These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

What are corps looking for, skill wise, for a pvp fleet member?

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#21 - 2012-04-03 05:30:18 UTC
everybody loves a curse.
drones, tracking disruption, neuts
basically your only fear will be drakes.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#22 - 2012-04-03 05:35:12 UTC
or you come out to low-sec in FW country were all you need to get in is a hard on for pew-pew and the ability to lose ships 23/7.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Unimaginative Guy
Dutch Squad
#23 - 2012-04-04 11:54:18 UTC
Just dont be a **** and dont sound like a dying rat on Teamspeak and most pvp corps would be willing to take you if you show that you care. Oh and that you can fit t2 modules for any BC including weapons.
Tinu Moorhsum
Random Events
#24 - 2012-04-04 12:13:43 UTC
Xaendeau Viriette wrote:
Hello, I will be joining some sort of fairly large PvP-type corp in about 2-4 months and I was wondering what kind of direction. skill wise, I would be taking. Currently I'm decently PvP skilled for Gallente & Minmatar Frigates (Inty, Af, and soon to be cloaky and SBer), and BCers ('Cane, Myrm, Brutix) as well as decent skills in drones. I have a bit of experience in eve and have been playing on and off for 4 years. I'm wondering what kind of skills/roles should I be looking for going into a corp fleet PvP role? I don't know what pvp corps want skill wise and I want to be able to bring something to the table

(PS: I'd perfer to stay away from battleships for a while... only basic skills there for Lvl4s)


Individual ships don't matter to me as much as being willing to train for whatever fleet doctrine we're using. As time goes by you'll find that your underlying skills will make that easier as you go. Your RL person and skills with the eve client are far more interesting to me as a recruiter than which ships your character can fly.

That said, your character needs to have somewhere to start or you won't be getting in fleets.... To start with, if I can find new recruits who can fly, in addtion to whatever else, both a guardian and a scimitar then they're pretty much set. With those two ships you'll be welcome in pretty much any fleet and it will give you time to train for whatever else you need.

I see from your replies that you like the idea of flying recons. My main can fly most things including all of the recons and all of the logistics ships and I spend *far* more time flying logistics than recons. There's simply more need for them in fleets.

T-
Xaendeau Viriette
Doomheim
#25 - 2012-04-04 18:21:03 UTC
Thank you all for your replies! Big smile I have learned a lot from these posts.
Andrea Griffin
#26 - 2012-04-04 19:25:11 UTC
Interceptors. Not so important in the Big Blobs with hundreds of people to a side, but for smaller warfare a GOOD interceptor pilot is a godsend. The kind that can decloak reliably, point stuff and not die, is willing to NOT engage on a gate and wait for targets to jump to the other side.

The Big Plus for flying interceptors is that they're relatively easy to get in (frigate to 5, then train interceptors) and unlike recons, T3 ships, Logistics, etc., they're not particularly expensive.

Being a good interceptor pilot is hard. It's a lot more complicated than "Point, press the Orbit button."

But perhaps the most important thing that people look for in fleet members: Listen, follow orders, and be reliable.
Sevena Black
The Black Redemption
#27 - 2012-04-05 13:21:15 UTC
The following makes you a usefull and appreciated member of any EVE gang:

Being online
Joining fights

Everything else is a bonus
Elsebeth Rhiannon
Gradient
Electus Matari
#28 - 2012-04-05 13:49:23 UTC
Not going to name names, but people exist who are more useful to a gang when they do not turn up or join the fleet...
X Gallentius
Black Eagle1
#29 - 2012-04-05 23:15:29 UTC
Start with a triple Remote Sensor Boosting Celestis (easy fit, anybody can get into one very quickly). Everybody in your gang will love you. Work your way up from there. Big smile
Reppyk
The Black Shell
#30 - 2012-04-06 17:38:27 UTC  |  Edited by: Reppyk
X Gallentius wrote:
Start with a triple Remote Sensor Boosting Celestis (easy fit, anybody can get into one very quickly). Everybody in your gang will love you. Work your way up from there. Big smile
< Advanced celestis pilot here
The celestis is not the best example. You'll improve your efficiency a lot if you get the damp skill to 4 then the spec to 3.
Also, I fly my celestis with an excel on another screen, that's the best way to know "eh, he has a sebo, so with 3 damps he's f\/cked and I can use my forth one on another scrub".

Not saying that it's ~elite pvp~, but flying a blackbird is a bit easier (you will not see that much difference with/without the 'dispersion" skill, and well otherwise it's just about using the yellow jammer on the yellow ship).

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

X Gallentius
Black Eagle1
#31 - 2012-04-06 20:01:50 UTC
You, like many others, under estimate the power of the triple RSB Celestis in the hands of a low sp pilot.
Reppyk
The Black Shell
#32 - 2012-04-07 02:08:06 UTC
X Gallentius wrote:
You, like many others, under estimate the power of the triple RSB Celestis in the hands of a low sp pilot.
Hmm not sure. If the pilot himself isnt skilled enough, it will only be 3 damps on 3 different targets withouth scripts. Or even worst, 3 damps on the primary. :(

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Nylith Empyreal
Sutar Rein
#33 - 2012-04-07 02:52:43 UTC
Balls; grab a ship and go balls deep wherever the fc tells you.

Who's the more foolish the fool or the fool who replies to him?

Annie Anomie
Federal Navy Academy
Gallente Federation
#34 - 2012-04-08 00:40:40 UTC
Tier 3s,

Tech 3s,

Amarr BS,

Logi 5
Gabriel Darkefyre
Gradient
Electus Matari
#35 - 2012-04-08 23:59:42 UTC
Generally, assuming that you're not flying a specific support ship of any description, you will require the following skill.

- The ability to listen, follow basic fleet instructions and, most importantly, follow the primaries.

Most FC's will not be happy with lemmings jumping gates when they've specifically said to hold, fleet members randomly warping to gates when the order was to align only, or their fleet's DPS being spread out to the degree that the tank of whatever you're shooting at doesn't break when it should melt like butter if the fleet is all firing at the right thing.
Previous page12