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CCP, you want suicide gankers in the game, cool

Author
Ai Shun
#81 - 2012-04-03 07:13:42 UTC
Marduk Nibiru wrote:
I've got a better idea.

Lose the NPC corp thing altogether. Leave them for training purposes, but after some amount of time, maybe 60 days, boot the player out of the corp. They can never be back in again.

Unemployed capsuleers are non-persons. In a universe of immortals governed by the quest for riches, they are the scum of the universe. Not even CONCORD cares what happens to them and won't lift a finger to stop anyone from doing whatever they want to them. Only the employed have rights in EvE. Agents won't talk to them...they can't sell their wares (except maybe in the most lawless of territories)...they are essentially locked out of participation in society until they find employment (or pay dues to create their own corporation).

I think this should make everyone happy. This would essentially get rid of the perma-dec-shield that is NPC corporations for both miners and gankers. It would also push players into a more active role in EvE society....and would provide ample gank targets for those who simply won't join a corp.

I'm sure players will come up with their own ways around it. Some Mr. Nice Guy will create a corp that anyone can be in, has no taxes...etc... That's fine...they'd still be targetable via war-dec.


Interesting idea; but can you see Lai Dai turning away a skilled capsuleer?
Dyner
Brutor Tribe
Minmatar Republic
#82 - 2012-04-03 08:07:58 UTC
How about after so many Total Skill Points you're booted out of the NPC Corp.

No alternate crop, just a lone wolf.



I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group.

Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice.
Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping


...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp. Ugh
Marduk Nibiru
Chaos Delivery Systems
#83 - 2012-04-03 08:28:37 UTC
Dyner wrote:
How about after so many Total Skill Points you're booted out of the NPC Corp.

No alternate crop, just a lone wolf.



I seriously don't even understand why there's an NPC Corp to begin with. In my six years of playing not once have I used the NPC corp to group or serve any other purpose than another chat group.

Got the Rookie channel so it's not like NPC Corp is the only easy way to get advice.
Got Local (when is this going...) so (for now) that's really the only channel that gets used for grouping


...seriously, please, someone tell me why CCP thought it was necessary to force you into a NPC Corp. Ugh


Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.

Reaver Glitterstim
The Scope
Gallente Federation
#84 - 2012-04-03 08:56:15 UTC
I wouldn't be opposed to your suicide ganks incurring a loss of standing with your corp if it's a NPC corp, and if the standings go too low they kick you out.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Buzzmong
Aliastra
Gallente Federation
#85 - 2012-04-03 09:00:09 UTC  |  Edited by: Buzzmong
Marduk Nibiru wrote:
[Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.


Yes. CCP have said so before. The game logic/DB deep down requires you to be in a corp.

It's also the same reason why biomassed characters show up as being in Doomheim [666] if you've still got links to them/contact details rather than just deleted.
Lane Shift
Doomheim
#86 - 2012-04-03 13:56:12 UTC
Gankers are cowards. What can you do. If you suck, well, you suck.
Richard Aiel
The Merchants of War
#87 - 2012-04-03 20:17:02 UTC
Francisco Bizzaro wrote:
These things often come down to a question of game balance.

If high-sec players want a "PVE" environment in which they never lose a ship, then the rewards they get from high-sec activities should be throttled severely.

If you don't want to participate in the money-spending aspect of the economy, you shouldn't participate in the money making aspects either.


Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Plus 1
Science and Trade Institute
Caldari State
#88 - 2012-04-03 22:44:53 UTC  |  Edited by: Plus 1
Why do people think "2 million one-man player corps online" would be such a fun game?
Ai Shun
#89 - 2012-04-03 22:54:45 UTC
Richard Aiel wrote:
Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox


What in EVE, apart from ship spinning, does not put you in competition with other players?
Tarsas Phage
Sniggerdly
#90 - 2012-04-03 22:59:09 UTC
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


How about abolish NPC corps when past the 1 month mark. That means for you NPC miners and haulers as well, chumps.
Darth Gustav
Sith Interstellar Tech Harvesting
#91 - 2012-04-03 22:59:27 UTC
Ai Shun wrote:
Richard Aiel wrote:
Yeah its not like this is a sandbox or anything, their playstyle is wrong and they should be punished. This is a PVP ONLY sandbox


What in EVE, apart from ship spinning, does not put you in competition with other players?


Logging in and buying PLEX from CCP?!?

Oh youw ere being rhetoical!

Well then, nothing!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tarsas Phage
Sniggerdly
#92 - 2012-04-03 23:00:50 UTC
Reaver Glitterstim wrote:
I wouldn't be opposed to your suicide ganks incurring a loss of standing with your corp if it's a NPC corp, and if the standings go too low they kick you out.


Kick them out to where, exactly? To another NPC corp?
Tarsas Phage
Sniggerdly
#93 - 2012-04-03 23:03:42 UTC
Lane Shift wrote:
Gankers are cowards. What can you do. If you suck, well, you suck.


My wallet says you can tell me how much I suck as much as you'd like. Though I'll likely not hear you over the sound of the loot I scoop as it sells in Jita.
Nicolo da'Vicenza
Viziam
Amarr Empire
#94 - 2012-04-03 23:09:37 UTC  |  Edited by: Nicolo da'Vicenza
Tarsas Phage wrote:
Vince Snetterton wrote:
But how about modifying it so a ganker can't hide in an NPC corp.

If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours.

I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.


How about abolish NPC corps when past the 1 month mark. That means for you NPC miners and haulers as well, chumps.

Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox.
Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them.
Dyner
Brutor Tribe
Minmatar Republic
#95 - 2012-04-04 02:16:23 UTC
Buzzmong wrote:
Marduk Nibiru wrote:
[Probably some stupid code dependency....like a bunch of stuff that expects the character object to have a corp object or it blows the **** up or something.


Yes. CCP have said so before. The game logic/DB deep down requires you to be in a corp.

It's also the same reason why biomassed characters show up as being in Doomheim [666] if you've still got links to them/contact details rather than just deleted.



And that's what I'm getting at.

Why did they design it that way. EVE Online is the only online game I've played (that would be about 30-some looking at Raptr) and EVE is the only one that puts you in a Guild/Corp/Clan.

I seriously would love to have an audio recording of that brain storm session, where it was said "ya, it'll be great to design the game so players are required to have a CorpID. It totally won't **** over PVP ever" Roll


My hope is that there's a small team working on EVE 2.0
Ai Shun
#96 - 2012-04-04 02:33:06 UTC
Dyner wrote:
Why did they design it that way. EVE Online is the only online game I've played (that would be about 30-some looking at Raptr) and EVE is the only one that puts you in a Guild/Corp/Clan.


Warhammer Online did the same - once you were out of the "rookie" area you were automatically placed in either the Order or Destruction guild. You could leave it; but the game itself had a strong focus on people playing together and there were tangible benefits to doing so. It was not really focussed on solo play.

So I would guess they were focussed on a similar concept - the concept of empires, holding space, large groups of players acting together, cooperation, backstabbing, the odd double cross and so forth. You know - all the concepts that make EVE what it is. If your game is designed that way - or to be played that way - it does not seem like too much of a stretch, especially when that was done what - almost 10 years ago.

It's only really since World of Warcraft popularised the MMO genre that players have such a strong focus on solo play. It would be nice though if you could be a freelancer in EVE. Makes sense now.
Dean Weller
Doomheim
#97 - 2012-04-04 16:04:58 UTC
God this idea sucks. Its like government control, Soviet Russia, censorship, screw that. Players will make corps that look similar to the biomass corp doomheim. And yeah there will be war decs but eventually after so much time passes it will get too expensive. You'll realize how petty this is. This isn't warhammer online or whatever stupid ass game you named. This is eve online.
Alpheias
Tactical Farmers.
Pandemic Horde
#98 - 2012-04-04 18:19:14 UTC
Players shouldn't be allowed to stay in NPC corp to start with.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ravenesa
School of Applied Knowledge
Caldari State
#99 - 2012-04-04 18:25:19 UTC
I kinda like the idea of NPC Corp = Unable to committ GCC related offenses in Highsec. If what you do causes you to get a GCC, you get instapopped by Concord without your guns ever firing :)

And if you are part of a PC corp in Highsec and do committ a GCC offense it flags you for 7 days of unable to drop corp.
Vertisce Soritenshi
The Scope
Gallente Federation
#100 - 2012-04-04 18:49:48 UTC
I has a better idea. How about any player that attacks another player in high sec instantly explodes, pod included, the moment he fires on the other player.

There. Problem solved.

/sarcasm

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821