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To Hybrid or Not Hybrid

Author
Freako X
Doom Inc
#1 - 2011-09-27 00:29:28 UTC  |  Edited by: Freako X
As a new character, (old returning player with another acct) I'm working on my skills for Gallente frigates, etc. I keep reading that small hybrid turrets are fine. So, T2 ... small hybrids are in the plans.

BUT, I've heard that Med/Large hybrids are not preferred. Does that apply to ships with hybrid bonuses? Say Thorax, Vexor, or the non-Mega Battleships? Mega seems OK with tracking. I see a lot of talk about Myrm, et al using projectiles.

Given the time it takes at the start of a new account, is it wiser to skill up Med/Large auto cannon's to T2 vs blasters?

Thanks in advance for your input.
Roosterton
Sebiestor Tribe
Minmatar Republic
#2 - 2011-09-27 01:38:58 UTC  |  Edited by: Roosterton
Most of the frigates work best with blasters, as you're fast and have good tracking to offset the short range and meh-tracking of blasters.

As for other Gallente ships... no, training up larger blasters isn't really necessary. Vexors are often flown as neut boats to eat other cruisers, or with small guns, since it's just about impossible to make a standard armor + medium blaster fit work. Myrmidons aren't bonused for any gun type, so you can use whatever type and whatever size you want. The Domi is similar to the Vexor; it has a large hybrid bonus, but due to fitting constraints, is rarely used, unless you go with some weird shield fit. Most Dominixes will use medium autocannons, RR/energy transfers, or neuts instead of large blasters.

So yeah, it's possible to fly Gallente without training medium/large blasters. You won't have as many options as other races, but the options that you do get are all quite decent. I'd definitely recommend t2 autos, as Minmatar ships are some of the most flexible in the game.
cyka776
#3 - 2011-09-27 05:09:20 UTC
"given the time it takes at the start of a new account" when you are done with proper support skill training etc gallente and med/large hybrids will probably be the new fotm
beor oranes
Tranquility Tavern
Pandemic Horde
#4 - 2011-09-27 05:24:00 UTC
Hybrids make me sad... in most cases its better to use Projectiles unfortunately.
Zoe Alarhun
The Proactive Reappropriation Corporation
#5 - 2011-09-27 06:19:19 UTC  |  Edited by: Zoe Alarhun
I've been flying mainly gallente for pvp for the last month or two.

Small hybrids are awesome. Blasters do sick damage and the rails work well on ships with a tracking bonus.

Blasters:
Your tracking is only marginally worse than auto cannon's and WAY higher than lasers.
Your optimal is higher than Auto's but your fall off is much lower.

Secondry advantage - Price

You can get hybrid rigs from 10K isk - that's pocket change compared to other weapon systems. You can also buy T2 rigs for hybrids from as little as 2.7M isk. That's rediculously cheap.

I've been using the Incursis, Tristan, Thorax and Vexor, Myrmidon.

Medium rails and up make me sad damage wise - they just arn't that good.
Medium Blasters on the other hand seem to be fine. Ion Thorax with faction ammo, overheating and delicious drones can easily push 560 dps. Throw in second set of ECM drones to keep your squishy self intact till you in blaster range and you can kill stuff so easily it's ********.

Overall I feel Hybrids mostly rails are borked. I don't have much experience with large ones either. But small and Med blasters are plenty awesome.

Also 2 links on turrets:

http://evefng.blogspot.com/2011/09/everything-you-never-asked-to-know.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+EVEFNG+%28EVE+FNG%29

http://evefng.blogspot.com/2011/09/turret-talk-two.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+EVEFNG+%28EVE+FNG%29
Tanya Powers
Doomheim
#6 - 2011-09-27 12:27:17 UTC
Freako X wrote:
As a new character, (old returning player with another acct) I'm working on my skills for Gallente frigates, etc. I keep reading that small hybrid turrets are fine. So, T2 ... small hybrids are in the plans.

BUT, I've heard that Med/Large hybrids are not preferred. Does that apply to ships with hybrid bonuses? Say Thorax, Vexor, or the non-Mega Battleships? Mega seems OK with tracking. I see a lot of talk about Myrm, et al using projectiles.

Given the time it takes at the start of a new account, is it wiser to skill up Med/Large auto cannon's to T2 vs blasters?

Thanks in advance for your input.



Small hybrids are the exception because ships using them don't have the issues bigger ones have, has for myrmidon, try it with autos and you'll be even better.

Eve search will help you to find threads about hybrids and gallente hulls old like 3+ years
You can also look at eve-kill top 20 ships/guns used and make yourself a very good idea of what works best and so choose ships/guns related to your goals
Goose99
#7 - 2011-09-27 13:54:56 UTC
You can train hybrids ahead of time in preparation to the hybrid buff coming soomâ„¢

People have been doing just that for the past 3 years.Cool
Freako X
Doom Inc
#8 - 2011-09-27 14:57:25 UTC
Thank you for the input, links, etc. All of it was great information.

The only race of ships/weapon systems I have not played is Gallente. I have time to think through the implications of Hybrid vs. Projectiles. It is hard to ignore the broad fall-off, low fitting req's, T2 ammo and no cap usage of projectiles. Even if projectiles do less raw dps at optimal, they seem to apply more dps over a larger range of distances (pvp is not fixed). That means projectiles seem to apply more dps in real encounters than Hybrids for Med/Large turrets. Cap is life in pvp so that is another important issue.

I think I will train to T2 small hybrid turrets, T1 Med//Large turrets to IV for both turret systems until my support skills round themselves out. It'll be a long journey (first year of any account seems that way) so there is time for CCP to adjust turrets, ammo and possibly ships.

It's sad that there were zero Gallente ships in the top 20. Sad that only one hybrid turret was represented in the top 20 for weapons platforms.

Thanks again.
Hao ZhuYi
The Scope
Gallente Federation
#9 - 2011-09-27 18:10:03 UTC
I think the negative view of hybrids may have some root in the fact that they're not necessarily as adaptable as other weapon systems for unexpected PvP and most people's experience with them in BCs is disappointing. I'd argue that if a task can be accomplished in a frigate or destroyer, it can be done well with hybrids, especially T2s. I'd also suggest that if you're aiming for L4 missions in battleships, hybrids are an excellent complement to well-developed drone skills, adding some useful alpha and contributing about 60% of your dps. If you know what you're going to fight and you are skilled/equipped to overcome tracking issues, hybrids work well.
Fabulous Virgil
Pator Tech School
Minmatar Republic
#10 - 2011-09-27 21:26:43 UTC
just train for projectiles, ATM you can't go wrong with them for PvP or PvE, you'll mostly be training support skills anyway and waiting extra 10 days to get medium blasters somewhere down the road is nothing
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#11 - 2011-09-27 21:49:04 UTC  |  Edited by: Barbelo Valentinian
Yeah, I've had T2 Hybrids up to Large for a while, but recently got up to speed on T2 med Autos for my Myrm, and I've been gobsmacked at how much better an all-round weapon system Autocannons are.

However, what the poster above said is right - Hybrids aren't totally useless, especially for PvE if you know what you're getting into. 425 ii Railguns with damage mods on a Megathron are not to be sniffed at, but even dual 250 iis, or 350 iis, on a Domi in L4s add a non-negligible extra bit of dps; likewise (as I understand it) Blasters are still fairly competitive up to Heavy Neutron iis in PvP.

Basically, Hybrids will unglamorously do the job in PvE, but are overall outmatched by Autos in PvP most of the time (except for some specific situations).
I likegirls
Lost Puppy Relocation Services
Sorority
#12 - 2011-09-28 00:09:41 UTC
Blasters can be excellent in PVP if you get a web on someone! Shocked

I enjoy belt ratting with blasters too.

Railguns are just about as bad as you can go for pvp, and for pve they are slightly below average in my opinion.
Freako X
Doom Inc
#13 - 2011-10-06 22:35:47 UTC
The recent Hilmar blog post answered my question.

I guess it is now: To Hybrid or ... Hybrid. I will go Hybrid.
Headerman
Native Freshfood
Minmatar Republic
#14 - 2011-10-06 23:07:49 UTC
I was happy training my missile skills up... but now i think i should start training for t2 large blasters

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Goose99
#15 - 2011-10-07 01:08:46 UTC
FOTM incoming. Hybrids are the new projectiles. Skill away.Big smile
Songbird
#16 - 2011-10-07 02:19:23 UTC
oh noes - I've had large hybrids for 7 years now. Are you telling me they're gonna be good again?

To tell the truth I don't know what would improve the hybrids without taking away their uniqueness - I mean they're uniquely sucking ...

I just hope they don't turn them into a FOTM/Y - there might be only 3 turret weapon systems in the game but I bet it's hard to balance : lasers all optimal, projectiles all falloff, hybrids in the middle?

Lessee :
Megapulse :24k optimal 8k falloff
800mm AC's :4.8k optimal 19.2k falloff
Neutron blaster now : 7.2k optimal 10k falloff
and it should be:
neutron blaster: 14.4km optimal 13.6k falloff <---- values right in the middle of lazors and projectiles.

hmmm I like them apples - and it's only fair :P
Goose99
#17 - 2011-10-07 02:43:45 UTC
Songbird wrote:
oh noes - I've had large hybrids for 7 years now. Are you telling me they're gonna be good again?

To tell the truth I don't know what would improve the hybrids without taking away their uniqueness - I mean they're uniquely sucking ...

I just hope they don't turn them into a FOTM/Y - there might be only 3 turret weapon systems in the game but I bet it's hard to balance : lasers all optimal, projectiles all falloff, hybrids in the middle?

Lessee :
Megapulse :24k optimal 8k falloff
800mm AC's :4.8k optimal 19.2k falloff
Neutron blaster now : 7.2k optimal 10k falloff
and it should be:
neutron blaster: 14.4km optimal 13.6k falloff <---- values right in the middle of lazors and projectiles.

hmmm I like them apples - and it's only fair :P


Easy, make it 40k optimal, 1k falloff.Big smile
Tanya Powers
Doomheim
#18 - 2011-10-07 13:34:04 UTC
Songbird wrote:
oh noes - I've had large hybrids for 7 years now. Are you telling me they're gonna be good again?

To tell the truth I don't know what would improve the hybrids without taking away their uniqueness - I mean they're uniquely sucking ...

I just hope they don't turn them into a FOTM/Y - there might be only 3 turret weapon systems in the game but I bet it's hard to balance : lasers all optimal, projectiles all falloff, hybrids in the middle?

Lessee :
Megapulse :24k optimal 8k falloff
800mm AC's :4.8k optimal 19.2k falloff
Neutron blaster now : 7.2k optimal 10k falloff
and it should be:
neutron blaster: 14.4km optimal 13.6k falloff <---- values right in the middle of lazors and projectiles.

hmmm I like them apples - and it's only fair :P


Better have large blasters with 15km optimal, 0 km fall off and arty alpha at that distance.
It's just how blasters should work, leave fall off dps for autos I don't want my blasters to be autos like, I want them to be a big foot in your face if you ever dare to come close to me or, I should have very hard time to get close enough to you wich would give you the advantage of dps in fall off.

Laser? -bah who cares?- just change from scorch to multi in 1sec.
Songbird
#19 - 2011-10-07 14:08:10 UTC
If you want that ^^^ just go for torpedo ship , high dps 15km range with mediocre skills , no falloff .

Truth is blasters cannot hit because they HAVE to fight in close quarters which demands high tracking.

Pulses have much worse tracking than blasters but at 40km it doesn't matter

Other thing is short ranged ships cannot participate effectively in a fleet:
Fleet by nature are spread - for instance 10 ships coming out of a gate can be 30 km apart. You want a gun that can cover that 30km spread - you can't be MWD'ing to the primary and back to the next because you'll spend your time moving and not shooting (plus if you're tackled you can't move at all).
Truth is if you see a blaster ship in your opposing fleet you can throw dual webs from 30(or from 15 if it's midsized) and effectively take it out of the fight , until you've killed it's buddies. Sometimes I feel like blaster boats bring knives to gun fights.
Zoe Alarhun
The Proactive Reappropriation Corporation
#20 - 2011-10-07 14:21:34 UTC
On the other hand - Hybrid buff inbound. ooooooh yeah.