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PI excess P0 minerals

Author
Danfen Fenix
#1 - 2012-04-07 21:59:30 UTC
Hi all

Been doing PI for a couple of weeks now, making Oxygen, coolant (although these two were switched out for synthetic oils for a short period), Enriched uranium & Robotics.

I've got it set quite nicely to a point where I'm producing all the products without any excess of unneeded P1 materials, however, I am having difficulties getting my P0 materials to balance out along with it, with quite some annoying excess's building up at timesP

For example, I am making the Oxygen & Coolant on a storm planet. The oxygen is being produced by one BIF, 40 units/hour, 6k/hour noble gas needed to feed. I'll set the extractor to extract 6k/hour over the course of a few days, but of course when I check it after the process has finished theres still a large amount of gas that needs to be used up. Is there any way of calculating how much to extract/hour, so it uses pretty much everything up in time for the next resurvey ? P

(and by excess, it sometimes may still be around 50k+ What? ) I could just leave it to burn through the excess, but there are times where it may be done within 10 hours, but I may not be able to resurvey until after 24+ hours, so thats a lot of time wasted P
Gilbaron
The Scope
Gallente Federation
#2 - 2012-04-07 22:56:52 UTC
Keep a healthy buffer for the days you come late to restart cycles, simply forget it or can't reach 6k per head without risking carpal tunnel by rebuilding parts of your colony
Skorpynekomimi
#3 - 2012-04-08 04:52:16 UTC
Just stick in an extra BIF.

Economic PVP

Kalea Hashur
Ministry of War
Amarr Empire
#4 - 2012-04-09 19:56:35 UTC
If it's really a problem and taking up your storage and you don't have any grid left, decomission the extractors for a few days and build processors. Or just lessen the number of extractor heads (thus lessening the grid load) and build extra processors.