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Charge for jet cans

Author
Subdolus Venator
State War Academy
Caldari State
#21 - 2012-04-04 17:21:52 UTC
Stellar Vix wrote:
Subdolus Venator wrote:
Stellar Vix wrote:
Dynamic Cans?! I approve 0.01 isk per every 0.01m3 used in the jettison. The can wouldn't have spare room either. That should end the complains about idiot pilots in SWA getting can flipped.

-Vix

But... But... But then Rick would haev to find other means of finding PvP opportunities in hi-sec.
Twisted


He joined RvB he should be having targets everywhere.

You can still can flip just steal the entire can they leave out and rejettison your own.
I'm going to suggest the milita for him though I think he's going to get more miserable afterwards.

-Vix

This should be interesting.

EVE is EVE - Feaces will eventuate.

Skingrapht Amari
Black Magic Holdings Inc.
#22 - 2012-04-04 17:30:55 UTC
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Subdolus Venator
State War Academy
Caldari State
#23 - 2012-04-04 17:35:09 UTC
Skingrapht Amari wrote:
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Sure - but it makes the whole business effectively so cumbersome as to make work-arounds punishment in their own right. Grinding out of negative territory is going to be ugly as it is - having to create wrecks to stash your stuff, then shuttling back-n-forth will only make it worse.

EVE is EVE - Feaces will eventuate.

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#24 - 2012-04-04 17:40:52 UTC
Don't even need to charge for it.. Just like with station trade, it's not taxed/charged, but you still need a balance 0 or higher to do it. Just make cans the same way.

Likewise for use of Orca or POS's.. Make it as painful as you can to move stuff to another toon/account/person.
Destination SkillQueue
Doomheim
#25 - 2012-04-04 17:49:52 UTC  |  Edited by: Destination SkillQueue
Subdolus Venator wrote:
Skingrapht Amari wrote:
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Sure - but it makes the whole business effectively so cumbersome as to make work-arounds punishment in their own right. Grinding out of negative territory is going to be ugly as it is - having to create wrecks to stash your stuff, then shuttling back-n-forth will only make it worse.


Actually you can only take things out of NPC wrecks. You can't put things in them. I haven't tried to put anything in to a player wrecks, so I don't know if they work similarly or not.
MadMuppet
Critical Mass Inc
#26 - 2012-04-04 17:51:22 UTC
Destination SkillQueue wrote:
Subdolus Venator wrote:
Skingrapht Amari wrote:
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Sure - but it makes the whole business effectively so cumbersome as to make work-arounds punishment in their own right. Grinding out of negative territory is going to be ugly as it is - having to create wrecks to stash your stuff, then shuttling back-n-forth will only make it worse.


Actually you can only take things out of NPC wrecks. You can't put things in them. I haven't tried to put anything in to a player wrecks, so I don't know if they work similarly or not.


No you cannot use NPC wrecks as cans.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Subdolus Venator
State War Academy
Caldari State
#27 - 2012-04-04 17:52:35 UTC
MadMuppet wrote:
Destination SkillQueue wrote:
Subdolus Venator wrote:
Skingrapht Amari wrote:
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Sure - but it makes the whole business effectively so cumbersome as to make work-arounds punishment in their own right. Grinding out of negative territory is going to be ugly as it is - having to create wrecks to stash your stuff, then shuttling back-n-forth will only make it worse.


Actually you can only take things out of NPC wrecks. You can't put things in them. I haven't tried to put anything in to a player wrecks, so I don't know if they work similarly or not.


No you cannot use NPC wrecks as cans.

Ah. I am instructed.

EVE is EVE - Feaces will eventuate.

Arrs Grazznic
Poena Executive Solutions
#28 - 2012-04-04 17:53:15 UTC
I always thought that the size of jet cans should be the same size as the cargo hold of the ship jettisoning it. Shouldn't be too difficult to implement and coupled with a 'space litter' charge of 1isk - 100isk per m3 would add an interesting dynamic to the game.
Full Impact
Aliastra
Gallente Federation
#29 - 2012-04-04 17:58:11 UTC
/signed

This idea is great and op is a genius.

Not only does it mean players with negative wallets cannot jet cans to bot, but it will also see and end to high sec suicide ganks. Just transfer all isk to alt before flying, which means that when you get popped a can can't be jettisoned and all cargo goes poof Lol
Stellar Vix
State War Academy
Caldari State
#30 - 2012-04-04 18:00:34 UTC
You used to be able to put items into a can and it autoflipped the can considering it as stolen making you shoot the can's owner.

I think that bug lasted only a day when it was found and complained about.

-Vix

SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program

Buzzmong
Aliastra
Gallente Federation
#31 - 2012-04-04 18:22:32 UTC  |  Edited by: Buzzmong
While I support the idea, as I care about such things I like to approach it from a lore/rp side and ask in game terms, why would launching a can cost ISK?

The ships cans are part of the ships inventory, either endless by being manufactured in situ or just every ship carries loads (flatpack furniture anyone?), and currently you don't get charged every time you dock for ship sundries, otherwise we'd be paying docking fees for refueling and food+water for the crew.

However...

Automatic Concord tax for littering?

Kinda dubious as they pop after two hours, but at least makes it somewhat plausible.


Edit: Also, yes, I seem to remember for quite a while you could indeed put stuff in NPC loot cans (pre wrecks).
Adacia Calla
Native Freshfood
Minmatar Republic
#32 - 2012-04-04 18:58:32 UTC
Do eet.

Test signature....forum not applying settings :(

Skingrapht Amari
Black Magic Holdings Inc.
#33 - 2012-04-04 21:23:46 UTC
MadMuppet wrote:
Destination SkillQueue wrote:
Subdolus Venator wrote:
Skingrapht Amari wrote:
You could still get around this with a negative wallet balance by killing a rat and using its wreck like a can right? Someone has to play devils advocate Lol.
Sure - but it makes the whole business effectively so cumbersome as to make work-arounds punishment in their own right. Grinding out of negative territory is going to be ugly as it is - having to create wrecks to stash your stuff, then shuttling back-n-forth will only make it worse.


Actually you can only take things out of NPC wrecks. You can't put things in them. I haven't tried to put anything in to a player wrecks, so I don't know if they work similarly or not.


No you cannot use NPC wrecks as cans.


I should have explained more. You would have to salvage a rat that had loot so the wreck pops out a can, that you can re-use.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#34 - 2012-04-04 21:27:43 UTC  |  Edited by: Herping yourDerp
lol i like it cause it would only hurt people with - isk. even the newest of newbs can afford .01 isk.
would also have to charge them for accessing the containers people anchor in belts too.
Andrea Griffin
#35 - 2012-04-04 21:38:18 UTC
Anchoring cans in secure space should incur a daily fee.
D3F4ULT
#36 - 2012-04-04 21:38:31 UTC
Make jetcan-ing a skill to do.

It's the lamest way to mine anyhow.

"Bow down before the one you serve, you're going to get what you deserve"

Andrea Griffin
#37 - 2012-04-04 21:40:06 UTC
Buzzmong wrote:
Automatic Concord tax for littering?

Kinda dubious as they pop after two hours, but at least makes it somewhat plausible.
It would be awesome if a new NPC corporation was created to deal with "Space Debris". Instead of cans and wrecks just disappearing, a ship would warp in and loot/salvage the wrecks/cans, then warp out.
Large Collidable Object
morons.
#38 - 2012-04-04 21:51:52 UTC
Awesome idea - just make it a 0.0 isk transaction like in station trades.

As an isk sink the idea would be terrible, but for rendering botters accounts effectively useless - which is what the OP was pointing at - it's great.

Also, don' forget introducing a board/eject ship 0.0 isk transfer whilst you're at it.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Evei Shard
Shard Industries
#39 - 2012-04-04 21:56:35 UTC
Buzzmong wrote:
While I support the idea, as I care about such things I like to approach it from a lore/rp side and ask in game terms, why would launching a can cost ISK?

The ships cans are part of the ships inventory, either endless by being manufactured


I think your answer for the lore part is right there. Whether it be by player or NPC, there is a manufacturing cost invovled. This gives jet-cans value in some fashion. We don't need to go as far as making changes to the game other than charging the 0.01isk for each one, but it does make sense to have some sort of charge to compensate for the fact that they are endlessly replenished.

Profit favors the prepared

Jon Taggart
State War Academy
Caldari State
#40 - 2012-04-04 22:04:37 UTC
It's sadistic and I like it. Smile