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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#401 - 2012-03-26 00:47:42 UTC
Martineth wrote:
Agents should be more like avatars in 3d talking and comunicating to us like the interactio we get in clinics in Deus Ex HR.


Move the CQ to the agent process!! You click on your agent and you get the 3D walk in to the CQ/Office of the agent to interact on a 1v1 level with your avatar. Almost a preclude to player interactions. Itd make the agent process more fun and interesting especially for newbies running their first missions, giving immersion and depth to a very stale type of game play. Im sure you could also BREAK mission bots by forcing this style of game play in some way too.

Martineth wrote:
Phenomena of various sorts should also appear from time to time, like supernovas etc. Scientific vessles not avaialble to us yet and other, maybe even prototypes should be tested in bare sight from npc. All in all we are to freakign alone out there.



From a graphical perspective hell yes!!

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

E man Industries
SeaChell Productions
#402 - 2012-03-26 14:47:04 UTC
The new jump to button should highlight when active.

When in warp i sometime panic fearing i hit jump rather than warp to and will fail jump. SO spam cancel just incase.
Be nice to know that i did or did not click jump.

Also be nice to see aligned highlighted the same way.
Raven Ether
Doomheim
#403 - 2012-03-31 12:40:35 UTC
\o/

FANFEST ART PANEL 2012:The laggy, UGLY, performance killing particle effect (aka cloud) in deadspace such as missions and plexes is getting reworked!

Thanks to the guy that asked for clarification!

Lord Wamphyri
Starside Lost
#404 - 2012-03-31 15:14:32 UTC
I had a thought which is more of a UI thing than a graphical tweak I guess..

It would be nice if we could add an extra clock (or two, or three..) to the bottom of the Neocom, and make it possible to offset them from EVE time so that they could display the users local time, or the local time of their corpmates, etc.. and possibly even add a small text label to them.

I know it's not hard to work the time out for yourself but I think it'd be a nice little addition for those of us that get so engrossed in what's going on we don't notice the time slipping away, or are too poor to afford a reliable timepiece to prop in front of the monitor.. Lol

It would also be useful for us with corp or alliance mates in different timezones..

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]

Tobiaz
Spacerats
#405 - 2012-04-03 01:07:09 UTC  |  Edited by: Tobiaz
The turrets on top of the sidewings of the Harpy should be on the 3rd turret-blister on the nose. Really people... why make the model like that if you're not paying attention afterwards where you should put the turrets for crying out loud!!!

Also: CreoDron

Give the Ishkur and Ishtar they distinctive apple-green colors back! It was prettier, it was more distinctive, it was more like the company's colors and it was simply BETTER.

And it's not true to say it's the 'new' color for CreoDron because there is still a jump-freighter flying around WITH the correct colors.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Nova Fox
Novafox Shipyards
#406 - 2012-04-03 02:27:47 UTC
I miss the old acceleration gates grabbing you then slingshotting you off into the distance.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Raven Ether
Doomheim
#407 - 2012-04-04 19:37:40 UTC
The color scheme for Lai Dai is very unappealing.


Would like to see greater variation in coloring of ships, such as blue or red, and rugged yellow parts on industrials.

V3 the Orca textures

The Rorqual's 'satelite disk' at the back of the bridge is ancient and could use some love, either minor animation or at least a couple of lights on the antennae.


New lightning system that will better highlight the beauties of EVE


New engine thruster effects, the ones we have now (especially minmatar) feel old and unappealing. Also, adjust said engine thruster effect size so they don't feel bigger than the ship itself (e.g rifter)
Tobiaz
Spacerats
#408 - 2012-04-04 19:40:13 UTC
NPC Corp decals and coloring of their stations!

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Avila Cracko
#409 - 2012-04-04 19:46:52 UTC
Tobiaz wrote:
NPC Corp decals and coloring of their stations!



THIS!!!!!

OH SO THISSS!!!!

it would look so good!

truth, the whole truth and nothing but the truth.

Zimmy Zeta
Perkone
Caldari State
#410 - 2012-04-04 20:16:45 UTC
I just realized that the coolest looking lazors are actually the least used turrets, because their performance is simply underwhelming. Wouldn't it be nice if CCP gave the models for dual- and quad lazors to the pulse lazors that almost everybody uses?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tomiko Kawase
Perkone
#411 - 2012-04-04 20:22:00 UTC
Something to reduce the brightness of the sun. I have to constantly reposition my camera facing away from the sun to not blind myself.
Severian Carnifex
#412 - 2012-04-04 21:14:26 UTC
Zimmy Zeta wrote:
I just realized that the coolest looking lazors are actually the least used turrets, because their performance is simply underwhelming. Wouldn't it be nice if CCP gave the models for dual- and quad lazors to the pulse lazors that almost everybody uses?


I am for this!!!
Xervish Krin
Intaki Fine Stationery Solutions
#413 - 2012-04-04 21:33:16 UTC  |  Edited by: Xervish Krin
I think EVE could be massively improved simply by moving everything closer to the planet it orbits. More like the range of the NPC customs offices, maybe a bit further out.

Right now you, say, undock, and it's just you and the station in empty space that looks pretty much the same as empty space anywhere in the galaxy. Maybe a rather indistinct and boring looking moon.

But there's that unforgettable sense of awesome when you happen to leave a station with the vast horizon of a planet spread out in front of you, or warp to a gate and see the lights of cities beneath. It also helps solve the samey bubbles of empty space as it's a relatively quick way of making every last-jump-before-home and every station-to-sell-your-crap-at a bit more unique.
Jim Luc
Deep Core Mining Inc.
Caldari State
#414 - 2012-04-04 23:15:12 UTC
Oh man this thread is awesome!

Any chance we can see a reworking of the deadspace environments? It's a small thing, and I really don't do missions anymore, but I remember zooming all the way out and seeing how very small each deadspace environment is. It looks a little out of place in the vast expanse of space. Theoretically there should be an asteroid belt, or some clouds or things that taper off, but still give the sense that you're in a real existing location.

+1 to the camera angles. I think it would be great to have a cinematic camera, aka Grand Theft Auto & Red Dead Redemption. You can flip to the cinematic camera, and it will show various shots of your ship, target, entire battle, etc. Or you can toggle an option to enable it if you are idle or haven't rotated your ship in a bit.

For instance: If you interact with your overview or other UI elements, this will not impact the cinematic camera timer. If you haven't actively rotated your ship, if the cinematic camera is toggled "ON" then it will after a period of time start the cinematic camera angles. This would be fun for those that use the overview primarily for data, however still want an action-packed experience. If you or your target takes a huge shot of damage, or explodes, this cinematic camera will attempt to "film" it.

Think Fallout 3 slow-motion action camera plus Red Dead Redemption & Grand Theft Auto cinematic cameras.

+1 to civilian vehicles! I want tons of civilian ships flying to and from a busy station! I want to see droids (not rogue) repairing your ship in the hangar in Spinning in Space & in CQ. I want to see civilian "busses" flying a short distance from the station, and then jumping to an unknown location. These would not be targetable of course, and they are just for environment detail, like birds in a planet-based environment.

Basically anything that makes EVE feel more full of life, as a living breathing universe. Pod pilots aren't the only ones in the universe of EVE, so we should see more of those that we rule over Cool
Jim Luc
Deep Core Mining Inc.
Caldari State
#415 - 2012-04-04 23:17:10 UTC
A SMALL FIX:

I noticed a while back that an agent had short hair and I was curious if she had the "pod pilot" connections at the back of her neck & head, and sure enough she did. It would be good to modify the skin so that those are not visible on non-capsuleers. Civilians don't get to live forever Twisted
Jim Luc
Deep Core Mining Inc.
Caldari State
#416 - 2012-04-04 23:33:04 UTC
Squad Formations

I know this was mentioned a few years ago at a FanFest, and someone also said it wasn't on the table because they didn't see any "gameplay" reason for it, so they shelved the idea.

I think it can work, and here's why I think it can work, and how I would implement it.

Currently Fleet Commander, Wing Commander, etc give the members in their squad various bonuses for being in a particular position of leadership. They are small, but can sometimes make a big difference in a battle.

Instead of making a single formation for each fleet, it would be cool to allow each wing commander to assign their squad a particular formation. Each formation will have a particular boost. If the members of the squad are all flying the same vessel, then this gives another boost to certain stats, based on the specific formation (phalanx, segmented rows, etc). First row of ships get certain bonuses based on their position. This idea can be expanded upon to give us a UI that shows each formation, explains the benefits of each, etc, and allows the squad leader to assign each pilot to a specific formation location. This can be as simple or as complex as you want.

Each pilot will have the ability to "Get In Formation" or strike off on their own, which has a percentage penalty to the overall formation's benefits.

Each Squad Leader will choose direction and course. If they are not a good pilot, ie heading straight for the enemy instead of flying transversally, then they will not last long as a Squad Leader.

The whole idea of this is to break huge fleets up into smaller squads, each with their own assigned duties. You can still be a huge blob of drakes, or you can be several squads of drakes, each with bonuses to damage, etc. You can switch this up based on the damage type that you are up against. Explosive damage requires a formation to be more spread apart, while a railgun sniper might have a harder time hitting a densely grouped squadron of rifters.

It's a thought, and I know this is a bigger thing than just the "small things", but nonetheless I don't think you should shelve this idea completely Big smile
Ajita al Tchar
Doomheim
#417 - 2012-04-05 00:14:18 UTC  |  Edited by: Ajita al Tchar
Imicus / Helios. Not the new Pooping Man model either, just rework the goddamn ship. Evil

CreoDron ships, please give some of them back their really awesome green color. I miss my deliciously green Ishtar...

Cloak animation. Is it possible to make the cloaked ships slightly less transparent (obviously, I'm talking about your own cloaked ship; they should be completely transparent as far as others are concerned)? Right now it's very difficult to see your own cloaked ship in many systems that have especially bright and vivid nebulae backgrounds (Domain and Verge comes to mind). Just in general if there's something light-bright in the background, the cloaked ship is nearly impossible to see. Hitting "alt" or clicking your own ship to display its little square thing isn't very helpful when you need to know exactly which way it's facing and moving.

The warp tunnel, it goes the wrong way sometimes.

I think that for planets that have rings, shadows from those planets look kind of weird on those rings. Just intuitively, I'd expect them to be a little less sharp or something. IDK, can't quite place my finger on it, but something isn't right.

I really dislike the POS force field animation.

I would love to have a little more variety in the way w-space systems of different classes look. I suppose they should look very similar for all systems in the same region (e.g. all C6 systems can look pretty darn similar), but across regions, even within the same class, it would be nice to have just a tad more variety. Not necessary to make them totally different, just a little more so. I may be wrong and not seeing something, but right now, say, all C2's without an environmental effect look pretty much identical. Meh.

It would be awesome to have more variety in moon shapes. They don't all have to be perfectly round, especially for moons that are quite small in diameter.

Can we slap corp logos on our POCOs? Lol
Jim Luc
Deep Core Mining Inc.
Caldari State
#418 - 2012-04-05 00:22:53 UTC
Elanor Vega wrote:
Vertisce Soritenshi wrote:
I noticed something yesterday while a corpie was flying around in a Dram inside our POS. The engine trails on faster ships don't really reflect where the ship used to be. They sort of get "dragged" around behind the ship. The engine trail is curved indicating that the ship is turning but the curve moves behind the ship getting dragged all over the place and crossing places the ship was never in. Kind of hard to explain really...would have to see it I think to understand fully what I mean.


Mathematics behind trails is not written to produce trails, its written to produce tails.
Its easier to program tail mathematics then trail mathematics to be executed in graphic shaders.


I remember reading about this in the devblog. I'm not really sure why they went this way, when it the trail light effect has been programmed many times before as more of a blur. The space battles in SWTOR have engine trails and they don't like like they are produced by geometry. Idunno though
Serena Wilde
State War Academy
Caldari State
#419 - 2012-04-05 00:58:23 UTC  |  Edited by: Serena Wilde
I would like to see more "animated" ships. I want things to move on ships! Make them look alive! More rotating and movable gibblies! Make my space porn bounce!

EDIT: how about space p-o-r-n...stupid censor...
Abon
Pandorum Research Incorporated
#420 - 2012-04-05 01:18:39 UTC
More activity around stations and inhabited planets, space docks, ship yards, animated station modules, more decorative and fluff stuff in general would make the game feel more alive.