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Player Features and Ideas Discussion

 
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Making Incursions more interesting

Author
Byrrssa Crendraven
Anti - Social
#1 - 2012-04-08 20:43:00 UTC
Right now, incursions are great for getting people together and making lotsa isk...I'm sure there are a lot of people that love them...and even more that hate them. My suggestion I'm sure will make a lot more people hate them...and, maybe even more people love them. Here's my proposal:

1) Have them attack the starbases also. With the damage done to the starbases, services go offline. Make the whole area suffer from the incursion...not just the asteroid fields and whatever else they are invading...but,...have them have a purpose for being there.

2) Make it so that players can rep the stations to help bring the stations online. You can create a status board in the captains quarters with a list of stations with shield/damage status.

I think this would make it more imperative for people to chase the invaders out. People need to have their services for manufacturing...etc.

Any input would be appreciated.

Thanks!
Xorv
Questionable Acquisitions
#2 - 2012-04-08 21:11:35 UTC
Byrrssa Crendraven wrote:

Any input would be appreciated.

Thanks!


Removing CONCORD protection in systems with an Incursion and having a means for players to fight on the side of the Sansha would be far more interesting,
Virgil Travis
Non Constructive Self Management
#3 - 2012-04-08 21:15:38 UTC
Xorv wrote:
Byrrssa Crendraven wrote:

Any input would be appreciated.

Thanks!


Removing CONCORD protection in systems with an Incursion and having a means for players to fight on the side of the Sansha would be far more interesting,


I'd definitely go with this

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Byrrssa Crendraven
Anti - Social
#4 - 2012-04-08 22:08:21 UTC
Should've expected this from pvp'ers...but, this is a very cool idea actually...don't know how it would be implemented...but...would be cool.
Sarah Schneider
Native Freshfood
Minmatar Republic
#5 - 2012-04-08 22:44:41 UTC  |  Edited by: Sarah Schneider
OP's idea + Removing CONCORD protection + giving the players an option to side with sansha (perhaps via standings from missions or something) = WIN

Byrrssa Crendraven wrote:
Should've expected this from pvp'ers...but, this is a very cool idea actually...don't know how it would be implemented...but...would be cool.

Actually, i'm not seeing this from a pvp-er perspective tbh. On a roleplaying point of view, CONCORD presence in incursion systems doesn't make sense at all, for one, why aren't they helping the players? instead of shooting players when there's a criminal violation? enforcing the law is more important than freeing the system from sansha's occupation? In my opinion, if there should be CONCORD at all (in incursion systems), they should be helping the players or just don't be there at all.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#6 - 2012-04-08 23:38:48 UTC
Picking sides ... interesting idea.

However, if something like this were to be seriously entertained, then the faction navies (not CONCORD) should be assisting the side choosing to defend against the incursion and not just the pie-wats getting Sansha assists so they can get easy kills and stroke their epeen.


Nothing clever at this time.

Danel Tosh
The Scope
Gallente Federation
#7 - 2012-04-09 00:20:42 UTC
I think it would be cool if the Sansha could form a blockade around the incursion system(s).
also it would be neat to see Concord and the sansha fighting each other at the gates, this would have the effect of SEVERELY reducing concord's reacton time.
Virgil Travis
Non Constructive Self Management
#8 - 2012-04-09 00:29:51 UTC
Byrrssa Crendraven wrote:
Should've expected this from pvp'ers...but, this is a very cool idea actually...don't know how it would be implemented...but...would be cool.


Actually I'm thinking of it more from an industrial and roleplay perspective, I know several corps who asked to join the side of the Sanshas and it makes sense. Would certainly make them more interesting instead and make isk for more people than just those who want to shoot npc's.

Tis the nature of the sandbox.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Screenlag
Armaggedon Inc.
Shadow Cartel
#9 - 2012-04-09 06:52:52 UTC
Couldn't we make some kind of "battleground" sites? Players are unable to fight in space just like normal, however, introduce sites with two warp ins. One side for Sansha, the other for Concord. These two will fight each other in the site etc. -insert various objectives here-.
If you do this you might as well introduce sites pro-sansha, but instead of creating an alternative branch of sites have these be the counter of the normal ones. I'm sure not everyone wants to have pvp in their incursions, however, having the option to side with Sansha seems to appeal to most people. As I was saying, have this sites be the same as the normal sites, but you repel the attackers. I'm not sure how you would pull this off, perhaps flag yourself as a sansha ally and you'd get the pro-sansha spawns, various faction/concord ships.
If two different fleets would warp into the same site, have both the pro- and anti-sansha sites trigger and see which fleet is faster with completing it's own site. (This would require the alternative sansha site to be equal to the current one)
Byrrssa Crendraven
Anti - Social
#10 - 2012-04-09 23:19:43 UTC
Screenlag wrote:
Couldn't we make some kind of "battleground" sites? Players are unable to fight in space just like normal, however, introduce sites with two warp ins. One side for Sansha, the other for Concord. These two will fight each other in the site etc. -insert various objectives here-.
If you do this you might as well introduce sites pro-sansha, but instead of creating an alternative branch of sites have these be the counter of the normal ones. I'm sure not everyone wants to have pvp in their incursions, however, having the option to side with Sansha seems to appeal to most people. As I was saying, have this sites be the same as the normal sites, but you repel the attackers. I'm not sure how you would pull this off, perhaps flag yourself as a sansha ally and you'd get the pro-sansha spawns, various faction/concord ships.
If two different fleets would warp into the same site, have both the pro- and anti-sansha sites trigger and see which fleet is faster with completing it's own site. (This would require the alternative sansha site to be equal to the current one)



In real life, you don't see necessarily battleground sites. So, I don't think this would fly with CCP. I mean...that's pretty much what the incursion is. Sansha or whomever trying to get a piece of territory and being knocked back. They move just the like the battlegrounds of today...so, I guess we already have what you wanted...just multiple entry points but, only one sided right now.
Oberine Noriepa
#11 - 2012-04-10 06:23:10 UTC
Some really cool ideas in this thread. Smile

Robert Caldera
Caldera Trading and Investment
#12 - 2012-04-10 13:53:06 UTC
Xorv wrote:
Byrrssa Crendraven wrote:

Any input would be appreciated.

Thanks!


Removing CONCORD protection in systems with an Incursion and having a means for players to fight on the side of the Sansha would be far more interesting,


so basically turning parts of high sec into lowsec or even zero space?
Unsure if thats a good idea since this would imply every jump I do in high sec with a non-pvp ship I would have to ensure there is no incursion in my travel route, mechanic which would massively suck balls.
On the other hand I could go camp some high sec incursion border areas for unsuspecting freighters, marauders and whatever used to fly there.
Sutha Moliko
Giza'Msafara
#13 - 2012-04-10 14:28:19 UTC  |  Edited by: Sutha Moliko
Side of the Sanshas in a roleplay perspective ?

Create NPC corp included in the Factionnal Warfare that will be at war with ALL factions.

All militia can shoot at them.
All Navy NPC will shot at them.
All FW rules apply to them.

One important side note that might come with Inferno : they won't be able to dock in station under the sovereignty of an ennemy faction (=no docking right in high sec and low-sec)

Inside an Incursion, they will be at "home" and will be able to dock. For hig sec incursioners nothing will change except that Incursions will become a new PvP field for FW.

Imagine if Sansha Faction can also take control over a contested system and extend their sovereignty to the whole constellation creating an Incursion by themselves...

Edit - ofc Sansha NPCs will no longer shoot capsuleers belonging to the Sansha faction (nation?).