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Minerals free or not?

Author
Adian Grey
Hedion University
Amarr Empire
#21 - 2012-04-02 17:06:27 UTC
When I am at work, I hvae the benefit of being able to log in, but I can barely pay attention to the game due to work. So what do I do? Fire up the Hulk, check it once every 15-20 minutes with about 30 seconds of attention and at the end of the day I have a nice stack of minerals just waiting for me.

Time is money!
Zircon Dasher
#22 - 2012-04-02 17:13:59 UTC
OllieNorth wrote:
Minerals I Mine Are Free (MIMAF) is a great tactic.

If you enjoy playing that way, good for you. A bunch of the people who rant about MIMAF are the same who gloat about the "tears" they extract via PvP.

Your MIMAF production is just another kind of PvP, enjoy the tears you extract, I hear they are delicious.

P.S. As long as it is fun for you, do it. It's a GAME after all.


This. It is great fun.

A year(ish) ago I came across a guy who funded his PLEX semi-afk by manufacturing from mineral buy orders with an alt. I started listing product at .5% over min+manu+transaction cost on the 5 items he dealt in.

He tried to buy and re-list for a while, but everytime he bought my gear I would dump another days worth on the market. He sent me about a half dozen mails full of RAEG. In one email he even begged me to stop since he was not going to be able to make his PLEX for the month.

He tried moving regions but strangly everywhere he went he ran into the same problem. Eventually he sold the character and went back to missions for his PLEX money.

Good Times.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Lydia Rose Nightingale
Giant Industrials
Center for Digital Chemistry
#23 - 2012-04-02 17:52:31 UTC  |  Edited by: Lydia Rose Nightingale
Invictra Atreides wrote:
@Zircon Dasher I'll try to explain.

- buying minerals worth 100 mill ISK
- manufacture a ship and try to sell it for 110 mill ISK (this gives a 10 mill profit)

Now you realize that you have to wait 24h, so you go mine.

- in that day you mined 20 mill ISK of ORE
- the OP is asking if it is OK to forsake logic and sell the ship for 95 mill after all he now paid 80 mill for minerals instead of 100 mill (he mined the 20 mill himself)
- the OP now notices that he gets a 15 mil profit selling the ship at 95 mill because he only paid 80 mill for minerals.

- the truth is that paying 100 mill gives a 10 mill profit per ship and the mined minerals would give an additional 20 mill profit


@Zircon Dasher I respect anyones decision if he doesn't want to play by the rules, but if you think that any of use answered the OPs questions incorrect or if we misunderstood him then pls explain further. I'd try my best to solve this mystery :D



Not quiet.

What i meant to say in my orginal post was that when i produce somthing that is selling at 110m isk with a base mineral worth of 100m and 24h to produce i can use some of that time to mine 20m of minerals.
What you then get is that I have to buy the other 80m of minerals, produce the item with the mined and bought minerals totaling the base price of 100m and sell it for 110m.
What you than get is 10m profit out of the sell AND 20m for the time a put in for the mining.

That whas i trying to tell in my way of thinking. It's up to you if you want to at that 20m as profit or money per hour.
Invictra Atreides
Toward the Terra
#24 - 2012-04-02 18:36:02 UTC
It took you so long to response so many of use did assumptions. I'm sorry for that.

Quote:
in my thinking it is that you have more marching to play with prices. because if i buy everything my prices need to be higher because i need to break even to keep going and i want to make profit on the way. when i keep the need to buy as low as possible by the meens of mining it is for me possible to play with the price a little more


I'll try to give more insight to this part.
- You sold the ship and made (10+20) 30 mill of profit.
- Because you mined some minerals yourself you now feel that you have more room to play with prices.
- How low are you willing to sell the ship now? Lets say 100 mill.
- You now get a profit of 20 mill

All you would do in this example is to put in some (manufacturing + mining) work and get a profit of 20 mill. In this case the manufacturing part was a waste of time. Just mining gets the same profit. Now this is only if you sell the ship as low as 100 mill. Going lower would be just wrong. It's the illusion that makes you fell like you can get more profit on the Manufacturing part if you mine yourself. Breaking down profits to its basic parts makes it easier to decide what to build.




Funny Note: Manufacturing at a loss is a waste of time. In fact doing any activity that makes you lose money is a waste of time. It's actually better to do nothing. I can actually claim that PvP in EVE is the most wasteful way of wasting time, because you lose ISK which is time. Some claim that the amount of time you waste is only influenced by the "fun" factor. Some go as far as to state that if you have enough fun at something that then it doesn't matter if you are wasting time doing it. But the fact will always remain the same no matter what I do. My family when they see me playing games: "Why are you wasting time again with playing those stupid video games, why don't you go do something more useful." Roll

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Tau Cabalander
Retirement Retreat
Working Stiffs
#25 - 2012-04-02 19:04:03 UTC
Lydia Rose Nightingale wrote:
but ofcourse you still let the buyers pay for that 30m tritanium as if you bought it of market

That's the problem. Many people don't do that, because they think it was free.
Zircon Dasher
#26 - 2012-04-02 20:01:50 UTC  |  Edited by: Zircon Dasher
Invictra Atreides wrote:
: "Why are you wasting time again with playing those stupid video games, why don't you go do something more useful."


This is by far the most compelling reason that Time is not money inside a videogame...unless you do RMT.Cool

If you follow this through you find that minerals you mine are free, even though they are not worthless.


You know, a really interesting question to ask is what "mineral price" people use. For example, I might produce and sell an item 5% above mineral price relative to the station I am in. However, min price at that station may be 10% under mineral value relative to the region I am in. Which may be 10% under mineral value relative to Jita.

If the item price stays constant relative to mineral price, then manufacturing profit% is the same at all places. Any %increase in profit can only come via trading profit.

If you do that, though, people make whine threads about MIMAF Lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Julien Brellier
Federal Navy Academy
Gallente Federation
#27 - 2012-04-02 22:42:49 UTC
It's all relative.

You can run an L4 mission, make 20-30mil in under an hour, use that to buy minerals and then build somethign and sell it on for a profit...
Or you can mine the specific minerals you need to build something (the "minerals are free" brigade)
Or you can mine the hell out of the best selling ore in your region, sell the minerals and then buy the minerals you need to build your stuff and sell it on for a profit.
Or you can just plain out mine and sell the ore and minerals for pure profit.
If everyone ran L4s for cash to buy minerals, then nobody would be mining, supply would drop and prices would go up.

The minerals debate will never end as isk/hour arguments vs AFK passive income vs supply and demand and market fluctuations are impossible to resolve on a permanent basis
Tauranon
Weeesearch
CAStabouts
#28 - 2012-04-03 00:10:45 UTC
Zircon Dasher wrote:


The one place where someone may object to your reasoning is in the choice to mine vs. some other activity. Someone may object by saying mining 20m ISK/hr "worth" of minerals produces less utility than running a mission at 30m ISK/hr. However, this only makes sense when you play EVE because of the ISK/hr you can make. It is entirely subjective and therefore a fairly **** argument.


This applies to mining the wrong minerals too. Given manufacturing uses a basket, and trit is good for highsec but rarely the most profitable/hr, there is still something clearly rotten in the plan here. When you make a series of these mistakes in one action, you can easily add up to 25% less per hour pretty quick compared to someone else -also- mining in highsec.

Quote:


EDIT

Staying on the theme of maximizing utility in relation to time

Depending on your preferences for how to spend your time in game, it can actually be worth it to place items on the market for less than the mineral value. Some people will gladly buy a 100m ISK stack of items so that they can reprocess them for 102m ISK at a hub that is 10 jumps away.


Nope. This is you not bothering to calculate the value of hauling logistics to yourself, and not working out how/when you can dual purpose a flight. Hubs don't move, and non hubs rarely contain the entire manufacturing basket of mins, and that cannot be fixed by local mining yourself, because thats exactly what causes the skewed distribution of mins at the non-hub in the first place.

Mining the wrong mins is an opportunity cost. Mining the right mins in the wrong place is an opportunity cost.

Building stuff that is unprofitable ties up capital which is an opportunity cost. Building stuff in the wrong place so that it ties up capital and can't be profitable ls an opportunity cost. Owning an unprofitable BPO is an opportunity cost. Buying bpcs to make unprofitable things is moving from opportunity costs to outright loss. Copying a BPO that can't make a profit manufacturing is more profitable than manufacturing. etc.

Zircon Dasher
#29 - 2012-04-03 01:30:58 UTC  |  Edited by: Zircon Dasher
Tauranon wrote:
Nope. This is you not bothering to calculate the value of hauling logistics to yourself


Nope. This is you not bothering to differentiate between manufacturing profit and trade profit.

Quote:
non hubs rarely contain the entire manufacturing basket of mins


I have always been able to find several highsec non-trade-hub systems where the entire basket is available for t1. This is very true for low/0.0/wh or if you are doing t2/t3 manufacture.
EDIT: volume may or may not be an issue and is highly dependent upon person.

Quote:
Mining the wrong mins is an opportunity cost.


Only if you are able to mine and refine better mins.

Quote:
Building stuff that is unprofitable ties up capital which is an opportunity cost. Building stuff in the wrong place so that it ties up capital and can't be profitable ls an opportunity cost. Owning an unprofitable BPO is an opportunity cost. Buying bpcs to make unprofitable things is moving from opportunity costs to outright loss. Copying a BPO that can't make a profit manufacturing is more profitable than manufacturing. etc.


Not building stuff that is unprofitable (yet not at a loss) may be an opportunity cost. Owning any BPO may be an opportunity cost.



More importantly-
Notice the use of the words "can" and "may" in this post and previous posts.Idea

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Tauranon
Weeesearch
CAStabouts
#30 - 2012-04-03 02:17:07 UTC  |  Edited by: Tauranon
Zircon Dasher wrote:


I have always been able to find several highsec non-trade-hub systems where the entire basket is available for t1. This is very true for low/0.0/wh or if you are doing t2/t3 manufacture
EDIT: volume may or may not be an issue and is highly dependent upon person.


If you mine for 3 hours for one min, you'll have a fair sized basket requirement to consume your gathered portion. ie you'll need 100mil+ to consume 30mil.

If you take the other approach - ie you sell to a buy order most of your gathered portion, and then buy from a sell order a basket the size of your gather, then you've just gone and created negative trade profit in order to manufacture. Given non hubs have slow sales movement, you'll just be tying up that mined capital along with extra working capital for days to wait for it to exchange if you try to access the proper sides of the spreads when converting to a basket for manufacture.

Quote:
Quote:
Mining the wrong mins is an opportunity cost.


Only if you are able to mine and refine better mins.


Finding the local maxima and having several reliable belts BM'd with various balances of roids that you can recheck quickly is a once off investment that lasts pretty much forever. My alt created in 2009 has BMs created in 2009. I'm always vaguely amused to see them showing in context menus as I fly past.

You might want to log in once after a DT respawn to see what is supposed to be where, and then vague mental empirical records will do for the rest of your playing career.

Quote:


More importantly
Notice the use of the words "can" and "may" in this post and previous posts.Idea


The scenario you put forward didn't have "cans" or "mays", it had obvious problems.
Zircon Dasher
#31 - 2012-04-03 02:41:32 UTC
Tauranon wrote:

If you mine for 3 hours for one min, you'll have a fair sized basket requirement to consume your gathered portion. ie you'll need 100mil+ to consume 30mil.

If you take the other approach - ie you sell to a buy order most of your gathered portion, and then buy from a sell order a basket the size of your gather, then you've just gone and created negative trade profit in order to manufacture. Given non hubs have slow sales movement, you'll just be tying up that mined capital along with extra working capital for days to wait for it to exchange if you try to access the proper sides of the spreads when converting to a basket for manufacture.


I used an indefinate article to begin my second sentence which created some confusion. I was agreeing with your statement about the mineral basket under the constraints of being in low/null/wh and/or doing non-t1 manufacture. For t1, in highsec, there are always a handful of non-trade hub systems in which all materials are available. Usually they are at or below the highest buy order price that can be found in the region.

Quote:

Finding the local maxima and having several reliable belts BM'd with various balances of roids that you can recheck quickly is a once off investment that lasts pretty much forever. My alt created in 2009 has BMs created in 2009. I'm always vaguely amused to see them showing in context menus as I fly past.

You might want to log in once after a DT respawn to see what is supposed to be where, and then vague mental empirical records will do for the rest of your playing career.


Thank you for that loverly piece of information. I am sure every person who wishes to do manufacturing will find it useful!
What was the relevance though?

Quote:
The scenario you put forward didn't have "cans" or "mays", it had obvious problems.


Since you missed it:

Zircon Dasher wrote:
Depending on your preferences for how to spend your time in game, it can actually be worth it to place items on the market for less than the mineral value.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Aggressive Nutmeg
#32 - 2012-04-03 06:22:11 UTC
Some people aren't interested in making big piles of ISK. They just like mining/manufacturing/selling. They're just enjoying the process. They're just enjoying the game.

There are always new players joining the game, so I don't see this dynamic changing any time soon.

No matter how much you complain, there will always be players who undercut the market at a personal loss. When they run out of ISK, they just go back and mine some of those free minerals everyone gets so upset about. P

Never make eye contact with someone while eating a banana.

Suni Khan
#33 - 2012-04-03 10:37:37 UTC
Aggressive Nutmeg wrote:
Some people aren't interested in making big piles of ISK. They just like mining/manufacturing/selling. They're just enjoying the process. They're just enjoying the game.

There are always new players joining the game, so I don't see this dynamic changing any time soon.

No matter how much you complain, there will always be players who undercut the market at a personal loss. When they run out of ISK, they just go back and mine some of those free minerals everyone gets so upset about. P


This

any other argument is invalid as this man has a moustache!
Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#34 - 2012-04-03 14:59:47 UTC  |  Edited by: Quartzlight Evenstar Icefluxor
Argument looks around.

Realizes it was birthed 10 freaking years ago.

Biomasses itself out of boredom.....................

***

Cyniac
Federal Navy Academy
Gallente Federation
#35 - 2012-04-03 17:28:05 UTC
It's all an issue of semantics.

The OP is correct it their assumption actually - you can build a ship for which you need 480 million isk in minerals. You can then sell that for a profit say 540 million isk.

If you choose to mine part of those 480 million isk of minerals that's up to you. And yes, by mining those minerals you are reducing the amount of liquid isk which you would need to produce the ship.

So yes - the minerals which you mine are in that sense free. They are not however valueless. When your manufacturing operation reflects the value of the minerals you've mined, you are making profits both by mining and by manufacturing. When your manufacturing operation discounts the value of the minerals you mined, you are in essence taking a loss on your manufacturing operation compared to just selling the minerals.

It's a bit of a shortcut that people take to make the statement about "the minerals you mine are free" when they really mean that "the minerals you mine have a market value".
Katja Faith
Doomheim
#36 - 2012-04-03 17:35:41 UTC
Cyniac wrote:
It's a bit of a shortcut that people take to make the statement about "the minerals you mine are free" when they really mean that "the minerals you mine have a market value".


The problem is that the vast majority of people here don't have a clue what that actually means. They insist on using the lame "pay 2 million to sell for 1 million" fail argument to make an invalid point that they don't understand in the first place.
Kalipoli
State War Academy
Caldari State
#37 - 2012-04-03 18:58:17 UTC
Yes the minerals you mine are free. The problem is you are stupid is you follow through with that logic.

Eve is a video game, you pay for it monthly whether it is with RL Money or In game ISK. This means that your time has a value directly related to the investment you make. If you do not value your time then yes the minerals you mine are free.

Something acquired through a time investment is worth the value that you wish to place on your time.

I value my time more than others, are my minerals worth more? Can i sell them well above market value because my time is worth more than yours?

The minerals you mine are free... until you decide the value of your time.
Lydia Rose Nightingale
Giant Industrials
Center for Digital Chemistry
#38 - 2012-04-03 19:16:53 UTC
Julien Brellier wrote:


Or you can just plain out mine and sell the ore and minerals for pure profit.



If you put it that way your saying minerals are free.

But everyhings has value accordance the price some one wants to pay for it. If i put op a sale order of an item way overpriced none valueble , if some one is paying the ammount I ask it has value. the other way around is also true, when nobody is willing to spent isk on a valueble itemi can't sell it.
The same go's with minerals. The belt don't charge money for you mining activitys and as long your minerals are sitting in your hanger they are worthless. The moment you sell them, as pure minerals or manufactored into somthing, they get a value. A value you are charging or the other will pay for it.
Katja Faith
Doomheim
#39 - 2012-04-03 20:55:46 UTC
Kalipoli wrote:
The minerals you mine are free... until you decide the value of your time.


Playing the Devils Advocate here, what if someone understands that it's a game, that they log on to relax at the end of a day or when the weather outside is so crappy that they don't want to go out, and just want to exercise their brain a bit with EveO? Or what about those that (for example) fire up the game to AFK some mining while working on something that really DOES pay? For example, I'll often do various missions or have my Hulk toon do a mining mission while working on a website for a client, billing on average $150/hour for my services? Does your "time is money when playing a video game" argument still hold water? When taken in that context, the "time is money" argument really sounds ludicrous, no?
AraniFyr
Aliastra
Gallente Federation
#40 - 2012-04-03 20:57:15 UTC  |  Edited by: AraniFyr
Let me just say this.

Not everything has to be related to ISK when talking about cost.

Cost could be hauling ore to another system, did it cost you isk to do that? no. Did it cost you time? yes.

The reason is mine, research, build and haul is so i dont have to worry about ISK. If i want something, i mine the ore, I research the BPO, I reprocess the minerals, i haul the minerals and then I produce the item, I then choose whether or not to sell the item, i could just keep it, you dont always have to be in it for the profit. The only isk that cost me is very little ( production cost ect ). It cost me time.

So yes minerals are free in that it did not cost you isk.

They are not free as it cost you time. Time could = money for one person but not for another.

The value of time is determined by the person themselves, I for one dont need a ton of isk, when i can obtain the things i want without it.

time doesnt have to equal isk.
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