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Inferno expansion extrapolation: What aren't we talking about? It will be BIG.

Author
Gogela
Epic Ganking Time
CODE.
#1 - 2012-04-09 21:30:57 UTC  |  Edited by: Gogela
I've been reading in some threads in GD that some pods think the Inferno expansion is going to be light in content. Some have even suggested that is will be a fraction of what we got in Crucible, which I think we can all agree was a token expansion. Well, I'm sure we don't know about everything in Inferno. I would say the changes to crimewatch and wardecs alone are enough for me to get pretty excited about the next expansion. Adding DUST players won't be insignificant either. There is a lot coming, and just extrapolating from what has been announced officially and explicitly we can conclude a few more things about what is coming into the game. Let's think:


  • DUST Vehicles, weapons, etc... are shared game assets. Every vehicle (there are many rolls, with faction and T2 variants), drop suit, gun, and round that wasn't a drop item will be created by players and exist in the TQ database as an asset. It's highly likely that CCP will tap into and allow the EvE industrial base to get in on the action of building what is likely to be a galaxy of hulls, modules, and components. This will add more items to the industrial base than every expansion of EvE online combined, the volume needed for an FPS community that will likely be in the millions of accounts will dwarf the scale of any player run industrial operation to date. Takeaway: Start thinking big, industrialists.

  • I've waded through a swamp of carebear tears about changing the wardec mechanic, but what I haven't seen much of is people starting to get worried about their high sec POS's. It might be time for corps to start getting worried. Highsec POS's are currently 99.9% invulnerable thanks to the ability of corps to decshield (there are one or two merc corps that have some really outstanding players that have been able to take a couple down... but these are highly isolated cases). Some of these POS's have been running untouched for YEARS. These would make for some very tempting targets, since the apathetic owners have, up to now, had nothing to worry about. As such, they have not developed the PVP components of their organizations, and are now relatively soft targets. Gogela's prediction: An Inferno rush on empire real estate spearheaded by nimble and smaller pirate, pvp, and contracted merc corps (the merc defenders will make a fortune too, imho... There won't be enough of them to handle all defense requests for the initial wave of envious or greedy attackers). The tears will flow.

  • Orbital bombardment - It's suggested that new guns and ammo will be making it into the game for this. +2 industrial.

  • Reshuffling the deck: Jobs in EvE - it won't be like flipping a switch, but ratting and incursions are going to be slightly less attractive to those that have been doing them for years, what with the bounty and loot nerfs/buffs. Mining will once again be viable too... so a lot of people might just switch to something more lucrative. That may mean becoming a miner, a miner ganker, a WH scout, a loot ninja, or any number of other professions. As priorities and plans change to accommodate this, we will see large number of player moving around the map and buying new gear to better position themselves. This, I believe, will stir up formerly deader markets as players pass through or move in and increase market volatility as certain ships and mods fall in and out of favor. This should be good for market traders.

  • Tags - In the crimewatch thread CCP Greyscale noted that commander and officer tags will now give people with low sec status (I am of this demo) an easy albeit potentially expensive way out: We will be able to turn in tags to increase sec status. Unlike the above bullet points, this one actually is very near and dear to my heart. I'd rather pay a few bil ISK in tags than grind from my -10 to 0. I would bet tags are going to go up in value and new markets spring up with regard to them. Also: Should bring more villains to empire. For killing. And Ganking. Pirate


Just a few of my thoughts on the topic. Personally, I think this one is going to be fun if CCP delivers on everything they are talking about.

tl;dr; the Inferno expansion is probably not going to be a small one, and it should make the game more dangerous overall.

I'm probably missing some good stuff... fill in what I missed if you care to Big smile

Signatures should be used responsibly...

masternerdguy
Doomheim
#2 - 2012-04-09 21:31:13 UTC
I feel enlightened.

Things are only impossible until they are not.

ElQuirko
University of Caille
Gallente Federation
#3 - 2012-04-09 21:35:01 UTC
masternerdguy wrote:
I feel enlightened.


You look like a badposter

Dodixie > Hek

Jon Taggart
State War Academy
Caldari State
#4 - 2012-04-09 21:40:24 UTC  |  Edited by: Jon Taggart
I agree. There are a lot of nice, hidden features below the surface. I will admit though that even if this expansion is light on content, I won't mind too much. Players have been saying for years they'd rather have an expansion that was mainly bug fixes and balances. This is a step in the right direction for me.

In my personal opinion, the biggest issue that will be tackled after the expansion will be revamping mining. That's just my gut though and I'm probably completely wrong.
Karl Hobb
Imperial Margarine
#5 - 2012-04-09 21:41:00 UTC
Gogela wrote:
  • I've waded through a swamp of carebear tears about changing the wardec mechanic, but what I haven't seen much of is people starting to get worried about their high sec POS's. It might be time for corps to start getting worried. Highsec POS's are currently 99.9% invulnerable thanks to the ability of corps to decshield (there are one or two merc corps that have some really outstanding players that have been able to take a couple down... but these are highly isolated cases). Some of these POS's have been running untouched for YEARS. These would make for some very tempting targets, since the apathetic owners have, up to now, had nothing to worry about. As such, they have not developed the PVP components of their organizations, and are now relatively soft targets. Gogela's prediction: An Inferno rush on empire real estate spearheaded by nimble and smaller pirate, pvp, and contracted merc corps. The tears will flow.
  • We're not worried (my alt and my alt's corpies, at least). The great thing about the new system is that I (and other "combat" people) can be brought in as a merc for peanuts without ******* with the corp standings, and while we will definitely lose the tower because we're pretty terrible carebears, we will have a hell of a fun time defending it.

    Gogela wrote:
    Reshuffling the deck: Jobs in EvE

    I am really looking forward to the change-up in how things work. Keeping things fresh is vital.

    A professional astro-bastard was not available so they sent me.

    Vertisce Soritenshi
    The Scope
    Gallente Federation
    #6 - 2012-04-09 21:47:06 UTC
    ElQuirko wrote:
    masternerdguy wrote:
    I feel enlightened.


    You look like a badposter

    Block him.

    And to the OP. I agree with you. The content coming is a lot of new stuff and improvements to the old. Especially for a FREE expansion. I still don't think anybody has a right to ***** about expansions. Especially when said expansions come twice a year consistently and cost nothing.

    Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

    Mashie Saldana
    V0LTA
    OnlyFleets.
    #7 - 2012-04-09 22:03:47 UTC
    Vertisce Soritenshi wrote:
    ElQuirko wrote:
    masternerdguy wrote:
    I feel enlightened.


    You look like a badposter

    Block him.

    Good idea, I'm already feeling better.
    Gogela
    Epic Ganking Time
    CODE.
    #8 - 2012-04-09 22:25:37 UTC
    I think it would be a pretty sweet in-game-troll for a major alliance to just up and start clearing out POS's in empire. Just randomly pick a constellation and say "everything must go." I'll be sending decs out on patch day, that's for sure. I'm sure I won't be alone... I really need to start stockpiling BC and BS.

    Signatures should be used responsibly...

    Bane Necran
    Appono Astos
    #9 - 2012-04-09 22:27:13 UTC
    ElQuirko wrote:
    masternerdguy wrote:
    I feel enlightened.


    You look like a badposter


    And you're starting to seem a little obsessed with him.

    "In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

    Adunh Slavy
    #10 - 2012-04-09 22:51:41 UTC
    Crimewatch is big, not sure many have an understanding of how big this could be. Certainly not the people that ignore the forums. Should be quite a few days of hilarity after the change.

    * DUST Vehicles, weapons, etc... are shared game assets.

    Not sure we'll see this in inferno as part of Eve right off, it may be a while before much is moving between Eve and Dust other than ISK and information. It'll be interesting when it happens. How dust players are going to move things from place to place though is something yet to be seen. I sure hope CCP doesn't let them magic things across the map. That would be very bad.

    * POSes & War Decs

    After the first few pop and become forum events, that'll change. With the fuel block and full use of CPU and PG now, there is no reason not to load them up with guns. I suppose it'll be the same as mining in a tanked barge or one that is paper thin for the most yield.

    24 hours is plenty of time to move out labs and put up guns. Might see an increase in Defense Management skill book sales.

    * Orbital bombardment

    Limited to FW and Null, not sure how big an impact this will have on markets. It's a rather limited use weapon as far as the majority of players are concerned. Depends on the build requirements of course, but can't imagine it be much more than the typical XL gun. But, who knows.

    * Reshuffling the deck

    A long overdue shuffling. Lots of cheese being moved on Eve, the nimble mice will deal with it and be welcomed into the cat club. The less nimble will be eaten.

    Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

    Vaerah Vahrokha
    Vahrokh Consulting
    #11 - 2012-04-09 23:09:24 UTC  |  Edited by: Vaerah Vahrokha
    I don't see the utility to hire mercs in the new wardecs rules. POSes these days are quick to take down. The new fuel block make it stupid to NOT deathstar fit them.

    A mining corporation could be compelled hiring them to show "hey we defend ourselves!".
    But to what good? I mean, the corp would want to hire mercs to protect them and let their operation going, shouldn't they?

    But what can mercs do, once the attackers just keep warping a cloakie then warp 2-3 smartbomb battleships in the middle of the mackinaws around the Orca and kill them all?

    The mercs could try to camp the gate (easily bypassed by flying in warships with alts), could try to retaliate (not going to kill 2-3 disco battleships in time to avoid the unavoidable) BUT retaliation is just what CONCORD does and for free.

    Therefore mercs will not be useful in the instance they are needed the most. They cannot protect.

    The attacker objective: kills and target corp disruption will still happen, whatever the attacked corp will do, whatever they pay. The attackers cannot fail, the hired mercs cannot succeed.

    Therefore the new wardec system starts crippled before even being in game.

    I would only pay a protection that protects. The cost - benefit will be worth the effort ONLY if the target corporation see they won't be disrupted and will be able to keep their operations running. Else, why bother?
    Istvaan Shogaatsu
    Guiding Hand Social Club
    #12 - 2012-04-09 23:24:17 UTC
    Here's what I want to see in Inferno: VETERAN SUB-CAPITAL SHIPS.

    Capitals don't excite me. Supercapitals are only good for hijacking and quick resale; they're boring to fly, and quite pointless to fly in a small organization such as mine.

    If I got the best sub-capital ship presently available (State Raven, estamel-equivalent fit) it would take 3-4 people in t1 battleships to drop me. That... kinda sucks.

    I have 130+ million SP. At any given time I am using about 40 million, with the rest going un-used. Versatility is not enough of a selling point. I want to be rewarded for all the years of game-time that got me here. I want a god ship. Something I can crash into a low-sec gatecamp solo and come out covered in bits of other ships. To hell with balance, I want slaughterrrrrrr.
    Jonas Xiamon
    #13 - 2012-04-09 23:56:06 UTC  |  Edited by: Jonas Xiamon
    Istvaan Shogaatsu wrote:
    Here's what I want to see in Inferno: VETERAN SUB-CAPITAL SHIPS.

    Capitals don't excite me. Supercapitals are only good for hijacking and quick resale; they're boring to fly, and quite pointless to fly in a small organization such as mine.

    If I got the best sub-capital ship presently available (State Raven, estamel-equivalent fit) it would take 3-4 people in t1 battleships to drop me. That... kinda sucks.

    I have 130+ million SP. At any given time I am using about 40 million, with the rest going un-used. Versatility is not enough of a selling point. I want to be rewarded for all the years of game-time that got me here. I want a god ship. Something I can crash into a low-sec gatecamp solo and come out covered in bits of other ships. To hell with balance, I want slaughterrrrrrr.


    Uh...



    Have you played Counter Strike? The AWP is pretty good.

    I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

    Ranger 1
    Ranger Corp
    Vae. Victis.
    #14 - 2012-04-10 00:24:39 UTC
    Quote:
    I'm probably missing some good stuff... fill in what I missed if you care to Big smile


    Small potato's in comparison, but don't forget Amarr and Minmatar V3ing as well as missile launcher turrets and revamped effects.

    Oh, and new Stealth Bomber hulls.

    I'm a sucker for eye candy.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Ranger 1
    Ranger Corp
    Vae. Victis.
    #15 - 2012-04-10 00:27:17 UTC  |  Edited by: Ranger 1
    Vaerah Vahrokha wrote:
    I don't see the utility to hire mercs in the new wardecs rules. POSes these days are quick to take down. The new fuel block make it stupid to NOT deathstar fit them.

    A mining corporation could be compelled hiring them to show "hey we defend ourselves!".
    But to what good? I mean, the corp would want to hire mercs to protect them and let their operation going, shouldn't they?

    But what can mercs do, once the attackers just keep warping a cloakie then warp 2-3 smartbomb battleships in the middle of the mackinaws around the Orca and kill them all?

    The mercs could try to camp the gate (easily bypassed by flying in warships with alts), could try to retaliate (not going to kill 2-3 disco battleships in time to avoid the unavoidable) BUT retaliation is just what CONCORD does and for free.

    Therefore mercs will not be useful in the instance they are needed the most. They cannot protect.

    The attacker objective: kills and target corp disruption will still happen, whatever the attacked corp will do, whatever they pay. The attackers cannot fail, the hired mercs cannot succeed.

    Therefore the new wardec system starts crippled before even being in game.

    I would only pay a protection that protects. The cost - benefit will be worth the effort ONLY if the target corporation see they won't be disrupted and will be able to keep their operations running. Else, why bother?


    You pay mercs to help YOU end the war, not to allow you to continue as if nothing could affect you.

    I'm as self entitled as the next guy, but come on....

    If all you care about is maximizing profits, pay the surrender fee and get on with things.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Eternum Praetorian
    Doomheim
    #16 - 2012-04-10 00:30:40 UTC
    Istvaan Shogaatsu wrote:
    Here's what I want to see in Inferno: VETERAN SUB-CAPITAL SHIPS.

    Capitals don't excite me. Supercapitals are only good for hijacking and quick resale; they're boring to fly, and quite pointless to fly in a small organization such as mine.

    If I got the best sub-capital ship presently available (State Raven, estamel-equivalent fit) it would take 3-4 people in t1 battleships to drop me. That... kinda sucks.

    I have 130+ million SP. At any given time I am using about 40 million, with the rest going un-used. Versatility is not enough of a selling point. I want to be rewarded for all the years of game-time that got me here. I want a god ship. Something I can crash into a low-sec gatecamp solo and come out covered in bits of other ships. To hell with balance, I want slaughterrrrrrr.


    Go officer fit a tech III and go crash a gatecamp so we can laugh at you.

    [center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

    Gogela
    Epic Ganking Time
    CODE.
    #17 - 2012-04-10 01:00:29 UTC
    One thing I think will be pretty funny: If I understand the aggression mechanics right, if you put a high sec pos into reinforced mode that's owned by a corp you're at war with, come back the next day and see neuts repping the shields, all you need to do is swoop in and shoot at the pos with one round, and all the reppers will get an aggression flag transferred to them and be cleared for destruction!

    Signatures should be used responsibly...

    Ranger 1
    Ranger Corp
    Vae. Victis.
    #18 - 2012-04-10 01:05:51 UTC
    Gogela wrote:
    One thing I think will be pretty funny: If I understand the aggression mechanics right, if you put a high sec pos into reinforced mode that's owned by a corp you're at war with, come back the next day and see neuts repping the shields, all you need to do is swoop in and shoot at the pos with one round, and all the reppers will get an aggression flag transferred to them and be cleared for destruction!


    I wouldn't think you'd even have to do that. Repping a war targets ship (I believe) would make them shootable by you, I don't see why a POS would be any different.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Malcanis
    Vanishing Point.
    The Initiative.
    #19 - 2012-04-10 02:08:34 UTC
    Istvaan Shogaatsu wrote:
    Here's what I want to see in Inferno: VETERAN SUB-CAPITAL SHIPS.

    Capitals don't excite me. Supercapitals are only good for hijacking and quick resale; they're boring to fly, and quite pointless to fly in a small organization such as mine.

    If I got the best sub-capital ship presently available (State Raven, estamel-equivalent fit) it would take 3-4 people in t1 battleships to drop me. That... kinda sucks.

    I have 130+ million SP. At any given time I am using about 40 million, with the rest going un-used. Versatility is not enough of a selling point. I want to be rewarded for all the years of game-time that got me here. I want a god ship. Something I can crash into a low-sec gatecamp solo and come out covered in bits of other ships. To hell with balance, I want slaughterrrrrrr.



    What could possibly go wrong?Roll

    No. Just no. If you can't understand why this is the worst possible idea, say so now.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Istvaan Shogaatsu
    Guiding Hand Social Club
    #20 - 2012-04-10 02:14:08 UTC
    I can understand why it's the worst possible idea to you, yes. I however am proposing this for selfish reasons.
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