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Tech 1 - pulse vs beam

Author
BruThoL Godfather
Besra Overwatch
#1 - 2012-04-03 18:09:19 UTC  |  Edited by: BruThoL Godfather
Hey, I'm kind of a noob, playing for a month now

I rushed missions, and now i'm trying to do lvl 4 ones

I've recently bought an Armageddon Navy Issue. Mostly just because it's exepensive [:bear:
Now i clearly don't have the skills to be good with it
But, I'm stubborn, and i'll make it work

So I tried some lvl 4 missions with it
With 4 hardeners of the faction dmg type, and 1 adaptive plate, tanking is going smoothly

I had 7 medium guns, haha, that worked for a bit but now i clearly lack dps

So I'm training for guns, having fun with EFT and so on, but now i'm wondering, pulse or beam

On beam sight, I have drones V and T2 med drones
So on a first though, I'd say beam, and let drones have fun with frigates while i'm owning long range ships
Also, dps is not much different between beam and pulse, but range is really better with beam
And i'm very slow (130ms), so ships can put me at their favorite range

On Pulse sight, damage is slightly better. Capacitor use slightly better too.
And tracking speed is more than 2 times slower on beam..

Advises?
Malcanis
Vanishing Point.
The Initiative.
#2 - 2012-04-03 18:21:13 UTC
Keep skilling Blink

As you've correctly guessed, you really have far too few skills to make best use of a battleship, but since that's what you want to do...

Get Large Energy Turret to 4 and work on your gunnery support skills (you'll need to do this anyway) in order to get T2 guns, your long term goal). They're all useful, but you can neglect Trajectory Analysis (lasers have weak falloff anyway)

Once all your gunnery support skills (other than T. A.) are at 4, and your Amarr Battleship skill is also at 4, then you can start the long trek to T2 large lasers. Bear in mind you've set yourself a very advanced goal here, so it will take you a long time to accomplish.

The classic weapon loadout for a Navy Issue 'geddon is a rack of T2 Megapulse Lasers with Scorch crystals; the T2 crystals give you superb range for a "short range" weapon, and the damage projection is excellent. Until then, you might be better of with Megabeams.

The more usual route is to get to battleships via cruisers and battlecruisers. However the Amarr T1 medium ships are a bit meh compared to their superb battleships, so I have some sympathy for your preference.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#3 - 2012-04-03 18:23:45 UTC
Beams for missions IMO if you're new, otherwise you will spend too much effort getting into range.

I use missiles when I bear, so I can't really say I know much about lasers in PvE

Katrina Oniseki

Buzzmong
Aliastra
Gallente Federation
#4 - 2012-04-03 19:58:14 UTC
Tech 1 Lasers: Go Beams.

Possibly get away with T1 Pulses on an Apoc or Navy Apoc with scripted tracking comps, but generally beams are better.

Tech 2 Lasers: Go Pulse (coupled with range scripted Tracking Comps) unless you're in a Paladin/Nightmare in which case you can use T2 Tach's if tickles your fancy (they should, T2 Tach's are awesome).
Lyron-Baktos
The Scope
Gallente Federation
#5 - 2012-04-03 19:59:49 UTC
if you are really just a month old tune and already on battleships, then your skills have to be the issue
Lunkwill Khashour
Ministry of War
Amarr Empire
#6 - 2012-04-03 20:28:29 UTC
What the others said: Get all relevant gunnery skills up to 4 asap. Use mega beams until you have access to tech 2 mega pulses.

I'ld recommend flying a (navy) apocalypse over a (navy) armageddon since it's much easier to fly on low skills.
Dato Koppla
Spaghetti Militia
#7 - 2012-04-04 03:03:27 UTC
As said above, first and foremost get all your gunnery skills to level 4, (t2 tank is a must as well) and Amarr Battleship IV, before you fly a Battleship in L4s, until then it will be far more efficient to run L3s in a Harb.

Start of with beams + cap recharge mods to support guns and tank (aim for 5+ minutes with everything blazing or cap-stable if you're a little scared then drop cap mods) when you first start and when you get t2 large you can progress to pulse + cap booster to max out damage/tracking mods.
BruThoL Godfather
Besra Overwatch
#8 - 2012-04-04 04:27:41 UTC
Alright, thanks! I'll go for T1 beam, then T2 pulse + scorch.
The bad side of beam is the fact you won't damage close frigates.
So they can point you for a while...

On lvl 3 I was using 4 beam and 3 pulses. But apparently it's bad.
Someone could tell me why?



Ah and actually lvl 3 missions aren't that rewarding.
I got an harby, rushed a lot of these, but there aren't much fun, it's too easy.
On level 4 there are scramblers, that's way more fun.

And the reward is A LOT bigger.
1 pirate is 500k bounty. 500k is the reward for a lvl 3 mission...
I won't even mention the loot, or salvage stuff...