These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page123Next page
 

The Muninn

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2012-04-04 21:43:09 UTC
It's pretty great when you have to kill 15 guys in frigates by yourself.
Vordak Kallager
Descendance.
GoonSwarm.
#22 - 2012-04-04 21:56:23 UTC
People ragging on the Muninn have clearly never heard of Black Legion. Cool

Sa souvraya niende misain ye.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#23 - 2012-04-05 02:18:34 UTC
doing drake week right now, get back to us in like 5 days or so
Dalomar Avalhar
Republic Military School
Minmatar Republic
#24 - 2012-04-05 09:07:58 UTC
thx again for the replies, the usefull ones and the not so usefull ones
l0rd carlos
the king asked me to guard the mountain
#25 - 2012-04-06 21:52:04 UTC
In theory the Muninn does more DPS than a Hurricane in midrange fights (30km and more). (Damage graph; http://wstaw.org/m/2012/04/06/plasma-desktopWr2291.jpg )
Both fits with 720mm artys.
If you often fly in a skirmish/kiting gang that might be a usefull ship.

I have not tried it myself, because i only got hac IV, but it is on my skill list :D

o/
fly save, space cowboy.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Katja Faith
Doomheim
#26 - 2012-04-06 22:57:12 UTC
I'll probably be selling mine... Just don't use it as much as I thought I would on PVE...
Kahega Amielden
Rifterlings
#27 - 2012-04-07 01:10:31 UTC
There's still a role for sniper HACs. The tracking on tier 3 BCs is utterly abysmal when fit for sniping. Even at long ranges they are not going to hit any nonstationary small ships.
Annie Anomie
Federal Navy Academy
Gallente Federation
#28 - 2012-04-07 09:13:23 UTC
Seems obsolete compared to the nado.

Similar speed / size profile but with 1400s instead of 720s.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#29 - 2012-04-07 17:42:01 UTC
Annie Anomie wrote:
Seems obsolete compared to the nado.

Similar speed / size profile but with 1400s instead of 720s.


Tornadoes have problems with massed fast tackle. Muninns do not.
Katalci
Kismesis
#30 - 2012-04-09 04:41:59 UTC
Torothin wrote:
Apparently the Munin also does reasonably well as an AHAC. I have yet to see them used but I have heard they are a decent option.

It has a terrible slot layout and resistance profile when fit as an AHAC. You only fly a Muninn in such a gang because you haven't finished training for the Zealot yet.
Muad 'dib
State War Academy
Caldari State
#31 - 2012-04-09 16:25:07 UTC
Mfume Apocal wrote:
Annie Anomie wrote:
Seems obsolete compared to the nado.

Similar speed / size profile but with 1400s instead of 720s.


Tornadoes have problems with massed fast tackle. Muninns do not.



are you insane?

arty munnins die just as fast to tackle blobs.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#32 - 2012-04-09 21:18:16 UTC
Muad 'dib wrote:
are you insane?

arty munnins die just as fast to tackle blobs.


lol no they dont

http://black-legion.ca/killboard/?a=kill_related&kll_id=13907
Muad 'dib
State War Academy
Caldari State
#33 - 2012-04-09 21:19:50 UTC
Mfume Apocal wrote:
Muad 'dib wrote:
are you insane?

arty munnins die just as fast to tackle blobs.


lol no they dont

http://black-legion.ca/killboard/?a=kill_related&kll_id=13907



well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Noisrevbus
#34 - 2012-04-09 21:54:49 UTC  |  Edited by: Noisrevbus
Muad 'dib wrote:
Mfume Apocal wrote:
Annie Anomie wrote:
Seems obsolete compared to the nado.

Similar speed / size profile but with 1400s instead of 720s.


Tornadoes have problems with massed fast tackle. Muninns do not.



are you insane?

arty munnins die just as fast to tackle blobs.


Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.

You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.

#deathtoalltier3BC
#calleditprecrucible
#nomorecontinueddumbingdown
Mfume Apocal
Brutor Tribe
Minmatar Republic
#35 - 2012-04-09 21:56:25 UTC  |  Edited by: Mfume Apocal
Muad 'dib wrote:
well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all.


http://www.youtube.com/watch?v=By3RpsoZnDA&feature=player_detailpage#t=151s

Or did you think the tracking bonus was purely for show?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#36 - 2012-04-09 22:07:22 UTC  |  Edited by: Mfume Apocal
Noisrevbus wrote:
Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.

You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.

#deathtoalltier3BC
#deathtodumbingdown


My experience with flying arty Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle.

As for Muninns vs. Tornadoes, I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. But we haven't been raped by them either, even when they had multiple Minmatar recons in gang.
Vordak Kallager
Descendance.
GoonSwarm.
#37 - 2012-04-09 22:32:57 UTC
Mfume Apocal wrote:
Noisrevbus wrote:
Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.

You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.

#deathtoalltier3BC
#deathtodumbingdown


My experience with flying arty Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle.

As for Muninns vs. Tornadoes, I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. But we haven't been raped by them either, even when they had multiple Minmatar recons in gang.


The major advantage that Muninns have over Tornados is the cycle time on Medium v. Large Artillery. Muninns have half the cycle time, making it easier to melt fast tackle, target switch, etc.

Muninns also have the benefit of having the 2 utility slots for smartbombs, making them invulnerable to any kind of missle-based DPS fleet doctrine.

Sa souvraya niende misain ye.

Noisrevbus
#38 - 2012-04-09 22:58:07 UTC
Mfume Apocal wrote:

My experience with flying arty Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle.

As for Muninns vs. Tornadoes, I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. But we haven't been raped by them either, even when they had multiple Minmatar recons in gang.


It more likely has to do with them not maintaining appropirate bonuses and applying effective control, because the potential for it is there.

Most people not doing that in a live situation is a fair point though. It does require good target coordination and composure, which is rare and difficult in a fast-paced situation on larger scales.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#39 - 2012-04-10 02:01:25 UTC  |  Edited by: Mfume Apocal
Noisrevbus wrote:
It more likely has to do with them not maintaining appropirate bonuses and applying effective control, because the potential for it is there.


They had bonuses, their recons were webbing out to around 90km. I'm not sure what you mean by effective control; range control? Or control of their fleet members?

Quote:
Most people not doing that in a live situation is a fair point though. It does require good target coordination and composure, which is rare and difficult in a fast-paced situation on larger scales.


There are a lot of things that look good in EFT and sound good when theorycrafted, but fall short when put to the acid test. Large artillery alpha is one of them.
Riedle
Brutor Tribe
Minmatar Republic
#40 - 2012-04-10 17:49:17 UTC
Muad 'dib wrote:
Mfume Apocal wrote:
Muad 'dib wrote:
are you insane?

arty munnins die just as fast to tackle blobs.


lol no they dont

http://black-legion.ca/killboard/?a=kill_related&kll_id=13907



well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all.


You just outed yourself as a grade A idiot.
Previous page123Next page