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CCP! Please clarify the future plans for WiS!

First post
Author
Indahmawar Fazmarai
#4161 - 2012-04-07 16:34:54 UTC
bornaa wrote:
Indahmawar Fazmarai wrote:
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.


There was on FanFest that they want to make POS something that everybody wants scaling from your personal CQ to grand construction which can do many things. (words are different but message is the same)
So i think there will be something like that.

And this is new hint that, at least, they are thinking about WiS everywhere.


Yes, so then griefers can blow your CQ at will. Roll
bornaa
GRiD.
#4162 - 2012-04-07 16:38:55 UTC
Indahmawar Fazmarai wrote:
bornaa wrote:
Indahmawar Fazmarai wrote:
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.


There was on FanFest that they want to make POS something that everybody wants scaling from your personal CQ to grand construction which can do many things. (words are different but message is the same)
So i think there will be something like that.

And this is new hint that, at least, they are thinking about WiS everywhere.


Yes, so then griefers can blow your CQ at will. Roll


I think there goes that other part of sentence "with so many guns that you can hardy see the surface if structure"
But, with this info that we got, it seems that that is the case.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
oldbutfeelingyoung
Perkone
Caldari State
#4163 - 2012-04-07 17:16:41 UTC  |  Edited by: oldbutfeelingyoung
RAP ACTION HERO wrote:





no you are the ****** writing horrible poetry.
I read the posts, it's always about either the quick and dirty social gaming, or some sort of 100% safe wis-pve made possible by "drones".
Now I know the term "pants" is now classified as derogatory, but please don't equate new turret animations and nebulae with new pants for avatars.



oh man, this proves ,you don,t really follow this thread
If you did you knew ,not all of us are afraid of in station pvp .
and some sort of social room like the corproom of some commandcenter to interact with the dustslaves is the least WIS could have.

R.S.I2014

RAP ACTION HERO
#4164 - 2012-04-07 17:45:39 UTC
oldbutfeelingyoung wrote:

oh man, this proves ,you don,t really follow this thread
If you did you knew ,not all of us are afraid of in station pvp .
and some sort of social room like the corproom of some commandcenter to interact with the dustslaves is the least WIS could have.


I hope that interaction does not begin with you calling them slaves. FPS may not be your thing, but let's not start calling others' playstyle derogatory names, there were plenty of insulting names for wis would you like to hear them again?

vitoc erryday

RAP ACTION HERO
#4165 - 2012-04-07 17:46:47 UTC
Doc Fury wrote:
DeMichael Crimson wrote:


it's prejudiced, racist and narrow-minded as well.


Wait... Racist? What?

That word...I don't it means what you think it means.

explain racist.

vitoc erryday

oldbutfeelingyoung
Perkone
Caldari State
#4166 - 2012-04-07 17:56:02 UTC
RAP ACTION HERO wrote:
oldbutfeelingyoung wrote:

oh man, this proves ,you don,t really follow this thread
If you did you knew ,not all of us are afraid of in station pvp .
and some sort of social room like the corproom of some commandcenter to interact with the dustslaves is the least WIS could have.


I hope that interaction does not begin with you calling them slaves. FPS may not be your thing, but let's not start calling others' playstyle derogatory names, there were plenty of insulting names for wis would you like to hear them again?



dust bunnies dust mites dust slaves who cares !!!

space barbies doll lovers space dolls emoters space pants who cares !!!

Pls add some more if i forgot to add some

R.S.I2014

Panacani
Doomheim
#4167 - 2012-04-07 18:09:57 UTC  |  Edited by: Panacani
Guttripper wrote:
As much as people use the term "role play" within this thread, I highly doubt many players actually alter their real life persona to play out a different character. Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona. Whereas people can state that CCP have not given the tools, if a person can not alter themselves just by typing, then moving an avatar will not be much of an improvement.

Just my thoughts.


Eve can be incredibly immersive as it is, as long as you avoid certain deal-breakers (voice chat being chief among them). There is nothing wrong with advocating for additional tools to keep that immersion going.

Personally I would love to be able to stroll along inside my ship. Set auto pilot, squirt out of my egg into a changing room, then walk out onto the bridge and putz around. "Omg tis not meaningfulz!?" It's not meaningful to you, but it is incredibly meaningful to me.

Meaningful is a word synonymous with purpose. The purpose is immersion or Role Playing.

Just because it's not your style, doesn't mean it is wrong or does not exist.
Richard Aiel
The Merchants of War
#4168 - 2012-04-07 18:19:06 UTC
Guttripper wrote:
As much as people use the term "role play" within this thread, I highly doubt many players actually alter their real life persona to play out a different character. Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona. Whereas people can state that CCP have not given the tools, if a person can not alter themselves just by typing, then moving an avatar will not be much of an improvement.

Just my thoughts.


Role play seems to be the basic defense used against anything from drunken things being done stupidly IRL to bad implimentations made by the company

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Nura Taron
Doomheim
#4169 - 2012-04-07 19:41:41 UTC
I do want WIS, just not to the exclusion of the actual game. The problem wasn't that were were working on space barbies, it's that they were working so hard on space barbies they were completely ignoring the part of the game that has actual gameplay in it; space.
Indahmawar Fazmarai
#4170 - 2012-04-07 21:00:50 UTC  |  Edited by: Indahmawar Fazmarai
Nura Taron wrote:
I do want WIS, just not to the exclusion of the actual game. The problem wasn't that were were working on space barbies, it's that they were working so hard on space barbies they were completely ignoring the part of the game that has actual gameplay in it; space.


No. They were working hard rebuilding the graphic engine, the UI code and the core libraries -some 2 million lines of code, about 500+ megabytes of files, and many of them hadn't been touched since 2003 and nobody knew what was inside of them as undocumented Python code is a complete mess.

Those where the infamous "18 months", and during them almost nothing was made for gameplay. The first implementation of the "18 months" code was to be an early release of "Incarna" project, including WiS stuff, but all was a complete mess. Incarna was anything but ready for launch, plus the CQ interface was shoved down everybody's throats, plus CQ was mixed with the NEx store and its awful pricing, plus awful graphic performance from the new and unoptimized engine, plus the "timely" leaks of in-house documents, plus a 10 million $ loan due on october 28th as the subcriptions plummeted after Incarna.

That led to 20% layoffs, Crucible, serious in-house reflexion, and the current re-focus on broken/uniterated FiS fetures that accidentally means giving the finger to people who already were cheated with the incarna failed release.

Plus CCP mistaking the nullsec PvP whining minority for "the customers", which is leading CCP to step on the toes of maybe as much as 72% of their subscribers and astraying to make happy 15% of the players at the expense of everybody else.


Addendum: by the way, i want to thank the people who are liking my messages here. Out of 443 likes, no less than 350 are from this thread. Thank you, guys.
Guttripper
State War Academy
Caldari State
#4171 - 2012-04-07 21:14:58 UTC
Panacani wrote:
Here's a kid that's never even heard of table top. Honestly what an incredibly chauvinistic view "I don't play that way, so I doubt anyone does".


I cut my teeth on Dungeons and Dragons before I became involved with the Advanced version with the second edition additions to the various rules. I probably have the original edition of "Deities and Demigods" too. Those who were around then would know exactly why I state that.

Ironic you call me chauvinistic while being patronizing. Since you did not understand what I originally wrote, I will assume you think you're pretty smart in real life too...


Panacani wrote:
Eve can be incredibly immersive as it is, as long as you avoid certain deal-breakers (voice chat being chief among them). There is nothing wrong with advocating for additional tools to keep that immersion going.

Personally I would love to be able to stroll along inside my ship. Set auto pilot, squirt out of my egg into a changing room, then walk out onto the bridge and putz around. "Omg tis not meaningfulz!?" It's not meaningful to you, but it is incredibly meaningful to me.

Meaningful is a word synonymous with purpose. The purpose is immersion or Role Playing.

Just because it's not your style, doesn't mean it is wrong or does not exist.


And what is stopping you visualizing your ship drifting through space while you are walking around your ship? Oh yes - you need a concrete visual. Your mind's eye can not piecemeal a ship's interior with you strolling around, admiring the view. You probably can not type out some emote in a random chat channel while imaging your avatar doing those actions. Since my original text said in a paraphrased bit that those that can not act instinctively with a mere keyboard will probably not fare much better with given visuals. Yet somehow you determined I feel role playing should be thrown out - try again.

If you read any of the old lore CCP released (and was not retroactively rewritten), then you would know our ships are different than the standard heavily crewed versions since our avatars within the pod control nearly all the aspects of said ship. So walking around the ship itself would not be ideal since it would be quite vunerable, if even operational, without our interactions.

At the ripe old age of zero days old, I bet you have a grand history to fall back upon too long time role player being denied by big old mean me...
Panacani
Doomheim
#4172 - 2012-04-07 21:47:50 UTC  |  Edited by: Panacani
Yes you're right, what I said was pretty childish. But when you say things like...

"Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona."

...the rest of your message gets lost. In any context, that sentence is essentially saying there are no Eve role players. I apologize for the childish remark, but not for the content of my post.

As for my character age, shrug. I have no interest in perma-wars against forum junkies. If that makes my opinion less valid, then please ignore it.

PS "you call me chauvinistic while being patronizing" is not irony. Childish, but not ironic.
Flamespar
WarRavens
#4173 - 2012-04-07 21:59:13 UTC
Indahmawar Fazmarai wrote:
bornaa wrote:
Indahmawar Fazmarai wrote:
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.


There was on FanFest that they want to make POS something that everybody wants scaling from your personal CQ to grand construction which can do many things. (words are different but message is the same)
So i think there will be something like that.

And this is new hint that, at least, they are thinking about WiS everywhere.


Yes, so then griefers can blow your CQ at will. Roll


Well it does depend on where you build your POS. Griefers can't 'simply' blow up your POS in high sec.

And in any case. So what?

I think it would be a awesome if other players could disable your shields, dock at your POS, and wait for you to come home and sit down on the couch with a can of quafe in your hands, and then blow your brains out just as you begin to nod off.

Oh and then tea bag your corpse.
Panacani
Doomheim
#4174 - 2012-04-07 22:24:37 UTC  |  Edited by: Panacani
Indahmawar Fazmarai wrote:
bornaa wrote:
Indahmawar Fazmarai wrote:
Flamespar wrote:
Anyone know if the modular POS will include modular interiors as well?

That would be cool.


Certainly would be cool to have your "home" in EVE. But provided how this whole game is about sbdy burning your home to the basement while you sleep, i guess it's not a bright idea after all... unless you're an arsonist, of course.


There was on FanFest that they want to make POS something that everybody wants scaling from your personal CQ to grand construction which can do many things. (words are different but message is the same)
So i think there will be something like that.

And this is new hint that, at least, they are thinking about WiS everywhere.


Yes, so then griefers can blow your CQ at will. Roll


I'd hope it would follow the same rules as now. I've never directly handled POS myself, but if you put one up in high sec do you need to wardec the parent corp? If so, then a day notice to evacuate (assuming they had the numbers to overrun your defenses) seems reasonable to me. And it would certainly be safe in most of nullsec. The idea of owning a "home" type structure would be pretty neat. As long as it would be customize able.
CCP Spitfire
C C P
C C P Alliance
#4175 - 2012-04-08 08:16:53 UTC
Offtopic posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Jonas Xiamon
#4176 - 2012-04-08 08:19:42 UTC  |  Edited by: Jonas Xiamon
>Contraband Items taken off market
>Contraband items can only be bought in WiS
>Add more contraband items
>Add coffee shop features
>Problem solved.

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

HELIC0N ONE
Republic Military School
Minmatar Republic
#4177 - 2012-04-08 08:54:09 UTC
Jonas Xiamon wrote:
>Contraband items can only be bought in WiS


Why should players be forced into WiS just to access a section of the market? What does that add to the game?

Here's a similarly dumb counter-proposal: you can only access WiS if you've achieved 50 PvP kills in the previous month.
Rek Seven
University of Caille
Gallente Federation
#4178 - 2012-04-08 11:23:45 UTC
HELIC0N ONE wrote:
Jonas Xiamon wrote:
>Contraband items can only be bought in WiS


Why should players be forced into WiS just to access a section of the market? What does that add to the game?


Isn't that like saying, why should i have to go into wormholes to salvage sleeper wrecks?

Although i don't think an existing part of the game should me changed to only be accessible through a future release of WIS, creating a new mechanic that is missing from the game could work for it.

For example, you could release a new set of skills that let you retrieve implant bpc's from frozen corpses using a stations service. Maybe it could be done through some sort of skill based mini-game.
Jonas Xiamon
#4179 - 2012-04-08 12:22:56 UTC
HELIC0N ONE wrote:
Jonas Xiamon wrote:
>Contraband items can only be bought in WiS


Why should players be forced into WiS just to access a section of the market? What does that add to the game?

Here's a similarly dumb counter-proposal: you can only access WiS if you've achieved 50 PvP kills in the previous month.


Why would illegal drugs be traded in mass quantities on the open market? Ridiculous.

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Kyle Valentine
Aliastra
Gallente Federation
#4180 - 2012-04-08 12:42:04 UTC
Inventing personnal weapons and vehicules with all these science skills.
Giving it a name and an unique look, and producing it "en masse" for the DUST players.

Perhaps even illegal weapons.