01:12 UTC  |  Edited by: Applebloom
mxzf wrote:
Wow, so much fail. Your post manages to single-handedly break nullsec as a whole.

First off, learn the difference between galaxies, solar systems, and planets. Your gate-locking idea was horrible enough to begin with, you didn't need to demonstrate your complete lack of understanding of the basic terminology at the same time. And on top of that, learn how to acronym, "Strategic System Split Theory" doesn't translate into "SSPT" at all, not unless you're dyslexic.

Trying to use any example from CoD in Eve is just stupid. CoD-type players who are about instant-gratification and whose 'score (KM)' is bigger are the biggest thing that's wrong with this game right now, their mentality just hurts the game.

Trying to limit super use by making it more expensive to jump them is crazy too, people in Eve have shown repeatedly that money is no object (see the current supers situation).

There was a reason that sov was changed not to rely on POSes, that method sucked. Trying to suggest that it be brought back is laughable.

If you're not someone posting a troll trying to discredit his alt's alliance, then you should biomass and pick a different game.


You're naive and afraid of change. That method sucked, but it didnt need to be removed, it needed to be improved. Everything is to easy in this game. The only way to fix 0.0 is to break it.

P.s. if you've read the whole thread, you would realize that the CoD reference has nothing to do with what you're talking about.

[img]http://i45.tinypic.com/2556jw8.png[/img]

mxzf
Shovel Bros
#5 - 2012-04-10 02:06:11 UTC
Applebloom wrote:
You're naive and afraid of change. That method sucked, but it didnt need to be removed, it needed to be improved. Everything is to easy in this game. The only way to fix 0.0 is to break it.


So, you're defense of your proposal is "well ... you're just afraid of change". I've heard better comebacks from three-year-olds, lol. News flash, they DID completely rework sov from the ground up already, that was what Dominion was all about. Your idea sucks, get over it and move on with your life.
Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#6 - 2012-04-10 02:08:02 UTC
mxzf wrote:
Applebloom wrote:
You're naive and afraid of change. That method sucked, but it didnt need to be removed, it needed to be improved. Everything is to easy in this game. The only way to fix 0.0 is to break it.


So, you're defense of your proposal is "well ... you're just afraid of change". I've heard better comebacks from three-year-olds, lol. News flash, they DID completely rework sov from the ground up already, that was what Dominion was all about. Your idea sucks, get over it and move on with your life.


You're small 1x1 frame of mind amuses me. And look what dominion has done to 0.0.Blink

[img]http://i45.tinypic.com/2556jw8.png[/img]

mxzf
Shovel Bros
#7 - 2012-04-10 02:32:32 UTC
I think I'm going to follow some of my brother's favorite advice, "Never argue with an idiot; they will drag you down to their level and beat you through experience." Fortunately, your idiocy is just as clear to CCP as it is to me, so I don't have to worry about them listening to you by accident.
Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#8 - 2012-04-10 02:45:13 UTC
mxzf wrote:
I think I'm going to follow some of my brother's favorite advice, "Never argue with an idiot; they will drag you down to their level and beat you through experience." Fortunately, your idiocy is just as clear to CCP as it is to me, so I don't have to worry about them listening to you by accident.


Oh the irony. How about instead of shoot something clear out of the sky, improve on it, tell me why it's wrong. Lets be civil here, CCP is moving in this direction anyways with the introduction with Dust 514. Where planets will become important in sov actions and taking sov. CCP has opened up to new ideas, why wont you?

[img]http://i45.tinypic.com/2556jw8.png[/img]

Astroniomix
School of Applied Knowledge
Caldari State
#9 - 2012-04-10 03:10:09 UTC
Applebloom wrote:
mxzf wrote:
I think I'm going to follow some of my brother's favorite advice, "Never argue with an idiot; they will drag you down to their level and beat you through experience." Fortunately, your idiocy is just as clear to CCP as it is to me, so I don't have to worry about them listening to you by accident.


Oh the irony. How about instead of shoot something clear out of the sky, improve on it, tell me why it's wrong. Lets be civil here, CCP is moving in this direction anyways with the introduction with Dust 514. Where planets will become important in sov actions and taking sov. CCP has opened up to new ideas, why wont you?

It's because we do not like your new idea. And as has been said many times before: cost is not a good way to balance things. People have more money than they have things to do with it.
Gerrick Palivorn
Caldari Provisions
Caldari State
#10 - 2012-04-10 03:44:53 UTC  |  Edited by: Gerrick Palivorn
OP has some interesting Idea's. Misguided but interesting.

Purely on a theoretical level I like the idea of a method of travel that doesn't involve jumping stargates. Your misnamed Interplanetary drive, it sould be named interstellar drive, is something that I think that would make the game much more interesting. The ability for ships without jump drives to travel between systems without using a gate is something that is badly needed in the game IMHO. Speaking stritcly on a exploration level it would be nice to travel without stargates. EDIT: on a practical level the game mechanics have a long way to go before this is even possible.

Limiting the use of supers is really a bad idea, it basically tells the people that trained it up and bought one that they can have a piece of candy but they can't eat it. Supercaps are here, they do what they do very well, deal with it.

Next is the Gate Locking mechanic, I fundamentally disagree with this because it makes it so quick raids through enemy space is impossible, you can only visit the fringe parts of there empire. You must be able to raid interior systems disrupting industry as part of SOV warfare and there is no exception.

Limiting the amount of ships going through a gate is an interesting concept and I have thought about it from time to time. In the end it really doesn't make sense as it really forces large invasion fleets to rely more on supercapitals dropping them into a system rather than moving in manually. I can understand you sentiment but this will also be abused by the players just like lag was abused by large alliances to drop a node when ever they wanted to take a system uncontested.

Using POS's as strategic points has been done and we know where that leads, lets instead try to move more into a direction that we know is coming. Planetary infrastructure, literally setting up SOV to include the control of planetary sectors (this is something that I think CCP is doing anyway). This will actually allow SOV to not be a structure grind and more interactive sov warfare will mean something.

Mixing up sov is a good thing IMO but the way that you approached it was misguided, ofcourse this is a matter of opinion. I know that the Eve-O forums can be hostile, don't worry about that. I gave you the reasons why I don't like your idea and maybe that will influence you to change your idea's, I hope that is the case anyway.

MMOs come and go, but Eve remains.  -Garresh-

Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#11 - 2012-04-10 05:13:34 UTC  |  Edited by: Applebloom
Gerrick Palivorn wrote:
OP has some interesting Idea's. Misguided but interesting.

Purely on a theoretical level I like the idea of a method of travel that doesn't involve jumping stargates. Your misnamed Interplanetary drive, it sould be named interstellar drive, is something that I think that would make the game much more interesting. The ability for ships without jump drives to travel between systems without using a gate is something that is badly needed in the game IMHO. Speaking stritcly on a exploration level it would be nice to travel without stargates. EDIT: on a practical level the game mechanics have a long way to go before this is even possible.

Limiting the use of supers is really a bad idea, it basically tells the people that trained it up and bought one that they can have a piece of candy but they can't eat it. Supercaps are here, they do what they do very well, deal with it.

Next is the Gate Locking mechanic, I fundamentally disagree with this because it makes it so quick raids through enemy space is impossible, you can only visit the fringe parts of there empire. You must be able to raid interior systems disrupting industry as part of SOV warfare and there is no exception.

Limiting the amount of ships going through a gate is an interesting concept and I have thought about it from time to time. In the end it really doesn't make sense as it really forces large invasion fleets to rely more on supercapitals dropping them into a system rather than moving in manually. I can understand you sentiment but this will also be abused by the players just like lag was abused by large alliances to drop a node when ever they wanted to take a system uncontested.

Using POS's as strategic points has been done and we know where that leads, lets instead try to move more into a direction that we know is coming. Planetary infrastructure, literally setting up SOV to include the control of planetary sectors (this is something that I think CCP is doing anyway). This will actually allow SOV to not be a structure grind and more interactive sov warfare will mean something.

Mixing up sov is a good thing IMO but the way that you approached it was misguided, ofcourse this is a matter of opinion. I know that the Eve-O forums can be hostile, don't worry about that. I gave you the reasons why I don't like your idea and maybe that will influence you to change your idea's, I hope that is the case anyway.


I like you, thank you for your points, I shall think and revise. What I'm troubled about SOV warfare is that super-capitals are doing their job very well. But they were not designed, nor the system was designed to have so many in one spot at one time. This is the fundamental problem with 0.0 when people say blob warfare and how much they hate it. Supers are overused, and actually cost would be a balancing factor, if you're hot-dropping your super-cap fleet every other day, and that costs you 20b to move them back and fourth. That's 300b isk a month, i believe that within certain parameters it should be cheaper, but if you drain the wallets, people will stop using them excessively, which is what that idea was trying to accomplish.

Regarding the gates: The idea was designed to go with the interstellar drive (sorry i couldn't think of the name between star systems, I'm pretty sure i was half way brain dead.) so that you have a way around this, keep in mind that the gates would have a cool down, whether it be fast/slow depends on the traffic throughout the system, if a gate is used more the faster the cool down, the least its used the slower. so even abuse of this mechanic would take quite a big effort to do, and still there's a way around it.

[img]http://i45.tinypic.com/2556jw8.png[/img]

Gerrick Palivorn
Caldari Provisions
Caldari State
#12 - 2012-04-10 05:37:32 UTC  |  Edited by: Gerrick Palivorn
As far as cost being a factor for limiting the use of supers it really isn't going to work.

Lets say a large alliance, Goons (because they are so easy to pick on), the want to invade a region and know that every time they drop there super fleet on a system to destroy the structures it'll cost them 20 bil, ok lets take a look at their income. Goons, just off of moon goo, make around 2 trillion isk per month, using your model that means that they can drop supers 3-4 times a day everyday for a whole month, and thats just off of moon goo. Not only that, but a smaller alliance won't have the same reserves as the larger alliances, so they will be farther limited in their ability to use any supers that they might have. This would make the gap between large and small alliances much bigger. Cost as a limiting factor is only effective in prohibiting smaller entities from using it.

EDIT: I know goons don't actually use there supers, it is just an example

MMOs come and go, but Eve remains.  -Garresh-

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2012-04-10 12:57:28 UTC
OP has never been to nullsec and would like to make absolutely certain that it becomes completely impossible to take any sov from any active entity. A week and what, five fights, the defenders only having to win one of them to revert the attacker's progress to zero, just isn't long enough, right?

Roll
Applebloom
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#14 - 2012-04-10 19:43:39 UTC
Danika Princip wrote:
OP has never been to nullsec and would like to make absolutely certain that it becomes completely impossible to take any sov from any active entity. A week and what, five fights, the defenders only having to win one of them to revert the attacker's progress to zero, just isn't long enough, right?

Roll


So you want to keep it an easy simple way for sov to change. I mean like, removing a smaller alliances only real chance of fighting back with the removal of a POS based system was a good idea for you, right? Please if you want the sytem, you have to work for it, think of it as a "Challenge Accepted" moment. 0.0 Sov wars should be more costly and for the attacking side.

[img]http://i45.tinypic.com/2556jw8.png[/img]