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Orbital Bombardment Discussion

First post
Author
EdTeach
Deep Core Mining Inc.
Caldari State
#261 - 2012-04-02 22:06:02 UTC  |  Edited by: EdTeach
My $.02 ... No need to re-invent the wheel anywhere it is not absolutely necessary.


Orbit side

Battleship, Dread or NON-DD Titan direct-fire weapons only. This means the new Tier 3 BCs could participate, if they like to die. DD is too damn much. DUST players would quit in droves

Fighter strikes may be neat in the future, but seems a bit much to ask for right away

ONE ship ONLY for each side engaged in a land battle zone may be called for a strike at any given time. There should be a balance in time between strikes called, so it is a not a constant rain of death. If there are multiple battles going on in other districts, then ONE for each battle above said district. Once any Orbital Strike Module is activated for a side's forces, no other may be until de-activation of said Module

Siege-type Module and special skill for targeting/firing on planets. NOT the siege module we know, a new one for just this purpose. Battleship and Cap sizes available. Negative side effects such as immobility, etc. while in use. 3 Minutes for BS. 5 minutes for Dread. 7 minutes for Titan. Skill training may bring these times down. Strike is called, module activated to confirm strike

Orbital Strikes may ONLY be called by a participating Commander-level player (EVE FC or DUST HQ/whatever) in a battle. NO random death monkeys flying in to grief everyone

All EVE space effects are in force. RR, jammers, etc

Planetary Attributes should affect the DPS generated at the surface. Higher Gravity will mean Mim Arty slams harder. Thick atmosphere/sea-level elevation means Amarr Lazors will suck wind by the time they punch through




Ground Side

SkyFire batteries a MUST! Battleship and Dread-sized weapons in the standard EVE sizes and configurations. Example- A BS-class SkyFire mounts 8 Large weapons. Three BS, two Dread or one DD weapon per facility. EACH(if more than one) SkyFire can target ANY Battlecruiser-class-or larger ship belonging to attacker's fleet that is on-grid of the orbital strike area. A hacked BS-class SkyFire could be shooting the defender's fleet while two others are shooting at an attacker target. DUST skill needed for better use

ADVANTAGE Defender - Titan DD-class SkyFire available with proper isk expenditure/skills/etc. It can be hacked so... everyone wins. The PG of any facility worth attacking should be able to handle this kind of weapon anyway. PLUS, we already saw one in a trailer, and it was too damn cool to leave out now

Shields Generators a MUST! Come on ... it's still the EVE universe. They can be destroyed or hacked/shut down. Primary Generator for the larger areas. Secondary Generators for important structures. Reppers and all if can be afforded/skilled/etc. DUST skill needed for better use

Large Armor Domes/Hangers/etc and smaller Bunkers a MUST! Amarr, Gallente and the Mim armor monkeys get their day in the sun. Cannot be hacked obviously, but can be destroyed by ether ground or Orbit. Can be repaired between battles. DUST skill needed for better repair

ECM Batteries optional. Would be cool to degrade targeting to the point of "friendly-fire" though. DUST skill needed for better use

Planetary Attributes - see above on Orbit side. Many ways to affect things if one thinks about it. Certain worlds(high winds-Coriolis) may require that more of a facility is underground, and therefore "hardened" against Orbital Strikes(think of a Damage Control II

Targeting Array. Increases accuracy/dps/tracking/ROF/etc. Once hacked/destroyed, all remaining SkyFire suffer targeting and ROF penalty. DUST Skill needed for better use



If the Defender wants to burn the isk/PG/CPU/wtfever they are going to call the limiters.... then he/they can Turtle-up all they want and make an impregnable fortress.... against Orbital Strikes. This may/should leave him/them at the mercy of ground forces though. No turrets, no tank hangers, less troop barracks, etc

It has to be EVE-like in its balance of risk/reward against both ground and orbital

It should not make a new toy to replace a toy we already frickin' have

Make sure the eye-candy is awesome enough, and CCP could call it an ice cream cone turret and no one would give a r*t's butt. :) I mean come on. DUST players will want something that looks cooler and more spectacular than anything that Failo or Call of Doody can show their Redbull stained eyes

Anything more than that is for us EVE players to mess with on balance issues.

There are very few problems in New Eden that cannot be solved by the proper application of high explosives.

Slvr Foxx
Caldari Provisions
Caldari State
#262 - 2012-04-04 18:30:23 UTC
What I would like to see.

Well firstly I have read a few posts about people saying that only one ship per bombardment. Well as we all know in Eve, life is never fair and people never fight on fair terms. I think each side should have as many ships on the field as they like, this would not only make them think about what to orbital bomb and when, but also the problem of the enemy fleet on grid too. Air superiority should be fought for and won, not distributed like kids with sweets in my opinion.

Saying that, being the playing field is never even, DUST players and installations are not at the mercy of the steel and energy that we rain upon them, they should also have the ability to defend and shoot back at our orbiting fleet, maybe even to the extent where our FC's can call a target for DUST players to lock thier plannet guns onto with our Surface to air taget painters, maybe a role for a recon ship currently ingame can be niched maybe.
The plannet should have its own defence, complex armour and shield hardening, we should have to grind down thier defnces as we have to do in eve, and as for the ground troops, specialist armoured vehicles, with a shield type umberella to protect thier frail bodies from the death that we unleash in our glitzmerising spaceships, or interpersonel logistics, make them work as a team or die, this is the way of EVE. Its a harsh world but if we can do it, then they can too I guess.

As for the ships...
I dont think we should use the current battleships in game. There should be a dedicated ship type not sure if these should be filled by current dreads or a new type of big capital perhaps. Depends if CCP wants to run the DUST plannets in highsec I guess. If they do, it would be nice to see a new capital sized ship that can float about highsec. They should be useless for ship to ship combat, hence the need for an eve based support fleet. I have heard alot on a seige type module, not sure if thats a good idea or not if you're running big ships in lowsec, as any capital pilot will tell you if you aint in docking range, saying that, for the amount of power required to breach atmosphere, a small spooling time (insert cool animations here CCP) would be kinda nice

I have a quick question, you can blame my lack or reading on the background for this, but how are the troops on the ground getting from place to place? Perhaps if they are running planets in a contellation or a system, they can be run from planet to planet by a troop transport assault ship in the eve universe?

Inter game markets and contracts or alliances. are you (CCP) planning on allowing DUST players to make ISK by performing planetary harvesting, and vice versa with us selling them equipment made in eve universe? Would be a nice slant on the interdependancy of different roles in the universe if we had to buy our planet goop from them, and they had to buy various bits and bobs from us.
Will they be intrinsically linked to corps and alliances, or contracted? will they contract space support, or do we contract ground mercs? or both ways maybe..? We want to defend our planets as much as they want to defend thier homes, make planets Governable both from the air via stations and on the ground through outposts, the tax and products can flow both ways.

Eye Candy...
Definately need cool graphics, both for the activation and hit side of things. we all like to see death made pretty.

Slvr Foxx

Devil tiger
#263 - 2012-04-04 18:53:17 UTC
I'd like to point out a physical fact.

An orbital bombardment would need to A) have an extremely low angle through the atmosphere meaning the trajectory seen by the soldier should be almost flat not vertical when in earth like planet AKA terrestrial.

B) have a specialized shell to reach it's target and not become incinerated en route.

C) Be sufficiently large chunk of mass to not splinter into nothing while en route to target.

All of the above happen because of resistance from the planets atmosphere.

If you shoot the projectile in the way its shown, the ships would either have to be in the upper atmosphere of the planet and risk of getting clobbered by satellites orbiting the planet... or have a special shell that takes the heat during flight and use as low angle on the trajectory as possible.

Lasers wouldn't work as the atmosphere would scatter the ray and reduce it's power considerably.

Missiles... Now would a missile do it. You bet your ass it would, in fact the only reasonable tech would be either self guided " smart-bullet" or a similar "smart-cruise missile".

Alkaza Minin
Aliastra
Gallente Federation
#264 - 2012-04-05 01:34:12 UTC
I have a solution to balance the orbital bombardments. The ships above may shoot down at anytime, but they will not always hit on target. The shot could hit anywhere on the battlefield (attackers, defenders) or even miss the battlefield entirely (a fraction of a degree in error can make a big difference over 200km).

HOWEVER to get a more accurate shot, dust bunnies on the ground can place a "tracer" object. The tracer would have to be a deployable object that can be destroyed by the other team, making the advantage of orbital bombardment go to the superior ground team. And, to PREVENT SPAMMING, the tracer would be destroyed by the bombardment that came down on it.

BASICALLY in order to ensure you hit where the dust bunnies want you to, they need to plant and protect their tracer. Otherwise, the shot goes awry, and could hit anywhere.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Engineer Floyd
Aliastra
Gallente Federation
#265 - 2012-04-05 07:08:30 UTC
I think much of this has been mentioned before, but I want to contribute my two thousand isk

Planetary Defense

It was mentioned in the fan fest presentation that sovereignty will eventually be effected by planetary districts. Long term control of a planet should offer opportunites for greater and greater fortification. I think this would add variety to orbital warfare, as long held worlds would require a lot of planning and cooperation between both games to succesfully capture. (imagine a blitz on orbital defense forces, than a huge landing of troops, followed by pitched battles both in orbit and on the ground

Planetary Shields

Some kind of shield structure that can block OB would be a fun idea. Something that can either be neutralised by Dusties, or overwhelmed by mass OB

The Grid Problem
I think your long term goal here should be to overhaul Planetary systems with moving planets and moons, etc.; with "Warp to Orbit" eventually replacing "Warp to 0". By long term I mean within the next few years or so, I'm sure it's a huge job.

Fighters and Drones
Getting drones, fighters, and bombers into the mix groundside would be wicked cool, especially if Dust players could take direct control of fighters. I've always hoped you would one day find a way to get real players into fighter cockpit

Titan Doomsday
What about enabling the Titan weapon as a possible scorched earth tactic?Something you could use to glass entire districts. It might even be fun to have the Sansha appear with an augmented Doomsday and try to shatter a few planets as part of a Developer-run event(If they were successful, imaginge the marketing, "see that, it used to be a planet, but then some players showed up and blew it up, despite the efforts of players in both Eve and Dust"

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#266 - 2012-04-05 08:30:19 UTC
Devil tiger wrote:
I'd like to point out a physical fact.

An orbital bombardment would need to A) have an extremely low angle through the atmosphere meaning the trajectory seen by the soldier should be almost flat not vertical when in earth like planet AKA terrestrial.

B) have a specialized shell to reach it's target and not become incinerated en route.

C) Be sufficiently large chunk of mass to not splinter into nothing while en route to target.

All of the above happen because of resistance from the planets atmosphere.

If you shoot the projectile in the way its shown, the ships would either have to be in the upper atmosphere of the planet and risk of getting clobbered by satellites orbiting the planet... or have a special shell that takes the heat during flight and use as low angle on the trajectory as possible.

Lasers wouldn't work as the atmosphere would scatter the ray and reduce it's power considerably.

Missiles... Now would a missile do it. You bet your ass it would, in fact the only reasonable tech would be either self guided " smart-bullet" or a similar "smart-cruise missile".



A) shielded warheads, super dense alloys.

B) see above

C) this is just for projectiles, hybrids either shoot high density slugs or modulated plasma. The first i cant see having any trouble getting through the atmosphere (especially with futuristic materials) and the second may not even be effected by atmosphere.

Lasers powerful enough to do instantanious damage to a target would have the power to prob ignight the atmosphere let along punch through it.

missiles are made from tritanium and therefore cant survive in an oxygen atmosphere

No Worries

Silentsam187
NOMAD.
#267 - 2012-04-05 21:02:46 UTC
I think the only thing that should limit who and how many people are involved in putting down strikes on the planet is decided by the fleet battles above the battlefield.
If one group has superiority above then it should help them a bit on the battlefield. Of course allowing for cooldown timers and stuff so that the strikes can not just go nuts.

It will make for interesting fleet battles over the battles on the planet. It will make for interesting fleet battles when you have a reason to hold your ground and nopt warp off or bounce around. It will make for interesting fights around planets instead of around gates.
Ocih
Space Mermaids
#268 - 2012-04-05 23:09:01 UTC
Planetary Combat Probe, launch it like a moon Probe. Get a tactical readout instead of a PI read out and start nuking the little buggers in tot he ground.
But I'm evil.
Yoma Karima
Deep Core Mining Inc.
Caldari State
#269 - 2012-04-07 11:25:44 UTC
Bump

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Rolyat Aideron
#270 - 2012-04-08 01:19:42 UTC
HEY!!! keep ideas coming, it helps others create their own or progress your idea.

Also helps if they can read smaller posts so they can start to just bounce ideas around.
It's great people have prepared something to post here, but more ideas just from random posts might help with getting more feed back for things currently less talked about.

Pilot & Soldier of New Eden

HELIC0N ONE
Republic Military School
Minmatar Republic
#271 - 2012-04-08 09:39:16 UTC
This may already have been covered, but the original Future Vision trailer had a planned airstrike to support the infantry, before it was aborted and the bombardment commenced instead.

Where is our airstrike option?
Erik Finnegan
Polytechnique Gallenteenne
#272 - 2012-04-08 12:18:40 UTC
EdTeach wrote:
ONE ship ONLY for each side engaged in a land battle zone may be called for a strike at any given time. There should be a balance in time between strikes called, so it is a not a constant rain of death. If there are multiple battles going on in other districts, then ONE for each battle above said district. Once any Orbital Strike Module is activated for a side's forces, no other may be until de-activation of said Module.
Limiting the OB capability of either side in a battle is required, I think so, too. I read in DUST forums and noticed in chats rooms that non-EVE players interested in DUST are very apprehensive as to how powerful OB might be.

I do not know, if 1 is a good number. But as far as how to limit, I would not build EVE mechanics (i. e. not along the lines of only allowing one OB-capable ship above a district), yet DUST mechanics : mercs will need to call for a strike, so limit this ability. That limit will then easily imply the consequence to whatever targeting and grid mechaniscm be implemented in space.[/quote]

EdTeach wrote:
Planetary Attributes should affect the DPS generated at the surface. Higher Gravity will mean Mim Arty slams harder. Thick atmosphere/sea-level elevation means Amarr Lazors will suck wind by the time they punch through.
I like that one ! Sounds like wormhole-mechanics.
Joshua Aivoras
Tech IV Industries
#273 - 2012-04-08 13:20:35 UTC  |  Edited by: Joshua Aivoras
Assigning Drones and Fighters to the surface of a planet to assist ground forces sounds cool, but I'm not sure about the size implications.

I was under the impression that Fighters are Cruiser-sized. Rifters are the size of jumbo jets, so fighters must be massive...

e: Vid I found for perspective http://universityeveonline.com/439/truly-full-size-eve-online-ships/

95% of the players are loving EVE, the other 5%? On the forums.

Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#274 - 2012-04-08 17:06:04 UTC
Devil tiger wrote:
I'd like to point out a physical fact.

An orbital bombardment would need to A) have an extremely low angle through the atmosphere meaning the trajectory seen by the soldier should be almost flat not vertical when in earth like planet AKA terrestrial.



I actually like this constraint, as it lends to having orbiting ships visible on the horizon.
Logan LaMort
Screaming Hayabusa
#275 - 2012-04-08 18:11:51 UTC
Joshua Aivoras wrote:
Assigning Drones and Fighters to the surface of a planet to assist ground forces sounds cool, but I'm not sure about the size implications.

I was under the impression that Fighters are Cruiser-sized. Rifters are the size of jumbo jets, so fighters must be massive...

e: Vid I found for perspective http://universityeveonline.com/439/truly-full-size-eve-online-ships/


Fighters are about the size of fighter aircraft and frigates are about the size of a large transport plane/commercial airliner. You can easily see this from the in game fighter models, especially the Gallente/Amarr ones were you can see the pilot.
Nav illus
Federal Navy Academy
Gallente Federation
#276 - 2012-04-09 02:10:07 UTC
I'm not sure if this has been brought up yet, but in regards to the issue of where our ships can sit to start a bombardment; why not go with some kind of destructible, deployed structure with a "warm up" timer on the dust side that would eventually designate a spot around the planet for us to warp to?
Subzidion Nightfire
State War Academy
Caldari State
#277 - 2012-04-12 17:19:35 UTC
I think it would be interesting if there were ground-to-space cannons for DUST players to us in matches if they're being fired upon by a ship they don't necessarily want watching over the fight. And since EVE players won't be able to see the DUST players' screens, perhaps a small screen could pop up on the EVE Client showing the destruction the Orbital strike has caused.
Rolyat Aideron
#278 - 2012-04-13 17:50:08 UTC
I didn't think of this in my last posts, and it's probably already covered.

but in the build for fanfest I believe in an interview someone mention fighters for dust players in the market they saw.

If that was true, some smaller ships to do smaller strikes wouldn't be needed, but both having dust players for strifing runs and eve for much stronger attacks from above would be interesting and wouldn't limit some dust only corps. Also if eve strikes happen to catch a few fighters flying where they shouldn't have been. We dust players get a nice light show.

Pilot & Soldier of New Eden

Darex Nidor
Viziam
Amarr Empire
#279 - 2012-04-13 18:21:50 UTC
That orbital strike in that video is way too small.

It should be much larger effect.
GeeShizzle MacCloud
#280 - 2012-04-13 21:39:07 UTC
Darex Nidor wrote:
That orbital strike in that video is way too small.

It should be much larger effect.



that was 1 BS m8... scale it up 200 times and u get a full fleets effect.

u have to remember eve alliances dont do things by halves.