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Rules of engagement (how can this be fair?)

Author
Syds Sinclair
University of Caille
Gallente Federation
#21 - 2012-02-28 21:58:11 UTC
..Like others have said, you can make it fair by knowing game mechanics and using the same tactic. Until CCP decides they want the aggression and Concord mechanics to act differently.

Hiring a merc cop to make things more 'fair' might be an option.
Ares Renton
Deep Core Mining Inc.
Caldari State
#22 - 2012-02-29 19:41:04 UTC
Kip Troger wrote:
There are quite a few mechanics about high-sec warfare that can be manipulated. As for your argument about it not being fair - no one is stopping you from doing the same thing to them... That seems like it would even the playing field some.
....


Get multiple accounts....

Okay... by that logic, why half-ass it with just 2 or 3 accounts. Go get a large bank loan and spend millions a month to buy a million accounts and take over all of Eve. I am sure it will be approved.

Some people do not want to waste more than $15 a month on internet spaceships.
Kraven Stark
Caldari Provisions
Caldari State
#23 - 2012-02-29 19:45:27 UTC
Ares Renton wrote:
Kip Troger wrote:
There are quite a few mechanics about high-sec warfare that can be manipulated. As for your argument about it not being fair - no one is stopping you from doing the same thing to them... That seems like it would even the playing field some.
....


Get multiple accounts....

Okay... by that logic, why half-ass it with just 2 or 3 accounts. Go get a large bank loan and spend millions a month to buy a million accounts and take over all of Eve. I am sure it will be approved.

Some people do not want to waste more than $15 a month on internet spaceships.


You mean like this?

http://76.74.159.78/P3140575tt.jpg
Cameron Zero
Sebiestor Tribe
#24 - 2012-02-29 20:18:53 UTC
Ares Renton wrote:
Get multiple accounts....

Okay... by that logic, why half-ass it with just 2 or 3 accounts. Go get a large bank loan and spend millions a month to buy a million accounts and take over all of Eve. I am sure it will be approved.


The reverse of your logic is also true. There are people who are perfectly willing (and able) to spend money each month for 5, 10, or even more accounts. Is your claim, then, that it's unfair that they can do that while you cannot, or were you trying to make another point when you said:

Ares Renton wrote:
Some people do not want to waste more than $15 a month on internet spaceships.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Velicitia
XS Tech
#25 - 2012-02-29 20:22:02 UTC
Ares Renton wrote:
Kip Troger wrote:
There are quite a few mechanics about high-sec warfare that can be manipulated. As for your argument about it not being fair - no one is stopping you from doing the same thing to them... That seems like it would even the playing field some.
....


Get multiple accounts....

Okay... by that logic, why half-ass it with just 2 or 3 accounts. Go get a large bank loan and spend millions a month to buy a million accounts and take over all of Eve. I am sure it will be approved.

Some people do not want to waste more than $15 a month on internet spaceships.



or "friends" ... you don't need multiple accounts to play eve (it just makes things "easier" in that you don't have to rely on other people for everything ... though that's kind of a core thing in the game).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

malaire
#26 - 2012-03-01 10:09:25 UTC  |  Edited by: malaire
Kraven Stark wrote:
The last corp I was in got War Decced by a merc group using the same mechanic. Our corp officers filed a petition and were told that this is something that CCP does not condone, has intentions on changing and actually removed the wardec status from us, which took 24 hours later.

This was probably 4 or so months ago.

Many things which GMs considered not allowed were changed to be allowed last october:
Customer Support lifting previous restrictions regarding war decs

Quote from there:
GM Karidor wrote:
If you can leave or declare a war, raise the costs for other entities to declare one to you or do any other war related things within current normal game mechanics, you may do so without having to keep other rules in mind.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Fidelium Mortis
Minor Major Miners LLC
#27 - 2012-03-01 18:35:24 UTC
Stay out of high-sec, there's too much annoying stuff like neutral RR and excessive station games.

ICRS - Intergalactic Certified Rocket Surgeon

Fer DeLance
Nano Rhinos
PURPLE HELMETED WARRIORS
#28 - 2012-04-06 22:49:02 UTC
What has Neutral RR has to do with "fair" or "unfair" fights? There is no fair fight in EVE, only fights you win and fights you lose. And you lose, when you fight against a supperior force, a better skilled pilot, or a more epxerienced pilot, and in any of these cases, nothing is FAIR for the lossing person.

But when talking about Neutral RR, no skills, no tactics, no experience takes part in the fight. It's a stupid mechanism that is simply unbeatalbe, especially in small scale, or solo pvp fights. It's always a lose-lose situation. It's not even unpredictable anymore, it's so widely spread that is so much predictable, so most fights won't even start anymore. Neutral RR makes it pointless.

For me, using a Neutral RR alt, is no option. I don't want to be part of this exploit. I am simply playing less and less eatch day, until the day all my assets are gone. And neutral RR is the main reason i got so bored of this game.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2012-04-06 23:00:47 UTC
You realize you can shoot neutral logistics ships that are assisting someone you're fighting without being concorded, right?

To say that neutral logistics is unbeatable is to say that all logistics is unbeatable because in any engagement they are functionally identical.
Grikath
Deep Core Mining Inc.
Caldari State
#30 - 2012-04-06 23:44:52 UTC
Not exactly.. under current rules you have to be *very* careful even after the neutral RR gets flagged. Especially if people join fleet late.

New system will fix that though. flag will be universal for corp, so you don't even need to be in fleet anymore to whammo them.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#31 - 2012-04-07 00:00:59 UTC
I get the impression that you didn't see the fanfest presentation. The proposed new crimewatch system completely removes all flagging towards individuals, corporations and alliances and replaces it with global flagging that allows everyone in space to shoot the flagged character and imposes a sec status hit on the flagged character if he destroys any ship while flagged.
Kahega Amielden
Rifterlings
#32 - 2012-04-07 00:50:55 UTC
Grikath wrote:
Not exactly.. under current rules you have to be *very* careful even after the neutral RR gets flagged. Especially if people join fleet late.

New system will fix that though. flag will be universal for corp, so you don't even need to be in fleet anymore to whammo them.



This is incorrect. Fleets have not had any effect on aggression mechanics for well over a year now and even back then it didn't have the effect you describe.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#33 - 2012-04-07 01:04:49 UTC
He might be referring to how really idiotic people will engage someone with aggression, call for help then by the time help gets there 15 minutes have passed and the individual who previously had corp aggression now only has an individual timer with the moron he is murdering.
Elsebeth Rhiannon
Gradient
Electus Matari
#34 - 2012-04-07 08:13:16 UTC
Neutral RR is boring and lame and CCP has intentions to change something to make it riskier.

That said, it is considered valid gameplay, so yea, they can do it. You can do it too. And you don't need alts, if you have friends. Maybe you know a friendly corporation not in the war that could come and help you with reps? It can be good practice for aspiring logistics pilots.

And that said - there are no fair fights in EVE. There's always an edge to a fight, and if you don't have it, they do. People who go on and on about how fights should be "fair" usually do so in order to lure you in into one that is in their advantage. For example, they might know for a certain fact they are vastly more experienced than you, and try to talk you into not countering that by bringing more people. The equal numbers do not make such a fight "fair" - it makes it biased in their advantage. The way to win in EVE PvP is to show the opponent what looks like a fair fight or one they can win, and once they are committed to it, turn it to something else, by for example springing a trap and increasing your DPS, revealing that your fits were not what they looked like, simply being more experienced and more disciplined, or indeed, bringing in remote reps.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#35 - 2012-04-08 14:13:39 UTC
One thing to keep in mind is EvE pvp is very different from other MMOs in that the outcome of almost every fight is determined before anyone shoots anyone else. The real pvp happens before the fight; if you go into a fight with no intel and no plan (backup optional but nice) you're going to get rocked every time.

Use locator agents to find your aggressor, figure out who his neutral RR alts are and keep tabs on them too. You know what he does so bait him into a trap (I'd suggest staging sniper tornadoes or tons of ECM on the gate in an adjacent system, when the RR comes jump and warp-in at range)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2012-04-08 22:22:10 UTC  |  Edited by: Vimsy Vortis
The simplest way to deal with a single individual or small fleet using RR, neutral or otherwise, is to engage them on a stargate. Have part of your fleet in high DPS ships and another part in fast tackle ships with webs. Have your DPS engage their combat ships but keep your tackle ships unaggressed, then when their logistics starts repping immediately switch to a logistics ship and force it to jump. At that point you have your tackle ships jump through the gate and engage the logistics ships on the other side of the gate.

The logistics ship will try and burn back to the gate while you're slowly killing it, and the other logistics ships will have to either jump through to assist the tackled one leaving the combat ships on the other side without reps or stay with the combat ships and let the jumped logi die.
Lost Greybeard
Drunken Yordles
#37 - 2012-04-09 21:43:19 UTC
Vimsy Vortis wrote:
The simplest way to deal with a single individual or small fleet using RR, neutral or otherwise, is to engage them on a stargate. Have part of your fleet in high DPS ships and another part in fast tackle ships with webs. Have your DPS engage their combat ships but keep your tackle ships unaggressed, then when their logistics starts repping immediately switch to a logistics ship and force it to jump. At that point you have your tackle ships jump through the gate and engage the logistics ships on the other side of the gate.

The logistics ship will try and burn back to the gate while you're slowly killing it, and the other logistics ships will have to either jump through to assist the tackled one leaving the combat ships on the other side without reps or stay with the combat ships and let the jumped logi die.


Seconded, this is a good tactic.

Some simpler, non-tactical things you might try:

-- Have some EWar ships warp in when the RR ships arrive and screw up their targeting.

-- Engage in fleets with very high frontload, whack one guy with focus fire, then disengage before the RR arrives. If you get good enough at this, you can stack enough frontload and DPS to whack an RR ship before they get their mutual repair stuff together.

-- Make sure the RR toons are marked in corp standings so you can easily tell if they're around

-- Start flying SB fleets

-- Pay a mercenary corp to (a) dec your enemies themselves and even the odds, (b) join your corp and warp in to kill the RR specifically, or (c) RR your fleet from out of corp.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#38 - 2012-04-10 04:51:13 UTC
Lost Greybeard wrote:
-- Start flying SB fleets

That's bad advice. Stealth bombers involved in any sort of highsec engagement will end up either dying instantly or warping off the second they get targeted without contributing meaningfully to the fight. They're also particularly useless against low signature radius ships like Guardians and Scimitars.

The high EFT DPS and ZOMGSOAMAZING ability to cloak might make stealth bombers seem appealing to an inexperienced player, but the reality is that pretty much any other ship you can fly is a better choice for highsec PVP than a stealth bomber.
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