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dread boost: it here its clear get used to it

Author
lord xavier
Rubbed Out
#41 - 2011-09-26 08:27:50 UTC
Quote:
big alliance who can filed 20+dreds yeh u dont need a buff, BUT for corps who are thin on the ground and dont feel like being the turkey in a turkey shoot if they thought they had half the chance of winnign then they might even go for the kill giving more pvp an also more stratogy thinking instea do fjust throwing SC everywhere for the fun of it.
Have you ever seen what happens when a couple super carriers land ontop of a group dreadnaughts in siege? Lets say the small fish doesnt last long.

Quote:
and with price JF are only expensive due to the minerals it needs and beign the only ship in eve to use advanced cap parts, if more are being made then JF price would drop makign T2 dreds prices drop and also the T1 dred get cheeper also.
Actually, the prices woul go up. Less JFs are being made for the demand of JFs. T2 Dreads are being made, so therefore EVERYONE is making them so the lack of minerals on the market due to the demand in them ill make the prices go up for a short while. Prices would level out once the demand became steady.



FFS CCP let me quote more.

Brutorans is right. 1.1b is cheap to be honest. I have a wide variety of ships ranging from T2 fitted rifters to Capital ships and a Jump Freighter. Every bit I have earned on my own with absolutely no funding what-so-ever from a single alliance I have been in to this day. I have personally never used my carrier for some logistical firey ball of death in the battlefield. I would always field a dreadnaught of some kind.

The amount of isk dumped hourly into the game is unreal. You have a delicate program that dumps isk directly into your wallet. Run and site and get 50m in less then an hour. Run a good incursion with a good group of people (random I might add) and you are looking at 150-220m an hour. Trade, not scam, trade and you are looking at 10m a day to 500m a day. Depending on how addiment you are on that task. Isk is generated in so many ways, it isnt even funny. I have a large assortement of items dumped purely into a collection of mine that honestly. Don't even phase my wallet. I still PVP, I still make isk. Sad part is, I am the average user. Buy a dread to bash a pos? Aight, do we have the proper coverage/numbers to pull this without losing them? People lose these "toys" when they get careless.

quikfingrs
Salamander Researches And Industries
#42 - 2011-09-26 08:42:37 UTC  |  Edited by: quikfingrs
lord xavier wrote:
[quote]big alliance who can filed 20+dreds yeh u dont need a buff, BUT for corps who are thin on the ground and dont feel like being the turkey in a turkey shoot if they thought they had half the chance of winnign then they might even go for the kill giving more pvp an also more stratogy thinking instea do fjust throwing SC everywhere for the fun of it.
Have you ever seen what happens when a couple super carriers land ontop of a group dreadnaughts in siege? Lets say the small fish doesnt last long.

yes i have hence when i said 20+ it was aimd at the minimum of filded caps comapred to a corp can filed, also again when u said about the SC droppign on dreds in sige hence why i mentiond about t2 dreds in the first place make them more tankable for that same reason,

also pricing u know what u are smack on the money there ive had my coffe and woken up to the realisation that once apon a time NC ownd almost all tech moons, legion fuled by shadow cap builders ownd almost all caps, than DRF took over NC space claimd all tech moons in that area so the same porblem exists one owner of tech = high prices stil,

more blobby-ness due to mass SC and the idea of T2 dreds means the russians and there friends wil then own mass majoroty of the t2 caps this given then mor epower to take on the whole of eve so i am retractign any ideas i had in the first place

until ccp magicaly pull out more tech moons in other regions to make it more viable ( but itl probably be like incarna years and years down the road )

also yes caps at the moment are cheep as chipps but as mentiond mineral prices vary and with incursion here its killign the mineral prices for low end due to why shoudl i mine 18hrs to make 10m when i can run a site for 5mins and make 10m only the high end mineral prices are ruffly the same as they were before incursion due to the market beign made from the null sec boys
lord xavier
Rubbed Out
#43 - 2011-09-26 08:59:45 UTC
VIRII is a small corp and can deploy 20 dreadnaughts if so pleased. Thing is easy as long as a corp works towards it. Corps do not apply themselves into capital ships though. If they did they would close on this gap and start to make a stairwell of capital ships in use versus 1-5 dreads/carriers to the large alliances 100-200 easily fieldable dreads. All HS corporations have to do is apply themselves and start a naplist as well. This would easily counter a single alliance with ease. However, they dont. Hence the gap.
quikfingrs
Salamander Researches And Industries
#44 - 2011-09-26 09:11:44 UTC
yes very true but i think most hs corp alliances see the battle reports of 200+caps and think there is no way we could do that and dont commit,


but that would be a great thing to see if a lot of big allainces/corps from the HS side decided to bunch up and take on some major null sec alliances could make for some interesting battles and tides changing lol
lord xavier
Rubbed Out
#45 - 2011-09-26 09:19:26 UTC
I think it would prove to be interesting if the HS corporations could roll out in 2k-3k dreads. Use proper bait methods and just pummel through the supercap population. It is what should have been done a long time ago.
quikfingrs
Salamander Researches And Industries
#46 - 2011-09-26 09:30:37 UTC  |  Edited by: quikfingrs
hear hear lets start a revolution lol

this is a sandbox game ppl cant really wing to ccp cos they dont want this or that they shoudl just go out and mess things up sort it out ure self
Bo Bojangles
Interstellar Renegades
#47 - 2011-09-26 22:35:44 UTC
It's a delicate balance isn't it? I really don't know why anyone would suggest another cap ship at this point when sc's vs. dreads are where they are.

I'll go against the grain on the siege module. I don't think matching with a triage module is a good argument for a 5-min siege. A 5-min timer is damn low risk when you compare it to what you're getting out of it while in triage, what's more is that I think it's more appropriate to triage since on triage fits you'll typically find a much weaker tank than a combat fit on carriers, the same isn't true for siege.

I think that attackers should have a higher risk, and that risk reflects well with a 10-min siege timer. Frankly even with a 10-min timer, there's only been one case I can remember where it put a dread to death from a pos it was attacking. A Phoenix that died on a tower I'd set up :chestbeat:, but that's it. True more often the risk will come from an enemy fleet, but again that should come with the territory. You want to put out the dreads and go on the offensive, you should have no problem putting your huevos out on the table for another 5min per cycle as well.

As far as the dread's dps, I haven't been flying them that long but they seem pretty close to the mark as compared with an SC and it's addl. cost. You have the huge additional disadvantage of having to sit there, but it's a heckuva lot cheaper. I do feel though, that it's tracking penalty is a bit much while in siege, and while you might not want to make it a plexmobile, as it is it's rather defenseless vs. battleships. I think I'd keep the in-siege damage near the same as it is now, but raise it quite a bit while out of siege. It just seems silly that the thing only does battleship level dps out of siege with terrible tracking .

And the tank, that's a rough one. When I think of increasing the thing's tank, I think of all the many, many times dreads just escaped our pos's by incapping that last point after their support had killed off all the dictors. That sliver of gameplay seems close to balanced as it had me thinking how I could have set up the pos just a little better, but if you increase dread's tank, well, I guess I wouldn't have to worry myself about it anymore. So, if you want to increase the tank of the dreads for other reasons, I think in the back of your head you have to consider pos/mods rebalance at some point if you haven't already.
quikfingrs
Salamander Researches And Industries
#48 - 2011-09-27 09:20:15 UTC
yeh when i mention about incresing the dred tank it was for whn in a cap fight not at killign poses and thats the bit i coudlnt fathom out as liek u said to do that thye ppl flying them if they decided to go pos shooting then there tank would b far superior to the pos defence

so if there was a balance with dreds made more SC killing efficiant and soem made more tankign and pos killing efficiant then a totaly new rebalance woudl have to be done, if they buffed pos defence then it woudl make ti harder to kill poses without a cap then a totaly new type of buff woudl be needed for sub caps

unless there was specific pos mods that deal higher dmg to caps but not to sub caps and vice verser

SC are most powerful tool in game at the mo, other caps are just old school sub caps are practicaly the same

tbh i dont think they need to nerf SC tbf they wanted to buff SC to make campaings better wich it did its a lot faster to take control of system naw with SC than what it used to be nerfeing them is kinda counter productive tbh i think a buff to all sub SC is needed and for more defences for pos's to deal with it

if a corp alliance cant b asked to fit a pos correctly then its there own fault if some one decideds to do a drive by on there pos in a SC
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