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*Official* Inferno feature list - 3 changes that will have huge repercussions

Author
Mongo Travler
Recreational Hazards
#21 - 2012-04-05 18:54:45 UTC
I wonder if they are going to increase the drops of meta 1-4 items to offset the loss of meta 0 items from the loot table. If so I don't think that the change will make much of difference people will just reprocess Meta 1 and 2 items as they will get even cheaper to purchase.

Overall I think the changes will slow things down a bit. Making minerals more expensive and turning down an isk faucet will decrease risk taking as it will take longer to recoup from a loss.
Riley Moore
Sentinum Research
#22 - 2012-04-05 19:02:24 UTC
Mongo Travler wrote:
I wonder if they are going to increase the drops of meta 1-4 items to offset the loss of meta 0 items from the loot table. If so I don't think that the change will make much of difference people will just reprocess Meta 1 and 2 items as they will get even cheaper to purchase.

Overall I think the changes will slow things down a bit. Making minerals more expensive and turning down an isk faucet will decrease risk taking as it will take longer to recoup from a loss.


Probably not, that would cause meta 1-4 items to eventually become cheaper /same then/as meta 0 stuff. The point of meta 1-4 is that it's better but rarer.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Dirk Decibel
Pator Tech School
Minmatar Republic
#23 - 2012-04-05 19:13:48 UTC
What I'm worried about: what will this mean for the meta 4-3 mod prices? Crashing into the ground?
Brock Nelson
#24 - 2012-04-05 19:30:05 UTC
Dirk Decibel wrote:
What I'm worried about: what will this mean for the meta 4-3 mod prices? Crashing into the ground?


I think you're getting a little ahead of yourself. CCP hasn't stated if they will or will not replace the T1 with other metas.

Signature removed, CCP Phantom

Elijah Craig
Trask Industries
#25 - 2012-04-05 19:58:31 UTC  |  Edited by: Elijah Craig
Brock Nelson wrote:
Dirk Decibel wrote:
What I'm worried about: what will this mean for the meta 4-3 mod prices? Crashing into the ground?


I think you're getting a little ahead of yourself. CCP hasn't stated if they will or will not replace the T1 with other metas.


Agreed - I read it that the new plan is to simply remove Meta 0 items from drops, and therefore reduce the overall loot drop value. I don't see any suggestion that they will preserve the overall "basket value" of the loot drops by increasing the amount of Meta 1-4 to compensate. Though I could be wrong.

This would eliminate Meta 0 re-precessing as a source of minerals (thus increasing mineral value) whilst also maintaining the current levels of Meta 1-4 drops (so their prices will stay the same).

(As an aside - would mission runners even bother to loot their wrecks knowing there is less value in doing so? Would that also drive up Meta 1-4 items since overall there is less money is looting your missions?)
Droxlyn
School of Applied Knowledge
Caldari State
#26 - 2012-04-05 20:27:23 UTC
The question for a loot table is "Are the values that were T1 items being seeded with different values, or is the over-all size of the loot table being reduced?"

If the T1 items are being filled in with say "Metal Scraps" then the frequency of the Meta items remains the same. (table has 10 slots, some are now "Metal Scraps" or "Nothing")
If the T1 items are being removed from the list such that the list is now shorter, then the meta items will have a larger chance of being on the ships. (table has 6 slots instead of 10)

Or do the loot tables work in some other way?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#27 - 2012-04-05 20:42:35 UTC
chances are t1 items will now drop metal scraps instead of the meta 0 item...
this poses the question who uses t1 anything anyways... when meta 1 is usually

the same price
better
same or better fitting
same skills needed

i don't see a huge demand for meta 1 cruise launchers ect... it might get better then now but not by much.
minerals will go up though as meta 0 loot was almost always scrapped for the minerals.
Sizeof Void
Ninja Suicide Squadron
#28 - 2012-04-06 10:12:11 UTC
Riley Moore wrote:
Mongo Travler wrote:
I wonder if they are going to increase the drops of meta 1-4 items to offset the loss of meta 0 items from the loot table. If so I don't think that the change will make much of difference people will just reprocess Meta 1 and 2 items as they will get even cheaper to purchase.

Overall I think the changes will slow things down a bit. Making minerals more expensive and turning down an isk faucet will decrease risk taking as it will take longer to recoup from a loss.

Probably not, that would cause meta 1-4 items to eventually become cheaper /same then/as meta 0 stuff. The point of meta 1-4 is that it's better but rarer.

Actually, this isn't altogether true, and it is a risky speculation. In the past, they have indeed overly increased the drop rates of certain meta items, making some of them as common and cheap as T1 modules, and, in a few cases, cheaper and better than the T2 modules.

In fact, I'm not exactly sure why they are bothering with this sort of change. If they eliminate the T1 drops, but the overall drop quantity remains unchanged, then Mongo is correct - folks will just reprocess the meta items as quantities increase and the prices on them drop. The only real effect will be that demand for T1 modules will likely drop, since there will be plenty more meta items available at a cheap price.

If they elminate the T1 drops, but keep the overall quantities of meta item drops as they are now, then you'll see a surge in mineral prices across the board, since reprocessing will take a hit. The cost of manufacturing T1 modules will subsequently rise, but the low meta items will probably end up still being as cheap as T1, since they will still be easily harvested by running L4 missions. I don't know about most of you other folks, but I can't use up all of the meta modules I've collected from mission loot - no way.

I'm tired and I'm probably missing something, but, exactly, how does this help T1 manufacturing?

Now, if you eliminate loot drops completely.....
Weed Probe
Dynaco Manufacturing
#29 - 2012-04-06 14:42:17 UTC
Do they nerf ganking ?

Everyone trusts Weed.

Brewlar Kuvakei
Adeptio Gloriae
#30 - 2012-04-06 14:52:40 UTC
Patri Andari wrote:
Is this REAL? If so, does that mean the end to ammo drops?




Ooooh good question? Ammo is bpc and bpo. you sir....
Patri Andari
Thukker Tribe Antiquities Importer
#31 - 2012-04-06 15:07:21 UTC
Sizeof Void wrote:


I'm tired and I'm probably missing something, but, exactly, how does this help T1 manufacturing?

Now, if you eliminate loot drops completely.....



All T2 production requires a T2 version input. Often T2 producers buy those mods cheaply from the market and avoid wasting a manufacturing slot in the process.

This is a game changer.


Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Elijah Craig
Trask Industries
#32 - 2012-04-06 17:12:27 UTC  |  Edited by: Elijah Craig
These two posts from master-blogger Jester have some great insight into these changes. I agree with him and they cover some questions discussed in this thread:-

http://jestertrek.blogspot.co.uk/2012/04/stool.html
http://jestertrek.blogspot.co.uk/2012/04/return-to-source.html

Some relevant Quotes:-


This is a massive change to the game's underlying economy and things are going to be very scary for the next few months. Hang on tight!


In a couple of weeks, CCP is going to do something so sweeping, so breath-taking, that I'm still having a hard time wrapping my head around it. It's potentially the biggest change to the game since I started playing the game.


Pyroxeres mining is worth more than 20 million per hour right now, and I don't see any reason why it won't hit 35 before long.


Several people have asked "if no meta 0 mods drop, won't the increase in meta1-4 mods make up the difference?" The answer is no, for two reasons:
- Meta1-4 mods reprocess into half the minerals meta0 mods do; and,
- With no meta0 mods to put on new player ships and LOL-T1 ships, meta mod prices are almost certainly going to increase above their reprocessing value and therefore won't be reprocessed.


What seems very clear is that today, less than 50% of minerals -- particularly low-end minerals -- come from mining. In a few days, that's going to be the only significant source for minerals.


This means that drones will no longer produce minerals. This means that the mineral source from missions and ratting will also dry up to nearly nothing. That means that to build things, someone is gonna have to go out and mine asteroids all day long. Ho-lee ****.

Cool
corestwo
Goonfleet Investment Banking
#33 - 2012-04-06 17:37:43 UTC
Quote:
Pyroxeres mining is worth more than 20 million per hour right now, and I don't see any reason why it won't hit 35 before long.

Doesn't matter for purposes of long-term price prediction. Pyro was the most valuable ore even when nocx was capped; the meager supply it provides is already accounted for in the price.

Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Xaqa
Doomheim
#34 - 2012-04-07 19:06:27 UTC
Pretty sure these changes are from the Escalation (April), not Inferno (May).
As in: there might be more market related changes in May.

The Cryptic Arch - Always Building

HELIC0N ONE
Republic Military School
Minmatar Republic
#35 - 2012-04-07 21:43:42 UTC
I'm hoping that at some point rats stop dropping meta-loot as well, and it becomes manufacturable.

Then we would truly be living in interesting times.
Jan VanRijkdom
House VanRijkdom Trading Conglomerate
#36 - 2012-04-08 05:46:23 UTC
Very excite!

I'm very interested in the upcoming changes. My thought is that they all will lead to further marketwide inflation, and lolmining might actually start becoming a viable source of Isk. Imo meta + prices will increase as well. Prices on some things are starting to look like a few years ago. I'm all for stirring the pot anyway, and I'm a believer in minerals coming from miners, it just seems more sensical and in line with intended careers and mechanics, vs so much coming from reprocessing, which was not intended.

Fun times ahead!

.

Aina Sasaki
Garoun Investment Bank
Gallente Federation
#37 - 2012-04-08 17:15:48 UTC
No matter how viable it may become, I can't bring myself to do mining. x_x

Manufacturing on the other hand... once the Escalation patch hits and the huge stocks of T1 modules out there starts to dry up, then there might be some decent profit to be made there potentially. Not fantastic, but it can be helpful for newer players looking to get started. This might be a good time for me to start my long-planned manufacturing alt... :o

- Rei

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