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EVE New Citizens Q&A

 
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A couple questions about Planetary Interaction

Author
DitchDigger
Hibi Proletariat
#1 - 2012-04-03 18:31:29 UTC
I played a bit several years ago, and am just getting back into the game. I'm reading up on Planetary interaction. It looks interesting and I'd like to try it. I have a few questions.

- What is the competiton model here? If someone has a colony on a planet does that mean I can't put one on that planet or is it more of an instanced sort of thing?

- How many base raw material extractors can I put on a planet?

- If I was to try to purchase a PI alt with ISK how much should I plan for?

- How much more effective is low-sec PI ?

- I think my long term goal would be to produce planetary vehicles. Is this feasible with 2 accounts (total of 6 characters potentially)?

- Can you manage a colony from a station. How much risk do I have to take to do PI in low-sec?

- Once the final product is completed on the colony, how do I get it into my spaceship?
DitchDigger
Hibi Proletariat
#2 - 2012-04-03 18:37:35 UTC
- also: Is it possible to give access to a colony to other members of my own corporation?
gfldex
#3 - 2012-04-03 19:06:37 UTC
- two or more players will deplete a resource faster if they mine the same spot. The growth rate for a spot is semi-fixed.

- that depends on your skills

- i.d.k, check the forums

- at least twice as much

- you can do that, it's not really profitable unless your corp owns the custom office

- you can manage a colony from anywhere but you can't move stuff from or to the custom office unless you are uncloaked in system

- you shoot it in a rocket to the custom office

- you can not access any colonies of any other char

If you take all the sand out of the box, only the cat poo will remain.

DitchDigger
Hibi Proletariat
#4 - 2012-04-03 19:21:22 UTC
gfldex wrote:


- you can do that, it's not really profitable unless your corp owns the custom office

- you shoot it in a rocket to the custom office



Thanks for your prompt reply.
Can you elaborate on how the customs office fits into all this?
If I run my corporation, what would it take to own a customs office in low-sec?
gfldex
#5 - 2012-04-03 19:29:24 UTC
Don't worry, I'm just doing CCP's job.

It takes a customs office gantry, a lowsec system with at least one planet without any custom office and hauler to move that thing. There are a few bits you have to put into the egg (it's just like a station egg actually) that are listed in the gantries description. In case you can't find a free planet (likely) you have to shoot a CO down. If it's not a NPC one (there are some left) you will have to deal with a reinforced timer. HP are moderate, you need about 10 min with 3 dreads, twice if it gets reinforced. As you may make the previous owner angry, you might need the force to defend your newly setup CO.

Quite a bit of work but as a little bonus you can tax the general public for using your CO if you like.

If you take all the sand out of the box, only the cat poo will remain.

Kyle Myr
Brutor Tribe
Minmatar Republic
#6 - 2012-04-03 19:37:48 UTC
Most of the details in this thread have been covered pretty well. Here's a few more details

-Interbus customs offices have ~14.2m EHP. Burning through this can be done with a number of tools, up to and including the odd bored super carrier that figured 'hey, it's a killmail'.

-Launching, upgrading, and configuring POCOs requires star base config roles and station config roles respectively. If you only have part of these roles, you'll be stuck with the default configuration, though if you're in a small vanity corporation organizing that sort of thing is likely not a problem.

-Depleting resources spreads them around the planet, but this can result in no decent hotspots anywhere at all, if you have enough people active on a planet. With the proper setup and a good planet type, this can still create a moderately profitable setup, but at that point the height of profitability of planetary interaction is decreased.

DitchDigger
Hibi Proletariat
#7 - 2012-04-04 17:21:32 UTC
Thanks for the info so far folks. I've got a few more questions:

- What is the relationship between planet type, extractors and raw resources. For example, If I find an Ice planet, is it gauranteed to produce both planktic colonies and noble gas? Do some ice planets produce more noble gas and less planktic colonies

- I may not be able to log in every night. What happens if I don't work my colonies for a couple days. Do they just stop producing once the silos fill up?

- Is there any kind of upkeep, taxation, or fuel requirements that I have to put into a colony each day, or do I just have to keep the silos emptied?
Jouron
Hadon Shipping
#8 - 2012-04-05 13:53:58 UTC  |  Edited by: Jouron
All planet resource types are fixed, however the amount on each planet varies in general starting with .7 planets the quantity of resources increase as sec status decreases until you get to WH planets which tend to have the most resources

Your extractor cycles determine when everything stops. For instance. I dont want to check my pi except once a week. So I set my extractors to run for 7 days, then I reset them. If on the last cycle of your extractors you still have raw good left over then clearly your processor will continue to work as long as you've routed everything properly

No there is no upkeep. With pi there are two things you pay for. Actual buildings you construct on the planet, Command Center Upgrades, and when you export goods to a customs office, or launching a cargo rocket, you pay taxation on that

Concord Custom Offices in highsec and Interbus custom offices have a 10% taxation on exports. Player owned custom offices taxation is set by the players that own it.

Also it tends to cost less money to export to custom offices then send up a cargo rocket

Lowsec planets are decent but if your making pi for money and not for POS fuel, or starbase structures, they should be relatively close to major markets

I used to have 5 0.1 planets but I had to run the route in my Viator(cloaky) transport 5 jumps multiple trips, then another 8 jumps to market. It wasnt worth extra time and effort.