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I Want Your Big Things

Author
Meryl SinGarda
Belligerent Underpaid Tactical Team
#41 - 2012-04-04 11:31:45 UTC
A supernova in Jita.
Graic Gabtar
The Lemon Party
#42 - 2012-04-04 11:31:56 UTC
In game sex for PLEX.
Sarina Berghil
New Zion Judge Advocate
#43 - 2012-04-04 11:39:02 UTC
Seriously, a total redesign of corp roles.

On a lighter note, Hurricanes that can shoot lazors...

Wait ...

*Running of to fit lazors to all my canes*
KnowUsByTheDead
Sunlight...Through The Blight.
#44 - 2012-04-04 11:43:11 UTC
Big things I want? Hmmm the possibilities. Two biggest things I want are micro siege/micro triage mods and fittable drones. I mean honestly if everything from dropsuits to weapons can be fitted in DUST, why in holy hell can we not have fittable drones? Racial drone hulls in three categories: Combat/Indy/Support and Logistics, fittable with everything from webs and TPs to remote reppers and energy transfers. It is alot better than wasting bandwidth for a TP drone in a set of combat drones. And salvaging drones? How bout just fitting a damn salvager to a drone. C'mon CCP get with the program.........the possibilities could be endless and would help put an end to the damn cookie cutter setups that Soundwave wanted to complain about at Fanfest this year.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

KnowUsByTheDead
Sunlight...Through The Blight.
#45 - 2012-04-04 11:44:21 UTC
Oh and un-nerf vampires. That is all.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

XIRUSPHERE
In Bacon We Trust
#46 - 2012-04-04 13:25:51 UTC  |  Edited by: XIRUSPHERE
Variable system security status : Allow various influential factors as well as random ones to cause system security to ebb and flow, especially in high security space sans the starter systems. It would be nice to see 0.8 systems and below end up as 0.4 and lower for limited amounts of time as sovereign navies are strained along with concord as various criminal and political elements work against the stability of lawful space.

I envision high security space becoming an ever changing landscape sculpted by both random and player influenced factors leading to unexpected change and portions of highsec being cut off and turned into islands of safety rather than a sea of security. The static nature of this space leads many to never leave and a taste of danger would prove challenging and could potentially be very rewarding.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Saul Khaladran
Captains of Industry
#47 - 2012-04-04 13:45:20 UTC  |  Edited by: Saul Khaladran
Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.

And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence.
Bane Necran
Appono Astos
#48 - 2012-04-04 13:46:11 UTC
I still dream of an EVE without jump gates.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Hroya
#49 - 2012-04-04 13:52:37 UTC
Contrary to my previous inciting suggestion, here is another big one.

Finally start facillitating null sec with some decent production infrastructure.
(more) destroyable stations per system, custom design to facillitate various roles like manufactioring, research, combat utillities or a mix.

Revamp sov so you dont lose entire regions in a heartbeat after one system drops. create wastelands that are contested after a sov loss. Put an upkeep on the number of systems under your sov banner.

Connections to high sec should be very difficult with many resources/goods only found/produced in null.
Reduce the distances of those "insta" holliday trips. Make eve big again.

Link moonmining to sov and cycle the resources.

Modular starbases/pos.

Make production and procurement of resources more viable right there on the spot in null.




You go your corridor but.

Rico Ramos
See Red
#50 - 2012-04-04 14:11:37 UTC
War Kitten wrote:
Roll Sizzle Beef wrote:
All character training.
One character training: 100% speed
Two training: 1/2 speed for both
All three training: you guessed it, 1/3 speed.


Other than removing a little micromanagement every few days, what benefit is this?

You'd rather accomplish 3 goals after waiting 3 weeks rather than accomplish 1 goal every week?

It's just unnecessary busy work for programmers to implement and test (and probably break other stuff) for a feature that adds nothing to the majority of players' game.

(The only person I see this helping is the pilot farmer that does a lot of skill micromanaging)


Well for one it will get rid of multi accounts. Which I think was the intent. Some poeple would like to have more than one toon, but can't afford to pay for more. Or even afford the inflated PLEX cost! I think this would increase player interaction and add new players to the game. While it would drive down some alt creation not all. You will still have players with 26 accounts LOL! Most people only create second accounts for say mining purposes, skill them up and transfer over to the main account. (hisec).

While I don't like the implemented idea but rather this: Character one Normal training time, Character two (only) training time increased by half and Character three (only) training time increased by 3/4.

As for me I once made a new toon on my account then noticed I counldn't train both. So he sits there collecting dust. I think once WiS gets readded they should look at this aswell.

Internet Space Ships is Serious Business

Rico Ramos
See Red
#51 - 2012-04-04 14:27:24 UTC
Saul Khaladran wrote:
Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.

And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence.


Saul I would like to expand on this. I agree remove the current belt system. Add the belts to rings around planets!! Also add moon material/ore/goo whatever as thats what a planet ring is a failed or destroyed moon. Actually asteroid belts are huge! and incircle the solar system. This is a failed or destroyed planet why not mine them either like the current system or PI syetem or maybe a combination of both. (brainstorming here Dust 514 on a asteroid belt! Zero G space combat?)

You can add mining missions to this. For example your mission is too mine x ore, while mining you get attacked by NPC's. Use your drones to kill. Then use your scanner to find the NPC base, bookmark. Contract or do it yourself or with corp and switch ships kill NPC's. Loot can include more ore or rare ore to mine (due to npc mine op), or a drop could include BPO's or even a gate to a higher escalation event! (more NPC's to kill [bounties] or even more higher quaility rare ore to be found).

Just ideas.

Internet Space Ships is Serious Business

Rico Ramos
See Red
#52 - 2012-04-04 14:28:56 UTC
Killer Gandry wrote:
Tech 2 Shuttles:
- 50m3 cargohold
- +2 warpstrenght
- 10 AU warpspeed


Another cool idea! As well as the post about T3 ORE ships for nul/losec.

Internet Space Ships is Serious Business

Saul Khaladran
Captains of Industry
#53 - 2012-04-04 14:35:50 UTC  |  Edited by: Saul Khaladran
Rico Ramos wrote:
Saul Khaladran wrote:
Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.

And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence.


Saul I would like to expand on this. I agree remove the current belt system. Add the belts to rings around planets!! Also add moon material/ore/goo whatever as thats what a planet ring is a failed or destroyed moon. Actually asteroid belts are huge! and incircle the solar system. This is a failed or destroyed planet why not mine them either like the current system or PI syetem or maybe a combination of both. (brainstorming here Dust 514 on a asteroid belt! Zero G space combat?)

You can add mining missions to this. For example your mission is too mine x ore, while mining you get attacked by NPC's. Use your drones to kill. Then use your scanner to find the NPC base, bookmark. Contract or do it yourself or with corp and switch ships kill NPC's. Loot can include more ore or rare ore to mine (due to npc mine op), or a drop could include BPO's or even a gate to a higher escalation event! (more NPC's to kill [bounties] or even more higher quaility rare ore to be found).

Just ideas.


I hear what you say. Collapsed/destroyed/failed formed planets would be amazing sites to find and exploit. And planetary rings. I read a devblog ages back touching on this and I really hope they come back to this feature. It would help make botters lives less easy and add more interesting elements to mining. As well as be the perfect system to let CCP control supply rates of minerals via tweaking spawn rates and ratios. Only good I can see comes from this.
Enik3
Pyke Syndicate
Solyaris Chtonium
#54 - 2012-04-04 15:00:28 UTC
Lyrrashae wrote:
Capital ships/BLOPs able to jump by themselves. Select destination system in jump-range, hit "jump," land in a random location in the destination system.

Because cyno-alts are just stupid.


Great idea! But because this would allow cap pilots to function easily with just one account, CCP will never do it.

Shadowsword wrote:
- I want to get rid of gates. Artificial chokepoints that promote static pvp and act as a risk-detterent if one side is significantly bigger than the other..


Another great idea. But because 99% of EVE's "PVPers" only want cheap and easy kills, CCP would have a rage-quit fest on their hands. So it'll never happen.


Skogen Gump
Sebiestor Tribe
Minmatar Republic
#55 - 2012-04-04 15:06:08 UTC  |  Edited by: Skogen Gump
Racial/experienced officers.

A set of Minmatar officers makes your ship more agile and boosts projectile in someway.

Gallente crew boosts drones and armor repping.

Mixing racial officers has pro's and con's.
For example, Amarrian and Minmatar officers lose the agility bonus because of squabbling but really boosts weapon damage because of the hostille atmosphere.

Faction officers, Serpentis for example gives you a permanent booster effect because you're all tripping balls :)

Needs a lot of tuning, but I think that this could really add to the sandbox.
Ravan Hekki
Caldari Provisions
Caldari State
#56 - 2012-04-04 15:45:46 UTC
More t2 destroyer hulls with different uses.

Improved POSs

more flexabiity in Corp roles and hanger access settable in different hangers for different custom roles.
thecunning mrfox
Sebiestor Tribe
Minmatar Republic
#57 - 2012-04-04 15:51:44 UTC
Space Whales
Roll Sizzle Beef
Space Mutiny
#58 - 2012-04-04 17:13:26 UTC
War Kitten wrote:

It's just unnecessary busy work for programmers to implement and test (and probably break other stuff) for a feature that adds nothing to the majority of players' game.

(The only person I see this helping is the pilot farmer that does a lot of skill micromanaging)


Yet another "I don't like the idea so I speak for the community" reply.
Ch3244
Native Freshfood
Minmatar Republic
#59 - 2012-04-04 17:35:20 UTC
DarkAegix wrote:
Perfect physical simulation of all components that make up a ship, including crew, individual circuitry, and wiring.
As you shoot the hull of a ship, the damage is calculated with perfect accuracy. As individual wires break, the client calculates what happens to your ship as a whole. Crew attempt to repair this damage.

Also, the crew members all have sentient AI.

I demand this be implemented!
Roll Sizzle Beef
Space Mutiny
#60 - 2012-04-04 17:55:17 UTC
Rico Ramos wrote:

While I don't like the implemented idea but rather this: Character one Normal training time, Character two (only) training time increased by half and Character three (only) training time increased by 3/4.



That's free SP for time invested though. And CCP gets less out of you.
What I propose simply cuts down on a ton of relogging. In addition to training skills on all three accounts with proper deductions you could cancel other account training to speed up current character. Likely quite possible when training can be done though eve gate.

Maybe not very important to this addition would be a 48 hour skill queue that can manage multiple accounts. With three columns, one for each character and you can set actual times for another pilot to actually start training when one is about a day away from completion. Never a void or gap of training on any character again.

Skill queue is not some meta game. That's what clone upgrading is for. Making it easier to get your moneys worth from your whole account is simply a transaction between you and CCP.