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Titan changes - update

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5mok1ng gun
Moon Of The Pheonix
#681 - 2012-04-09 09:37:39 UTC  |  Edited by: 5mok1ng gun
Andy Landen wrote:
How did a Titan balancing thread get de-railed to a combat re-fitting discussion?


It appears that despite CCP’s suggestion no one wants to see this disappear and I would suggest that they leave this aspect of EVE alone and un-changed as I don’t see some of the suggestions in this thread being as balanced as this already is.


Andy Landen wrote:
Every way I look at it, the problem with the Titan is the DD


I agree here, Personally I believe that once this weapon is fired the Titan should be stationary for longer than the present 30 seconds.


Andy Landen wrote:
The problem with the MOMs is the dps.


Sorry but no the DPS of super carriers is pretty balanced as dreads can get quite a bit more taking into account T2 Siege module. The reason why I believe super carriers are balanced is the fact that their DPS can be reduced by taking out the fighter bombers so as long as you have relevant support the DPS can be removed making them effectively a big target in space.


Andy Landen wrote:
Flying any other ship, esp. non-super caps, is foolish with the threat of supers, which is everywhere thanks to cynos.


Not the case utilising the combat refit dreads and carriers are an effective tool, If anything what you sugest would be the case if CCP removed the refit option if targeted. An effective fleet can also take out any offending cyno field before any such supers hit the field.
Sigras
Conglomo
#682 - 2012-04-09 14:55:33 UTC
Andy Landen wrote:
How did a Titan balancing thread get de-railed to a combat re-fitting discussion? So what if supers can refit .. the main problems with supers have nothing to do with that. And before that the discussion got side-tracked into nerfing the titan's guns through tracking/sig res reductions, etc. Seriously, the guns on a titan are nothing compared to the dps and the alpha of the 1 DD alone, which unlike the dread, does NOT require Siege.


ok, let me try to explain this slowly . . . this thread is about how effective groups of titans are against subcap fleets, because they can split up and do insane volley damage. to kill most sub caps in one hit (this has nothing to do with the DD because they can no longer target subcaps with the DD)

This problem is exacerbated by the fact that they can refit in combat swapping out tank for damage mods and tracking enhancers/tracking computers. So a given titan will be running without a tank and just with full damage mods, then if he gets attacked he can quickly switch out to a super tank meaning there is no drawback to this tactic.

That is why this thread got "derailed" to a refitting conversation because its absolutely on topic.
5mok1ng gun
Moon Of The Pheonix
#683 - 2012-04-09 15:47:23 UTC
Sigras wrote:
Andy Landen wrote:
How did a Titan balancing thread get de-railed to a combat re-fitting discussion? So what if supers can refit .. the main problems with supers have nothing to do with that. And before that the discussion got side-tracked into nerfing the titan's guns through tracking/sig res reductions, etc. Seriously, the guns on a titan are nothing compared to the dps and the alpha of the 1 DD alone, which unlike the dread, does NOT require Siege.


ok, let me try to explain this slowly . . . this thread is about how effective groups of titans are against subcap fleets, because they can split up and do insane volley damage. to kill most sub caps in one hit (this has nothing to do with the DD because they can no longer target subcaps with the DD)

This problem is exacerbated by the fact that they can refit in combat swapping out tank for damage mods and tracking enhancers/tracking computers. So a given titan will be running without a tank and just with full damage mods, then if he gets attacked he can quickly switch out to a super tank meaning there is no drawback to this tactic.

That is why this thread got "derailed" to a refitting conversation because its absolutely on topic.



Remove Titan SMA's IMO they should not have one anyway and need supporting craft to refit off.
Ganthrithor
School of Applied Knowledge
Caldari State
#684 - 2012-04-09 17:31:59 UTC  |  Edited by: Ganthrithor
5mok1ng gun wrote:

Remove Titan SMA's IMO they should not have one anyway and need supporting craft to refit off.


No SMA-equipped ship can refit itself, just saying.

The issue isn't whether or not the Titans have SMAs (they could always use SC or carrier SMAs if they didn't), it's how SMAs work.

E: also, good to know about the week-long holiday in Iceland! Lucky duders :3
Andy Landen
Deep Core Mining Inc.
Caldari State
#685 - 2012-04-09 17:42:21 UTC
Sigras wrote:

ok, let me try to explain this slowly . . . this thread is about how effective groups of titans are against subcap fleets, because they can split up and do insane volley damage. to kill most sub caps in one hit (this has nothing to do with the DD because they can no longer target subcaps with the DD)

This thread is about balancing Titans. Hence the title, Titan changes - update. Since DD cannot get subcaps, and must work in groups to alpha subcaps, there is balance similar to groups of Maelstroms doing alpha to a single ship. But Titans may still alpha any cap ship with 1 Titan, 1 DD, 1 shot on a ship with 5-10 times the EHP of a battleship. Is there any other ship that can alpha the next lower size of ship by itself?

Sigras wrote:

This problem is exacerbated by the fact that they can refit in combat swapping out tank for damage mods and tracking enhancers/tracking computers. So a given titan will be running without a tank and just with full damage mods, then if he gets attacked he can quickly switch out to a super tank meaning there is no drawback to this tactic.

That is why this thread got "derailed" to a refitting conversation because its absolutely on topic.

Thanks for that explanation. Titan equals super gank with option for super tank as desired/needed certainly represents a big problem, but if caps could tank Titans (no DD on caps) given sufficient numbers, this wouldn't be such a big issue. If Titans could be eWar'd, it wouldn't be such an issue either. If a Titan could be alpha'd then the issue would be resolved too. At this moment, it is one of a few which cannot practically be alpha'd. It would take at least 70 sieged dreads to alpha a single Titan, and if DD is allowed to single shot dreads, then extra dreads would be required as cannon fodder. The DD puts out 3 mil damage, so only 2 are required to alpha a Titan.
So I may agree with stopping mid-combat refitting, but I would still advocate focusing our attention on the DD and the problems it brings. I would suggest that the mechanic for preventing refitting be tied to the aggression timer.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Sigras
Conglomo
#686 - 2012-04-09 19:28:07 UTC
the problem i think that you have is that your vision for the titan is not the same as CCPs; they have stated that the titan is supposed to be the anti capital ship, meaning you bring in titans to counter fleets of dreads, not the other way around.

I can understand your confusion though, since dreads and titans basically serve the same function (anti capital/anti structure), titans just do it better and cost more.

No whether or not this is a good vision is a discussion for another thread, but to that end, I suggest the following:
1. Change the DD to 1,000,000 base damage
2. Change the DD cap usage, and isotope usage to 1/3 of normal
3. Remove all guns/missiles from the titans
4. Change the DD operation skill to "Allows the use of the Doomsday module. One extra module can be fitted per skill level."

This would expand the anti capital capabilities of the titans while removing their anti-structure and anti-sub-cap abilities.
I would include with this change, the removal of the "disallows remote repair" effect of the siege module (not the triage module) that way:
carriers + dreads would counter supercarriers which couldnt put out the alpha to kill a cap ship
titans would counter carriers + dreads because they could just start eliminating ships
supercarriers would counter titans who would be mainly immune to the DD effect.

Thoughts?
Ev-Dem Sententia
Strife Exports
#687 - 2012-04-09 19:50:49 UTC  |  Edited by: Ev-Dem Sententia
Sigras wrote:
the problem i think that you have is that your vision for the titan is not the same as CCPs; they have stated that the titan is supposed to be the anti capital ship, meaning you bring in titans to counter fleets of dreads, not the other way around.

I can understand your confusion though, since dreads and titans basically serve the same function (anti capital/anti structure), titans just do it better and cost more.

No whether or not this is a good vision is a discussion for another thread, but to that end, I suggest the following:
1. Change the DD to 1,000,000 base damage
2. Change the DD cap usage, and isotope usage to 1/3 of normal
3. Remove all guns/missiles from the titans
4. Change the DD operation skill to "Allows the use of the Doomsday module. One extra module can be fitted per skill level."

This would expand the anti capital capabilities of the titans while removing their anti-structure and anti-sub-cap abilities.
I would include with this change, the removal of the "disallows remote repair" effect of the siege module (not the triage module) that way:
carriers + dreads would counter supercarriers which couldnt put out the alpha to kill a cap ship
titans would counter carriers + dreads because they could just start eliminating ships
supercarriers would counter titans who would be mainly immune to the DD effect.

Thoughts?


I like this Idea, it effectively puts all Capitals into a role and has the desired rock, paper, scissors effect. I also think that EWAR and warp disruptor immunity should be removed and replaced with a set number large enough that It would take a substantial subcap fleet to affect them. Removing emergent game play mechanics which increase strategy and options should not be something looked at as a "good thing" and should instead be encouraged in those resourceful enough to employ such strategies.
5mok1ng gun
Moon Of The Pheonix
#688 - 2012-04-09 20:00:58 UTC
Ganthrithor wrote:
5mok1ng gun wrote:

Remove Titan SMA's IMO they should not have one anyway and need supporting craft to refit off.


No SMA-equipped ship can refit itself, just saying.

The issue isn't whether or not the Titans have SMAs (they could always use SC or carrier SMAs if they didn't), it's how SMAs work.

E: also, good to know about the week-long holiday in Iceland! Lucky duders :3



Of this I am aware love you goons thinking this is my first rodeo.

Removing the Titan SMA's would reduce the number of ships able to be refitted in any large scale fight where they would be fielded and as stated befor IMO they should not have one.

Granted they could use other carriers / super carriers to refit off but at least the supporting role of the carrier / super carrier would be getting used.

Why should a group of Titans beable to just blap around refitting at will with no support ???

I stand by my previous post
Katalci
Kismesis
#689 - 2012-04-09 20:04:26 UTC  |  Edited by: Katalci
The rapid-fire doomsday is the idea that shines here. To implement it well, however, doomsday damage needs to be increased slightly -- with supercapital EHP increased proportionally to balance it -- because currently, every single capital ship in the game can tank any racial doomsday if fit properly. 4-5M per doomsday should do it well I think, but obviously you'd have to do a lot of testing to get it right.

Also, the no combat refitting thing will wreck the current depth of capital combat. Don't do it, CCP; you know it's a bad idea.
Val Arkan
Brutor Tribe
Minmatar Republic
#690 - 2012-04-09 20:50:24 UTC
Why not add a new high-slot or mid-slot MODULE that prevents combat re-fitting of the targeted ship?

This offers a new tactical tool to counter re-fitting and adds to emergent gameplay, without doing away with refitting entirely.

CCP was talking about adding new modules anyway.
I'm Down
Macabre Votum
Northern Coalition.
#691 - 2012-04-09 21:59:11 UTC
[
Katalci wrote:
The rapid-fire doomsday is the idea that shines here. To implement it well, however, doomsday damage needs to be increased slightly -- with supercapital EHP increased proportionally to balance it -- because currently, every single capital ship in the game can tank any racial doomsday if fit properly. 4-5M per doomsday should do it well I think, but obviously you'd have to do a lot of testing to get it right.

Also, the no combat refitting thing will wreck the current depth of capital combat. Don't do it, CCP; you know it's a bad idea.


Good idea... best nerf to an overpowered ship is to improve it.Roll
Pesadel0
Sebiestor Tribe
Minmatar Republic
#692 - 2012-04-09 22:25:36 UTC
How about this one?

Remove titans from game give all titan owners 100b per titans +titan skills .

Jorma Amatin
The Scope
Gallente Federation
#693 - 2012-04-09 23:36:29 UTC
I support the CSM (at least Seleene) and Ripard Teg (Jester) on this one: there are several options on how to make titan blapping less effective, and specifically changes should only be made that would affect titans. The capability to bring in capitals and use them to modify fleets in the middle of combat does present flexibility and smart planning, rather than who fits with the most faction mods and has the most ships/best counters.

If anything, this would affect more than just Titans, which is a bad idea since the original issue had to deal with Titans' tracking speed and sig on the extra large turrets. Stick to fixing Titan issues here instead of radical, broad changes.
Corelin
The Fancy Hats Corporation
#694 - 2012-04-09 23:56:32 UTC
CCP Greyscale wrote:


This sort of gameplay is emergent and cool and interesting and something we very much enjoy seeing players discover, but it also sits in a particular kind of design grey-area where it's not really something we want to be seeing (for reasons I'll describe in a second), but something that's benign enough that we're not actually going to take action to nerf it just because of that, but also nevertheless something that we're not going to explicitly exempt from larger changes if they happen to impact it.

The reason we don't really like this sort of thing is that pre-fight fitting decisions are supposed to be one of the fundamental decisions of EVE combat. Most MMOs let you change your weapons and armor more-or-less on the fly. We don't, and there are clear and long-standing design principles behind that. SMAs let you make that decision *closer* to the fight, but they're not there to let you change your fitting *in* the fight. Yes, we need more interesting decisions that players can make during combat, that's one of the fundamental problems with our combat model right now IMO, and yes, removing this option will take some interesting decisions out of combat, and that makes us sad.
]


So tactics that give smaller fleets a chance against blobs and supercaps are going away. Got it.

Seriously, I get having pre-fight fitting decisions being important. LOADING MODS FOR ADDITIONAL FITTINGS IN YOUR CARRIER IS A PRE-FIGHT FITTING DECISION. What's more important is it is a decision that allows an outnumbered fleet to bring more to a fight than it could otherwise. R&K has (very publicly) shows how they used it to tank supers with standard caps. This change doesn't do much to nerf titans. From what I've been told, nearly any situation where a titan gets pinned on the field it's either going to die or it isn't and the fit don't matter at that point. If you DO want to use this to nerf titans... fine. Titans can only refit at a POS or from a supercarrier. Don't nerf subcaps. That's a ridiculous solution to problems caused by supers.
Theprimaryisthesecondary istheprimary
Brutor Tribe
Minmatar Republic
#695 - 2012-04-10 01:13:55 UTC
All caps should have their own XL rigs to increase their basic cost, or at least for the SC.
Ganthrithor
School of Applied Knowledge
Caldari State
#696 - 2012-04-10 02:50:13 UTC  |  Edited by: Ganthrithor
Sigras wrote:
the problem i think that you have is that your vision for the titan is not the same as CCPs; they have stated that the titan is supposed to be the anti capital ship, meaning you bring in titans to counter fleets of dreads, not the other way around.

I can understand your confusion though, since dreads and titans basically serve the same function (anti capital/anti structure), titans just do it better and cost more.

No whether or not this is a good vision is a discussion for another thread, but to that end, I suggest the following:
1. Change the DD to 1,000,000 base damage
2. Change the DD cap usage, and isotope usage to 1/3 of normal
3. Remove all guns/missiles from the titans
4. Change the DD operation skill to "Allows the use of the Doomsday module. One extra module can be fitted per skill level."

This would expand the anti capital capabilities of the titans while removing their anti-structure and anti-sub-cap abilities.
I would include with this change, the removal of the "disallows remote repair" effect of the siege module (not the triage module) that way:
carriers + dreads would counter supercarriers which couldnt put out the alpha to kill a cap ship
titans would counter carriers + dreads because they could just start eliminating ships
supercarriers would counter titans who would be mainly immune to the DD effect.

Thoughts?


Chuckling IRL about the idea of letting Titans mount 5, 1m HP DDs, then saying "supercarriers would counter Titans because they would be mostly immune to the DD effect."

If by "mostly immune," you mean, "1-3 supercarriers dying every shot," then yeah. Pretty much immune.

I don't think I'll ever understand where the whole "pro-doomsdays" crowd is coming from with their arguments. DDs are a massive alpha, totally zero-skill weapon mounted to ships that can then fit entirely for tank without sacrificing any offensive capability whatsoever. They're pretty much the antithesis of everything EVE claims to stand for: they require no fitting compromises to use, they do so much damage that they alpha most caps (yes, in practice you can fit dreads to tank a DD or two, but only because everyone flies buses and Avatars), the only constraint on their usage is "you must be in lock range," and it's been scientifically proven that they hate fun.

If I were CCP I would do pretty much the exact opposite thing: remove doomsdays entirely, vastly reduce Titans' damage bonus to XL weapons, and introduce a new type of turret that Titans could use to do massive damage to structures and caps at the cost of being able to track anything smaller in all but the most contrived situations.

Unlike DDs, guns require fitting compromises based on your desire to DPS vs tank, require some skill / foresight to use (you must plan on an engagement range by choosing LR or shortrange guns, then drop at that range from your target and maintain that range to be effective), and spread damage out over time (allowing hostiles the chance to rep through it if they're clever) rather than simply axing a hostile capital per DD every ten minutes.

Death to doomsdays, yes to guns. Give Titans access to a variety of guns that they can fit to perform different roles. This will provide the game with needed variety and force Titan pilots to make fitting compromises / not be terrible in order to be effective on the battlefield.


5mok1ng gun wrote:
Ganthrithor wrote:
5mok1ng gun wrote:

Remove Titan SMA's IMO they should not have one anyway and need supporting craft to refit off.


No SMA-equipped ship can refit itself, just saying.

The issue isn't whether or not the Titans have SMAs (they could always use SC or carrier SMAs if they didn't), it's how SMAs work.

E: also, good to know about the week-long holiday in Iceland! Lucky duders :3



Of this I am aware love you goons thinking this is my first rodeo.

Removing the Titan SMA's would reduce the number of ships able to be refitted in any large scale fight where they would be fielded and as stated befor IMO they should not have one.

Granted they could use other carriers / super carriers to refit off but at least the supporting role of the carrier / super carrier would be getting used.

Why should a group of Titans beable to just blap around refitting at will with no support ???

I stand by my previous post


Sorry for assuming, but to my credit there has been a series of obvious highsec-dwellers who've posted ITT about how unfair it is that Titans can refit themselves. v0v

Also to my credit: your argument is still silly. Seriously when are Titans fielded without 2-3 their quantity of supercarriers? Hint: driveby DDs of traveling caps. And that's it. In any fleet battle there are always going to be supercarriers with a titan blob. Probably regular carriers as well (people use them to feed supers cap after jumps).


Katalci wrote:
The rapid-fire doomsday is the idea that shines here. To implement it well, however, doomsday damage needs to be increased slightly -- with supercapital EHP increased proportionally to balance it -- because currently, every single capital ship in the game can tank any racial doomsday if fit properly. 4-5M per doomsday should do it well I think, but obviously you'd have to do a lot of testing to get it right.

Also, the no combat refitting thing will wreck the current depth of capital combat. Don't do it, CCP; you know it's a bad idea.



Skill yourself. (For DD Op 5, then hope CCP implements your ridiculous idea!)
Ganthrithor
School of Applied Knowledge
Caldari State
#697 - 2012-04-10 03:07:23 UTC
On another note, I'd like to add that while most of my suggestions have involved leaving Titans able to do large amounts of DPS to caps and structures, this is due to the fact that CCP has said that's the direction they'd like to take.

This doesn't mean I think it's a good idea.

In all honesty, the game would probably be a much better place if supercaps' DPS was drastically decreased, together with a commensurate decrease in sov-structure HP. Any solution going forward that continues to be based on the need for ships that can grind down gazillion-HP structures in reasonable amounts of time is going to be overtly hostile to the non-suicidal use of regular capitals (as well as creating massive barriers to entry with regard to small groups seeking to enter null-sec; as we saw with Delve, even an ABANDONED REGION was by and large too difficult for small groups to occupy, simply due to the fact that grinding down the relevant structures without supercap support is a goddamned nightmare).

The game would be better off if sov structure EHP was reduced to sane levels and supercaps didn't annihilate regular caps so decisively.
Tarsas Phage
Sniggerdly
#698 - 2012-04-10 06:54:53 UTC
CCP Greyscale wrote:

The reason we don't really like this sort of thing is that pre-fight fitting decisions are supposed to be one of the fundamental decisions of EVE combat. Most MMOs let you change your weapons and armor more-or-less on the fly. We don't, and there are clear and long-standing design principles behind that.


But, really, why do you feel it must be that way? I hope I don't come across as hyperbolic, but please let me air a thought along the lines you state:

Since Crucible 1.0, and I believe somewhere along mid-Incarna, we started to see erosion in the world of fluid, adaptable combat and the tactics and forethought that go with this. As obscure as it may be, this pretty much started with the nerf to the Orca's maintenance bay in highsec, for reasons stated that anyone who used this facility during combat could attest were pretty far from the truth. Then came the one and two jabs more recently concerning scooping ships and so on.

Now, we're looking at the last possible bastion of dynamic capability during combat, and that is the (effective) killing off of refitting in situ during a fight, a tactic which others have pointed out is very much niche, and requires skill, knowledge, and yes, quite an additional risk in many cases to pull off right.

At a time when the environment of EVE should, and in many cases, is becoming more dynamic, why are the various avenues we have to be dynamic ourselves being closed down? You guys in the Game Designer chairs should be nurturing every possible way to give every player tools which amplify the knowledge we gain through experience. Instead, with maintenance bay and fitting services nerfs, and in the Crimewatch department, Suspect flags, we're seeing a flattening of the EVE strategy landscape. A flat landscape is a boring, formulaic landscape. It is not dynamic. Fights should not be bounded by tight mechanics rules, fights should be bounded by who is most clever, the most experienced.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#699 - 2012-04-10 07:41:56 UTC
Ripard Teg wrote:
Oh, and on the larger issue: Greyscale, I respect you, but you're not thinking this through.

Refitting in mid-combat is an emergent game-play mechanic that encourages creativity and player skill over skill points and blobs. You should be encouraging this and pushing it down to smaller alliances and corps (through a Tender-class ship, for instance, plug plug), not removing it where it exists today. Your statement that corps and alliances should be using SMAs as forward refitting points unfortunately shows that you don't understand how combat refitting as a tactic is being used in the field.

SMAs are fine for wormholes and for massive sov invasions. But sometimes you just want to get 20 friends together and roam 20 or 30 jumps into the other guy's space and cause a little havoc. A roaming gang is already at a massive disadvantage thanks to the defeders's POSs, stations, ability to reship and refit, free repairs, jump bridges, intel, etc etc etc. What's wrong with giving the people doing the roaming the maximum number of advantages possible when they get there?


I have to agree with this one.

CEO of Lanate Industries

Citizen of Solitude

Marc Callan
Center for Advanced Studies
Gallente Federation
#700 - 2012-04-10 13:19:26 UTC  |  Edited by: Marc Callan
How's about this for a compromise? Expanding on an idea proposed in Ripard Teg's blog comments.

Keep in-flight refitting, but with the following penalties.

For sub-capitals that are currently targeted, any module that gets put onto a ship through refitting defaults to offline, needing capacitor to be put online as though you were flying unsupported, meaning you have to either wait for your cap to recharge after each module goes online, or call for logi cap support.

For any ship with an onboard jump drive (IE capitals, super-capitals), whether targeted or not, in-flight refitting would put every module aboard ship offline. That way, a Titan could refit, but would need massive support (escorts, logi) to bring its systems back online quickly, and force the cap-ship pilot into some hard tactical and strategic choices about what to bring up first. Sacrifice guns for tank? Abandon your defenses to bring up the doomsday?

(Possible implementation: if a ship has the "onboard jump drive" flag set, then opening a fitting service from a non-station would temporarily drop that ship's powergrid to zero, off-lining all modules. PG comes back as soon as the fitting window is closed.)

That way, in-flight refitting is available - and can be used effectively if there's a lull in combat, or if a gang is willing to pause in transit between combat zones, but becomes more dangerous under fire. And imagine the tactical possibilities if your fleet has caught a Titan with its britches down, and you've got to decide how best to take it out - primary the logi's feeding it cap? Primary the Titan before it can bring its defenses online? And what is the Titan pilot going to bring up first? Is he going to try to tank it until he can bring up the guns? Bring up the jump drive? Or is he going to go for broke and online his doomsday?

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt