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Market prices fix attempth - an idea

Author
Xintri Ra'Virr
Yamaguchi-Gumi
#1 - 2011-09-27 09:32:05 UTC
Hello guys / gals.

Eve free market is something unusual there is no other like that in any other online game, but in time we can noticed that prices of almost all kind of stuff go down and down due to high supply and lack of demand. In some cases items are sold below itheir mineral equivalent prices!
This makes producers and traders living harder and harder over time and makes long term investments almost imposible to profit from because of all T1 and T2 items prices are going down over months ( for example 1600mm Tungsten plates a year ago were for 3.8m now they are 1m that is more than 300% price loss within a year! )

I was thinking a bit how it could be fixed. Then i realised that Eve mechanic is missing something.

My idea of fixing that issue is DEPLETION or wearing off of all modules and ships over time/amount of using them just like mining crystals or ammar ammo do now.

So basicly the more we use specific item the faster it will be depleted ( wear off ).
The more item is depleted the worst properties it have - depleted invu field will hardener your shields less than new one, guns will have less DPS etc.

Depleted items could be fixed however with use of specific minerals and skills to do it but never to 100% its functionality as brand new items have.

This idea will fix market and make all items worth producing once again in my opinion due creating constant and more important high demand on them. In longer term it will make mineral prices rise and make more trade opportunities for all traders.

What do you think about that?

PS. Long post i know. It will be moved but i wanted to MD community see it first.
Tekota
The Freighter Factory
#2 - 2011-09-27 10:11:04 UTC
Firstly, your position that we've had sustained deflation is not necessarily one backed by facts. Sure, many items have gone down, many have also gone up. I believe from the QEN reports and the like we can see that overall prices are up on a year ago - the mineral basket certainly is.

Sustained and perpetual price increases would equally be undesirable and unrealistic - some might point to housing bubbles in real world economies of the dangers of assuming ever increasing prices.

I'd also contest your argument that producers and traders lives are harder and harder with long term investments almost impossible to profit from. Anecdotal and personal evidence suggests plenty of people are continuing to make a good living in trading, producing and investing.


Now, whilst I might disagree with your reasoning for a fix, the fix you propose is not necessarily a bad one (although I would doubt it's a new proposal). We can perhaps see a slight move toward this model in the overheating mechanic and the requiring of resources or ISK to repair such damage. Overall however I'd suggest that CCP *have* introduced a depletion mechanic, it's just that they've geared it toward total and sudden depletion rather than gradual - ie. they're trying to encourage ship destruction.

Whether ships wear out over time or whether they get exploded really makes little difference to the economy, that they need replacing over time is all that matters. CCP can encourage more ship destruction (if they perceive a problem in this regard) or they can introduce a new mechanic to gradually destroy products over time - I'd presume that it would be infinitely easier to balance the former approach however.
RaTTuS
BIG
#3 - 2011-09-27 10:19:01 UTC
if they are below build cost , buy them all and relist at a better price

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Xintri Ra'Virr
Yamaguchi-Gumi
#4 - 2011-09-27 11:36:45 UTC  |  Edited by: Xintri Ra'Virr
I dunno maybe we operate on diffrent markets on diffrent Eve servers but all i can see item prices have tendency to go low over last year.
Sure some items like faction ships and faction modules are getting more expensive, but they are under very diffrent mechanic than regular T1 or even T2 ( you need to have a luck and find a BPC on them or buy it ).
QEN reports said about relativly new items like Noctis and T3 ships - which in first case is new and highly demanded ship with high market hole to fill and in second case T3 ships building proces is one of the hardes one.
Noctis price will fall to 105-110% of its mineral equivalent eventually just like others T1 ships. T3 are getting cheaper too.
Man you can buy a CAP ship for 700m thease days, about what price raises are you talking about?


#3 Posted: 2011.09.27 10:19 | Report Like if they are below build cost , buy them all and relist at a better price

Don't make me laugh. Thease items will be cheaper next day. Also i don't touch things that give profit less than 10m in single item. I don't have time for spare change.
Adunh Slavy
#5 - 2011-09-27 12:26:22 UTC
Xintri Ra'Virr wrote:
I dunno maybe we operate on diffrent markets on diffrent Eve servers but all i can see item prices have tendency to go low over last year.
Sure some items like faction ships and faction modules are getting more expensive, but they are under very diffrent mechanic than regular T1 or even T2 ...


There are, if you will, two economies in Eve both using the same monetary base. There is the "common market" which is most T1 stuff up to and including meta 4 items and anything that can come out of an LP store, and then there is the "uncommon market". That includes T2, officer do-dads, some LP items, a few T3 components and a random smattering of this and that.

The common market supply base is going to generally grow at the same rate that the monetary base grows. Also, there is a lot more of the common market goods being created than destroyed. Quick example, if someone runs 100 missions, we can expect the same collection of loot and ISK to be generated from the next 100 missions. If that collection of loot is not destroyed as fast as it is generated then the price will go down. "But wait!" you scream, "what about the monetary base? inflation!?". Not in the common market - things are generated faster than they are consumed. Sooner or later that market will be saturated.

The uncommon market, on the other hand, is impacted by the growing monetary base. Much of the uncommon supply is constrained, also those items tend to be preferred for PVP, as such they are at greater risk and destroyed more so than the common market items. In the case of the uncommon market, there is more ISK chasing the same amount of stuff - so the prices go upwards.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Zaepho
Goosefleet
Gooseflock Featheration
#6 - 2011-09-27 19:57:58 UTC
Xintri Ra'Virr wrote:
In some cases items are sold below itheir mineral equivalent prices!

Isn't this the purpose of the Scrapmetal Processing skill?
1) Buy
2) Melt
3) Profit!