These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Role of the covert ops frigate

First post
Author
Tabernack en Chasteaux
Phoibe Enterprises
#1 - 2011-09-26 14:27:33 UTC
Hi there,

I just moved out to 0.0 for the first time, and I'm still learning the ropes. I haven't had the chance to move a lot of hardware out there yet. So when the call went out last night for a fleet to clear out some reds in our space, I didn't have much to offer. However, the FC did mention that scouts would be handy -- so I offered up the services of my Helios.

The FC was less than enthused. "Do you have a cloaky recon?" Can't fly one yet. "Do you have a BC?" Not down here yet. "How about an interceptor?" Sigh. Sorry, I brought what I have.

I got the distinct impression that I was a complete waste of space. I understand that one of the other ships would have been better for the fleet, but again, I simply could not bring one to the table. Surely there is some value in having a cloaky scout? Especially since the fleet ended up getting ambushed by an NC. HAC gang...

So, if its use as a scout is as limited as this FC claims, what is the role of the covert ops frigate exactly? There has to be something I can contribute, aside from AFK cloaking :\
Signal11th
#2 - 2011-09-26 15:36:03 UTC  |  Edited by: Signal11th
Your FC sounds like a bit of a pri ck to be honest although its not the greatest you can still use it as a scout. Primarily it's used for scanning plex's out and pissing off carebears in 0.0.
Until you have a useful ship though I would stay away from fleets although I've known coverts to be used as scouts.

Being a useful scout is not as easy as you think, don;t let it get you down some FC's can be quite temperamental. Use a ceptor as you can scout and be hero tackle as well.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lady Go Diveher
Doomheim
#3 - 2011-09-26 15:44:30 UTC
Your FC is talking out of his ass.

Sure, a cloaky recon is excellent for grabbing a tackle on a lone ship if you're running for ganks and/or can contribute to the gang in a meaningful way (Arazu & Rapier in particular), but the Covops class of ship perform excellently as scouts. Since, you know, they can cloak and ****.

They perform BETTER than a recon for scouting for a larger gang, for the following reasons:

- Smaller and faster. They get there quicker
- Less likely to be caught
- They warp quicker
- Scan bonus. Surprise! You can actually use this. Which member of the gang is going to get a warp in to the alpha fleet sitting 90km from the gate? You.
- You can fit a little EWAR (damps / tracking dissys) and hang out at range, messing people up and staying out of danger. A single optimal range scripted TD can ruin someones day

The best FCs I know started their PVP life as scouts in Covops ships. Some of them still lead fleets from them (or they're the scout on an alt).

I don't think your FC is one of these.
Cameron Zero
Sebiestor Tribe
#4 - 2011-09-26 18:54:18 UTC
Seems to me that a small, fast ship that can cloak would be an excellent scout.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Tabernack en Chasteaux
Phoibe Enterprises
#5 - 2011-09-26 19:33:18 UTC
Cameron Zero wrote:
Seems to me that a small, fast ship that can cloak would be an excellent scout.


See, yeah, that's what I thought too, but the FC made it clear that I was dead weight unless I could participate in combat. But it's not like space was limited, right? I wasn't denying someone else a spot...

Also, yeah, I totally could have given them a warp-in on that Dramiel sitting 300km off the gate >_< Without instructions to do so, however, I was afraid of spooking him with probes.
Malcanis
Vanishing Point.
The Initiative.
#6 - 2011-09-26 19:48:14 UTC
Tabernack en Chasteaux wrote:
Cameron Zero wrote:
Seems to me that a small, fast ship that can cloak would be an excellent scout.


See, yeah, that's what I thought too, but the FC made it clear that I was dead weight unless I could participate in combat. But it's not like space was limited, right? I wasn't denying someone else a spot...

Also, yeah, I totally could have given them a warp-in on that Dramiel sitting 300km off the gate >_< Without instructions to do so, however, I was afraid of spooking him with probes.


Either: Your FC is a muppet Or: there's a big part of this story we're not hearing. I've literally never heard of a PvP FC turn down a covops prober before now.

Meanwhile, train up for Interdictors too. If he turns a dictor down as well, quit that alliances.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tabernack en Chasteaux
Phoibe Enterprises
#7 - 2011-09-26 20:26:59 UTC
No, there's really nothing else to the story. I x-ed up for a home defense fleet that was calling for scouts, and the FC wanted me flying literally anything but a covops. Does the fact that it was a relatively small gang (~12 pilots) change anything?

Also, forgive my ignorance. What does "muppet" mean in this context? :P
CCP Zymurgist
C C P
C C P Alliance
#8 - 2011-09-26 20:47:57 UTC
Covert Op ships are awesome scouts. Having someone watching the flanks and rear of a fleet and having an extra set of eyes to check out side routes or bottle necks make them invaluable assets to a fleet. I think your FC may just want something a little bit beefier to act as forward scout to catch targets with.

To top it off, you put an expanded probe launcher on a cov op ship and you will bring home some serious mission runner and safe spot hugger kills for your fleet.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

KaarBaak
Squirrel Team
#9 - 2011-09-27 00:08:42 UTC

It's funny...I was a scout in the Army. I served under several commanders (at different levels) who had a wide-range of ideas as to what scouts were supposed to do.

Some wanted us to simply be eyes. If we were seen or engaged, we essentially failed our mission. Others wanted us to take out lead elements of the enemy (their scouts). One actually assigned us a "die-in-place" mission (in training) wherein we were to engage the enemy until we were no longer able to present a fighting force.

The sneak&peek missions were what I liked. Much like what I like to do in-game in my Anathema. Unfortunately, a lot of "scout-qualified" players like that job because of the low-risk aspect of ship loss. You didn't mention...it could be that the FC had a compliment of eyes and wanted something along the lines of force-recon.

There is a fine line in combat environment (real and virtual) between knowing the "big picture" and just keeping your head down and doing your effing job. That's not meant as a slam on the OP...that's how it was explained to me.

So, while I was in 0.0, I would hop in my Anathema and go muck about in other people's space on my own...when corp/alliance ops weren't going on of course. A little extra intel never hurt, and it helped me learn my way around the territory. Also helped work on the skills.

Some FCs will take on the extra baggage of a new member in a ship he doesn't need and send him off with another scout or to some low-priority avenue in order to get the training in. Others can't be bothered or don't want to deal with the distraction.

Scouts can be pretty important and you need to know SOP for scouts and the intel channel before you go out.

KB

Dum Spiro Spero

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2011-09-27 01:09:45 UTC  |  Edited by: Tau Cabalander
I've been a forward scout in a Manticore stealth bomber, so tackling nor durability are essential to the task. A rear or flank scout is often a role assigned to rookies.

Being a scout is a lot of work, and being a GOOD scout is even harder. It is also quite hazardous, and an FC shouldn't discourage people that are willing to take on the job. FCs rely heavily on scouts.

Luckily I had the benefit of an alliance FC that was both eager to train people and patient. He didn't flip-out when he ordered someone to do something, and they'd have to ask him to spend a few seconds to explain. He'd take the blame for any failures, and we have a good laugh over it. It made everyone want to join fleets with him, and made everyone better pilots.

Then there was the FC that did nothing but yell at people. I avoided joining his fleets by logging-off.
Tabernack en Chasteaux
Phoibe Enterprises
#11 - 2011-09-27 01:50:15 UTC
Thanks for sharing guys. I think for now I'm going to tool around and make a shitton of safe spots around here and in red space :)

Perhaps I'll find someone in the alliance who can help mentor me in our SOPs etc.
Bob Niac
Aliastra
Gallente Federation
#12 - 2011-09-27 02:38:22 UTC
any1 ever see if a +1 warp strength would be a good bonus for a covops? maybe +2 if a tank slot was removed?

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Tabernack en Chasteaux
Phoibe Enterprises
#13 - 2011-09-27 02:49:11 UTC
Bob Niac wrote:
any1 ever see if a +1 warp strength would be a good bonus for a covops? maybe +2 if a tank slot was removed?


Heh, I don't really think they need to be harder to catch :P
Zi'Boo
Zi'Corp
#14 - 2011-09-27 02:55:01 UTC
There are several key factors that you haven't mentioned that may have impacted the FC's choice:

1. how big was your fleet?
In a fleet of 5 -10 guys losing one of them for a cov ops scout is a big deal, as that frig does nothing in the eventual fight, on the other hand once your fleet reaches 50 -100 or more you can easily spare someone for a scout.

2. how experienced are you - usually you want someone with a lot of experience doing your scouting. Otherwise it may lead to problems like visually identifying ships (instead of looking a the type column on either directional scanner or overlay), not being able to pinpoint the enemies quickly enough, relaying the information in a wrong way (like shouting there's a lot of enemies in here, rather than say mixed fleet of 50 BC / logi on ABC-DE gate). Also if you're in a cov ops you will be expected to scan and get warp ins on a enemy fleet very quickly, which may be a bit of a problem for an inexperienced pilot.

3. Can the FC trust you - mostly a problem with bigger fleets of mixed corps / alliances - you don't want to warp to someone you don't know / trust and end up with your fleet decimated, because that person was a spy.

I guess the problem in your case came from a small fleet size, where every ship counts and a lot of roles have to be shared, so instead of a cov ops you'd prefer a recon with a probe launcher or something.
Tabernack en Chasteaux
Phoibe Enterprises
#15 - 2011-09-27 02:58:15 UTC
Zi'Boo wrote:

I guess the problem in your case came from a small fleet size, where every ship counts and a lot of roles have to be shared, so instead of a cov ops you'd prefer a recon with a probe launcher or something.


This is almost certainly the case. However, at the same time they're not really losing anything, as the choice was to take the Helios or nothing at all.
Zi'Boo
Zi'Corp
#16 - 2011-09-27 03:12:00 UTC
Yes and no,
You'd think they don't lose anything, but it may be a difference of getting someone to engage vs the targets running and hiding.

If you want to join those small fleets a tackling frigate (interceptors, rifter, punisher, or some of the faction frigates depending on your wallet) will be way more appreciated as they can have a multi role - scout, tackle and add that little bit of dps.
flank steak
Deep Core Mining Inc.
Caldari State
#17 - 2011-09-27 13:37:25 UTC
From my experience Yulai is not very good at helping new players. After our recent war dec with you I found myself having to teach young yulai players (technically my wartargets) how to not autopilot and insta-warp with their pods. It was quite sad and I told many of them to find a new corp...
Signal11th
#18 - 2011-09-27 13:40:27 UTC  |  Edited by: Signal11th
OP if you need any help/advice about living in 0.0 and you're not getting any help from your corp drop me a mail and I'll try to help.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

paritybit
Stimulus
#19 - 2011-09-27 17:10:16 UTC
It's all going to come down to what the FC is willing to accept in his fleet.

Generally, the covert ops ships are seen as less than ideal. A Force Recon has the same cloaking ability and can often fit a probe launcher. An interceptor has pretty good survivability when jumping into a hostile force, can catch targets of opportunity and warps faster. Which is all very sad because Covert Ops seem like they should be a stepping stone to the Force Recons and so many new players think they are the way to go.

They kind of need a little something special (more special than a probing bonus, because good probers don't really need the bonus for most tasks).

That said, I'd take a covert ops over nothing. But I don't generally FC either.
Tabernack en Chasteaux
Phoibe Enterprises
#20 - 2011-09-27 17:49:35 UTC
flank steak wrote:
From my experience Yulai is not very good at helping new players. After our recent war dec with you I found myself having to teach young yulai players (technically my wartargets) how to not autopilot and insta-warp with their pods. It was quite sad and I told many of them to find a new corp...


Hehehehehe. For what it's worth, you guys camping Amarr was the impetus for my making instant-undock bookmarks, like, everywhere.

12Next page