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CCP! Please clarify the future plans for WiS!

First post
Author
CCP Spitfire
C C P
C C P Alliance
#4121 - 2012-04-06 08:04:02 UTC
Offtopic posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

oldbutfeelingyoung
Perkone
Caldari State
#4122 - 2012-04-06 10:47:37 UTC
CCP ,you gave us a vision about WIS along time ago.
What make you think this vision wasn,t right?
Ok that first vision would not gave WIS much meaningful gameplay to EVE,but it was a good start
a good platform to evolve to what a lot of the community wants.

After the summer rage you suddenly decided that vision was not right anymore.
i know you listened to some Goons leader that we don,t need social interaction or like he was saying space pants in this game
we all know why now, Social skills is not one of his strong points ,he made sure ,we know that.

Before searching for good gameplay (don,t get me wrong ,we need good gameplay)get in a good platform to start from first.
and that first vision should be a good platform to work from.




R.S.I2014

DeMichael Crimson
Republic University
Minmatar Republic
#4123 - 2012-04-06 11:16:26 UTC
Well, obviously CCP switching to the new graphics engine definitely had a lot to do with scrapping the old Ambulation work.

As for the plans of having Social areas for WiS, I could be mistaken but I don't recall seeing any Official CCP statement saying there wasn't going to be any Social areas implemented for WiS.

But when you think about it, this new content being added to the game should have aspects that appeal to all styles of game play. In doing so, I'm sure it's a very monumental task to undertake with a lot of obstacles to overcome.

And believe me, I'm not advocating that players should be allowed to gank Avatars right after they step out of the Captains Quarters. However, the option to do Avatar PvP should be included somewhere within WiS game play content.
HELIC0N ONE
Republic Military School
Minmatar Republic
#4124 - 2012-04-06 11:53:23 UTC  |  Edited by: HELIC0N ONE
Its obvious that CCP's approach to WiS is now (as it should have been 6 years ago) to come up with some actual gameplay and interesting things to do for future iterations, and until they have done so, to leave it very much on the back burner. Knocking out some sort of Second Life clone where there's nothing to do except pretending to get drunk in "social environments" and spending real money on fashion accessories isn't going to cut it.

If WiS is going to be anything more than a bad memory and the punchline to a joke, it needs to offer something new, something meaningful, something fun, and something which ties in with FiS. Not feature-free establishments, not a lonely character confined to their quarters, not existing abilities stolen from the hangar view and repackaged in avatar mode.
DeMichael Crimson
Republic University
Minmatar Republic
#4125 - 2012-04-06 14:10:37 UTC
HELIC0N ONE wrote:
Its obvious that CCP's approach to WiS is now (as it should have been 6 years ago) to come up with some actual gameplay and interesting things to do for future iterations, and until they have done so, to leave it very much on the back burner. Knocking out some sort of Second Life clone where there's nothing to do except pretending to get drunk in "social environments" and spending real money on fashion accessories isn't going to cut it.

If WiS is going to be anything more than a bad memory and the punchline to a joke, it needs to offer something new, something meaningful, something fun, and something which ties in with FiS. Not feature-free establishments, not a lonely character confined to their quarters, not existing abilities stolen from the hangar view and repackaged in avatar mode.



When something is put on the back burner and left there, that basically prevents it from being further developed. Also if the amount of members in Team Avatar were to be doubled or tripled, it would increase their productivity allowing them to work on other aspects for WiS game play content. Such as Player Owned Establishments, Corporate Meeting Rooms, fully functional Command Centers, Avatar PvP action, etc.

First aspect is to get multiple Avatars able to be rendered in the same area doing limited interaction without causing lag, crashing to bluescreen or worse. The Social areas like Corporate Meeting Rooms and Player Owned Establishments would easily provide that platform. When that's up and running good, then it would be time to work on the next aspect - fully functioning Command Centers. After that is up and running good, the next aspect would be Avatar PvP action.

Holding back on releasing the first aspect until the last aspect is completed and working good sounds like a full blown major expansion, which would take years to develop. Maybe I'm viewing this incorrectly but since 2012 is all centered on FiS and War Mechanics, hopefully 2013 will have the first aspect for WiS released consisting of Player Owned Establishments and Corporate Meeting Rooms.

Maybe CCP plans to release all aspects at the same time and if that's the case, then no WiS expansions probably till 2015 at the earliest.

HELIC0N ONE
Republic Military School
Minmatar Republic
#4126 - 2012-04-06 16:52:51 UTC  |  Edited by: HELIC0N ONE
DeMichael Crimson wrote:
HELIC0N ONE wrote:
Its obvious that CCP's approach to WiS is now (as it should have been 6 years ago) to come up with some actual gameplay and interesting things to do for future iterations, and until they have done so, to leave it very much on the back burner. Knocking out some sort of Second Life clone where there's nothing to do except pretending to get drunk in "social environments" and spending real money on fashion accessories isn't going to cut it.

If WiS is going to be anything more than a bad memory and the punchline to a joke, it needs to offer something new, something meaningful, something fun, and something which ties in with FiS. Not feature-free establishments, not a lonely character confined to their quarters, not existing abilities stolen from the hangar view and repackaged in avatar mode.


When something is put on the back burner and left there, that basically prevents it from being further developed. Also if the amount of members in Team Avatar were to be doubled or tripled, it would increase their productivity allowing them to work on other aspects for WiS game play content. Such as Player Owned Establishments, Corporate Meeting Rooms, fully functional Command Centers, Avatar PvP action, etc.


Establishments aren't gameplay. Meeting rooms aren't gameplay. We already have features that provide the functions of these meeting rooms and establishments, they're known as corp forums, teamspeak/mumble/eve voice, and chat channels, and tying these pre-existing features into an avatar-based graphical interface adds nothing to Eve but a larger footprint on our hard drives and increased minimum specs to run the game.

The one, the only thing that matters to WiS right now is answering this: how does CCP make it interesting and fun. How does CCP make it something new that interacts with the existing playstyles in Eve, becomes an integral part of the gameplay, without becoming intrusive or removing functionality from existing features.

Quote:
First aspect is to get multiple Avatars able to be rendered in the same area doing limited interaction without causing lag, crashing to bluescreen or worse. The Social areas like Corporate Meeting Rooms and Player Owned Establishments would easily provide that platform. When that's up and running good, then it would be time to work on the next aspect - fully functioning Command Centers. After that is up and running good, the next aspect would be Avatar PvP action.

No, the first aspect is to let Team Avatar work out what WiS is for, work through the basic gameplay concepts, figure out what additions will make WiS fun and interesting, what types of gameplay should be included (or excluded), and what is pointless fluff. WiS has already been through multiple phases of "dammit, this idea just doesn't work, scrap it all and let's start again" since it was announced in 2006, there's no point running away with development on the latest greatest brainfart only to end up binning it a few months down the line. CCP have poured too much of their sweat, goodwill, and subscription revenue straight into Reykjavik harbour over the last six years to be making that mistake again.

Until the gameplay concepts are nailed down and agreed on and everyone involved is happy with them, demanding development man-hours be dedicated to multi-avatar interaction and bars and poker tables and PvPiS and recreating the Mos Eisley Cantina Band is dumb, because we don't even know whether there's going to be any of those things in the game. Or to quote Torfi directly from the Fanfest Keynote: "[O]ur vision for avatar gameplay - it relied heavily on socialising and customisation - and we took one step back, and we feel we need more serious gameplay in there, more game mechanics that relate more directly to the way the game is played out in space"

Just because CCP were talking about establishments two years ago for Incarna, doesn't mean they're going to ever appear.

Quote:
Holding back on releasing the first aspect until the last aspect is completed and working good sounds like a full blown major expansion, which would take years to develop. Maybe I'm viewing this incorrectly but since 2012 is all centered on FiS and War Mechanics, hopefully 2013 will have the first aspect for WiS released consisting of Player Owned Establishments and Corporate Meeting Rooms.

Maybe CCP plans to release all aspects at the same time and if that's the case, then no WiS expansions probably till 2015 at the earliest.

Iteration is CCP's big thing now, expect everything to be done in stages for the foreseeable future. But that doesn't mean WiS is getting any significant attention any time soon until CCP knows exactly what they want the feature to be and how to implement it properly (although it seems they already know that a good starting point is to look at how Incarna was released and do the exact opposite).
Indahmawar Fazmarai
#4127 - 2012-04-06 17:56:41 UTC  |  Edited by: Indahmawar Fazmarai
HELIC0N ONE wrote:
(stuff).


I disent. Provide people a way to interact and they will interact. What happens next will depend on the tools provided, but will be always larger than what you plan them to do. Social gameplay is the key to add WiS to the emergent experience of EVE.

So far A-Team is working on what is, essentially, dungeon raiding. Certainly that's gameplay, but also is "theme park MMO" content. Once you run the n-th dungeon, what use is left for WiS? (sounds ironical coming from a guy who ran over 2,000 missions in 3 years)... Anyway, this kind of "ride content" requires a lof ot developing: level building, stage triggering, NPC AI... And certainly it is fun and interesting; there are whole games based upon that... almost every mainstream MMO but EVE, to be frank. But, is "ride WiS" enough? EVE is about emergent gameplay, and that's all built upon how does people interact, and here we have it back: social gameplay is the mother of all emergent gameplay. We don't KNOW what people will do in advance, the same as most of EVE's 100 professions are not actually designed by CCP devs, rather emerged out of the mechanics.

You see, I've been smelling rats on the whole A-Team issue since the beginning. I do *want* to believe them but as far as we know they could be testing dungeon raiding gameplay for World of Darkness and we wouldn't be able to tell the difference (FAI). Question

People does what they want to do. Mittens wanted to leave the CSM with a flash and a bang and did it. And CCP wants to develop dungeon raiding in a couple years rather than put the existing avatars to an use.

They're entitled to do so, as it's their game. But we also are entitled to object to it.
oldbutfeelingyoung
Perkone
Caldari State
#4128 - 2012-04-06 18:39:49 UTC  |  Edited by: oldbutfeelingyoung
Quote:
[quote=HELIC0N ONE
Iteration is CCP's big thing now, expect everything to be done in stages for the foreseeable future. But that doesn't mean WiS is getting any significant attention any time soon until CCP knows exactly what they want the feature to be and how to implement it properly (although it seems they already know that a good starting point is to look at how Incarna was released and do the exact opposite).


CCP don,t know what they want with the feature called WIS.
They are struggling to give WIS meaningful gameplay without having a good platform to start from.
And now they try to implement WIS outside the station into dungeon like missions
to get a good start the first parts of WIS don,t necessarily need meaningful gameplay as long it provides a platform to build on further

R.S.I2014

HELIC0N ONE
Republic Military School
Minmatar Republic
#4129 - 2012-04-06 19:05:13 UTC  |  Edited by: HELIC0N ONE
Indahmawar Fazmarai wrote:
HELIC0N ONE wrote:
(stuff).


I disent. Provide people a way to interact and they will interact. What happens next will depend on the tools provided, but will be always larger than what you plan them to do. Social gameplay is the key to add WiS to the emergent experience of EVE.

The problem with 'Social Gameplay' is that, until recently, CCP were focused on the 'social' and forgot about the 'gameplay'. Allowing players the opportunity to interact is all very well but if all you provide is a rehash of existing tools with new graphics stuck on top what's the point? If I want to chat to other eve players I have in-game chat channels, I have voice comms, I have jabber, I have eve-o and other forums, I have Fanfest and local evemeets... why do I need CCP's art department to spend all those man-hours designing a pretend internet spacebar so I can socialise in the same way as I do already with some avatar graphics tacked on?

Soundwave was talking at Fanfest about how he thought mining was an under-rated form of 'social gameplay' because it enabled groups of people to come together and co-operate and keep each other involved, whilst if they were running it solo they'd give up through sheer mind-numbing boredom (I'm paraphrasing slightly). He probably has a point, but there still has to be an in-game gameplay purpose attached to the activity in the first place. Putting 10 avatars in a pretend bar with nothing to do but chat in the local channel that already exists, walk around the room, and buy pretend beer and pretend to get drunk isn't going to produce anything emergent or interesting. Those 10 player avatars may as well undock and go start a mining op.
Doc Fury
Furious Enterprises
#4130 - 2012-04-06 19:14:52 UTC  |  Edited by: Doc Fury
HELIC0N ONE wrote:
lots of stuff


Well said.

The goon definitely understands how this is going to go down folks, read his post again very carefully and then you might too.

Anyone claiming that "if CCP would just build it, the players will come running" is being ridiculous, and selfish. If you just want WIS to socialize, I would suggest getting on teamspeak/skype/EVE Voice or etc, and not insist that CCP waste a crap-ton of resources again just so you can do it while also showing-off some space pants.

Anyone who thinks they smell a rat in the direction of team Avatar, should probably shower more often. Blink

There's a million angry citizens looking down their tubes..at me.

HELIC0N ONE
Republic Military School
Minmatar Republic
#4131 - 2012-04-06 19:28:43 UTC
oldbutfeelingyoung wrote:
CCP don,t know what they want with the feature called WIS.
They are struggling to give WIS meaningful gameplay without having a good platform to start from.

I mostly agree, WiS seems to have come about from the same 2005-06 mindset that bought us Titans and the White Wolf acquisition, where various CCP management types got intoxicated on their own hubris and decided "lets do X because it will be COOL AND AWESOME" without stopping to consider rationally how it should be implemented or what it would add to Eve or CCP as a whole, and as a result have suffered greatly from contact with harsh realities further down the road. Now that CCP and Eve have all these things they may as well try to make the best of them, but lets not mince words about the problems in the way they initially came about.

Quote:
to get a good start the first parts of WIS don,t necessarily need meaningful gameplay as long it provides a platform to build on further

Didn't CCP already try that approach when they released Incarna? I hear that expansion turned out really well.
Drevlon Rashon
Deep Core Mining Inc.
Caldari State
#4132 - 2012-04-06 19:40:50 UTC
What a lot of people don't realize is a lot of the functionality of WiS is already there. Think of it as already having a map editor now you just need to add some stuff and skin it. I'm sure there are other things they would need to put in and program (such as gambling in station!!!). That would take some extra time, but the 18+ months they worked on WiS wouldn't need to be totally replicated.
DeMichael Crimson
Republic University
Minmatar Republic
#4133 - 2012-04-06 19:50:33 UTC
Well, HELIC0N ONE wrote a well constructed reply which I commend him for but the main subject premise is flawed and incorrect even though Doc Fury states otherwise. The underlying theme in his reply is that all the various aspects of Ambulation that was promised by CCP years ago is not game play content and doesn't belong in Eve which by the way, players had expected that content with the Incarna expansion and obviously it wasn't delivered.

First I'd like to point out that making WiS content remove functionality from existing features or have interaction with WiS content mandatory is wrong. Removing the option of choice is something most players will rage about including me. That was one of the major issue's during the Incarna Rage Fest last summer.

Anyway, I think a lot of players will agree with me when I say that HELIC0N ONE is wrong, no matter how many times Doc Fury states otherwise. But for right now let's forget about players and take a look at CCP.

CCP advertises EVE Online as a Massive Multiplayer Online Role-Playing Game (MMORPG) set in a futuristic SyFy space environment...

From Wikipedia, the free encyclopedia:
Quote:
Massively Multiplayer Online Role-Playing Game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.


So going by that definition, enabling Avatars to interact within Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc, would add much more immersion to the Role-Playing aspect of Eve Online. Doesn't matter if you can already access all those functions via other controls. The point is if those aspects of WiS are left out, then Role Players will not view this game as interesting or fun. Basically they will be deprived of being able to enjoy a very important part of their playstyle.

As for HELIC0N ONE's statement:
An avatar-based graphical interface adds nothing to Eve but a larger footprint on our hard drives and increased minimum specs to run the game.

I'm sorry but times are changing and people need to change with the times. In other words, upgrade your computer. I did and it wasn't something I wanted to do. 'Nuff said bout that'.

Now for HELIC0N ONE's statement about letting Team Avatar figure out what WiS is for, basic gameplay concepts, additions, what should be included / excluded, etc.

Well, I pretty much agree but point out the fact that Team Avatar has asked us, the player base, to submit our ideas and expectations for WiS content in this thread as well as the sticky thread in Features & Ideas sub-forum. I think Team Avatar will try to create and implement what the player base majority submits. So basically if the majority stated they want bars, poker tables and the Mos Eisley Cantina Band, then I imagine Team Avatar will probably be working on that.

In regards to the WiS content (so quaintly described as pointless fluff by HELIC0N ONE) which supposedly CCP will not be adding to WiS, this is what I have to say: I'll believe it when I see it.

Post a link to an Official CCP statement saying they will not be adding any Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc.
DeMichael Crimson
Republic University
Minmatar Republic
#4134 - 2012-04-06 19:58:52 UTC
HELIC0N ONE wrote:


Soundwave was talking at Fanfest about how he thought mining was an under-rated form of 'social gameplay' because it enabled groups of people to come together and co-operate and keep each other involved, whilst if they were running it solo they'd give up through sheer mind-numbing boredom (I'm paraphrasing slightly). He probably has a point, but there still has to be an in-game gameplay purpose attached to the activity in the first place. Putting 10 avatars in a pretend bar with nothing to do but chat in the local channel that already exists, walk around the room, and buy pretend beer and pretend to get drunk isn't going to produce anything emergent or interesting. Those 10 player avatars may as well undock and go start a mining op.

I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship.

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.
HELIC0N ONE
Republic Military School
Minmatar Republic
#4135 - 2012-04-06 20:08:59 UTC
DeMichael Crimson wrote:
In regards to the WiS content (so quaintly described as pointless fluff by HELIC0N ONE) which supposedly CCP will not be adding to WiS, this is what I have to say: I'll believe it when I see it.

Post a link to an Official CCP statement saying they will not be adding any Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc.

I've already provided a direct quotation from Eve's Creative Director saying that their initial concept for WiS, of 'social environments' and customisation, was flawed, that they've stopped working in that direction, and that currently the plan is to work on designing concrete gameplay styles that will relate more to the way Eve is already played on the other side of the undock.

You may as well be trying to claim that WiS will have lightsabres and cameos by The Powerpuff Girls, since I suspect there aren't any Official CCP Statements explicitly denying this either.
Darth Gustav
Sith Interstellar Tech Harvesting
#4136 - 2012-04-06 20:12:26 UTC  |  Edited by: Darth Gustav
DeMichael Crimson wrote:
HELIC0N ONE wrote:


Soundwave was talking at Fanfest about how he thought mining was an under-rated form of 'social gameplay' because it enabled groups of people to come together and co-operate and keep each other involved, whilst if they were running it solo they'd give up through sheer mind-numbing boredom (I'm paraphrasing slightly). He probably has a point, but there still has to be an in-game gameplay purpose attached to the activity in the first place. Putting 10 avatars in a pretend bar with nothing to do but chat in the local channel that already exists, walk around the room, and buy pretend beer and pretend to get drunk isn't going to produce anything emergent or interesting. Those 10 player avatars may as well undock and go start a mining op.

I'd much rather waste time in a bar with other Avatars than sit alone in the docking bay spinning a ship.

Bottom line: what you propose goes against RPG's and players who indulge in that style of gameplay.


Let them passively grind out what are currently NPC Trade Goods while they do it, I say.

Then make the Trade Goods props for portraits. I want to be holding a can of Quafe in mine.

Or maybe some kind of cool Planetary Weapon. Or some Boosters!!! Yeah, that'd be cool.

EXOTIC DANCERS!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

DeMichael Crimson
Republic University
Minmatar Republic
#4137 - 2012-04-06 20:15:37 UTC
Doc Fury wrote:
If you just want WIS to socialize, I would suggest getting on teamspeak/skype/EVE Voice or etc, and not insist that CCP waste a crap-ton of resources again just so you can do it while also showing-off some space pants.


GAWD you fail hard without even trying.

Those 'resources' were wasted due to switching over to a new graphics engine. Teamspeak, Skype, EVE Voice, etc are communication venues, nothing more. Not to mention you also left out the Keyboard.

Anyway, this game is all about graphics and the visual experience which greatly adds to immersion. Also you really should do some research. Eve Online is advertised as a MMORPG. Look it up, read it and weep.

While you're at it, take your space pants troll crap somewhere else.
DeMichael Crimson
Republic University
Minmatar Republic
#4138 - 2012-04-06 20:24:27 UTC
HELIC0N ONE wrote:
DeMichael Crimson wrote:
In regards to the WiS content (so quaintly described as pointless fluff by HELIC0N ONE) which supposedly CCP will not be adding to WiS, this is what I have to say: I'll believe it when I see it.

Post a link to an Official CCP statement saying they will not be adding any Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc.

I've already provided a direct quotation from Eve's Creative Director saying that their initial concept for WiS, of 'social environments' and customisation, was flawed, that they've stopped working in that direction, and that currently the plan is to work on designing concrete gameplay styles that will relate more to the way Eve is already played on the other side of the undock.

You may as well be trying to claim that WiS will have lightsabres and cameos by The Powerpuff Girls, since I suspect there aren't any Official CCP Statements explicitly denying this either.


Oh yeah, you got me with that one, lightsabres and the Powerpuff Girls. You must have went to school for that one.

Lol

Anyway, nothing in that said CCP is not going to add any Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc.

But hey, keep telling yourself that.

What I see is CCP looking to expand the content to include some sort of PvP aspect along with the social aspect so that the WiS experience has something for everyone.
Indahmawar Fazmarai
#4139 - 2012-04-06 20:29:07 UTC
HELIC0N ONE wrote:
DeMichael Crimson wrote:
In regards to the WiS content (so quaintly described as pointless fluff by HELIC0N ONE) which supposedly CCP will not be adding to WiS, this is what I have to say: I'll believe it when I see it.

Post a link to an Official CCP statement saying they will not be adding any Corporate Meeting Rooms, Player Owned Establishments, Command Centers, etc.

I've already provided a direct quotation from Eve's Creative Director saying that their initial concept for WiS, of 'social environments' and customisation, was flawed, that they've stopped working in that direction, and that currently the plan is to work on designing concrete gameplay styles that will relate more to the way Eve is already played on the other side of the undock.

You may as well be trying to claim that WiS will have lightsabres and cameos by The Powerpuff Girls, since I suspect there aren't any Official CCP Statements explicitly denying this either.


They say what they think, and we say what we think.

Now guess WHO pays WHO's wages.

And past April 30th I will not care about this game until i hear some news that make me feel like paying for it again. Straight


BTW, I find it ironical that dungeon raiding is your idea of "EVE gameplay". They could as mcuh as add some new Lvl4's just for the sake of novelty.
Guttripper
State War Academy
Caldari State
#4140 - 2012-04-06 20:30:14 UTC
As much as people use the term "role play" within this thread, I highly doubt many players actually alter their real life persona to play out a different character. Most players just go through the routines they are used to performing while slowly becoming similar to their real life persona. Whereas people can state that CCP have not given the tools, if a person can not alter themselves just by typing, then moving an avatar will not be much of an improvement.

Just my thoughts.