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The economy is working fine

Author
Vyl Vit
#21 - 2012-04-05 00:49:23 UTC  |  Edited by: Vyl Vit
What we need is some sort of yardstick for comparative purposes. One might be, how long does it take the average player to buy their first battlecruiser? This is a good phase of career development that is governed by training and "saving up for." For instance, if player A a few years ago managed to get into one (that cost, say 40,000,000) in three months, but player B is using lowered NPC bounties to purchase a higher priced ship (say about 60,000,000 for the sake of discussion) there would be an expected increase in how long one would have to play to get to the same position of the other. If it took an average of three months for player A. What would the average be for player B?

If there's a significant jump in time, say a month and a half, you're looking at a direct result of inflation + CCP pulling the only levers they have available to them. If the price of the BC steadily rises, then the time would steadily increase proportionately. We'd have evidence of how the economy itself is affecting the player experience. Can you envision a condition where in three months player A got to the same place player B got to in six months? Then ask yourselves, if you were new, would it be "fun" having to wait that long to get into that next phase of the game?

Paradise is like where you are right now, only much, much better.

Ren Oren
Native Freshfood
Minmatar Republic
#22 - 2012-04-05 19:39:01 UTC
Yes but then losing ships would actually mean something, and slowing rising thru the ranks would have its benefits



As of now you can go to nullsec, rat for a week and have enough for a carrier

For example since a lot of people can easily afford the meta 4 and T2 version of mods, buying anything lower tiered is a joke.... this should make those meta 2-3 mod actually mean something again

If CCP done this earlier we wouldn't have Super Caps Online in null
Tippia
Sunshine and Lollipops
#23 - 2012-04-05 19:47:02 UTC
Vyl Vit wrote:
What we need is some sort of yardstick for comparative purposes.
Well, we do have a yardstick.

If masternerdguy says A, then you can be fairly certain that ¬A. So we can be fairly certain that the economy is not working fine. Blink
Serene Repose
#24 - 2012-04-06 01:08:03 UTC
Tippia wrote:
Vyl Vit wrote:
What we need is some sort of yardstick for comparative purposes.
Well, we do have a yardstick.

If masternerdguy says A, then you can be fairly certain that ¬A. So we can be fairly certain that the economy is not working fine. Blink

You so funny! Me love you long time! Wait...make that "like"! Ahem....

We must accommodate the idiocracy.

Hainnz
Imperial Academy
Amarr Empire
#25 - 2012-04-06 01:18:13 UTC
How long are you going to be a child?
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