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So blueprints channel in game was telling that invention is not profitable....

Author
Trush
Liberation By Annihilation
#21 - 2011-09-25 11:33:40 UTC
I'm curious Shayla, how many accounts do you have producing if you don't mind sharing? My two cannot even come close to turning out 2bn net a month.
Shayla Sh'inlux
Aliastra
Gallente Federation
#22 - 2011-09-25 14:57:19 UTC
I have 25 factory slots between 2 accounts. 10 of those are permanently take by tech II missiles.
Osunn
Syrkos Technologies
#23 - 2011-09-25 19:40:24 UTC
Just a comment here. I've been doing t2 invention/production since it came out. Some items are profitable most aren't. In response to the people saying bpos don't affect prices they are wrong. Any missle, ammo or Crystal bpo will produce much cheaper items than can be invented. Partly due to datacores but mostly due to the fact that they will always have much better me. So the materials cost is a lot lower. This IS reflected in most market hubs. You cannot break even at materials cost with invention. Advanced moon reactions are expensive and if you can use fewer materials when doing bulk manufacturing then you can offer cheaper prices and the bpo owners do.
I've been working in this market for several years and there has never been a change in the sales or build costs of the mentioned items that would favor invention.
Just tired of the bpos don't affect market value mantra.

Shayla Sh'inlux
Aliastra
Gallente Federation
#24 - 2011-09-25 19:50:10 UTC
This is certainly true for ships, but most modules have 99% of their materials in the extra category, meaning negative ME doesn't affect them. As long as the market demand is bigger than whatever any existing, active BPOs can produce, you can make a profit off of those. Of course BPO holders make (slightly) *more* profit per unit, but that doesn't affect your margins in the slightest.

As for ammo, I get my largest margins on ammo even though I need 50% more materials than BPO holders. The demand for ammo is vastly larger than the amount BPOs can produce because ammo takes forever to build. Maybe crystals are a different story, but I can tell you missiles and projectile ammo are top money makers.


Osunn
Syrkos Technologies
#25 - 2011-09-25 20:05:51 UTC
It is possible to make money. There is a simple test. Go to a market hub.
Pick a t2 item - ammo, missles or crystals. Look at the cost.
Now go to contracts and pull up the t2 bpc and look at manufacturing. Calculate your materials cost and figure production costs. This is ignoring your costs for invention itself but thats nominal.
Now compare them.
Done.
Trush
Liberation By Annihilation
#26 - 2011-09-25 23:49:17 UTC
Quote:
This is ignoring your costs for invention itself but thats nominal.


You may want to restate this in another way. Invention can ruin you if you aren't paying attention to it.
cap Mal
Defense Advanced Research Program Agency
#27 - 2011-09-26 17:06:08 UTC
Nobody likes competition... nine times out of ten in this game if someone is telling you not to do something they are trying to cover their bottom line. If someone tells you to do something they're setting a trap for you.

tl/dr?

Don't invent. It's a bad idea. Convo me ingame and I'll show you how to make money at a nice quiet low sec planet. Bring a rookie ship filled with all your most valuable BPO's.
Karim alRashid
Starboard.
#28 - 2011-09-26 18:21:17 UTC  |  Edited by: Karim alRashid
Denidil,

It should come as no surprise to you that a lot of posts in this topic are outright lies.

Invention + building is profitable for some items, it is not profitable for some other. Which is which you have to figure out yourself, it's not hard at all.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Cadman Weyland
Weyland Bros
#29 - 2011-09-26 20:42:51 UTC
Hey Shayla, ive just started playing again after almost 4 years.

I`ll have to mail ya in game and pick yer brains on Invention, got a lot of bpos i could tinker with.
Shayla Sh'inlux
Aliastra
Gallente Federation
#30 - 2011-09-26 20:59:53 UTC
Hey Cad :)

Lots of ex-MLM returning it seems :D.
Breaker77
Reclamation Industries
#31 - 2011-09-26 22:38:57 UTC
Osunn wrote:
In response to the people saying bpos don't affect prices they are wrong. Any missle, ammo or Crystal bpo will produce much cheaper items than can be invented. Partly due to datacores but mostly due to the fact that they will always have much better me. So the materials cost is a lot lower. This IS reflected in most market hubs. You cannot break even at materials cost with invention.



I see we have another poster trying to keep people out of invention.

Some of these idiots in this thread are going to make me fly to Jita to get current prices and do the math and post the results. I'm sure the budding T2 industrialists would love that while the people already in it would be crying.

In fact, if you were smart, you would notice that even with a T2 BPO, a lot of T2 missles and ammo still barely break even because they are completely worthless and no one uses them.

Back when I spent over a year doing nothing but invention on 1 T2 item alone, I was making around 2 billion ISK a month. That was with me buying datacores, and all materials from sell orders and selling the T2 items to buy orders. This item also has many T2 BPOs in existence. Of course it didn't hurt that Cap Recharger II's are one of the most traded item in Jita. I was using 3 accounts. 3 characters were copying BPOs and the other 6 were inventing and building. All invention and production took place at 2 POSes. The 2 bil profit was after PLEXing 2 accounts and paying for POS fuel for 2 towers.

The only reason I got out of it was the insane amount of clicking to start invention jobs every 1 hr 15 minutes. Try starting 60 invention jobs on that schedule and you will go insane.



BornToDieAnotherDay
Tarazed Technology
#32 - 2011-09-27 01:46:07 UTC
I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.

Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.

Here, I'll do one for you (prices from EVE-Central, capital costs not included):

425mm Autocannon II:

BPC COST:
ONE ATTEMPT:
1x max run Autocannon copy (make them yourself): 0
2x Datacore - Mechanical Engineering: 500k Jita sell orders
2x Datacore - Nuclear Physics: 410k Jit sell orders
TOTAL: 910k

Success chance (all skills at level 3): 46%
Therefore approx. cost per BPC = 910k / 0.46 = aprrox. 2 mil.
Therefore cost per run = 2mil / 10 = 200k


MANUFACTURE COST (one run):
BPC: 200k
Pyerite x 761: 3.5k
Mexallon x 743: 25k
Tritanium x 494: 2k
Thermonuclear Trigger Unit x 10: 360k
Morphite x 8: 30k
Robotics x 3: 170k
R.A.M Weapontech x 0.4: 30k
Noxcium x 2: 1k
T1 Module x1: 150k

TOTAL MANUFACTURE COST FROM SELL ORDERS: 971k
APPROX BUY ORDER PRICE: 1.3mil

Yeap, not profitable at all. All the prices were rounded up and bought from sell orders anyway, with increasing margins the more effort you put into it (buy off buy orders, sell on sell orders). This took me maybe 5 minutes, and with a little spreadsheet magic you could have your own list of over 100 items in no time at all.

Invention is profitable, if you're not braindead.
BornToDieAnotherDay
Tarazed Technology
#33 - 2011-09-27 02:09:01 UTC
A good general rule: The higher the entry requirements (skills, capital, knowledge, time), the more profit there is to be made.
Zifrian
The Frog Pond
Ribbit.
#34 - 2011-09-27 02:16:29 UTC  |  Edited by: Zifrian
BornToDieAnotherDay wrote:
I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.

Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.

Here, I'll do one for you (prices from EVE-Central, capital costs not included):

...Math...

Yeap, not profitable at all. All the prices were rounded up and bought from sell orders anyway, with increasing margins the more effort you put into it (buy off buy orders, sell on sell orders). This took me maybe 5 minutes, and with a little spreadsheet magic you could have your own list of over 100 items in no time at all.

Invention is profitable, if you're not braindead.


Yep, Exactly

http://img651.imageshack.us/img651/6367/425autocannon.jpg

Profit is one thing. Then there is time to build (isk per hour), managing manufacturing lines and alts, understanding the market, how fast you can move items, and then logistics to name a few others. I like T2 for these reasons. T3 is even better. If you are looking for some quick isk without much effort, missions or mining are probably better for you.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

beor oranes
Annihilate.
#35 - 2011-09-27 02:16:55 UTC
You may have just caused a dip in the profitability of 425mm AC II's. But yeah most people are idiots and really don't understand how to do research and look for what is profitable. Most new inventors just want to make big ships that they believe will have massive margins and they will be super rich within a week.

Invention requires some effort and some thought however 75% of the people doing it should just stick with mining and missions.
BornToDieAnotherDay
Tarazed Technology
#36 - 2011-09-27 02:30:47 UTC
Zifrian wrote:


Yep, Exactly

http://img651.imageshack.us/img651/6367/425autocannon.jpg

Profit is one thing. Then there is time to build (isk per hour), managing manufacturing lines and alts, understanding the market, how fast you can move items, and then logistics to name a few others. I like T2 for these reasons. T3 is even better. If you are looking for some quick isk without much effort, missions or mining are probably better for you.


Look folks, you don't even need to do the calculations yourself thanks to this talented sir right here.

But yeah you're right, although if people can't figure out that individual items themselves are profitable, they're unlikely to be able to comprehend all the other factors that contribute, hence why T2/T3 production will probably always be profitable.
pussnheels
Viziam
#37 - 2011-09-27 05:07:30 UTC
here some usefull tips to make it profitable

1 get your own research pos

isn't that hard and fuelling it only takes a few hours of icemining/ per month , and 15 minutes of pi stuff each day
cost: only the tower and a few labs and the pi command centers,overproduction of robotics will eventually repay that investment

2 takes some time to grind missiosn to acces r&d agents with theright datacores you need
costs: nothing you even get rewarded for it end the end result free datacores more than you will use

3 do some exploration in a cheap exploration fit arbitrator pref low sec and look for radar sites for those decryptors

cost you find more than those decryptors believe me , some good rewards out thesere

4 buy the bpo s they not all that expensive and with your own pos you can do your ME and pe REserach at leisure
and making 2 full production runs of the t1 item will repay that BPO


Voila there you have it only thing that will cost you money is the moongoo and maybe the high end minerals you need
but you can easily pay that with the profit you make from you pi pos fuel


Only takes you alot of time and work and the willigness to set it all up , also start small and grow from there

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

beor oranes
Annihilate.
#38 - 2011-09-27 05:19:28 UTC
pussnheels wrote:
Minerals I mine are FREE


This is why items end up on the market at a price lower than its component parts. Yes by all means do what pussnheels says but always give those minerals/datacores/whatever you obtain yourself a price that way when you do come to sell your product you don't end up selling the item below market cost.
pussnheels
Viziam
#39 - 2011-09-27 07:33:52 UTC
beor oranes wrote:
pussnheels wrote:
Minerals I mine are FREE


This is why items end up on the market at a price lower than its component parts. Yes by all means do what pussnheels says but always give those minerals/datacores/whatever you obtain yourself a price that way when you do come to sell your product you don't end up selling the item below market cost.



indeed i fully agree and i did forget to mention that
Atleast make a effort to calculate a base price for all your work even the minerals you mine are worth money or the datacores you harvest from your r&d agents and you probaly want to add a small percentage over that and do your research what sells gosd and where,

example selling scorch crystals in a minmatar missionhub isn't really a good idea but selling those scorch in amarr missionhub ....sheeessh$$$$$$$$$$$$

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Cyniac
Federal Navy Academy
Gallente Federation
#40 - 2011-09-27 09:09:30 UTC
BornToDieAnotherDay wrote:
I honestly don't understand how people figure Invention to NOT be profitable. Either they all just don't want people in their market, or they actually believe what they're saying.


I am more than happy to explain.

BornToDieAnotherDay wrote:
Pick any decently traded T2 Item (ship, module, ammo, anything that moves at a reasonable quantity), do the math on BPC costs + material costs, and 90% of them will probably turn out to be profitable.

Here, I'll do one for you (prices from EVE-Central, capital costs not included):

425mm Autocannon II:

BPC COST:
ONE ATTEMPT:
1x max run Autocannon copy (make them yourself): 0
2x Datacore - Mechanical Engineering: 500k Jita sell orders
2x Datacore - Nuclear Physics: 410k Jit sell orders
TOTAL: 910k

Success chance (all skills at level 3): 46%
Therefore approx. cost per BPC = 910k / 0.46 = aprrox. 2 mil.
Therefore cost per run = 2mil / 10 = 200k


Stop RIGHT HERE. That is invention. You have a T2 BPC. Congratulations. Have you made a profit?

I'm willing to bet you have not - or that if you have it's minimal. When (especially in the blueprints channel) people talk about invention they refer to what invention really is - the act of producing T2 BPCs. Though there are exceptions - this is generally not a very profitable venture - I could be wrong but generally churning out T2 BPCs is not where the money lies.


BornToDieAnotherDay wrote:
MANUFACTURE COST (one run):
BPC: 200k
Pyerite x 761: 3.5k
Mexallon x 743: 25k
Tritanium x 494: 2k
Thermonuclear Trigger Unit x 10: 360k
Morphite x 8: 30k
Robotics x 3: 170k
R.A.M Weapontech x 0.4: 30k
Noxcium x 2: 1k
T1 Module x1: 150k

TOTAL MANUFACTURE COST FROM SELL ORDERS: 971k
APPROX BUY ORDER PRICE: 1.3mil


That is T2 production - which as you have shown can be quite profitable - though not always. It really depends on the market and yes I do this all the time too - this is where the profit lies, in T2 production, (or in the different paths that lead to it), not in the T2 invention process itself.

BornToDieAnotherDay wrote:
Invention is profitable, if you're not braindead.


It may be a semantics issue - but lets recap.

1) Invention (ie. the production of the T2 BPC) is generally not profitable
2) T2 Production (i.e. the production of T2 modules & ships) can be profitable, but its not always so.


And for the record - you need to check your scanner settings. I just checked, am not quite brain dead just yet. Lol