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New dev blog: Changes to War Mechanics

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Author
General Abrams
Ghost Operations Tactical Unit
#521 - 2012-04-03 19:24:46 UTC
After reading about Half of the 20+ pages, then realized it was just about the same 3-4 dudes bantering over & over and not seeing any further Dev updates I wanted to throw my 2 isk in. Here goes:

I was very excited to see CCP Finally look into the War Dec Mechanics.
Kill and War Reports = Win; Making Wars stick with the Decced Corp = Win; Having a proper Surrender & Negotiation via Peace contract = Win; Allowing Mercs to be contracted to Aid = Win!

Then I saw this:
CCP SoniClover wrote:
.
Q: Price of war?
A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed.


WHAT THE FRAK!!! Inferno quickly went from Inferno of good times PvP to Eve will quickly die in a Fire Inferno and become Cearbear/Eve-Uni Online. Do you really want to replicate the Incarna mistakes. In my four+ years of playing, this is probably the biggest thing that you're tampering with, because it deals with the Very Heart of Eve which is PvP.

The ASSumptions made in this thread are absurd. Everyone seems to think that all High Sec PvPers are Alts and all have a GaBillion ISK to throw around. Much to the same tune that all Industry and Miners are loaded in ISK. Maybe some of you are loaded, congrats, you have the time to spend to build your Isk rolling machine or time to spend to grind missions, whatever... Many of us are casual gamers, i.e. can only play for a couple hours 1-3 times a week. We want to be able to engage in what we enjoy, for us it's spaceship PvP for me and my small 8 man corp. CCP, do you have something against small corps all of a sudden? First the minimum requirement to have a corp forum and now this Royal screw job in our PvP. And before the LOL High sec PvP flames burst out, we enjoy small scale PvP, w/o having to worry about 30 man + gangs blobbing. And a small group of friends that don't want the drama of a large Corp/Alliance prefer to keep it small.  
More to the point, I wouldn't mind an increased base War cost. 2 mil was very cheap. But to go to such an insane dynamic cost of 20 mil + 500k/target member... So our typical 20 man corp we go after is now 30 mil a week! I could validate a War dec being 10 Mil, or have some kind of Fair Corp member count to Corp member count cost ratio. Tbh the only fair thing is to keep a flat fee as it currently is, just up the cost to 10 mil per dec.

I love a few suggestions in this thread that actually tackle the Heart of the problem, which is to give the Defender a goal, or a way to gain control of the war, via end of week Isk damage or to take out an attackers POS or "War" installation. If the defenders stay docked the war can easily continue, but if they fight or hire a merc ally, they have a shot to end the war and force a peace contract.         

As far as Ally's being hired in, the limit should be 1 ally per attacker. The Merc should be locked in per each week until A) war is retracted or succeeded or B) they opt out at the end of the War week.   

Peace contracts should have the flexability to dictate Isk, Items, ships, the amount of peace time (days, months, years, or indefinitely) and how soon the War can end (i.e. 24 hr cooldown or Immediately).   

Bottom line is, you have to provide a middle ground on this... It's a PvP based game... The changes you have proposed really lean towards the "Big Corp/Alliances", it's just Blatantly obvious... And the cost hike is leaned to the Carebears and the larger entities once again and wiping out the small guys in all realms. This won't be the Sandox that it has always been. Wars will decrease dramatically... Means less destruction, which means less demand for everything, which means costs plummet and there goes Eve down the preverbial drain. All the bad that the Carebears whine about is the very source of what drives there income. It's just beyond Ironic, it's idiodic if this War cost stays so high.
Please don't create another Incarna disaster... This will be far worse.
General Abrams
Ghost Operations Tactical Unit
#522 - 2012-04-03 22:01:48 UTC
Chokichi Ozuwara wrote:
Karim alRashid wrote:
Chokichi Ozuwara wrote:

Right, and how do you earn money? By griefing carebears right?


You sound as if this is something bad to do in-game.

Griefing is bad. You have two subscribers, and one is being force fed to feed the sociopathy of the other.

Concensual PvP is great, but from a business perspective, non-consensual PvP is a barrier to growth.

I am getting more into PvP, but when I want to do my PvE, I just want to be left alone. It's not that I don't like danger, but that there is an interaction forced by someone else where I have nothing to gain and everything to lose.

That said, if you know anyone who suicide ganks miners for money, I am hiring. :)



Keep in mind that this isn't just about Griefers. There are small legit PvP corps that hire as Mercs or act as an arm of Market PvP. Plenty of times we Dec Corps to hammer out the competition of resources and Market trade items. This is the very immersion that is Eve. The war cost increase makes this part of the game not cost effective for our clients or controlling interests. This so called ISK sink will quickly become a Game sink because nothing can be realistically contested for small corps.
bornaa
GRiD.
#523 - 2012-04-03 22:17:06 UTC
Any word from CCP on this?
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Jonas Xiamon
#524 - 2012-04-04 01:48:59 UTC
bornaa wrote:
Any word from CCP on this?

No, but I'm guessing/hoping they're keeping a close eye on this thread, and thinking hard about the comments posted. I doubt they've back slid to old CCP so quickly.

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Scrapyard Bob
EVE University
Ivy League
#525 - 2012-04-04 03:10:47 UTC  |  Edited by: Scrapyard Bob
Jonas Xiamon wrote:

No, but I'm guessing/hoping they're keeping a close eye on this thread, and thinking hard about the comments posted. I doubt they've back slid to old CCP so quickly.


Optimist? :D

As long as the costs across the board end up in the 100M low-end and 1B ISK upper-end (for the really big corps or disparate sizes), I'll be content.

I feel that if you want to wage war in hi-sec, you should be prepared to pony up some ISK for it and the 3M/50M existing fees are simply too cheap. Raising that to at least 100-200M means that there's a minimum buy-in and you're not just going to wardec for the lulz. With that kind of scratch on the table, you're going to go in with a plan on how to hurt your opponents, not just half-arsed saying "well, the fee is only 3M/50M, so we'll throw stuff at the wall and see if it sticks". A higher buy-in means that your attackers are more likely to show up and fight. If you can't afford 100-200M/wk at the lower end, then you should go with low-cost suicide ganks instead.

On the flip-side, I don't think the fees should go above about 1B ISK unless you are doing multiple outbound decs at the same time. No organization should be able to price itself out of range, and when you get above 1.5-2.0B ISK per week, that's what will happen. Which is why I put forward using the N^1/4 (or quad -root) as a way to still scale the costs, but with diminishing returns as you get more and more members. You could argue that even 1B/wk at the upper end is too much, but it's not hard to come up with 1B ISK in the current economy.

This is based on my core belief that war in hi-sec is an extension of economic warfare. Since there's no territory to be won/lost (other then POS tower anchor points), your goal in a hi-sec war is to either destroy assets (ships, towers) or to deny income (keep mission/incursion runners docked up), or for e-peen / pride / anger / lulz. The first two are thus economic goals so it makes sense that you should have to pony up some money to do so.
Nervon
HaveItYourWay Corp
#526 - 2012-04-04 04:41:30 UTC  |  Edited by: Nervon
I hope this is the correct forum

With StarTrek, when the ship was heavy damaged there was a chance that the ship could not enter warp , or use weapons...

Why can a ship in EVE @ 99% damage into the Structure still be able to Warp, use weapons and every thing else..

I think, if your ship has been damaged into the structure, there should be a chance that the warp drive just don't work, or maybe the weapons stop working....
Vladimir Norkoff
Income Redistribution Service
#527 - 2012-04-04 05:37:58 UTC  |  Edited by: Vladimir Norkoff
Chokichi Ozuwara wrote:
Vladimir Norkoff wrote:
Chokichi Ozuwara wrote:
The truth is, no one starts a small hisec corp for PvP. They join one of the big PvP alliances.
Confirming that my 4-year old corp is big. Huge even! Impressive in every way. You'll be in awe. Really! You may even faint when you see my big big huge gigantic PvP corp.

Right, and how do you earn money? By griefing carebears right? You're not exactly in NullSec taking on PL are you?
Well if you define PvP as fighting PL in nullsec I guess there's not much to say.... Roll

And no, you don't make money by griefing carebears (I'm guessing that's your euphemism for hi-sec wars/PvP). What would make you think that's in anyway profitable? 99% of the time you'd be better off doing almost anything else to make iskies. You do hi-sec wars to get small controllable PvP without it turning into blobfests or hotdrops. Not to make money. When I want that, I just do exploration or Incursions.
Halycon Gamma
Perkone
Caldari State
#528 - 2012-04-04 06:19:56 UTC
General Abrams wrote:

I was very excited to see CCP Finally look into the War Dec Mechanics.
Kill and War Reports = Win; Making Wars stick with the Decced Corp = Win; Having a proper Surrender & Negotiation via Peace contract = Win; Allowing Mercs to be contracted to Aid = Win


The kill and war reports are win.

So is surrender/negotiation.

Wardec stick I'm okay with if there was a way to personally surrender or negotiate out after you've left.

Merc, only sort of win. In the short term, wonderful. Long term, I can see it doing bad things to the game as merc corps start to band together into massive power blocks so they can dictate contracts. PL, as MC before it, is not good for the health of the game. I don't particularly want to see a highsec version of them spring into being. Too much political power concentrated in one place without the checks and balances.

The pricing structure is completely messed.

But my biggest problem is there is still no reason to go to war. I'm sure there is some sort of flavor text you can write in, "You impinged my honor by defiling my prized sheep!", But at the outset you can't set goals, or write in behavior, "We demand you leave this ice belt at once and take down the corp POS you have in system XYZ.". "We scanned down a POS in XYZ, this goes against our earlier treaty who's terms are in effect. It has been logged(through a mechanic), and open hostilities resume without the 24 hour period because of your act of aggression, LIST has been added to things we demand in concessions from your corp, which will be merged into the treaty after we curb stomp you.". Something, anything, to make it meaningful. Highsec wars now are mostly griefing, and even if there is a reason for it, it can't be enforced after the war is over.
Indahmawar Fazmarai
#529 - 2012-04-04 06:43:00 UTC
Jonas Xiamon wrote:
bornaa wrote:
Any word from CCP on this?

No, but I'm guessing/hoping they're keeping a close eye on this thread, and thinking hard about the comments posted. I doubt they've back slid to old CCP so quickly.


Well, the little details can be left to what people suggests, but the key note must be that wars must not be enforced if the defender doesn't wants to PvP.

Some (most!) players choose to not involve in PvP. That should be a legit stance and this people should not be bothered.

Enough is enough, if PvP don't have the galls to get their fun in lowsec/nullsec, don't spoil hiseccer's fun to "fix" that!
bornaa
GRiD.
#530 - 2012-04-04 09:48:49 UTC  |  Edited by: bornaa
Scrapyard Bob wrote:
Jonas Xiamon wrote:

No, but I'm guessing/hoping they're keeping a close eye on this thread, and thinking hard about the comments posted. I doubt they've back slid to old CCP so quickly.


Optimist? :D

As long as the costs across the board end up in the 100M low-end and 1B ISK upper-end (for the really big corps or disparate sizes), I'll be content.

I feel that if you want to wage war in hi-sec, you should be prepared to pony up some ISK for it and the 3M/50M existing fees are simply too cheap. Raising that to at least 100-200M means that there's a minimum buy-in and you're not just going to wardec for the lulz. With that kind of scratch on the table, you're going to go in with a plan on how to hurt your opponents, not just half-arsed saying "well, the fee is only 3M/50M, so we'll throw stuff at the wall and see if it sticks". A higher buy-in means that your attackers are more likely to show up and fight. If you can't afford 100-200M/wk at the lower end, then you should go with low-cost suicide ganks instead.

On the flip-side, I don't think the fees should go above about 1B ISK unless you are doing multiple outbound decs at the same time. No organization should be able to price itself out of range, and when you get above 1.5-2.0B ISK per week, that's what will happen. Which is why I put forward using the N^1/4 (or quad -root) as a way to still scale the costs, but with diminishing returns as you get more and more members. You could argue that even 1B/wk at the upper end is too much, but it's not hard to come up with 1B ISK in the current economy.

This is based on my core belief that war in hi-sec is an extension of economic warfare. Since there's no territory to be won/lost (other then POS tower anchor points), your goal in a hi-sec war is to either destroy assets (ships, towers) or to deny income (keep mission/incursion runners docked up), or for e-peen / pride / anger / lulz. The first two are thus economic goals so it makes sense that you should have to pony up some money to do so.


I dont think PVP must be enforced to people that dont want it - thats just stupid and CCP is shooting itself in the leg.
But if it must be like that RollRollRoll then at least this - at least give like a minimum fee of 150mill ISK for war dec of the small corp.
99.9% of wars in hi sec are griefing wars - CCP please dont encourage griefers in griefing people - dont make ppl leave EVE.
People just will not change their play stile - you cant force them - they will rather quit.

Forcing people in something they dont want - That Ain't Right
Making people, that dont want to change their play stile, griefers targets all the time - That Ain't Right
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Anton Knoffield
Tribal Liberation Force
Minmatar Republic
#531 - 2012-04-04 11:18:26 UTC  |  Edited by: Anton Knoffield
Better address War Dec'ign Corps picking on high sec only non pvp corps ... if we can no longer escape us smaller corps who have no PVP desires are going to be hounded by the current war-decing corps whose only purpose is to try and bug the little guy!

........If my existing alliance gets locked in to a war'dec war I won't be hanging out... I will be quitting EVE so think hard on this CCP as to the number of us who have no interest in PVP and therefore stick in highsec to avoid such things you have been warned
Kira Vanachura
Green Visstick High
#532 - 2012-04-04 12:47:06 UTC
One of the problems with the pay-per-member system is that people can create trial account characters to make it more expensive to wardec a corporation. As a solution it has been proposed to not count those characters when calculating the cost of a wardec. A downside of that is that it gives the aggressor free targets to shoot at. Even worse, the aggressor knows that those free targets will most likely be easy kills as well.
The new system fails to protect newer characters in exchange for making it more expensive to wardec older characters. This is bad. CCP should change the proposed system to add some protection for newer characters.

My proposal would be to make new characters immune to wardecs. This would allow them to leave their NPC corporation and join player corporations safely. The immunity could be restricted to 0.8 sec systems and higher, so newer characters will have a choice to go out and take the risks associated with war, or stay in a confined piece of space and do whatever new characters normally do.
For the aggressor this means he does not get targets he doesn't pay for.

Another small thing is that when adding some form of protection to trail accounts that could incourage people to wait with upgrading in order to benefit from the trial account protection for as long as possible. Hence the use of the word 'new character', which could for instance be any character no more than 21 days old.
Erick Odin
Ministry of War
Amarr Empire
#533 - 2012-04-04 14:23:03 UTC
Arrs Grazznic wrote:
CCP SoniClover wrote:
Q: Price of war?
A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed.

The problem with this is that a 10 man corp can be decced by an 8,000 member alliance for 25m, but if the 10 man corp wanted to dec the alliance it would cost over 4b isk. There is no symmetry in this -- you really need to factor in the aggressor size into the formula.



I agree.

I really don't like the idea that you can have a sov holding alliance being total douchebags out in 0.0 shooting everyone and everything that moves - but when they want to go highsec they want protection from game mechanics that make it more expensive to dec them than it does the average highsec player.. They want their cake, and the want to eat it too.

I think I understand the concern. A one man corp can cause havoc for a big alliance in highsec. But it's only because the big bad 0.0 alliance can't bother with defense in high sec. They want to use high sec like it's Walmart. I think this is bad for the game. No markets in 0.0 stinks. No people in 0.0 stinks.

I have a little experience here. I declared war in my one man corp against a 300 man alliance. I then solo'd 4 of their freighters. You know what it would have taken to save those ships? A single webber, or a single blackbird or griffin. But they can't be bothered. Big bad 0.0 power blocks.

I don't know if the changes are to address the 'problem' described above, but the real solution is for these 0.0 sov holding alliances to behave in highsec like they do in 0.0 - powerfully.

Goatfather
Republic Military School
Minmatar Republic
#534 - 2012-04-04 15:16:06 UTC  |  Edited by: Goatfather
Yet another HS Merc/war corp here.
Not to happy with a long list of the changes, but theyve been discussed fairly well so... waiting to see updates from CCP before commenting further. "Hoping to see an updated devblog"
Kimo Khan
Rage Against All Reds
GunFam
#535 - 2012-04-04 15:42:14 UTC  |  Edited by: Kimo Khan
Skippermonkey wrote:
previous idea is crap

if i want to war dec an alliance into station i should be able to

the cost to wardec already skyrocketted

dont penalise the attacker if the defending corp decides not to undock for a week

when CCP says 'the defending corp takes control of the war' they mean you actually have to undock and shoot things and/or hire mercs/allies. The attacking corp is then locked into the war till the weekly timer is up.



Well the problem I seen recently. War dec corp hugs the station and won't come out to attack unless it's an easy target. If you are attacker, then attack don't just sit there. Last 3 wars I saw the attackers once and I was rarely in station.
Anton Knoffield
Tribal Liberation Force
Minmatar Republic
#536 - 2012-04-04 16:19:04 UTC
Lets start a nice thread for tracking the number of PVE only players that are planning to quit EVE if this new mechanic as is goes into affect....




... Like this post if you intend to quit if this miserable excuse for forcing PVP combat on the unwilling is enough for you to pull anchor ... and QUIT EVE

+1
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#537 - 2012-04-04 17:28:03 UTC  |  Edited by: Argus Sorn
How much per member is it going to cost to dec someone? Why SHOULD it cost more?

Couldn't it be argued that there is enough benefit in being a large corp/allaince - that you don't need the added protection of it being ridiculously expensive to wardec a large alliance or corp? There is more risk with deccing a large corp or alliance, so why should the aggressor pay more for more risk?

Player behavior is always modified by CCP rules. All this will do is drive small corps into dummy alliances designed to make war deccing them expensive. Already EVE University is setting up a dec shield by putting as many alts into a dummy corp in Ivy League as they can. They are inviting all former graduates to put alts into this corp, just to increase their alliance size to form a dec shield.

I love EVE U, I'm a huge fan, but what they are doing illustrates the problem with the mechanic as proposed. The idea behind the war changes is to prevent dec shielding. Instead it's actually making dec shielding easier, because now the folks participating in the shield don't have to pay anything for that shield other than the cost of forming a mega alliance. Granted it requires a certain amount of power and prestige to build such an alliance, and some isk at the outset. And maybe CCP wants to create a market for "mega alliance spots for sale" in order to avoid decs, but I doubt that.

The point is - all fees, costs, etc.. have unintended consequences and making it cost prohibitive to wardec a 1000+ member alliance will have the unintended consequence of driving more people into 1000+ member alliances and perhaps resulting in LESS war, not more.

One might even argue that it would make more sense to prevent over-griefing of small corps by making it more expensive to dec a corp much smaller than you. Large corps already have an advantage, as I stated, they shouldn't need the added protection of being expensive to dec. But perhaps smaller corps need such protection.

I'm looking forward to Inferno - I am hoping to see lots of war declaration out there - but I am concerned that CCP is not taking into account those unintended consequences.

Argus

P.S. Found the answer to my question. 500,000 is probably too much. I don't think larger corps/alliances should be more expensive AT ALL. They already have the advantage of being large.

Why should I be able to game the system by keeping inactives and random alts in my corp to drive the price up. Or why should I be able to recruit random corps into a dummy alliance so we can all hide from war decs?

CCP says they want more war (or at least that's what I gathered) - if they want empire wars to be more viable and make it harder for people to dec shield, then this is the wrong way to go.
Severian Carnifex
#538 - 2012-04-04 17:44:48 UTC
As I see, they only want more griefing and less players that play EVE because of it.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#539 - 2012-04-04 17:50:13 UTC
I think you're sorely mistaken if you believe that giving e-uni a means to make it prohibitively expensive to declare war on e-uni while claiming to have fixed dec shielding is in any way unintended.

CCP don't care about highsec gameplay being good or making sense, they care about making sure there is some mechanic that e-uni can abuse the hell out of to get protection from wars. The consequences for the rest of highsec are secondary to that imperative.
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#540 - 2012-04-04 18:04:54 UTC  |  Edited by: Argus Sorn
Vimsy Vortis wrote:
I think you're sorely mistaken if you believe that giving e-uni a means to make it prohibitively expensive to declare war on e-uni while claiming to have fixed dec shielding is in any way unintended.

CCP don't care about highsec gameplay being good or making sense, they care about making sure there is some mechanic that e-uni can abuse the hell out of to get protection from wars. The consequences for the rest of highsec are secondary to that imperative.



I'm a huge fan of the Uni. Honestly if they need a shield, they'd probably have a ton of folks (me included) that would accept pro bono ally contracts on EVE Uni's behalf. At least that might make for some content and fights rather than some system of shielding yourself by making it cost prohibitive in the first place.


The "shield" if you are a large alliance should be the fact you are capable of fielding numbers to defend yourself - or that you manage to get people willing to come to your aid in ally contracts. That promotes the sandbox rather than this isk based nonsense. Replacing one isk based system with another one is not going to do anything.

If you want protection against war, have allies - that's the idea behind the new contract system. CCP seemed pretty darn proud of the contract system at fanfest - only by making war cost prohibitive, CCP is destroying the very thing they are trying to create. It doesn't make sense in my mind.