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Missions & Complexes

 
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James Kavolt
Science and Trade Institute
Caldari State
#1 - 2012-04-09 05:11:13 UTC
I think that due to the increased inflation on the market for ship and everything else I believe CCP need to increase pay so lower players can keep up
Zhilia Mann
Tide Way Out Productions
#2 - 2012-04-09 05:20:45 UTC
You do realize that will increase inflation, right?
Sinigr Shadowsong
Aliastra
Gallente Federation
#3 - 2012-04-09 07:01:06 UTC
I think it can be handled without inflation if low-level missions would grant some items, tokens or badges that don't drop that much from higher level mission. Like faction or pirate badges. With some balancing it can be done to be more rewarding than now but less profitable than L4.
Daphny Naarma
Imperial Academy
Amarr Empire
#4 - 2012-04-09 07:21:35 UTC
Zhilia Mann wrote:
You do realize that will increase inflation, right?

Indeed, but OP still has a point. Inflation isn't nescessarily a bad thing if the cause of the inflation is somewhat 'even'. If everything we did suddenly yielded 10% 'more' (whatever type of income), there would be a corersponding inflation, but it wouldn't be noticed (as we all also got more money - the reason for the inflaton in the first place).

As of now, the inflation is in large part created by Incursion runners in shineys. They create the inflatoin and thus, keep up with it, while, as OP states, people not running incursions (eg new players but also others) won't follow it.

Zhilia Mann
Tide Way Out Productions
#5 - 2012-04-09 07:44:00 UTC
Sinigr Shadowsong wrote:
I think it can be handled without inflation if low-level missions would grant some items, tokens or badges that don't drop that much from higher level mission. Like faction or pirate badges. With some balancing it can be done to be more rewarding than now but less profitable than L4.


Low level anti-faction missions already drop relatively rare tags that go for decent prices. However, were they to become too valuable you'd just see more advanced players blitzing through low level missions and dropping their prices.

Who is it with the sig about proposals to help new players disproportionately benefiting older players? Because yeah, that.
Klymer
Hedion University
Amarr Empire
#6 - 2012-04-09 08:16:07 UTC
Sinigr Shadowsong wrote:
I think it can be handled without inflation if low-level missions would grant some items, tokens or badges that don't drop that much from higher level mission. Like faction or pirate badges. With some balancing it can be done to be more rewarding than now but less profitable than L4.



Go back to wow, we don't need no stinkin badges
Disturbed Pilot
Doomheim
#7 - 2012-04-09 10:50:26 UTC
Zhilia Mann wrote:
You do realize that will increase inflation, right?


topic should be closed after a sudden realization...
AstarothPrime
Pecunia Infinita
#8 - 2012-04-09 11:14:54 UTC
James Kavolt wrote:
I think that due to the increased inflation on the market for ship and everything else I believe CCP need to increase pay so lower players can keep up



Low level players actually loot and salvage what they shoot and do not "blitz" missions for LP...

I dont think THEY will be hurt in any way...

I.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#9 - 2012-04-09 11:31:50 UTC
Klymer wrote:
Sinigr Shadowsong wrote:
I think it can be handled without inflation if low-level missions would grant some items, tokens or badges that don't drop that much from higher level mission. Like faction or pirate badges. With some balancing it can be done to be more rewarding than now but less profitable than L4.



Go back to wow, we don't need no stinkin badges


Uhhh we have had them since day one dude. They are called tags. Everytime I see one of this post it makes me think the poster is a WoW bittervet Lol
Razgriz Shaishi
Perkone
Caldari State
#10 - 2012-04-09 22:47:40 UTC
"Inflation is bad so we should increase inflation to stop inflation, cause potato"

I think I just lost several IQ points.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#11 - 2012-04-10 00:33:35 UTC
The current plan from CCP is to remove some of the ISK fauceting in high-sec (mineral refining from missions, reduce vanguard profitability, again) to balance out the inflation, but I'm not entirely convinced that's where this blob of money is coming from.

Director of Frozen Corpse Industries.

Surge Roth
The Scope
Gallente Federation
#12 - 2012-04-10 02:11:35 UTC
AstarothPrime wrote:
James Kavolt wrote:
I think that due to the increased inflation on the market for ship and everything else I believe CCP need to increase pay so lower players can keep up



Low level players actually loot and salvage what they shoot and do not "blitz" missions for LP...

I dont think THEY will be hurt in any way...

I.


It's a shame that after the expansion they won't be looting because there won't be loot Roll
Caldari Citizen 786478786
#13 - 2012-04-10 05:12:06 UTC
Daphny Naarma wrote:
As of now, the inflation is in large part created by Incursion runners in shineys. They create the inflatoin and thus, keep up with it, while, as OP states, people not running incursions (eg new players but also others) won't follow it.


Horseshit. The months long jihad on Exhumers and the near doubling of mineral prices as a result has had a far larger impact on inflation than a couple hundred incursion runners in "shineys". Except nobody talks about it because a) all miners are bots and/or, b) all miners are laughing their asses off to the bank as their income has nearly doubled in a few months while their relative safety has declined little, or, c) potato.
Melyor Le'line
Imperial Academy
Amarr Empire
#14 - 2012-04-11 11:07:39 UTC
Daphny Naarma wrote:
As of now, the inflation is in large part created by Incursion runners in shineys. They create the inflatoin and thus, keep up with it, while, as OP states, people not running incursions (eg new players but also others) won't follow it.


This is a myth and has on multiple occasions been refuted by CCP (see the fanfest stream, for one).

The inflation also isn't bothering me overly (and I do think I qualify as new player with a bit over 3million SP). Then again, I sucked it up and undocked my mining barge. Not saying everyone should be mining, but it's one way to counter inflation. Either by selling the minerals/ore or by being nice to a guildie and have him build you the stuff you need (or build it yourself if so inclined).

There's a lot of uncertainty in the market currently, as I see it it was an interesting time to start playing and it will be interesting to see how everything settles down after Inferno, because settle down it will, one way or the other. Personally I expect prices to come down again, though I consider it unlikely that they would come down all the way to their old levels.

That said, I do think it is an interesting idea to make L1-2 missions more attractive, currently the vast majority of players just train a few levels in Connections and skip them altogether, making them pretty pointless.
Kacer Xenro
The Scope
Gallente Federation
#15 - 2012-04-11 13:50:26 UTC
Daphny Naarma wrote:

As of now, the inflation is in large part created by Incursion runners in shineys. They create the inflatoin and thus, keep up with it, while, as OP states, people not running incursions (eg new players but also others) won't follow it.


Bullshit, the vast majority of isk in the game comes from bounties, go watch the fanfest videos.
Boz Wel
KarmaFleet
Goonswarm Federation
#16 - 2012-04-11 15:32:38 UTC
Quote:
That said, I do think it is an interesting idea to make L1-2 missions more attractive, currently the vast majority of players just train a few levels in Connections and skip them altogether, making them pretty pointless.


I think that's a good idea. It's always been pretty difficult to actually pay for your own ship upgrades doing level 1 and level 2 missions as a new player and the recent spike in ship prices certainly isn't helping that. I think you could buff the rewards for these missions without really affecting the overall economy, since you still wouldn't see experienced players blitzing low level missions for their main source of income. Rather, it would just make it easier for new players to purchase their first cruiser/battlecruiser/battleship, without having to rely on handouts from more experienced players.