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[Proposal] Factional Warfare Outposts

Author
Meditril
Hoplite Brigade
Ushra'Khan
#21 - 2012-03-29 15:10:35 UTC
Leave FW alone with timers. The only problem I see with current mechanics is that once you have taken the bunker then the system is locked until down time which means 23 hours in the worst case. Therefore, just change this: If a bunker is taken, then simply do not lock the system just change the side of the system and create a new bunker of the side which has taken the system. Then people can continue fighting over it.

Anyway, I really hate structure shooting therefore I would be really happy if we could get rid of bunkers in total.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#22 - 2012-03-29 15:17:25 UTC
Two comments:

I actually like this idea because it gives every FW system some sort of functionality, unlike now where you have systems like Oinasiken or Pynekastoh that have no stations and no practical use.

Secondly, RF timers are really bad tbh. The idea behind it is nice, allowing one side enough time to rally up its forces and make a legitimate defense of the area. But in practice, what it amounts to is giving enough time for the defenders to rally every acquaintance and/or bored 0.0 alliance they can find to come drop on the attackers. I won't rant too much about nullsec supercap blobs being able to run half way across the galaxy in a small span of time just to **** in some small time guy's wheaties, but it does get a little ridiculous and if we can introduce mechanics that make it harder for them to form up, so much the better imo.
Tobiaz
Spacerats
#23 - 2012-03-29 15:37:07 UTC  |  Edited by: Tobiaz
My impression is that the FW-peeps want nothing to do with null-sec structure grinding. They want to shoot each other, so it'd be better to make the Sov of the system be determined by a manner that mainly involves killing ships, not shooting at a station or whatnot for an hour.

Incursion style sites where the two Factions compete to claim it, just like Vanguards, except you can shoot the other fleet now as well. Sites of different sizes and levels of difficulty paying out different amounts of LP. Blobbing means you get less LP.

An Incursion-style bar showing the progress of both sides towards claiming the system by crowd-sourcing (less FW-politics BS) and a MOM-style site for 20-40 pilots as a hard cap on claiming the system in the end.

Give the system a FW-only station that can be used by who-ever controls the system for say 75%, with NPC defenses and extra cheap services (something that's only worth something if all NPC services are increased in price significantly, but we have too much inflation and they are cheap as dirt anyway, so it's not a bad thing to do)

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

X Gallentius
Black Eagle1
#24 - 2012-03-29 16:43:18 UTC
The current bunker busting mechanic is painful, but not too bad...

I would just like my character to receive a ribbon to display to the Eve community (to show what a loser I am) for every bunker busting fleet I've been a part of. Barring that, at least some visuals better than the glorious special effects we have now: The small text in the upper left hand corner changes from "Vulnerable" to "Lost" (I guess my ship's lock on the bunker is broken too - I guess that counts as special effects as well).
Aristeia Cersei
Viziam
Amarr Empire
#25 - 2012-03-29 18:11:59 UTC  |  Edited by: Aristeia Cersei
Originally I was up in the air about the idea behind not being able to dock in enemy stations. I of course think it's silly that a WT can dock in a station owned by a faction they are at war against but I also understand FW is more casual in play style.

However until CCP comes up with a better solution for system captures that doesn't allow for time zone ganking of systems then I'm against the no docking idea. Example, yesterday when I left for work Brarel was completely de-contested. About 9 hours later when I came home the system had been flipped in the middle of the night by Gallente.

( I left for work @ about 21:00 eve time and the system was captured at 3:11. That means the system was flipped and bunker blown up in less than 7 hours)

Much the same thing happened in Agoze & Intaki as they used support of Minmatar with a combined fleet of some 80 players to lock out the systems for a few hours allowing them to flip them. Vey will likely be done the same way as will Annacale.. Quick flips when they have numbers advantage. There was very little fighting just proof that these changes will encourage more blob shooting structures & less fighting for systems once LP is involved.

Caldari has done the same with system captures as well, so it's not like Gals are alone in this but it's clear the current plex mechanics now allow a side to flip a system in only a few hours thanks to the constant resupply of plex spawns every 20 mins.

this means in the time that the average player spends at work or asleep he could come home or wake up the next day not having access to his stuff. While I'm all for making things matter, I must also lean toward the idea that this is still a game and needs to be enjoyable.

At this point I think CCP should not take away docking rights once a system is flipped as they will just encourage blobbing out systems for a few hours ensuring there is no fights to be had and just gives the system captures to the side that can form the biggest blob for a few hours..

At most CCP should deny station services and have station guns fire on the WT of the opposing faction if they aggress someone on the station.
Cromwell Savage
The Screaming Seagulls
#26 - 2012-03-29 21:25:15 UTC
Aristeia Cersei wrote:

At most CCP should deny station services and have station guns fire on the WT of the opposing faction if they aggress someone on the station.


Ohhh...I like that idea.

Meh...now I must take a shower for agreeing with a squid... LolP
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#27 - 2012-03-29 21:43:59 UTC
I concur with all of this. I just gave you your first space like. Spend it wisely .

This also raises the issue of how giving rewards/bonuses for holding a system is moot. Because when we go to sleep, you can easily flip the station back in your hands. This constant flipping won't allow anyone to enjoy the rewards and bonuses that CCP intends to offer.

The people who says that it needs to be hardcore needs to realize that it won't matter what you think if you don't have enough people who also want to go hardcore with you and engage in the constant structure shooting, prevention of undocking, etc...

I'm not saying the casual majority wins out either because I really don't have quantitative data as to how much people want casual and how many people want hardcore immersion.



Aristeia Cersei wrote:
Originally I was up in the air about the idea behind not being able to dock in enemy stations. I of course think it's silly that a WT can dock in a station owned by a faction they are at war against but I also understand FW is more casual in play style.

However until CCP comes up with a better solution for system captures that doesn't allow for time zone ganking of systems then I'm against the no docking idea. Example, yesterday when I left for work Brarel was completely de-contested. About 9 hours later when I came home the system had been flipped in the middle of the night by Gallente.

( I left for work @ about 21:00 eve time and the system was captured at 3:11. That means the system was flipped and bunker blown up in less than 7 hours)

Much the same thing happened in Agoze & Intaki as they used support of Minmatar with a combined fleet of some 80 players to lock out the systems for a few hours allowing them to flip them. Vey will likely be done the same way as will Annacale.. Quick flips when they have numbers advantage. There was very little fighting just proof that these changes will encourage more blob shooting structures & less fighting for systems once LP is involved.

Caldari has done the same with system captures as well, so it's not like Gals are alone in this but it's clear the current plex mechanics now allow a side to flip a system in only a few hours thanks to the constant resupply of plex spawns every 20 mins.

this means in the time that the average player spends at work or asleep he could come home or wake up the next day not having access to his stuff. While I'm all for making things matter, I must also lean toward the idea that this is still a game and needs to be enjoyable.

At this point I think CCP should not take away docking rights once a system is flipped as they will just encourage blobbing out systems for a few hours ensuring there is no fights to be had and just gives the system captures to the side that can form the biggest blob for a few hours..

At most CCP should deny station services and have station guns fire on the WT of the opposing faction if they aggress someone on the station.

High Five. Yeah! C'est La Eve .

Julius Foederatus
Federal Navy Academy
Gallente Federation
#28 - 2012-03-29 22:20:32 UTC
The solution to that is painfully simple: just require more plexes so that it takes longer than just a few hours to flip a system. It really is that simple. If you're not paying attention beyond that, I don't have any sympathy for you getting locked out of your stuff.
Pulgy
Doomheim
#29 - 2012-03-29 23:52:01 UTC
Tobiaz wrote:
They want to shoot each other


Well some of us do P
No range? No problem!   Join the Church of the Holy Blaster™ . A Hybrid religion.
Proud Blackman
Doomheim
#30 - 2012-03-30 01:16:51 UTC
Most importantly, CCP wants us to shoot each other. They are unfamiliar with Black Plight in America.
Porcine Rotundo
Reportable Offensive Name
Goonswarm Federation
#31 - 2012-03-30 01:18:26 UTC
Aristeia Cersei wrote:

At most CCP should deny station services and have station guns fire on the WT of the opposing faction if they aggress someone on the station.

This would eliminate bullcrap station games that everyone everywhere hates.
Tobiaz
Spacerats
#32 - 2012-03-30 17:45:17 UTC  |  Edited by: Tobiaz
Pulgy wrote:
Tobiaz wrote:
They want to shoot each other


Well some of us do P


Instead of shooting a station that is Blink

Additional problem is that any force to efficiently claim a big structure means hotdrop-a-clock for a bored null-alliance. Perhaps this game needs a battleship-sized-single-XL-turret-no-siege-mode mini-dread to take down structures in empire and lower WH, and give non-cap (FW-)pilots some sharper teeth against the cap-fleets from null without dangling a dread in front of their noses..

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Pulgy
Doomheim
#33 - 2012-03-30 19:05:59 UTC
Tobiaz wrote:
Pulgy wrote:
Tobiaz wrote:
They want to shoot each other


Well some of us do P


Instead of shooting a station that is Blink

Additional problem is that any force to efficiently claim a big structure means hotdrop-a-clock for a bored null-alliance. Perhaps this game needs a battleship-sized-single-XL-turret-no-siege-mode mini-dread to take down structures in empire and lower WH, and give non-cap (FW-)pilots some sharper teeth against the cap-fleets from null without dangling a dread in front of their noses..


and that is why we support militia cyno jamming a system. doubt it'll go live though.
No range? No problem!   Join the Church of the Holy Blaster™ . A Hybrid religion.
Powers Sa
#34 - 2012-04-06 05:03:45 UTC
Pulgy wrote:

and that is why we support militia cyno jamming a system. doubt it'll go live though.

How might that work? Would it be anchroed near the ihub/outpost/bunker?

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Bob McGenericname
Bob's Boutique Tax Avoidance Corp
#35 - 2012-04-06 17:14:10 UTC
The suggestion at the presentation was that it would be the bunker itself acting as a cyno jammer. Presumably for a certain amount of LP/VP you could buy an hour of jammed system. Would save us from getting hotdropped, since you'd have to be in the other militia and spend at least 7 hours killing the thing (plus, you'd have to hope that your side doesn't just put the jammer back up), but it seems like it would cause a whole mess of suicide among nullsec logistics directors if you could get an entire constellation jammed for a day or three and I'd hate to be an enabler like that.
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