These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Mixing Gun sizes, good or terribad ?

Author
Argosus
Waverunners
#1 - 2012-04-06 12:01:08 UTC
?I would like you opinions on mixing guns for fitting purposes. Should this be avoided at all cost or does it not really matter?

Example: 650mm autocannons, mixed with dual 425mm auto's.

I understand they will not have same range and tracking etc but is it bad to this?
Kaikka Carel
Ziea
#2 - 2012-04-06 12:18:57 UTC
Actually it is bad, better to use the full maximum size you can and wait until you train Advanced Weapon Upgrades/Engeneering.
Rashpla Bastanold
In Boobiez We Trust
#3 - 2012-04-06 12:21:50 UTC
You are crippling your dmg that way. Neither long nor short range gunz work at their max capabilities. In theory rationale can be like "arty while they are away, switch to cannons when they come closer" but in reality it is a fail just as mixing tank types.
Argosus
Waverunners
#4 - 2012-04-06 12:23:06 UTC
i do have all those skills maxed out. I was just enquiring really. Sometimes the fitting is tight on certain ships and you cant say fit a full rack of ion blasters so you need to fit two electrons. So what your saying is i would be better to scale the lot down and fit all electrons instead of mixing? (guns are just for example, the scenario refers to all guns beit lasers, blasters or auto's)

thanks for your input
Rashpla Bastanold
In Boobiez We Trust
#5 - 2012-04-06 12:26:17 UTC  |  Edited by: Rashpla Bastanold
I used arty and cannons as an example, I don't use other types than projectiles but I can't imagine lazors mixed with hybrids or sth like that.

In general you go full in one type of range weapon (long/medium/short), of course you can mix launchers with guns.
Argosus
Waverunners
#6 - 2012-04-06 12:26:42 UTC
Rashpla Bastanold wrote:
You are crippling your dmg that way. Neither long nor short range gunz work at their max capabilities. In theory rationale can be like "arty while they are away, switch to cannons when they come closer" but in reality it is a fail just as mixing tank types.


i think you missunderstand what i said, or maybe its my fault for not being totally clear, either way, i dont mean to mix auto's with arty's or beams with pulses. just referring to the different sized guns in their class, neutrons with ions, mega pulse with duealk heavy pulse etc.
Kaikka Carel
Ziea
#7 - 2012-04-06 12:28:39 UTC
Yep or use fitting rigs/modules or rely on external help in some areas to drop certain modules to free CPU/PG.

Like droping a warp disruptor on a brutix to free cpu and have you gangmates to do the tackling.
Rashpla Bastanold
In Boobiez We Trust
#8 - 2012-04-06 12:29:57 UTC  |  Edited by: Rashpla Bastanold
So for example 2x720mm arty and rest 650mm? I would go with full 650mm and use dmg module to increase dmg.

Unified guns can be grouped -> bigger volley.
Argosus
Waverunners
#9 - 2012-04-06 12:45:24 UTC
Rashpla Bastanold wrote:
So for example 2x720mm arty and rest 650mm? I would go with full 650mm and use dmg module to increase dmg.

Unified guns can be grouped -> bigger volley.


yeah thats why i was getting at hehe

Kaikka Carel wrote:
Yep or use fitting rigs/modules or rely on external help in some areas to drop certain modules to free CPU/PG.

Like droping a warp disruptor on a brutix to free cpu and have you gangmates to do the tackling.


i see. always try to avoid fitting mods/rigs if i can help it lol.


Well thank you both for ur comments.
Stetson Eagle
Paird Technology
#10 - 2012-04-06 13:00:59 UTC
Gun sizes are dependent on your fitting leeway. Some few fittings are better off with different gun sizes if it would mean compromises in more important modules. In theory it could be very useful to have smaller guns mixed in some pvp ships e.g. armor hurricane with a couple of 220's thrown in could fight frigates more efficiently.

It's all fairly out-of-standard and advanced stuff which requires some experience and settled playstyle to make it work better than going with cookie fits.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#11 - 2012-04-06 13:10:51 UTC  |  Edited by: Crellion
Your (OP) question is valid and the answer is that it is purely situational.

People like uniform fits for reasons of simplicity more than anything. Inweapon systems where the differences in range are small (such as 220II and 180 acs for example) there is nothing wrong with downgrading 2-3 guns instead of dropping a damage mod or dropping all the guns one tier or fitting a haxspensve module on a cost effective (otherwise) vessel.

Some of the best Astarte fits (to leave a/cs for another example) had neutrons and Ions mixed ...

Look at what Raspla says for example:

"So for example 2x720mm arty and rest 650mm? I would go with full 650mm and use dmg module to increase dmg.

Unified guns can be grouped -> bigger volley."

Wrong on both counts. (a) a mix of 720s and 650s with a gyro will do more damage than a full rack of 650s and a gyro (which is the dillemma that will lead you to mix guns). (b) You do not need to group your weapons to get a bigger volley. Butan musing works fine. Unless if you imagine in profleets the FC pushes a DD button and all the fleet's artillery discharges at the exact same moment... Nope I ll have you know mushing F1>F6 on a Tempy worked same as simply pressing F1 today... Back in 2006 it was to obviate the need to tackle, in 2012 it is to counter the 46627247468758 Logi fleets... still works the same way...

So for the sake of a clean eft sheet and to remember easier wtf it is you have fitted a uniform weapon;s rack helps... other than that you d be silly to forego the opportunity to gain an advantage by mixing weapons, in those few cases where it presents itself... (mixng weapon systems, and long - short range weapons is still terribad).
Hannott Thanos
Squadron 15
#12 - 2012-04-06 13:17:44 UTC
You can mix a bit with Hybrid Blasters, since they all have so short range and good tracking anyway. 4 ions and 1 electron is fine.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Kneebone
K-H Light Industries
#13 - 2012-04-06 14:00:40 UTC
Hannott Thanos wrote:
You can mix a bit with Hybrid Blasters, since they all have so short range and good tracking anyway. 4 ions and 1 electron is fine.


Yupo, see this a lot on Thorax fits. Just not enough grid to get that last ion there.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2012-04-06 14:05:29 UTC  |  Edited by: Steve Ronuken
As with all the Eve 'Rules' there are exceptions.

But be prepared to be wrong, and laughed at. If you're asking the question, then you're probably not ready to break the rule in the right situations.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kessiaan
Sebiestor Tribe
Minmatar Republic
#15 - 2012-04-06 14:10:03 UTC
It all comes down to

1) Range, and
2) Tracking

so as has been said it's situational

With blasters it usually doesn't matter since you just sit at 0 with your guns overloaded and hope they die before you do. Autocannons can be a bit trickier, 220s can track frigs decently but 425s you may have to line up a shot first.

I generally don't mix different calibers of rails and artillery - most of the time I'm fighting right at the edge of optimal (or a bit into falloff) and the range differences are significant.
Rashpla Bastanold
In Boobiez We Trust
#16 - 2012-04-06 14:13:39 UTC
Crellion wrote:
You do not need to group your weapons to get a bigger volley. Butan musing works fine.


I always thought that alpha is in effect when all gunz shoot at once, pressing F1-F6 will cause all gunz shoot separately. Am I wrong?
Daphny Naarma
Imperial Academy
Amarr Empire
#17 - 2012-04-06 14:24:08 UTC
Rashpla Bastanold wrote:
Crellion wrote:
You do not need to group your weapons to get a bigger volley. Butan musing works fine.


I always thought that alpha is in effect when all gunz shoot at once, pressing F1-F6 will cause all gunz shoot separately. Am I wrong?

...but the 6 'small' alphas will still hit at the same time. It's just spaceshipgame semantics. If a ship takes 5000 damage at one instant, or 1000+1000+3000 at the 'same' instant, the effect is the same.

If you press F1, wait 1 second, press F2 etc, then it is not the same thing, but I don't think anyone proposed that either.
Hannott Thanos
Squadron 15
#18 - 2012-04-06 14:24:13 UTC
Rashpla Bastanold wrote:
Crellion wrote:
You do not need to group your weapons to get a bigger volley. Butan musing works fine.


I always thought that alpha is in effect when all gunz shoot at once, pressing F1-F6 will cause all gunz shoot separately. Am I wrong?

you are not wrong.
However "alpha" is just a term for "a lot of damage in a short timespan".
So if you hit f1-f6 at the same time, it does give a high "alpha"

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Rashpla Bastanold
In Boobiez We Trust
#19 - 2012-04-06 15:07:58 UTC
Hannott Thanos wrote:
you are not wrong.
However "alpha" is just a term for "a lot of damage in a short timespan".
So if you hit f1-f6 at the same time, it does give a high "alpha"


Ok, but still you can't push F1-F6 in exactly same time, there will be at least 1 sec delay between 1st and 6th gun shot. Of course as long as you won't use ruler to push them all at once :) So alpha may be high (very short timespan between hits) but will it be same as volley which I use as a reference to grouped gunz discharched by one click/button?

Let's say 1 gunz does 100 dmg and we have 6 gunz and target has 600 HP. So we push F1-F6 and hits go as 300 dmg from first three guns and 300 dmg from last three guns next second. Target registers two hits in 1 second interval. Is it the same as one hit worth 600 dmg? If we add to equation passive regen let's say 15 hp/sec target will be destroyed in case of simultaneous shot from 6 guns and will regen hp between first and second shot.

Or I should go to WoW? ...
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#20 - 2012-04-06 15:20:20 UTC  |  Edited by: Alua Oresson
Eve has a 1 second tick. As long as you hit all your buttons within 1 second it will all pretty much fire at the same time. Functionally it is the same. However, if you are running with ungrouped guns in a large fleet battle, you are terrible and should self destruct your ship. Running with ungrouped weapons gives greater server load, so doing it in high lag situations is incredibly bad form.

http://pvpwannabe.blogspot.com/

12Next page