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Please give us a more realistic feeling how big the ships we fly are.

Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#21 - 2012-04-03 16:45:22 UTC
The mechanics for a grander scale are already in place. I use them when doing fraps or taking screenshots. The issue is that they cannot be set in a permanent mode. Current location I am at, I cannot open the photobucket to grab the links of screenies I have taken, but I know what you mean.

What I am refering to, try as follows. There are advanced camera controls in the option menu, want to turn them on I believe. Then what you can do in combat or whatever is change the level of zoom and reduction of size of things based on distance, or the level of reduction you get of the background objects.

Advanced camera controls overview

Right button hold: We all know that this is your pitch and pivot of camera

Right held then left button, allows zoom by moving mouse.

Ctrl+right button: I cannot remember top of head actually. I use these controls so often...

THE BIG ONE

Ctrl+right held then press hold left button.

I hope that is right, again I just do these controls from habit since I have been using them so long. Sliding mouse left and right affects "depth" is the best way to describe it. Slight adjustments to this makes battles feel bigger first off since surrounding ships feel more to your size and closer. If you are a frigate, battleships are huge and capitals are... well head to luminaire and try it out. I do it quite frequently for my screenshots since it makes ships and battles feel so much grander. Speed feels faster. Later if this thread is still front page, I will grab some of them and link for example.

Disadvantage: Camera resets affect this.

CCP: Can we get it so this is in the esc menu as a fixed slider so it doesn't keep undoing while maintaniing the current on the fly ability to set? It really does make eve awesome, it changes the whole feel of the game immensely! In fact, I might later put a new thread in the Features and Idea to suggest this.

For those that cannot wait, head to "photobucket.com" and search user "kwkiller". There I have an eve online album where I put the best of my screenies for sharing. Just reached 200. The best to show perspective is look of a recent one with a damnation flying amongst a hellcat fleet. Green nebula background really shows it off! Another good one is a rokh firing taken during a mass test. They show off the best this effect.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Vaerah Vahrokha
Vahrokh Consulting
#22 - 2012-04-03 16:46:51 UTC
Taika U'Irova wrote:
I like the sense of scale frigates give currently. It would be very nice though to see my Fenrir scaled properly against it (I should have to pan my view to see the whole thing from the station interior), rather than just looking "twice as large" as a frigate.

Hopefully with the new tessellation technology Halldor showed off at Fanfest, they'll be able to bring the bigger ships much closer to the platform to really wow players with their true size.


I parked a Rifter behind my Fenrir. It fits inside an engine nozzle Lol
Callic Veratar
#23 - 2012-04-03 17:07:23 UTC
Xuixien wrote:
For perspectie: An America mile is roughly 1600 meters. That means 400 meters is 1/4 of a mile. The Myrmidon is 601 meters tall. That means if you stacked 3 of them on top of one another, they would create a tower over a mile high. For some more perspective, compare the height of the Myrmidon to the World Trade Center, which stood at 417 meters, not counting the antenna spire.

It's hard to get a true sense of scale because, well, the human mind just cannot concieve of things so big.


Humans may not be able to understand the size of things like stars, but the Myrmidon? The myrmidon is bigger than you in a very similar ratio to the size you are larger than a house spider.
Xlera
Sebiestor Tribe
Minmatar Republic
#24 - 2012-04-03 17:36:27 UTC
I think ability to see multiple ships in your hangar would provide a good sense of scale.
Markus Reese
Deep Core Mining Inc.
Caldari State
#25 - 2012-04-03 17:39:26 UTC
One issue there is with is large scale is detail It would be nice to get that first person right against the model type of scale, but the texture mess would be ugly in the end.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Terazul
The Scope
Gallente Federation
#26 - 2012-04-03 18:01:05 UTC
Indeed, I would LOVE to see ships much closer than they are now to really sell the sense of scale, but there is one big problem with that:

Texture resolution. Anything bigger than a frigate turns into an ugly, blurry, pixelated mess up-close. We really need higher-resolution textures before we can do something like that (plus some tessellation would probably help).

Alternatively, I like the proposed solution of having things like loading shuttles and such flying to and from your ship. That could dramatically improve the sense of scale very quickly.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#27 - 2012-04-03 18:05:02 UTC
You could just right click and show info on your ship then click the picutre of the ship... that will tell you exactly how big it is. I.e. the drake is 526 meters.

Or watch this: http://www.youtube.com/watch?v=JPeb547pis0
The Hamilton
Sebiestor Tribe
Minmatar Republic
#28 - 2012-04-03 18:17:30 UTC
Xlera wrote:
I think ability to see multiple ships in your hangar would provide a good sense of scale.


I agree. This and some sort of comparison to people. You could have the frigs close so they can be seen but they are on a bigger scale to the people. For Battle ships, there should be the activity you'd see downtown, but flying and milling about it. Also if you have say 3 rifters, then put one or two closer to the battleship to so the change in size.

But this is all hanger stuff. And as it was mentioned before, the best way to improve your sense of scale is with the advanced camera options. I'd just like to see these improved upon.

As well as that, I'm sure some very very short and quick animations added to the start of a mission (section) that shows the vastness of space and the varying sizes of your enemies would add a lot too. See the start of starwars for ominous entrance ideas.

Just the option to add dynamic cameras into what you do from time to time. Allow people to switch it off of course, in case it gets in the way for serious PvP with serious space ships. But PvE, docking/undocking, initiating warp, could all be good places to start with a better sense of scale and events.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#29 - 2012-04-03 18:18:15 UTC
Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game.

Trust me, I almost know what I'm doing.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#30 - 2012-04-03 18:24:34 UTC
Nirnias Stirrum wrote:
You could just right click and show info on your ship then click the picutre of the ship... that will tell you exactly how big it is. I.e. the drake is 526 meters.

Or watch this: http://www.youtube.com/watch?v=JPeb547pis0


This experience should be in Dust! Show the PS3 players who's shooting from space.
Michael Foreman
KarmaFleet
Goonswarm Federation
#31 - 2012-04-03 18:39:53 UTC
Rico Minali wrote:
Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game.


Totally agree!
Ai Shun
#32 - 2012-04-03 18:51:39 UTC
I agree, it would be great to get that sense of scale. (As an aside, good video series that illustrates the size differences here)
Zoloft Rx
Forged Prophets
#33 - 2012-04-03 18:53:42 UTC
Rico Minali wrote:
Everything in eve needs rescalign basically, planets and stars are too small, stations too, pretty much everything is too small. If you can put two battleships into a carrier then carriers should be FAR bigger than they currently are too. Loads of scales are way out in game.


Agree
Lapine Davion
Outer Ring Applied Logistics
#34 - 2012-04-03 18:59:39 UTC
Ai Shun wrote:
I agree, it would be great to get that sense of scale. (As an aside, good video series that illustrates the size differences here)


This video was posted in the OP.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

J3ssica Alba
Federal Navy Academy
Gallente Federation
#35 - 2012-04-03 19:10:08 UTC
One way you could tell the size of our ship is if you actualy see crew members running around behind those lit up portholes most ships have. I always thought they are portholes, they might be something else.... Nothing fancy just a few pixels of vague humanoid forms blocking out the light coming out of the port holes for a few milliseconds
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Terazul
The Scope
Gallente Federation
#36 - 2012-04-03 19:11:02 UTC
Actually, stations and orbital bodies do appear at roughly the correct size if you change the field of view. The default field of view is enormous, making everything appear much smaller than they really are.
Adacia Calla
Native Freshfood
Minmatar Republic
#37 - 2012-04-03 19:17:00 UTC
A Machariel is nearly the same length and width as a Thanatos, but a Thanatos has 10x the mass.

Yes, we are all aware ship scaling is messed up, no it won't be a priority since it changes nothing in gameplay.

Test signature....forum not applying settings :(

Roll Sizzle Beef
Space Mutiny
#38 - 2012-04-03 19:22:54 UTC
Ships were centralized in station when CQ was still in duality. Yet frigs were super tiny. Couldn't see jack. It was a design and game centric decision to adjust smaller ships closer to the balcony losing that scale just to enjoy your ships.
Would be nice to have that apr 1st joke video "screen saver" effect at the end of the vid to do flybys of all ships within your hanger.

Camera drones ruin the scale yet make the game playable.
Michael Foreman
KarmaFleet
Goonswarm Federation
#39 - 2012-04-03 19:24:38 UTC
Adacia Calla wrote:
Yes, we are all aware ship scaling is messed up, no it won't be a priority since it changes nothing in gameplay.


It should be a priority as EVE IS REAL!
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#40 - 2012-04-03 19:45:35 UTC
Of course everybody has seen this Rifter vs. 747 comparison?
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