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Have the Destroyer buffs helped?

Author
Saladinae
State War Academy
Caldari State
#1 - 2012-04-09 04:58:13 UTC
I've been gone from EvE for a long time, but one of the first things I researched was whether or not changes were made to the destroyers hull (a topic I debated on the forums). It seems they have been indeed improved with sig radius declines, a little more tank and ROF penalty reduced.

My question is: Do these ships appear in small/medium/large fleets now?

Also was the MWD sig radius for AF's actually implemented ingame?

Winmatar > Everything else

Biced
Viziam
Amarr Empire
#2 - 2012-04-09 05:47:04 UTC
same tank.
ROF penalty REMOVED.

yes and yes.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#3 - 2012-04-09 05:52:16 UTC
catalyst is viable now, thrasher is borderline op, coercer and cormorant are better at pve now but still fail at pvp.

thhief ghabmoef

Hrett
The Scope
Gallente Federation
#4 - 2012-04-09 06:13:58 UTC
Fronkfurter McSheebleton wrote:
catalyst is viable now, thrasher is borderline op, coercer and cormorant are better at pve now but still fail at pvp.


Destroyers are really deadly to frigs now. Cat and thrasher are the most used, but the corm is really borderline OP too. It can have a couple of crazy-good fits, but I'll be damned if I post them here - I hate them.

spaceship, Spaceship, SPACESHIP!

Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2012-04-09 06:29:01 UTC
The Thrasher is unique in that it is the only Dessie that has a direct damage bonus. It in easence has 8.75 turrets. It is also the only destroyer that can get a reasonable tank WHILE keeping the majority of its DPS.

The catalyst can get between 500-600 DPS as a blaster boat. Any attempt to add a tank cuts into this one outstanding feature. I tried it but found that the Thrasher with 440 DPS and 8.5k EHP better then a Caty with 540 DPS and 5.5k EHP.

The Corm is great in militia warfare. Pick off frigates at 90km while your corpmatrs keep them pointed. It's just very weak solo.
Boomhaur
#6 - 2012-04-09 09:30:48 UTC
Looks like I can't eat dessies for lunch anymore just for fun in a poorly trained rifter alt anymore. They used to be so easy to take down too, looks like it be suicide now.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Mariner6
The Scope
Gallente Federation
#7 - 2012-04-09 16:20:14 UTC
The reduction in sig radius has also helped. The coercer still suffers from a very poor slot layout. And as stated, the caty, while awesome dps must get close and with no real tank, frankly is overshadowed by the flat out superior Thrasher. Also, the thrasher can still apply dps while neuted out which is great when working in a dessy gang.
Saladinae
State War Academy
Caldari State
#8 - 2012-04-09 16:31:23 UTC
If you take away the lack of a point for the coercer, is it's dps viable?

Winmatar > Everything else

Grog Drinker
Republic University
Minmatar Republic
#9 - 2012-04-09 17:29:01 UTC
Saladinae wrote:
If you take away the lack of a point for the coercer, is it's dps viable?


Yes. The Coercer melts things very quickly. Even with out a point I've managed to get a bunch of kills. By the time people realize they are getting hit that hard it is usually too late.
Traejun DiSanctis
Caldari Provisions
Caldari State
#10 - 2012-04-09 17:35:18 UTC
As a proponent of the versatile Cormorant hull, I'll say that they are not useless in PvP in the least. As is the birthright of any destroyer, the Cormie can lay waste to nearly any frigate...and quickly.

Be it the close range Blaster boat with a light shield tank and tackle:
http://eve.battleclinic.com/loadout/55687-Cormorant-My-First-Loadout-Comorant-pvp.html

Or the various untanked sniper fits:
http://eve.battleclinic.com/loadout/59161-Cormorant-Sniper.html
http://eve.battleclinic.com/loadout/55687-Cormorant-My-First-Loadout-Comorant-pvp.html

In either "role" the Cormorant is going to bring 7 turrets to bear on ships that simply aren't designed to take that kind of abuse. With an MWD (or AB)+sniper fit (as linked above), the Cormorant is capable not only of bringing considerable firepower to bear against a frigate, but it is capable of dictating range for long enough to neutralize nearly any frigate hull.

...and that's not even addressing the Cormorant's adequate capability of serving as a cheap salvage ship.

All in all, the Cormorant, like its other destroyer compatriots, if put in the right hands, can prove to be a thorn in the side of even the most experienced frigate pilot.
Duchess Starbuckington
Doomheim
#11 - 2012-04-09 18:34:31 UTC  |  Edited by: Duchess Starbuckington
The Cormorant also works quite well with - I **** you not - 75mm railguns. Fitted right it can still do decent DPS, with very impressive range flexibility and is ridiculously easy to fit.
It's a nice middle ground between the glass cannon 90km sniper corms and the blaster fits, having an ideal engagement range of about 20km but able to go right out to 45 if needed.

(With antimatter it can actually outDPS the blaster version posted up there ^ but at 20km range. Yeah.)

The only major downside to the corm is the single low, which means any fit has to compromise heavily in one or more areas (the big one being whether to fit a mag stab, damage control, or the micro aux power core required for the bigger gun fits).
Saladinae
State War Academy
Caldari State
#12 - 2012-04-10 17:42:44 UTC
Grog Drinker wrote:
Saladinae wrote:
If you take away the lack of a point for the coercer, is it's dps viable?


Yes. The Coercer melts things very quickly. Even with out a point I've managed to get a bunch of kills. By the time people realize they are getting hit that hard it is usually too late.


Time to bring out my laser show

Winmatar > Everything else

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#13 - 2012-04-10 18:06:19 UTC
They work on hulks and Macks just fine in a small gang now.

Thank you CCP.

internet spaceships

are serious business sir.

and don't forget it

Traejun DiSanctis
Caldari Provisions
Caldari State
#14 - 2012-04-10 18:07:49 UTC
Cipher Jones wrote:
They work on hulks and Macks just fine in a small gang now.

Thank you CCP.


Wait...destroyer gangs didn't work on macks and hulks before?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2012-04-10 18:19:04 UTC
Traejun DiSanctis wrote:
Cipher Jones wrote:
They work on hulks and Macks just fine in a small gang now.

Thank you CCP.


Wait...destroyer gangs didn't work on macks and hulks before?


I think you can use 1 less on each now. I.E. you used to need 3 for a hulk and 2 for a mack, now you need 2 and 1 respectively.

I never got ganked by less than 9 TBH.

internet spaceships

are serious business sir.

and don't forget it

Traejun DiSanctis
Caldari Provisions
Caldari State
#16 - 2012-04-10 18:28:12 UTC
Cipher Jones wrote:
Traejun DiSanctis wrote:
Cipher Jones wrote:
They work on hulks and Macks just fine in a small gang now.

Thank you CCP.


Wait...destroyer gangs didn't work on macks and hulks before?


I think you can use 1 less on each now. I.E. you used to need 3 for a hulk and 2 for a mack, now you need 2 and 1 respectively.

I never got ganked by less than 9 TBH.


Pretty much that. When we were suiciding in destroyer flotillas, it was always at least 5 + a couple frigs and a nearby indy in case we got the pilot to eject.
Petrus Blackshell
Rifterlings
#17 - 2012-04-10 18:34:07 UTC  |  Edited by: Petrus Blackshell
Hrett wrote:
Fronkfurter McSheebleton wrote:
catalyst is viable now, thrasher is borderline op, coercer and cormorant are better at pve now but still fail at pvp.


Destroyers are really deadly to frigs now. Cat and thrasher are the most used, but the corm is really borderline OP too. It can have a couple of crazy-good fits, but I'll be damned if I post them here - I hate them.

Heh heh heh.

Here you go:

Quote:
[Cormorant, Double web]

125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
Salvager I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I

Damage Control II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[Empty Rig slot]


Doesn't fit with T2 fittings, but it doesn't have to. This is enough to screw over all T1 frigates and most AFs/ceptors, solo, for a 2.5 mil ISK price tag. Overheating required.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#18 - 2012-04-10 18:35:53 UTC
Grog Drinker wrote:
Saladinae wrote:
If you take away the lack of a point for the coercer, is it's dps viable?


Yes. The Coercer melts things very quickly. Even with out a point I've managed to get a bunch of kills. By the time people realize they are getting hit that hard it is usually too late.

This. Beam laser Coercer rocks the socks off almost every frigate, especially now that Gleam S is a viable option to swap to if people are trying to get under your guns.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Traejun DiSanctis
Caldari Provisions
Caldari State
#19 - 2012-04-10 19:00:23 UTC
Petrus Blackshell wrote:

Here you go:

Quote:
[Cormorant, Double web]

125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
125mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge S
Salvager I

Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I

Damage Control II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[Empty Rig slot]


Doesn't fit with T2 fittings, but it doesn't have to. This is enough to screw over all T1 frigates and most AFs/ceptors, solo, for a 2.5 mil ISK price tag. Overheating required.


Very solid. I like the twin web set up to allow this cormie to both dictate range and do more damage out further. I've seen something similar in an old gank gang I ran with, but with 2 small differences.

1. Nuet/Vamp instead of salvager
2. Magnetic Vortex Stabilizer I instead of Damage Control
Petrus Blackshell
Rifterlings
#20 - 2012-04-10 19:27:45 UTC
Traejun DiSanctis wrote:
1. Nuet/Vamp instead of salvager
2. Magnetic Vortex Stabilizer I instead of Damage Control

It's a matter of taste, really. I don't fit neut/vamp since I should never be within 6-7 km (this fit fights at 11-12 km), and the DCU gives a lot more survivability for the damage that does leak through. The MFS does give a bunch more damage, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

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