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Self defence

Author
Orator de Umbras
Doomheim
#21 - 2012-04-06 07:17:16 UTC
An extra tactic:

If you live in low-sec or visit the same area of low-sec often, take the time to make instant-warp bookmarks.

1) Grab a Fast T1 Frigate w/MWD and Overdrives
2) Undock from Station
3) Line yourself up, so you fly straight out from the undock. (This is straight down / straight up for most Amarr stations.)
4) Engage the MWD and fly straight.

How long you fly in this direction is up to you, but you need to be at least 150km from the undock point. I generally go until I leave the stations "grid". (Look it up, if you don't understand "grids".)

5) Bookmark your location.

Now, when you need to avoid a station camp, undock, and immediately warp to that bookmark. You should warp instantly and have enough time to warp to your destination, before they figure out where you went; however, it is possible for them to find you, if they have a similar bookmark, or probes at the ready.

Elsebeth Rhiannon
Gradient
Electus Matari
#22 - 2012-04-06 07:48:22 UTC  |  Edited by: Elsebeth Rhiannon
Just wanted to add that the OP has a great attitude: no whines, just asking what he could have done better, and then thanking for the advice he got. That will take him far in EVE.

Re: the undersized launchers, Mark: a smaller ship with a good fit is pretty much always worth more than a bigger ship with a bad one. EVE does not have a progression from noob gear to best gear but rather all ship classes have their uses. A battleships cannot do what a frigate can, despite being bigger and more expensive. If your friend is foolish enough to play cards with you again Blink, store the big ship until you can fit it properly, before you take it out.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#23 - 2012-04-06 11:11:55 UTC
Gingerlord wrote:
Mark Androcius wrote:
Deen Wispa wrote:
Two things;

If you really need to know if someone is outside and unsure of all mechanics, just undock in a pod.


That is actually the best advice i heard in years, awesome, thanks a lot, i feel stupid that i didn't come up with that.


The session timer after jumping/undocking is now 15 seconds. If you're in low/null and there is a Mach on station undock then I can assure you he has backup. You should of docked.

You were in a faction ship with undersized weapons fitted you aren't ready to PvP someone in a 1.2B ISK ship who was clearly sat waiting for you.

Anyway, sorry to sound a little harsh then. In low and null anyone can do what they like to you


10 seconds bro.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#24 - 2012-04-06 13:28:16 UTC  |  Edited by: Kessiaan
Katja Faith wrote:
I keep coming back to "cruiser sized launchers" on an expensive faction BS.

Just--- wow.

The Forum software needs to have a "FAIL" button...


Me too, I thought he was trolling us until I checked Battleclinic.

Not API verified though, so he still might be.

If you want to pick stuff up from a lowsec station you can use an interceptor or even a speed-fit plain T1 frig and you'll warp away before any BS can lock you, even if its sensor boosted.

You might also check out my old-as-hell-and-kinda-out-of-date-but-still-good lowsec guide.
Katja Faith
Doomheim
#25 - 2012-04-06 15:14:30 UTC
Perihelion Olenard wrote:
Katja Faith wrote:
I keep coming back to "cruiser sized launchers" on an expensive faction BS.

Just--- wow.

The Forum software needs to have a "FAIL" button...


But, the machariel gets down to 20% armor from these cruiser launchers. That's almost as much fail if it's true.


Sounds like my first pvp... My Drake against someone who actually knew how to fly a Drake. Needless to say, I was spanked in short order. Big smile
kiki mo
Suddenly Ninjas
Tear Extraction And Reclamation Service
#26 - 2012-04-06 15:23:07 UTC
One more thing...pick your lowsec system carefully. Use Dotlan maps. Looks like you lost your ship in Otsela, which usually is quiet, but it is right next door to Ihakana. Ihakana is a pretty well known place for people running the COSMOS missions to get caught and killed.
Zyress
Caldari Provisions
Caldari State
#27 - 2012-04-06 16:08:02 UTC
Vordak Kallager wrote:
I stopped reading after you said you had cruiser sized launchers on your faction battleship.


Actually I have a regular T1 ecm scorpion I fit Assault Launchers on, great against frigates and adequate against Cruisers and leaves lots of grid and cpu. Of course My Scorp isn't for taking on BS's solo.
ShahFluffers
Ice Fire Warriors
#28 - 2012-04-06 19:54:06 UTC
Kessiaan wrote:
Katja Faith wrote:
I keep coming back to "cruiser sized launchers" on an expensive faction BS.

Just--- wow.

The Forum software needs to have a "FAIL" button...


Me too, I thought he was trolling us until I checked Battleclinic.

Not API verified though, so he still might be.



Straight

*weeps for the poor Navy Scorpion*
Mark Androcius
#29 - 2012-04-07 06:22:59 UTC
Another question.

As you can see on the battleclinic killmail, i had it fitted semi-passive shield tanked, giving me 76% resistance cross the range (with EM being the lowest at 73%) and with the invul on 79 maybe 80% cross the range (with EM at 78%).

I had a static shield recharge of 32 HP/s and a shield booster giving me 60 HP/s.
In other words, I could tank quite a bit of DPS for quite a long time, using very little cap (so the draining of my cap has as little influence on my tank as possible).

So my question is, with (in my opinion and experience) such a hard to crack shield tank, why does almost every PvPer still prefer Armor tanking? (i mean besides from the fact that it's easier to train for).


Cheers,

Mark
Annie Anomie
Federal Navy Academy
Gallente Federation
#30 - 2012-04-07 09:16:56 UTC
Your fit sucks.

Don't fly those till you know why the fit you lost sucks.

A drake would do everything for you that this fit was doing and be cheaper to lose and more agile.

In this situation you can redock almost straight away (there's a timer in the top left, right after that has disappeared) so just do that.

Never try and PVP in PVE fit ships.

Don't go to lowsec unless you know what you are doing.
Florestan Bronstein
Ministry of War
Amarr Empire
#31 - 2012-04-07 09:44:28 UTC  |  Edited by: Florestan Bronstein
Mark Androcius wrote:
So my question is, with (in my opinion and experience) such a hard to crack shield tank, why does almost every PvPer still prefer Armor tanking? (i mean besides from the fact that it's easier to train for).

(a) not "every PvPer prefer(s) Armor tanking", if anything it's rather the opposite

(b) shield tanks are much easier to train for than armor tanks
- shield compensation skills can be happily neglected, armor compensation skills are 2m SP that you have to train.
- armor tanks tend to be powergrid hungry and are mostly fitted on turret ships - you don't just need Engineering, you also need Advanced Weapons Upgrades to maximize tank

armor tank: small signature radius, bad maneuverability, (remote) reps applied at the end of cycle, trades tank for damage, EANMs don't need capacitor but can't be overheated

shield tank: huge signature radius, good maneuverability, reps applied the beginning of cycle, trades tank for utility, Invuln Fields need capacitor but can be overheated

for large ships the advantage that slave implant sets give become important - but for small ships it's slaves vs snakes and imo you are far more likely to meet a shield-tanked ship with snakes than an armor tanked one with slaves.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#32 - 2012-04-07 18:15:02 UTC
Mark Androcius wrote:
Another question.

As you can see on the battleclinic killmail, i had it fitted semi-passive shield tanked, giving me 76% resistance cross the range (with EM being the lowest at 73%) and with the invul on 79 maybe 80% cross the range (with EM at 78%).

I had a static shield recharge of 32 HP/s and a shield booster giving me 60 HP/s.
In other words, I could tank quite a bit of DPS for quite a long time, using very little cap (so the draining of my cap has as little influence on my tank as possible).

So my question is, with (in my opinion and experience) such a hard to crack shield tank, why does almost every PvPer still prefer Armor tanking? (i mean besides from the fact that it's easier to train for).


Cheers,

Mark


Are you still using the in-game fitting tool instead of EFT?
ShahFluffers
Ice Fire Warriors
#33 - 2012-04-07 19:58:12 UTC
Mark Androcius wrote:
As you can see on the battleclinic killmail, i had it fitted semi-passive shield tanked,

With certain exceptions... never use multiple tanking styles, even if they seem to "compliment" each other. Each style has it's pros and cons and more often than not, the "cons" of one will clash with the "pros" of another.

Mark Androcius wrote:
I had a static shield recharge of 32 HP/s and a shield booster giving me 60 HP/s.
In other words, I could tank quite a bit of DPS for quite a long time, using very little cap (so the draining of my cap has as little influence on my tank as possible).

Okay... let me run down the list of your ship's fit (I apologize (maybe) in advance for any condescending and/or abrasive remarks I might make and am terribly sorry if any feelings are hurt (not really))

The high slots:
You are flying what is effectively a beefier version of the Raven, a missile battleship. You know the saying "don't fly what you can't afford to lose"? Extend that to include "don't fly what you can't fit." Putting cruiser launchers on a big ol nasty ship that is bonused and meant to spew out damage from battleship sized weapons is like equipping a .22 pistol to your clown car in Twisted Metal. Will you do damage with it? If you aim right it will. But you'll find yourself struggling against someone who brings their big boom-boom stick to bear.

I will add that this is not to say you "need all T2 gear otherwise it isn't 'properly fit'." Having T1 battleship launchers would still have been bad... just not AS bad as having long range cruiser missiles.

The mid slots:
As I mentioned before, it's not a good idea to mix tanking styles even if they are of the same type.
In the case of "passive shield tanking": all shields recharge with time. However, very few ships should be fit for "passive shield tanking" for two reasons... 1) Passive tanking requires a godawful amount of mods to get a "decent" shield recharge rate (we're talking 150+ hp/sec IMO) which effectively forces you to give up "gank" mods and other, more useful, things. 2) Passive shield tanking mods have a tendency to absolutely nuke your ship's capacitor, which limits your ability to use more cap intensive mods (like the shield booster).
The only nice part about passive shield tanking is that, if properly done, you can effectively go AFK and never have to worry about your tank breaking (think "The Blob" from the Wolverine movie). But since the SNI is a missile boat, you HAVE to be there to lock targets and press the "fire" button. If you like the idea of an AFK mission boat, get a Rattlesnake and train up your drone skills.

Active shield tanking also has it's problems... namely, it consumes capacitor like a starved fatman at a buffet and uses more CPU than a gold digger uses a 90 year old.
With these two things in mind, active shield tanking is more of a "burst" style tank than anything else. However, it uses FAR less mods than most other tank styles which allows you to equip more stuff to your ship for greater all around effectiveness.

The passive amp/resistance mods you have... you have the right idea in that you don't want your resistances to plummet once you run out of capacitor, giving you time to escape (if you can). However, they won't give you as much resistance against a damage type as an active hardener can (which you can also overload if you get into a jam). Another reason to favor active hardeners is that missions generally have "static damage types"... and by this I mean that missions generally only apply 2, MAYBE 3, types of damage. So you can get away with fitting only 2 active hardeners to your ship that are specific against the NPCs you are facing (you can tell which NPC you are going to shoot by looking at the NPC icon in the mission briefing).

The low slots:
Euuhhhhh........... why are you equipping a mod that increases your speed by 15(?)% on a ship that goes about 120 m/sec? Battleships are not renown for their speed. Toss it and put on something more useful.
Already covered the passive shield tanking thing.
The Power Diagnostic Systems are not bad choices considering what bonuses they grant. Not the best choices... but not bad.
I fail to see Ballistic Control Systems on there. On a ship whose main form of offense are missiles those are NEEDED and will greatly boost your DPS.
Also... If you have some concerns about "tanking"... throw on a Damage Control II. It almost effectively doubles your tank and gives you some extra leeway to escape should things go south.


fake edit: holy wall of text batman! This is what happens when you go on decaf for a week and then switch to espresso! Twisted
Mark Androcius
#34 - 2012-04-08 16:24:55 UTC
ShahFluffers wrote:

2) Passive shield tanking mods have a tendency to absolutely nuke your ship's capacitor, which limits your ability to use more cap intensive mods (like the shield booster).Twisted



What do you mean nuke the capacitor? Passive tank modules don't use cap at all, or do you mean nuke in a different way?

And uhm, myeah, i know about the missiles, but i only just (2 days ago) got that trained up to use cruise missiles.

What i was using the ship for (before it blew up) was to just sit there standing still, select target, wait to get a lock and press F1 to delete inconvenience, which is something it was quite good at.

Using a Ferrox right now (since i got my hybrid skills much higher than my missile ones) and it needs a little more "work" to get things done, which doesn't really compliment my uhm..... laziness....... ahum.


Your remarks about the low slots are very useful btw, think i kinda should have thought of that.

Anyway, if a ship resists 80% of all incoming damage (on average), how can that be worse than any other tanking option ? (if keeping to shield tanking, cause i got exactly 0 skills in armor tanking)

Cheers,

Mark
Mark Androcius
#35 - 2012-04-08 16:26:39 UTC
Kessiaan wrote:
Are you still using the in-game fitting tool instead of EFT?


Yes, why?
Cause the numbers i see in EFT (yes i sometimes use that to play with) don't exactly look all that realistic.
Reppyk
The Black Shell
#36 - 2012-04-08 16:34:10 UTC
Mark Androcius wrote:
So my question is, with (in my opinion and experience) such a hard to crack shield tank,
> check the fit
> horrible fit with passive resistances
> large shield booster
> purger rig
> check again the killmail
Damage received: 37,142

Straight

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

ShahFluffers
Ice Fire Warriors
#37 - 2012-04-08 20:55:59 UTC  |  Edited by: ShahFluffers
Mark Androcius wrote:
What do you mean nuke the capacitor? Passive tank modules don't use cap at all, or do you mean nuke in a different way?

Passive tank modules like the Shield Power Relay significantly reduces your capacitor recharge rate while simultaneously boosting your shield's passive recharge
A "true" passive shield tank aims to increase the shield recharge rate to the point where any other defensive mod is redundant... so people will often fill the low slots with this particular mod and make the rest of the ship as capacitor "independent" as possible

Unfortunately for the Scorpion Navy Issue, you don't have too many low-slots to work with and you NEED those precious slots to fit Ballistic Control Units to maximize your damage dealing ability. This effectively leaves the SNI with active shield tanking as the only viable method to soak up damage

Mark Androcius wrote:
Anyway, if a ship resists 80% of all incoming damage (on average), how can that be worse than any other tanking option ? (if keeping to shield tanking, cause i got exactly 0 skills in armor tanking)

Having high resists is only one part of "tanking." You also need to recover as much HP as you lose (in PvE at least). But each tanking style comes with it's pros and cons (tactical trade-offs and somesuch)
What you need to do is figure out what "cons" are you willing to live/work with for the "pros" offered... and how well will this style work with [insert particular ship here].

edit:
I just realized that might be confusing different tanking styles. Here's the proper terminology with some brief descriptions:

Active Shield Tanking: Uses a shield booster to "actively" increase your shield HP over time. Can be switched on and off.
Buffer Shield Tanking: Basically you are trying to increase your shield's HP and its resistances. Nothing more or less. Preferred in PvP situations.
Passive Shield Tanking: Effectively it is "auto-healing." All shields do this but certain mods can amplify it to the point where you can soak up a fair bit of damage with very little input from your end.
GhostDragoon
Imperial Academy
Amarr Empire
#38 - 2012-04-08 22:07:11 UTC
Mark Androcius wrote:
Self Defense


EVE Jarate?
Katalci
Kismesis
#39 - 2012-04-09 04:33:17 UTC  |  Edited by: Katalci
You deserved to die in that abortion of a fit. Also, I see no Machariel on the killmail -- that's a hurricane, m8.
Mark Androcius
#40 - 2012-04-09 10:45:14 UTC
Katalci wrote:
You deserved to die in that abortion of a fit. Also, I see no Machariel on the killmail -- that's a hurricane, m8.


Wondering where you get all your "likes" from.
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