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Nullsec and Wormhole fits!

Author
Sniips
Center for Advanced Studies
Gallente Federation
#1 - 2012-04-04 07:05:20 UTC  |  Edited by: Sniips
Hi all!

So I am in need of help :)
I was wondering if anyone had a good thorax wormhole fit/nullsec fit (either/or) the same for a vexor or any gallente ship up to and including a gallente battleship.

All of it needs to be tech one, preferably cheap? and easily replaceable because I don't bring in a lot of isk - but I am trying to change that.

Thank you all and I hope you can help :)
Sniips.

this is for Pvp and then PvE but not always the same ship, I would like a good PvE if possible, but good enough to run from PvPers if need be :)
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-04-04 07:18:40 UTC
People always leave out if its for pve or pve, gang or solo etc.

Assuming its for pve in wormholes (c1/c2) a myrmidon works fine, put artillery on it.
Pve in null If youre doing belts a myrm also works nicely, i like blaster or autocannon setups with a mwd for belts. If its for anomalies the dominix is a beast, fit with rails.

Gang pvp? Frigate or Arazu, crosstrain if you want to fly something else pretty much.
ShahFluffers
Ice Fire Warriors
#3 - 2012-04-04 08:13:00 UTC  |  Edited by: ShahFluffers
I don't have much experience in wormholes... however, I can say with fair certainty that the NPCs (Sleeper drones) in there will tear up drones very quick... which pretty much makes Vexors and other dronesboats quite useless.
I can also say that range is a big issue as Sleepers have a long engagement envelope. So railguns will be preferred.


With null-sec... things a much easier as the NPCs out there are, for lack of a better term, dumb.

I personally prefer droneboats because they never run out of "ammo."

[Vexor - cheap soloist]

[Lows]
Damage Control I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
1600mm Reinforced Steel Plates I (OR) Medium Armor Repair I

[Mids]
Experimental 10MN MicroWarpdrive I
Warp Scrambler I
Stasis Webifier I (OR) Medium Capacitor Booster I (Cap Booster 400)

[Highs]
Light Neutron Blaster I (Antimatter)
Light Neutron Blaster I (Antimatter)
Light Neutron Blaster I (Antimatter)
Light Neutron Blaster I (Antimatter)
Small Nosferatu I (OR) Small Energy Neutralizer I

[Rigs]
(empty)
(empty)
(empty)

[Drones]
5x Warrior I
5x Hammerhead I
5x Hornet EC-300

Notes: In a gang, fit with the plate, web, and nos... for solo, you may want to use the armor rep, cap booster, and neutralizer (I still recommend the plate-web setup).
And yes, this is a PvP-fit. And yes, you should expect some PvP in null-sec sooner or later.

Tactics: Pretty simple..., pulse your MWD to get in close, apply your tackle, deploy drones, and lay on the pain.
- Take care of your drones as they are your main form of offense. A smart (and usually smaller) enemy will try to kill them first.
- Warrior drones are good against frigates and destroyers... Hammerheads for everything else.
- If dealing with NPCs, you may want to shoot them before deploying your dones (nothing is worse than losing drones to NPCs in a place you can't resupply at).
- The nos is good for the plate setup so that you can maintain your tackle mods should you have energy neutralizers applied to you.
- The energy neut is good against cruisers and smaller ships that you can get too close to as it "bleeds" their capacitor down faster than they might expect.
- If you are in a bad situation against a single opponent, align out to a place you wish to warp to, send the EC-300 drones at your enemy, and PRAY that they get a cycle off so you can escape.


General pro-tips for surviving in null-sec (some of these apply to wormholes too):

- If it looks like a trap, it probably is. Get away... fast.

- Never warp to a gate or structure directly. Null-sec is infested with warp disruption bubbles, some of which may drag you 100km away from your intended destination.
Instead, find a planet or belt that is closest to your destination gate and warp to that first (if you know how to scan, scan the gate for bubbles and Interdictors/Heavy Interdictors). If there is no planet close by, select a planet/belt that is on the other side of the syetem (preferably away from other gates). The point of this is that you want to be at an "off" angle so you are not in "alignment" with the warp bubbles around the gate.

- If you find yourself jumping into a gatecamp, do not panic. Wait 15 to 30 seconds or so, then MWD back to the gate as fast as you can and jump back through. Warp away fast once you are through. Do not attack in any way shape or form, otherwise the gate will not allow you to jump.

- If escaping from hostiles... warp into "icon clusters" (usually found near the center of the solar system). This will throw off your enemies and make it VERY difficult for them to "see" where you went.

- If "trapped" in a system, make safe spots while you warp around between planets and/or structure (which you should never warp to at 0). Bounce around between these safe spots and make new ones between these safe spots. Never stay in any one place for more than a few seconds (especially if you see probes on your scanner).

- Never log off in a system full of "hostiles" if you have an Aggression Timer (yellow text in the upper left). You may log back in tomorrow and find that you are "missing" a ship.
Sniips
Center for Advanced Studies
Gallente Federation
#4 - 2012-04-04 08:26:45 UTC
Thank you both so far for your help. I have been playing since 2009 but that is probably the most useful information I have been given to date, apart from speed :)

Hopefully more people will also comment.
I appreciate your comments.
Sniips.
Liang Nuren
No Salvation
Divine Damnation
#5 - 2012-04-04 08:54:11 UTC
ShahFluffers wrote:

I don't have much experience in wormholes... however, I can say with fair certainty that the NPCs (Sleeper drones) in there will tear up drones very quick.


This is not true in C3 or lower.

-Liang

I'm an idiot, don't mind me.

Roime
Mea Culpa.
Shadow Cartel
#6 - 2012-04-04 08:55:21 UTC  |  Edited by: Roime
For wh PVE, Myrmidon with T2 tank and T2 drones is the minimum, and it is strictly restricted to C1 and C2 holes. T1 cruisers don't really have the tank to hold up against Sleepers. Railguns work better than artillery because of their rate of fire and tracking. If you fly Gallente, it makes more sense to focus on training hybrids, rather than cross-train projectiles, which are only viable on one Gallente ship. For C3s, you need a pair of RR Dominix with sentry drones.

In general I'd seriously recommend working towards T2 armor tank first, then T2 light & medium drones and Drone Interfacing IV, then T2 Medium Blasters. Without T2 armor tank you can expect to die rather fast in a Thorax, without T2 drones the Vexor is a bit low on damage and your range will be severely limited without Null, the T2 long range blaster ammo on the Thorax.

In full T1 fits, you might want to stick to frigates and maybe be the tackler, but if you fly in a gang why not try cruisers- up to you and your wallet. The Celestis is an interesting option that allows you to stay out of range and still help the gang by damping their their ranged ships, Falcons and logi- talk with your FC and see what he thinks.

T1 ships below battlecruisers are pretty rare sight in wh PVP, but there all Brutix, Myrmidon and Talos are perfectly viable. Engagements commonly take place on wormholes, where blaster range is not an issue, or then you are provided close-range warpins by cloaky scouts. Gang sizes are very small, making Myrm's active tank really shine. Talos is a boss everywhere Cool, and Megathron rocks as well if your gang needs more EHP. Neut Domi is also valuable everywhere.

Later you will want to fly the Proteus, which is an excellent choice for both solo and gang PVP in wormholes.

I haven't tried 0.0 ratting in anything else than the amazing Ishtar, and my fit is certainly not cheap or easy to fit, so I'm posting this more of an example what the Gallente lineup has to offer in high-end solo PVE:

[Ishtar, Endymion 2]

Core Probe Launcher I /OFFLINE
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Prototype Cloaking Device I

Omnidirectional Tracking Link II
Omnidirectional Tracking Link I
Imperial Navy Cap Recharger
10MN Afterburner II
Medium 'Gattotte' Capacitor Booster, Cap Booster 800

Dark Blood Armor Kinetic Hardener
Centii A-Type Adaptive Nano Plating
Dark Blood Armor Thermic Hardener
'Greaves' Medium Armor Repairer I
Damage Control II

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Hobgoblin II x5
Garde II x1
Hornet EC-300 x5
Curator II x5
Garde II x5

I get 809 peak DPS from that, godlike tank and the lovely semi-automatic functionality provided sentry drones. Cloak allows me to warp to a safe and hide in perfect safety when needed.

I harvested Guristas Sanctums in fully upgraded and deserted Tenal systems yesterday (Cheers CFC & co :D ) and paid for all the bling on that fit.

.

Nalha Saldana
Aliastra
Gallente Federation
#7 - 2012-04-04 15:32:52 UTC
The thing you still encounter in lower class waormholes is energy neuts. These can be very nasty especially when on a battleship so i like my passive shield myrm that uses capless guns. The guns are really fast to train into and also gives you easier to get into minmatar ships for pvp.
Something like this is nice for solo work and easy to train into


[Myrmidon, c2]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer I
Gyrostabilizer I

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II

Small Tractor Beam I
Salvager I
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hammerhead II x5
Hobgoblin II x5

Go for a set of 650mm guns if you have a dedicated salvaging ship/alt
Roime
Mea Culpa.
Shadow Cartel
#8 - 2012-04-04 16:46:36 UTC
Neuts aren't really an issue with cap boosters, and salvaging sleepers without Noctis range and any prop module on a slow crawler like Myrm takes hours- I'd definitely swap to a salvaging ship. This has better tank, better applied dps and you waste no skillpoints on useless weapons, instead you get closer to sentry heaven and the power of armor tanking Cool

[Myrmidon, WH]

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Omnidirectional Tracking Link I
Optical Tracking Computer I, Optimal Range
Cap Recharger II
10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Cap Booster 800

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Garde I x3
Hobgoblin II x5
Hammerhead II x5

.