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Caldari L4 Solo boat?

Author
zatazon
State War Academy
Caldari State
#1 - 2011-09-26 20:50:48 UTC
Is there a Caldari boat that can solo L4 missions without too much trouble? If so what is it? Well I think that covers it for now, thanks in advance for any info.
Zhilia Mann
Tide Way Out Productions
#2 - 2011-09-26 20:54:55 UTC
The Drake can do it, albeit slowly. The Raven is a classic staple mission runner and the CNR does exactly the same thing except a bit better. Golem is made for L4s, pure and simple. Tengu is very popular. Nighthawk has had some of its former glory tarnished by the aforementioned Tengu but is still entirely serviceable. Scorpion Navy Issue is a Raven with more tank, which makes it... meh. But it works.

So, yeah. Lots.
zatazon
State War Academy
Caldari State
#3 - 2011-09-26 21:18:39 UTC
Ok seeing how there are a lot of options, which would you recommend? the Golem or Tengu? I will probably start out with a Raven at least until i can build up enough ISK to properly out fit a good T2 ship. I just need to figure out which ship that will be so I can make sure I'm training the right skills.
Tippia
Sunshine and Lollipops
#4 - 2011-09-26 21:21:30 UTC
Drake, Rook, Eagle, Cerberus, Onyx, Nighthawk, Tengu, Scorpion, Raven, Rokh, Navy Scorp, Navy Raven, Golem (+ Gila, Rattlesnake, Nightmare, if you include cross-training) — all of them are capable of doing L4s solo to a varying degree of efficiency. Basically, anything T1 BC or T2 Cruiser and up.

It basically comes down to this: what can you fly and what do you consider an acceptable speed of completing the missions?
zatazon
State War Academy
Caldari State
#5 - 2011-09-26 21:34:27 UTC
I can currently fly any T1 Caldari boat, I have BB V and BC V and I am only a couple days away from Cruiser V. So really I can fly anything pretty quick. I currently run a passive drake doing L3's and I have a Rokh tank setup from a long time ago when I was running L4's with a support ship. I can outfit a Raven nicely as well, I'm just not sure if its nicely enough to solo L4's. So that I hope covers the what i can fly.

As for how fast, I'd hope about as fast as my drake does in L3's maybe. not really sure what is reasonable maybe 2-3 missions an hour? or at the very least fast enough that I feel like I am making progress and not just sitting there wasting ammo. Honestly I didn't think a drake or a Raven would be able to solo L4's. After looking at it, I'm leaning towards going for a Golem. Is there a better ship out there or is it going to more come down to personnel opinion at this point?
Caleidascope
Republic Military School
Minmatar Republic
#6 - 2011-09-26 21:45:45 UTC  |  Edited by: Caleidascope
Navy Scorpion.

With a little more attention, Navy Raven.

With a lot more attention, Raven.

Life is short and dinner time is chancy

Eat dessert first!

Spineker
#7 - 2011-09-26 22:23:18 UTC  |  Edited by: Spineker
I run my nighthawk if I may get distracted there is almost no mission that can break my tank unless I get really stupid. However it is slower than most high end ships in killing just very very safe. Most of the rooms I can take aggro, only one that makes me break a drop of sweat is WC Serp side if I mess up and aggro most things because of the scram ships that are hard to kill with heavies.

Nighthawk to me is the safest ship to fly and I run it passive which the hull was designed to do.


For blitz I run my Tengu kills fast moves fast and I don't feel as valnuerable in low-sec if I have to go that way.

It is safe as long as I don't get webbed but even then there is no mission I have come close to dying in. I did get hit the other day by the Damsel in distress changes and that put me at 1/3 shield and I got a little pucker but that wasn't the ship that was me not use to the change in the mission.


For money loot/salvage/geteverything boat I use the Golem.

Golem is perfect for raking in fast cash, 2 tractors and one salvager running while 4 100% damage T2 torps are breaking heads and my drones which I have good amout of skills with crack the little stuff. It is fast in killing most things can 2 shot some stationary BB's easy, just not as fast as the Tengu on most missions because of smaller ships or having to move more than 10km.


Anyway those are the ships I use but I admit my Nighthawk which was always my favorite ship in the game doesn't get used as much but I still love that hull and the powerful tank she has.

Good ships for different needs and play style.


Of course I have far above average skills but Strategic Cruiser is the lowest skill point ship to get into I think of the three. The more expensive also to fly correctly though or decently. Guess everything has a cost :)
Spineker
#8 - 2011-09-26 22:38:00 UTC
zatazon wrote:

As for how fast, I'd hope about as fast as my drake does in L3's maybe. not really sure what is reasonable maybe 2-3 missions an hour? or at the very least fast enough that I feel like I am making progress and not just sitting there wasting ammo. Honestly I didn't think a drake or a Raven would be able to solo L4's. After looking at it, I'm leaning towards going for a Golem. Is there a better ship out there or is it going to more come down to personnel opinion at this point?



The Golem is an awesome ship for missions. If you are not in a hurry you can really rake in the cash. There are better depending on mission such as those that are 60km from the warpgate, but even then by the time you kill-loot-salvage everything you have easily covered that distance. For Blitzing I prefer my Tengu but for cash Golem.
Sexy Moped
Polaris Nebulae
#9 - 2011-09-26 23:08:39 UTC
Spineker wrote:
I run my nighthawk if I may get distracted there is almost no mission that can break my tank unless I get really stupid. However it is slower than most high end ships in killing just very very safe. Most of the rooms I can take aggro, only one that makes me break a drop of sweat is WC Serp side if I mess up and aggro most things because of the scram ships that are hard to kill with heavies.

Nighthawk to me is the safest ship to fly and I run it passive which the hull was designed to do.


For blitz I run my Tengu kills fast moves fast and I don't feel as valnuerable in low-sec if I have to go that way.

It is safe as long as I don't get webbed but even then there is no mission I have come close to dying in. I did get hit the other day by the Damsel in distress changes and that put me at 1/3 shield and I got a little pucker but that wasn't the ship that was me not use to the change in the mission.


For money loot/salvage/geteverything boat I use the Golem.

Golem is perfect for raking in fast cash, 2 tractors and one salvager running while 4 100% damage T2 torps are breaking heads and my drones which I have good amout of skills with crack the little stuff. It is fast in killing most things can 2 shot some stationary BB's easy, just not as fast as the Tengu on most missions because of smaller ships or having to move more than 10km.


Anyway those are the ships I use but I admit my Nighthawk which was always my favorite ship in the game doesn't get used as much but I still love that hull and the powerful tank she has.

Good ships for different needs and play style.


Of course I have far above average skills but Strategic Cruiser is the lowest skill point ship to get into I think of the three. The more expensive also to fly correctly though or decently. Guess everything has a cost :)


I'm not going to bother typing, this is pretty much spot on except i also use a navy scorpion from time to time just for the tank but DPS is poor compared to the golem so the golem is prefered.

www.shoppingdealsdirectory.co.uk

Goose99
#10 - 2011-09-27 03:37:08 UTC
Sexy Moped wrote:
Spineker wrote:
I run my nighthawk if I may get distracted there is almost no mission that can break my tank unless I get really stupid. However it is slower than most high end ships in killing just very very safe. Most of the rooms I can take aggro, only one that makes me break a drop of sweat is WC Serp side if I mess up and aggro most things because of the scram ships that are hard to kill with heavies.

Nighthawk to me is the safest ship to fly and I run it passive which the hull was designed to do.


For blitz I run my Tengu kills fast moves fast and I don't feel as valnuerable in low-sec if I have to go that way.

It is safe as long as I don't get webbed but even then there is no mission I have come close to dying in. I did get hit the other day by the Damsel in distress changes and that put me at 1/3 shield and I got a little pucker but that wasn't the ship that was me not use to the change in the mission.


For money loot/salvage/geteverything boat I use the Golem.

Golem is perfect for raking in fast cash, 2 tractors and one salvager running while 4 100% damage T2 torps are breaking heads and my drones which I have good amout of skills with crack the little stuff. It is fast in killing most things can 2 shot some stationary BB's easy, just not as fast as the Tengu on most missions because of smaller ships or having to move more than 10km.


Anyway those are the ships I use but I admit my Nighthawk which was always my favorite ship in the game doesn't get used as much but I still love that hull and the powerful tank she has.

Good ships for different needs and play style.


Of course I have far above average skills but Strategic Cruiser is the lowest skill point ship to get into I think of the three. The more expensive also to fly correctly though or decently. Guess everything has a cost :)


I'm not going to bother typing, this is pretty much spot on except i also use a navy scorpion from time to time just for the tank but DPS is poor compared to the golem so the golem is prefered.


As a side note, Golem's dps is conditional, based on torps limited range and large exp redius. Cruise Golem's dps is mediocre, lower than CNR.

Tengu hits pretty much everything well, with long hml range at high 3.5 sec rop with little wasted volley. Even with a low ~800 EFT dps, its actual dps is cloest to EFT dps out of all boats mentioned.

As for navy scorp, a 4 bcs SNI with 6 launchers outdps a 3 bcs CNR with 7, while having better cap, and far better tank. The niche overlap is such that, CNR must be full gank fit with cap booster. If you fit for cap stability, or high tank, CNR is not the best choice.
zatazon
State War Academy
Caldari State
#11 - 2011-09-27 04:33:46 UTC
First off thank you everyone for all the great info. That being said I think as a long term goal I'm going to continue for a Golem, but as a more short term and to expand the ships i can fly I'm going for the Rattlesnake. Well at least thats were i stand for now, I welcome any more thoughts or comments if any well has anything else to add. Thanks again.
stoicfaux
#12 - 2011-09-27 05:04:58 UTC
zatazon wrote:
First off thank you everyone for all the great info. That being said I think as a long term goal I'm going to continue for a Golem, but as a more short term and to expand the ships i can fly I'm going for the Rattlesnake. Well at least thats were i stand for now, I welcome any more thoughts or comments if any well has anything else to add. Thanks again.



Golem requires near max skills to fly well. Even then, it's not that great, mainly due to limited torp range and TP juggling.

If your long term plan is to fly a Rattlesnake, then I recommend you check the training time to get into a Mach (with faction guns instead of T2 guns.) The Mach might be faster than the Golem.

Personally, I normally mission in a Tengu or Vargur instead of in my Golem.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

zatazon
State War Academy
Caldari State
#13 - 2011-09-27 05:15:38 UTC
The big reason i decided on the Rattlesnake at least for now is aside from the gallente ship. I have almost all the skills needed to fit it well. As for the Golem taking what you side into consideration, there is a good chance I will end up going for the Tengu instead. Who knows though I might be happy enough with my RS that I decide to do something completely different.
Xearal
Dead's Prostitutes
The Initiative.
#14 - 2011-09-27 10:15:31 UTC
Tengu is a PvE Monster,it's very good at doing level 4 missions quickly, otherwise you could go for a marauder.
I personally use a drake, it's not the fastest, but it gets me there while I watch movies on my other screen.

Does railgun ammunition come in Hollow Point?

Goose99
#15 - 2011-09-27 14:31:12 UTC
stoicfaux wrote:
zatazon wrote:
First off thank you everyone for all the great info. That being said I think as a long term goal I'm going to continue for a Golem, but as a more short term and to expand the ships i can fly I'm going for the Rattlesnake. Well at least thats were i stand for now, I welcome any more thoughts or comments if any well has anything else to add. Thanks again.



Golem requires near max skills to fly well. Even then, it's not that great, mainly due to limited torp range and TP juggling.

If your long term plan is to fly a Rattlesnake, then I recommend you check the training time to get into a Mach (with faction guns instead of T2 guns.) The Mach might be faster than the Golem.

Personally, I normally mission in a Tengu or Vargur instead of in my Golem.



No reason to use faction ACs over t2. There is no improvement in cap usage, both use 0. AC fitting requirement is so low that the higher requirement doesn't matter. All that's left is lower dps for higher price.
stoicfaux
#16 - 2011-09-27 14:58:14 UTC
Goose99 wrote:
No reason to use faction ACs over t2. There is no improvement in cap usage, both use 0. AC fitting requirement is so low that the higher requirement doesn't matter. All that's left is lower dps for higher price.


Training time is the reason to consider faction guns over T2.

You need over three million skill points to use T2 800s. You only need ~40 thousand skill points to use faction 800s.

My point is that you can get into a faction fitted Mach and run level 4's much earlier and run them as well as a Golem for a lot less skill points (aka time.) Meaning, a Mach can get away with training skills to IV whereas the Golem requires getting a bunch of skills to V to be effective.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

knobber Jobbler
State War Academy
Caldari State
#17 - 2011-09-28 16:30:34 UTC
Cn faction fit CNR. It's the easiest to run. Everything else needs some kind of aggro management. It's boring though but you can aggro entire pockets with impunity.

Firebolt145
The Hatchery
RAZOR Alliance
#18 - 2011-09-28 16:51:51 UTC  |  Edited by: Firebolt145
Scout 800's are more than good enough to do l4's in a mach while you get more support skills and train for t2 guns. Factioning your guns is just another step to becoming suicide gank bait. Only things that should be factioned on the mach are the x-l shield booster (preferably gist), the gyro's, and the mwd if you use one. If you do all that you end up at about 1.5b which is a good safe price.

Back on original topic though, I would avoid going Rattlesnake unless you want to AFK missions but do them incredibly slowly. I would strongly recommend going a Mach over Golem/Tengu if you want to prioritise making isk over everything else. If you prefer full-clearing missions with loot and salvage then get Golem instead, or if you mission for the pure fun factor then I've heard Tengu's are enjoyable to mission with.
Spineker
#19 - 2011-09-29 03:17:10 UTC  |  Edited by: Spineker
Here is my Tengu fit. The 4th low slot can be used for a PDS II if you like to get more power and cap recharge etc. I don't need it so I slotted another BCS II in there for the little more DPS but you could also place a Damage Contro ll there whatever your skills may be. I can run any L4 mission without concern with this fit. It is not very hard to fit either and is NOT stupid cost either like 1 billion shield booster etc. The most expensive things are the Caldari Faction stuff and a couple subsystems however if you run Caldari the items are not hard to get. No stupid 1.5 bil shield boosters etc. Yeah I could get some but why waste good isk when you don't need to. This is an affordable Tengu for the masses. Remember the lower slot can be used for whatever you need. I rarely change out my Photon II hardner by the way no need. Of course I use tech II scourge fury missiles they melt almost everything but I do use some thermal on Damsel and Orion BS's. Through in a few precisions on those interceptors also when needed.

No reason to get stupid with Faction Shield boosters etc for L4's.

subsystem slot 4 Tengu Propulsion - Fuel Catalyst
subsystem slot 3 Tengu Offensive - Accelerated Ejection Bay
subsystem slot 2 Tengu Engineering - Augmented Capacitor Reservoir
subsystem slot 1 Tengu Defensive - Amplification Node
subsystem slot 0 Tengu Electronics - Dissolution Sequencer
rig slot 2 Medium Warhead Rigor Catalyst I
rig slot 1 Medium Capacitor Control Circuit I
rig slot 0 Medium Warhead Rigor Catalyst I
med slot 5 Caldari Navy Shield Boost Amplifier
med slot 4 Republic Fleet 10MN Afterburner
med slot 3 Gistii B-Type Small Shield Booster
med slot 2 Gistii B-Type Small Shield Booster
med slot 1 Photon Scattering Field II
med slot 0 Caldari Navy Invulnerability Field
low slot 3 Ballistic Control System II
low slot 2 Caldari Navy Ballistic Control System
low slot 1 Caldari Navy Ballistic Control System
low slot 0 Caldari Navy Ballistic Control System
hi slot 5 Heavy Missile Launcher II
hi slot 4 Heavy Missile Launcher II
hi slot 3 Heavy Missile Launcher II
hi slot 2 Heavy Missile Launcher II
hi slot 1 Heavy Missile Launcher II
hi slot 0 Heavy Missile Launcher II
Spineker
#20 - 2011-09-29 03:21:21 UTC  |  Edited by: Spineker
Oh and the Gist B shield boosters are cheap enough for the hull. Some may say "you are running faction stuff and are a LIAR" because all faction stuff is over priced. But no the baby boosters go from 35 to 70 mil isk each cheap when you think of it and will keep you alive. Not 900 million to 1.9 billion for a damn shield booster hell I could replace this ship 2 maybe 3 times for what some boosters cost.


Also you could get away easily with T2 Invul or even BCS in the lows if you are starting out no need to get them right off. Pick them up as you can and add to your new ship. You will be ok it will only take a little longer to kill somethings. No big deal just Caldari stuff rocks and buy as soon as you can. But get the Caldari Invul hardner as soon as possible it will reduce your cap use and increase your resists on a grand scale. First thing you should get IMO oh and the caldari shield boost amp which is cheap enough.
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