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why do all amarr ships only get one bonus?

Author
John Nucleus
24th Imperial Crusade
Amarr Empire
#101 - 2012-04-07 23:11:07 UTC
Without bonus laser are bad, with bonus they are great.
Without bonus AC are good, with bonus AC are great.

Add to that the higher cost to fit them for the small and medium size and amarr ships that doesn't have cap bonus but have turret slots will default to using auto cannons instead of lasers. Even with the cap bonus, many will default to using AC instead of laser because of the lower fitting cost.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#102 - 2012-04-08 00:26:25 UTC
Aww, the assumption that I don't know anything about turrets is cute... Spouting fairly common knowledge, lol. I'm bouncin' outta this thread. Like I said OP, wasting your breath.
Petrus Blackshell
Rifterlings
#103 - 2012-04-08 00:40:18 UTC
John Nucleus wrote:
Without bonus AC are good

Not really, you never kill anything unless you're sitting on their face, and even then it's slowly.

John Nucleus wrote:
Add to that the higher cost to fit them for the small and medium size

That is a valid point that hasn't been brought up yet. If there is any inherent unbalance in how weapons work currently, it's the fact that small and medium autocannons cost peanuts to fit. I mean, it makes Minmatar ships absolutely unable to use blasters or lasers effectively, but it also makes autocannons easy-mode fitting for other races when cap/fittings is a problem and DPS isn't.

Part of that is tiering. The Omen has less PG/CPU available than the Rupture, even though its racial guns need more PG/CPU, and that really shouldn't be the case. It's because the Omen is a ~lower tier~ ship. CCP is fixing that, and let's hope they do it right.

However, autocannon Punisher shouldn't be a working fitting any more than laser Rifter is. Maybe there aren't enough advantages to fitting lasers on ships that only get cap bonus towards them, but eliminating the cap bonus is not a solution (or laser Rifter will become a thing).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Jorma Morkkis
State War Academy
Caldari State
#104 - 2012-04-08 05:40:54 UTC  |  Edited by: Jorma Morkkis
Shukuzen Kiraa wrote:
All Amarr ships should have a Role bonus for using lasers, that way we don't end up sacrificing one bonus to cap on every single damn ship lol.


Not sure if serious.

When they start ship balancing I sure hope they look into PG/CPU issues on some hulls. Because that's main problem for Amarr ships.

And before "train AWU to level 5, noob". Sorry I already got that. Smile
Misanth
RABBLE RABBLE RABBLE
#105 - 2012-04-08 06:56:44 UTC  |  Edited by: Misanth
Ziranda Hakuli wrote:
More folks butt hurting over their ships and weaponry. Have you Caldari and Amarr folks forgot that Gallente were superior over you guys when before CCP broke the hybrids? some may not know but it was then that Gallente ships juked the amarr and Caldari PVP guys left an right.

Now that CCP fixed them and brought weapony in line with everyone you still complain. do whine in real life like a 2 year old when your favorite toy gets scuffed? yes you do


Well if it was that simple..

Gallente ate Caldari and Amarr left right and centre because of a combination of: a) nos sucking cap even when target had none, essentially giving you infinite cap, which worked especially well on droneboats or the Minmatar dual-weapon platforms. b) CCP had not yet done the hp buffs, and we had no rigs, back then, so our ships were essentially made of paper too, put this in coop with the nossing and active tank was king. c) some t2 modules were in many cases ridicilously expensive, often unreasonable to use in PvP, I remember my Pilgrim costing 75mil but the Cov Ops Cloak 150, for example. Good thing Cap Recharger II was not a PvP module.. d) Gallente and Minmatar have always had spare mids, something Amarr and Caldari lacks, and back then sensor damps were ridicilously powerful. e) no bandwidth yet. Add these things up and you'll see that 'extra mids', 'can use highs for nos instead of damage modules', 'good drone bay', automaticly made your ship alot more powerful.

(consider you having 2-3 90% webs on you, getting multiple nos'd, so you'd have to drop your guns to nos people back just to be able to run your tank and guns.. while you have no mids to damp/web them, and a weaker dronebay, so yah, Amarr/Caldari was in the complete shitter by default - but nothing of this had to do with lasers or the cap bonus being 'bad')

If we go even further back we can start to talk about the original version of missiles too, splash damage and 100% damage regardless of your targets size, and we could start debate no stacking nerf on modules, etc.

My point? Is that you are wasting air for nothing. It's true that between races, it's pretty damn balanced today, I would stick my neck out and say that EVE never been as balanced as it is right now. There are certain shiptypes that are predominant at times, but often it's FOTM and just a matter of finding the proper counter (i.e. no issues with the ships/weapons). If you had pointed that out I'd agreed with you. But now you are asking people to 'not complain', and if you had bothered to actually read this thread you'd see the OP is not whining. He just wants the cap bonus to be something else, to try to make a bigger variety between Amarr ships, and perhaps utilize this to pigeonhole them into certain roles.

Anyways, it's a dead old topic, this has been discussed over and over through the years. Most replies will be a mix of trolling, people who misunderstand the OP, butthurt players who want to defend or attack race X or Y, etc. It just can't be constructive - if you really want it to develop into something useful, you should have a proper suggestion delivered, and post in the feature-section. Let it be debated where it should be, but you still have to give a suggestion for an alternative to the current situation, else the thread will just wander off topic immediately.

AFK-cloaking in a system near you.