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New dev blog: Changes to War Mechanics

First post First post
Author
Xorv
Questionable Acquisitions
#621 - 2012-04-10 00:05:56 UTC
Coolsmoke wrote:
But the message I'm trying to put across is that War is a horribly complex thing, and the current mechanics are too simple to make it work properly.


It doesn't need to be complex. The reason it is complex is because CCP makes lots of rules around it trying to control the results way too much for a Sandbox game.

If simplicity was the goal I would just roll back the Wardec system to what it was pre P. alliance nerf and do away with NPC corps for non newbies. That would solve the majority of the real issues.
Dream Five
Renegade Pleasure Androids
#622 - 2012-04-10 01:07:44 UTC  |  Edited by: Dream Five
Make wardecs only allow property removal. Don't allow to attack individuals unless they defend corp/alliance property. Otherwise people will drop corps/use alts/otherwise avoid confrontation and it's just a completely pointless exercise in allowing people to inconvenience others. The idea that if you are in a player corp you should be allowed to be annoyed more than in NPC corp is outright bizzarre.

Lock the aggressor to at most 5% member count increase per week.

Consider my earlier proposal for automated tournaments/installations. This will sink way more ISK and create way more destruction than wars, will be a hell of a lot more fun and will be the most successful change you ever implemented. Sure, EVE will not be the same but people will love it so who cares. Finally people will be able to fight fair fights and have fun.

You might say this would segregate the player base but the interesting part is pro-tournament vs against-tournament crowds will engage in wars to keep the installations running which will create additional destruction and interesting meta game.
Xorv
Questionable Acquisitions
#623 - 2012-04-10 01:53:30 UTC
"War is merely the continuation of policy by other means." Carl Von Causewitz.

What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.

All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals.
Dream Five
Renegade Pleasure Androids
#624 - 2012-04-10 04:12:58 UTC  |  Edited by: Dream Five
Xorv wrote:
"War is merely the continuation of policy by other means." Carl Von Causewitz.

What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.

All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals.


Ok then lets go ahead and allow to pod people while docked in stations and logged off.

Don't give me this generic war quotation. Doesn't reinforce your point in any way nor clarify it. Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms. You paid for it, you got it. Hisec is not longer safe for anyone in a player corp regardless of whether they want it or not. We are going to allow anybody to pay so that they have rights to attack anybody else in hisec. The difference is now that sometimes hisec is safe (you are not in a war), sometimes it's not. You get an 24hr advance warning that you will be allowed to be attacked by a force of an unknown size (since the aggressor can currently grow from a 1-man corp to a 1000-man corp overnight). Alright that's kind of strange but I guess that's not entirely weird. BUT you are also allowed to quit your player corp and avoid the war completely. So... my point is the mechanic is largely nonsensical. Either force people 100% in all situations to be attacked, even in NPC corps ( equals massive carebear rage, 100k unsubs in two months, EVE folds), or don't inconvenience people in player corps JUST BECAUSE THEY ARE IN A PLAYER CORP.
Xorv
Questionable Acquisitions
#625 - 2012-04-10 05:34:49 UTC
Dream Five wrote:
Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms.


No, my underlying point is and always has been on these issues that I want a game driven by players and lore. I want EVE to be a Sandbox game built around a simulation of futuristic world of strife and opportunity where spaceships travel the virtual stars. Basically what I was sold on by CCP.

Players like you don't understand the game you're playing, you come up with suggestions that would suck the life out of these games and make them boring stale affairs like all the rest of WoW/EQ type MMORPGs. Your a disease within the playerbase that if can't be cured is better removed. I would welcome your departure from EVE.

You have no basis to claim 100k subs would vanish if CCP let War really take place in High Sec. If as many as 100 thousand gamers came to a Sandbox MMO built around player conflict expecting a Themepark MMO experience built around safe PvE then there's far more stupid people in this world than I thought.

Indahmawar Fazmarai
#626 - 2012-04-10 06:28:49 UTC
Dream Five wrote:
Xorv wrote:
"War is merely the continuation of policy by other means." Carl Von Causewitz.

What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.

All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals.


Ok then lets go ahead and allow to pod people while docked in stations and logged off.

Don't give me this generic war quotation. Doesn't reinforce your point in any way nor clarify it. Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms. You paid for it, you got it. Hisec is not longer safe for anyone in a player corp regardless of whether they want it or not. We are going to allow anybody to pay so that they have rights to attack anybody else in hisec. The difference is now that sometimes hisec is safe (you are not in a war), sometimes it's not. You get an 24hr advance warning that you will be allowed to be attacked by a force of an unknown size (since the aggressor can currently grow from a 1-man corp to a 1000-man corp overnight). Alright that's kind of strange but I guess that's not entirely weird. BUT you are also allowed to quit your player corp and avoid the war completely. So... my point is the mechanic is largely nonsensical. Either force people 100% in all situations to be attacked, even in NPC corps ( equals massive carebear rage, 100k unsubs in two months, EVE folds), or don't inconvenience people in player corps JUST BECAUSE THEY ARE IN A PLAYER CORP.


If i had to choose what is the single looniest nonsense in the wardec system, it would be that quote.

Don't join a player corp -you'll be missing 90% of the game.
Join a player corp -you'll be screwed ASAP.

It really looks like a game anyone would invest time and money into it, right?
Anton Knoffield
Tribal Liberation Force
Minmatar Republic
#627 - 2012-04-10 07:06:02 UTC
http://www.youtube.com/watch?v=7MZD6-vGQms&feature=relmfu


CCP's own economic video should be a good signal over where most of the people prefer to hang out in EVE... and yet it is PVP only content being added ... get the scan CCP not everyone wants to PVP.... and as you said us in high sec are the Logistics in EVE that keep the eve market and everything else going... and yet you think we need to make things more 'hardcore' and force us PVE only players into PVP where we have chosen NOT to do... we already sacrifice the many huge isk fountains that low sec and null sec offers but you want to penalize us more anyway thinking it will get us into PVP (it will not)... if me and my buddies choose to mission and mine or whatever in high sec only taking away our ability to make a POS or other Big corp asset because we choose not to have large numbers of people in there with us is a slap in our faces... you have any idea how long it takes to get enough standing to anchor a POS in regard to time commitment and effort to keep the logistics going to fuel and supply it? in high sec it is a full on effort in itself...with us having to worry about events as hulkagedon and such that affect our mineral gathering ops.


I like playing the markets and building stuff or researching / inventing and I sell the fruits of my effort to others... why are you so convinced I have any interest in PVP. Call me a carebear but it is my choice to not do PVP and forcing me into it is not going to do anything but turn me off as my friends and I have been wardec'd constantly and we simply close up shop and dump the war because 'we will NOT fight' ... most of us are honestly on the fence about just quitting all together or going inactive until you realize how much your new system is going to irk the 72% of your players who live in high sec space!

Not all of us are bots, RMT, but hardworking committed players to keeping the EVE engines going... your lack of understanding to this point is terrible and you best consider how much of that 72% is just going to unsub... and that is taking our alt accounts with us all because you want 'Hardcore' PVP from people who have expressed in the last 30 pages so far that it is No...No....No....
Anton Knoffield
Tribal Liberation Force
Minmatar Republic
#628 - 2012-04-10 07:07:13 UTC
EVE Fanfest 2012: State of the Economy

http://www.youtube.com/watch?v=7MZD6-vGQms&feature=relmfu

CCP's own economic video should be a good signal over where most of the people prefer to hang out in EVE... and yet it is PVP only content being added ... get the scan CCP not everyone wants to PVP.... and as you said us in high sec are the Logistics in EVE that keep the eve market and everything else going... and yet you think we need to make things more 'hardcore' and force us PVE only players into PVP where we have chosen NOT to do... we already sacrifice the many huge isk fountains that low sec and null sec offers but you want to penalize us more anyway thinking it will get us into PVP (it will not)... if me and my buddies choose to mission and mine or whatever in high sec only taking away our ability to make a POS or other Big corp asset because we choose not to have large numbers of people in there with us is a slap in our faces... you have any idea how long it takes to get enough standing to anchor a POS in regard to time commitment and effort to keep the logistics going to fuel and supply it? in high sec it is a full on effort in itself...with us having to worry about events as hulkagedon and such that affect our mineral gathering ops.


I like playing the markets and building stuff or researching / inventing and I sell the fruits of my effort to others... why are you so convinced I have any interest in PVP. Call me a carebear but it is my choice to not do PVP and forcing me into it is not going to do anything but turn me off as my friends and I have been wardec'd constantly and we simply close up shop and dump the war because 'we will NOT fight' ... most of us are honestly on the fence about just quitting all together or going inactive until you realize how much your new system is going to irk the 72% of your players who live in high sec space!

Not all of us are bots, RMT, but hardworking committed players to keeping the EVE engines going... your lack of understanding to this point is terrible and you best consider how much of that 72% is just going to unsub... and that is taking our alt accounts with us all because you want 'Hardcore' PVP from people who have expressed in the last 30 pages so far that it is No...No....No....
Dream Five
Renegade Pleasure Androids
#629 - 2012-04-10 07:07:47 UTC  |  Edited by: Dream Five
Xorv wrote:
Dream Five wrote:
Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms.


No, my underlying point is and always has been on these issues that I want a game driven by players and lore. I want EVE to be a Sandbox game built around a simulation of futuristic world of strife and opportunity where spaceships travel the virtual stars. Basically what I was sold on by CCP.

Players like you don't understand the game you're playing, you come up with suggestions that would suck the life out of these games and make them boring stale affairs like all the rest of WoW/EQ type MMORPGs. Your a disease within the playerbase that if can't be cured is better removed. I would welcome your departure from EVE.

You have no basis to claim 100k subs would vanish if CCP let War really take place in High Sec. If as many as 100 thousand gamers came to a Sandbox MMO built around player conflict expecting a Themepark MMO experience built around safe PvE then there's far more stupid people in this world than I thought.



I share your general sentiment. However the sentiment is far too general to be of any practical use or give any remote clues in actual game design. You also don't appear to have read what I wrote or didn't understand it. My statement wasn't about taking war to hisec, it was about allowing to pursuing griefing individuals in NPC corps. And yes, I believe that will be the end of EVE, even though I personally am not sure if it would make the game more fun or not. I don't know, too many implications. Most likely people who don't want to engage would quit or make new accounts. Again.. hisec is a space for people who do not want to engage in fights, by definition of hisec. Remove hisec? OK, sure, that would be interesting. I wouldn't mind trying that but CCP will never do it. They just can't afford to experiment with potentially alienating massive numbers of players.

Do you at least agree that allowing unavoidable wars against individuals in hisec (or anywhere) would be a bad design move for CCP?
Raw Matters
Brilliant Starfire
#630 - 2012-04-10 08:38:42 UTC
I think you are missing one point completely about wars: Jita-Leeching. Let me give you a recap of my war-dec history.

I am in a friendly corp/alliance who does nothing more than the occasional mining and mission day. We are not taking part in any 0.0 or low-sec activity nor are we aggressive against anyone (quiet the opposite, we have made a lot of friends on the way). Nevertheless we get war-decced frequently ever since our alliance has reached a certain size.

At first (the first 5-6 wars or so) we just retreated back in our worm-hole and played dead the full week. This meant war was a week of no-Eve for everyone in the alliance. If we could have canceled subscription for that week, I believe almost everyone in our alliance would have done that. Why we didn't fight back? With tons of chars specialized into mining and probably 2 or 3 capable of fighting, engaging in that war against skilled and experienced mercenaries would have been suicide.

Now after having to hide in our WH every other week after some time, people got so annoyed, that they decided that enough is enough. Most had already gotten some fighting skills, we did some training on PTS and were ready for revenge and dieing like a man afterwards (=crying about unexpected space-ship loss). So we went out with a gang and tried to hunt down the war enemy, that we had located with our agents. The result: they did not show up.

This continued every single war we were decked with. In every war there was no one showing up, except for that one moment where someone decided to take a ride with his transport ship. Instantly all war enemies logged in near Jita, took that ship apart and logged off again. After some investigation we learned that those corps were all inactive. All they did was scouting with their alt-corps for war enemies, as soon as some got close to Jita with valuable assets they logged on the actual war-deccing char, hunted that one down and logged off again.

That means for us war is an annoyance because there is no one fighting ever, except for that one moment where you are unprepared. We cannot fight back, as there is no enemy logged in ever. All we can do is providing escorts for our transports, escorts that never get attacked, because as soon as there is more than one of us the enemy will not attack. And guess what? No one in our corp likes paying the monthly fee for eve to play escort 24/7.

So what if there is war, and no one shows up?
Raw Matters
Brilliant Starfire
#631 - 2012-04-10 09:22:19 UTC
Forgot the actual idea... ;)

My idea on how to improve the war-dec system was as follows:

  • War-decs cost an additional X million (5? 10?) per player in the agressed corp/alliance which will be the war pool hold by Concord. This is the additional cost per player (ACPP)
  • For every kill the value of the spaceship list is deducted from that war pool (max 2 times the ACPP) and payed back to the aggressor.

This serves two purposes: for once aggressors cannot just log off and do Jita camping with their alts as they are forced to actually hunt down the enemy as otherwise they have to pay a hefty fee at the end. The other purpose is that the aggressor can no longer war-dec completely defenseless corps, as they will just hide and force the aggressor to pay the hefty fee at the end. And as a side-effect you cannot war-dec random corps/alliances as you have to have the money to pay for it initially.

Essentially this would force the mercenaries to war-dec only those who (kind of) mutually agree on the war and be active in that war and most likely already solve 99% of the high-sec war-dec issues we have with the current system. I understand that some players love to kill and shoot down everyone in Eve, however to those players please understand that there are other who love to just log on after a hard work day, do some missions and then go to bed without having to struggle with any war affairs or similar (those loot-stealers are already annoying enough). That is one of the reasons we have high-sec: for people who just don't want to PvP.
Dream Five
Renegade Pleasure Androids
#632 - 2012-04-10 09:24:21 UTC
Raw Matters wrote:
I think you are missing one point completely about wars: Jita-Leeching. Let me give you a recap of my war-dec history.

I am in a friendly corp/alliance who does nothing more than the occasional mining and mission day. We are not taking part in any 0.0 or low-sec activity nor are we aggressive against anyone (quiet the opposite, we have made a lot of friends on the way). Nevertheless we get war-decced frequently ever since our alliance has reached a certain size.

At first (the first 5-6 wars or so) we just retreated back in our worm-hole and played dead the full week. This meant war was a week of no-Eve for everyone in the alliance. If we could have canceled subscription for that week, I believe almost everyone in our alliance would have done that. Why we didn't fight back? With tons of chars specialized into mining and probably 2 or 3 capable of fighting, engaging in that war against skilled and experienced mercenaries would have been suicide.

Now after having to hide in our WH every other week after some time, people got so annoyed, that they decided that enough is enough. Most had already gotten some fighting skills, we did some training on PTS and were ready for revenge and dieing like a man afterwards (=crying about unexpected space-ship loss). So we went out with a gang and tried to hunt down the war enemy, that we had located with our agents. The result: they did not show up.

This continued every single war we were decked with. In every war there was no one showing up, except for that one moment where someone decided to take a ride with his transport ship. Instantly all war enemies logged in near Jita, took that ship apart and logged off again. After some investigation we learned that those corps were all inactive. All they did was scouting with their alt-corps for war enemies, as soon as some got close to Jita with valuable assets they logged on the actual war-deccing char, hunted that one down and logged off again.

That means for us war is an annoyance because there is no one fighting ever, except for that one moment where you are unprepared. We cannot fight back, as there is no enemy logged in ever. All we can do is providing escorts for our transports, escorts that never get attacked, because as soon as there is more than one of us the enemy will not attack. And guess what? No one in our corp likes paying the monthly fee for eve to play escort 24/7.

So what if there is war, and no one shows up?


Oh yes, this. That's how they do it. More evidence to the point that wardecs are ridiculous. You could try to counter that by logging off your own toons at the same location and super-tanking the hauler. Of course A) it's mega boring like all camping, just more boring because it's more tedious B) they might scan it first and see it's a bait. Anywyay.. 100% action denial is the best strategy, so yeah drop out of corp or switch toons. The wardeccer is guaranteed to lose while you keep going about your business on your alts or drop out of corp.

When nobody shows up, that's by design. EVE is mainly a waiting and avoidance game. Yet wars don't block haulers and cannot be truly disruptive due to alts, this is a perfect example that it is just a mechanic designed to encourage a multitude of alts. Tournament based PVP would be a much better solution to the lack of action problem.
Amun Khonsu
School of Applied Knowledge
Caldari State
#633 - 2012-04-10 09:37:22 UTC
The limitation of the Aggressor not able to invite others to the war is pointless. He can just ask or hire independent corps to wardec with him.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Admiral Silva
Wiking Brigade
#634 - 2012-04-10 09:45:19 UTC
As a highsec pvp corp i like most of the changes, but i dont see why to have the high war dec fee... I do not wish to pay 20m+ for deccing small corps isent worth the cost.. As they most likley will stay docked 80% of the time and when you kill something it will be a badger...
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#635 - 2012-04-10 11:45:46 UTC
Amun Khonsu wrote:
The limitation of the Aggressor not able to invite others to the war is pointless. He can just ask or hire independent corps to wardec with him.



Agreed, however an 'in game' contract system for both would be great. Perhaps eventually the market can be expanded.

I for one do not understand the desire for all the controls on war. Are that many smaller corps being wardecced to smithereens by mega alliances?

When we were in empire we got decced by corps only slightly larger than ours, and we sought out help when it happened. The new contract system is great - it is going to create a whole new area of content for those who are 'white hat' and want to help the little guy out. I think there are more of those people than you realize.

The problem is, the current war dec price structure as outlined will stifle war. It makes hitting the logistics of 0.0 alliances next to impossible. These alliances do not need CCP's protection. They don't even need their own alliance's protection. The people in large 0.0 alliances who lose freighters, etc. to empire war decs are the bottom of the barrel anyway and the war deccers are only helping the alliance in question by revealing the weak and stupid among them.

And those small corp carebears who are concerned - the price structure will mean you get decced more. Empire privateers would much rather hit the shipping lanes of Goonswarm or -A- than prey on the small and weak who have far fewer assets. But left with a 4 billion isk bill to hit Goons, or the ability to prey on a smaller empire corp/alliance for far less - what do you think they will choose?

So WHY ON EARTH, does CCP want to afford these mega alliances so much protection? Why do they want to create an even EASIER and CHEAPER form of dec shielding? Well the angry citizen's of new eden have proposed two options: the diabolic and the ignorant.

Based on the response at the fan fest session, I believe it's the later. But the lack of response - the lack of willingness to say, "we hadn't considered that, clearly we need to address it" is disheartening and leads people to think the reasons are diabolical, however irrational that may be.

I don't want to fill my posts with too much anti-ccp rhetoric, because I had a blast at fanfest, met a few devs, had a great time, etc. and I also think that overall they do an awesome job. But I will say this: it is CCP's silence that allows for the formation of rumors, paranoia and anger that festers and grows. We saw it monocle gate. In this case it may be to a lesser extent than in monocle gate, but fundamentally it is the same.

CCP needs to do a better job of picking up on trends and themes in threads, especially those that begin to sound a little like an angry mob, and then react with some official statements.

CCP you've said you want to eliminate loopholes but have just proposed a loophole that outclasses all other dec shielding loopholes to date. How about an answer already?

Argus
Indahmawar Fazmarai
#636 - 2012-04-10 13:29:33 UTC
Raw Matters wrote:
I think you are missing one point completely about wars: Jita-Leeching. Let me give you a recap of my war-dec history.

I am in a friendly corp/alliance who does nothing more than the occasional mining and mission day. We are not taking part in any 0.0 or low-sec activity nor are we aggressive against anyone (quiet the opposite, we have made a lot of friends on the way). Nevertheless we get war-decced frequently ever since our alliance has reached a certain size.

At first (the first 5-6 wars or so) we just retreated back in our worm-hole and played dead the full week. This meant war was a week of no-Eve for everyone in the alliance. If we could have canceled subscription for that week, I believe almost everyone in our alliance would have done that. Why we didn't fight back? With tons of chars specialized into mining and probably 2 or 3 capable of fighting, engaging in that war against skilled and experienced mercenaries would have been suicide.

Now after having to hide in our WH every other week after some time, people got so annoyed, that they decided that enough is enough. Most had already gotten some fighting skills, we did some training on PTS and were ready for revenge and dieing like a man afterwards (=crying about unexpected space-ship loss). So we went out with a gang and tried to hunt down the war enemy, that we had located with our agents. The result: they did not show up.

This continued every single war we were decked with. In every war there was no one showing up, except for that one moment where someone decided to take a ride with his transport ship. Instantly all war enemies logged in near Jita, took that ship apart and logged off again. After some investigation we learned that those corps were all inactive. All they did was scouting with their alt-corps for war enemies, as soon as some got close to Jita with valuable assets they logged on the actual war-deccing char, hunted that one down and logged off again.

That means for us war is an annoyance because there is no one fighting ever, except for that one moment where you are unprepared. We cannot fight back, as there is no enemy logged in ever. All we can do is providing escorts for our transports, escorts that never get attacked, because as soon as there is more than one of us the enemy will not attack. And guess what? No one in our corp likes paying the monthly fee for eve to play escort 24/7.

So what if there is war, and no one shows up?


Wow, that tactic speaks loud on how succesful are wars in turning EVE inot a piece of unplayable garbage... Lol

I seriously wonder wether we will get any news form SoniClover & friends or they've just figured we are not buying their idea so let's push it forward and to hell with us...

CCP player feedback department
Dream Five
Renegade Pleasure Androids
#637 - 2012-04-10 19:13:54 UTC  |  Edited by: Dream Five
Amun Khonsu wrote:
The limitation of the Aggressor not able to invite others to the war is pointless. He can just ask or hire independent corps to wardec with him.



That would cost more ISK and you have a heads-up on how many you are fighting, so not pointless. The main reason is if its about hisec pos defense, it would make sense to know how many you are fighting, so you can decide how much help you need if any. Otherwise you have no clue who wardecced you and how many you'll end up fighting, which is basically lawless space. There are no advantages to hisec poses then at all (well other than location).
Buzzy Warstl
Quantum Flux Foundry
#638 - 2012-04-10 19:53:43 UTC
Xorv wrote:
Coolsmoke wrote:
But the message I'm trying to put across is that War is a horribly complex thing, and the current mechanics are too simple to make it work properly.


It doesn't need to be complex. The reason it is complex is because CCP makes lots of rules around it trying to control the results way too much for a Sandbox game.


^^

Across everything, not just wardecs.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Dream Five
Renegade Pleasure Androids
#639 - 2012-04-10 20:31:16 UTC
Another potential issue i see - will the defending merc be linked to a war or to the defending entity? It should be linked to the defending corp rather than a war, otherwise it's easily gamed (attackers split and the merc can only defend against one of the attackers)
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#640 - 2012-04-11 07:40:44 UTC


Bring SoniClover before us and make him answer for these crimes!

We demand SoniClover!

:O)

Argus