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CCP! Please clarify the future plans for WiS!

First post
Author
Oberine Noriepa
#4041 - 2012-04-02 06:45:00 UTC
bornaa wrote:
Are you guys going for implementing DUST lore/tech into this?
Are you going for other kind of avatars for this kind of venture?
Or DUST type - different suits for other ventures?
How is it going to work with out of pod death?

Have you seen this trailer? I think it's pretty obvious that the pod will only serve as a control link between a capsuleer and their ship once capsuleer clones start using the implant shown. The brain scanning function of the pod will be rendered obsolete. Of course, Dust mercenaries will also be using the same implant.

Nova Fox
Novafox Shipyards
#4042 - 2012-04-02 18:33:04 UTC
I think team avatar is paying attention on the FF feeback.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nylith Empyreal
Sutar Rein
#4043 - 2012-04-03 01:49:43 UTC
Bumping for spite. Cool

Who's the more foolish the fool or the fool who replies to him?

DeMichael Crimson
Republic University
Minmatar Republic
#4044 - 2012-04-03 06:16:24 UTC
Nova Fox wrote:
I think team avatar is paying attention on the FF feeback.
I think you're right.

Indahmawar Fazmarai
#4045 - 2012-04-03 06:24:27 UTC
DeMichael Crimson wrote:
Nova Fox wrote:
I think team avatar is paying attention on the FF feeback.
I think you're right.



Seriously? Because really wasn't that much to feedback at FF.... well, aside that there wasn't much to feedback at FF.

Is there an avatar feedback thread or just the general FF backup threadnaught? Maybe we can get some love for squint eyes...
Nova Fox
Novafox Shipyards
#4046 - 2012-04-03 07:16:54 UTC
FF threw the idea of exploring abandoned sites for artifacts for implants.

We're took that and ran with it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

DeMichael Crimson
Republic University
Minmatar Republic
#4047 - 2012-04-03 07:44:07 UTC  |  Edited by: DeMichael Crimson
Well, on the topic of what happens to our ships and Avatars while doing WiS in exploration sites.

Most explorers are working solo so if our ships are allowed to be destroyed or taken (boarded) while doing WiS in those sites, that will only cause players to participate less in the WiS experience. Also when looking at it from a RP viewpoint, there should be access to a docking bay unless CCP plans on some sort of space walk action. I know I'm not gonna exit my ship to be in pod just to enter an exploration WiS site and let anyone who wants to just blow up or take my ship. Also having to exit ship in pod mode to enter exploration WiS sites will open up the chance of being podded. That will also induce less interest to participate in the WiS experience.

What happens to the Avatar if while inside the exploration WiS site the Avatar get's destroyed? Does our character end up in it's medical clone on some station? Also what happens to our ship?

Maybe the answer to this is having an 'Exploration' clone (available from market) loaded in the cargohold of our ships which is used to access the exploration WiS site. If the clone dies while in the site, you end up back in your ship. If you have more of these 'Exploration' clones loaded in your ship, you can just launch another one and re-enter the site. If not, you'll have to leave the site and of course the site will despawn once you leave it unless there's someone else also in the site. Having these 'Exploration' clones will allow the option of Avatar PvP action while inside these sites. Since these sites are small, there should be a limit on the amount of 'Exploration' clones allowed to enter these sites.

Still leaves the question of what happens to our ships while in the site. Probably the easiest option is that there's a viable active docking bay allowing access to the exploration WiS site.

Anyway, just food for thought.
Avila Cracko
#4048 - 2012-04-03 15:22:32 UTC  |  Edited by: Avila Cracko
DeMichael Crimson wrote:
Well, on the topic of what happens to our ships and Avatars while doing WiS in exploration sites.

Most explorers are working solo so if our ships are allowed to be destroyed or taken (boarded) while doing WiS in those sites, that will only cause players to participate less in the WiS experience. Also when looking at it from a RP viewpoint, there should be access to a docking bay unless CCP plans on some sort of space walk action. I know I'm not gonna exit my ship to be in pod just to enter an exploration WiS site and let anyone who wants to just blow up or take my ship. Also having to exit ship in pod mode to enter exploration WiS sites will open up the chance of being podded. That will also induce less interest to participate in the WiS experience.

What happens to the Avatar if while inside the exploration WiS site the Avatar get's destroyed? Does our character end up in it's medical clone on some station? Also what happens to our ship?

Maybe the answer to this is having an 'Exploration' clone (available from market) loaded in the cargohold of our ships which is used to access the exploration WiS site. If the clone dies while in the site, you end up back in your ship. If you have more of these 'Exploration' clones loaded in your ship, you can just launch another one and re-enter the site. If not, you'll have to leave the site and of course the site will despawn once you leave it unless there's someone else also in the site. Having these 'Exploration' clones will allow the option of Avatar PvP action while inside these sites. Since these sites are small, there should be a limit on the amount of 'Exploration' clones allowed to enter these sites.

Still leaves the question of what happens to our ships while in the site. Probably the easiest option is that there's a viable active docking bay allowing access to the exploration WiS site.

Anyway, just food for thought.


Maybe make that only some sort of exploration ships can attach to that stations/objects we are trying to explore.
And when our ship is attached its in "docked mode".
This can open space for new class of ships.

But i dont know what with clones?
How do we un-board our capsule? Because our station have technology to let us leave our capsule and that technology/board-unboard modules would not be in that alien stations we are going to explore...

Will there be DUST kind of clones for this or???
Because i heard someone that there will be DUST tech in EVE. (was it on fanfest or somewhere...)

truth, the whole truth and nothing but the truth.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#4049 - 2012-04-03 15:26:57 UTC
DeMichael Crimson wrote:
Eve is real.
WiS forever.
I was there.


Deal with it.


This.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

bornaa
GRiD.
#4050 - 2012-04-03 16:39:37 UTC
I am now a little on edge case here...
But did I hear of FanFest stream that they are thinking about some revamps of clone/pod system???
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Rek Seven
University of Caille
Gallente Federation
#4051 - 2012-04-03 16:43:22 UTC
Nova Fox wrote:
FF threw the idea of exploring abandoned sites for artifacts for implants.

We're took that and ran with it.


I think i've seen multiple people state that they would like some form of avatar pve missions but it's good to know CCP were paying attention.
Vertisce Soritenshi
The Scope
Gallente Federation
#4052 - 2012-04-03 16:49:36 UTC
Those NPC outposts and stations are pretty damned hard to kill. I would say make them destroyable but still tough to destroy. Allow the WiS pilot to dock with the station. Show his ship outside the station but docked. The ship then is enveloped in the shield/armor of the station so the only way to kill the ship is to blow up the station as well along with the WiS pilot that is inside. Pilot dies in the station and his ship is lost just like with regular PvP. While in the station the WiS pilot should have some kind of alert that lets him know if the station is under attack and the status of the station so he can get out to his ship and undock for a fight. This would be epic!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#4053 - 2012-04-03 16:51:48 UTC
I believe WiS's future was bleak, but now it looks a bit brighter :)
Lyron-Baktos
The Scope
Gallente Federation
#4054 - 2012-04-03 16:54:18 UTC
could have some kind of teleporter option. that would solve not having to walk out of your ship. Cold have your ship dock to the station or orbit the moon/planet. leaves your ship open to be stolen as well.
Mr Epeen
It's All About Me
#4055 - 2012-04-03 17:12:45 UTC
To be honest, I think that since they had the video made, they just made up this whole exploration thing to toss us a bone and keep us quiet.

If you think about it, it will be more man hours to code than just opening the door. They should be working on a corp office or something that they at least have some models finished for.

In either case, the team is so small and they are working on so many different things that it will be years before we see anything other than more tattoos and some hats. Along with WIS and the NeX store so much was glossed over at FF that I really think CCP has pretty much shelved anything to do with avatar based gameplay for the foreseeable future.

I find the whole thing a little disappointing.

Mr Epeen Cool
oldbutfeelingyoung
Perkone
Caldari State
#4056 - 2012-04-03 17:30:02 UTC
Mr Epeen wrote:
To be honest, I think that since they had the video made, they just made up this whole exploration thing to toss us a bone and keep us quiet.

If you think about it, it will be more man hours to code than just opening the door. They should be working on a corp office or something that they at least have some models finished for.

In either case, the team is so small and they are working on so many different things that it will be years before we see anything other than more tattoos and some hats. Along with WIS and the NeX store so much was glossed over at FF that I really think CCP has pretty much shelved anything to do with avatar based gameplay for the foreseeable future.

I find the whole thing a little disappointing.

Mr Epeen Cool



Indeed some devs work on other things and sometimes in their own time, what is appreciated .
They call themselves team Avatar ,but don,t show much work done on the WIS part of it.
The tattoo sleeves thing was probably leftover art back from the incarna days,back then tattoo sleeves was discussed also
Gender mixing is the only new thing ,but i think its also something that was on the backlog in those incarna days

TA stated months ago that they are brainstorming to get something out of WIS .
They asked us ideas but don,t communicate very much.
How long does it take to make up a plan for WIS

A lot of people want that Corporate room ,but somehow Team Avatar thinks that it doesn,t add enough gameplay.
I am slowly starting to think that Team AVAtar is PR stuff

R.S.I2014

bornaa
GRiD.
#4057 - 2012-04-03 22:15:06 UTC
oldbutfeelingyoung wrote:
Mr Epeen wrote:
To be honest, I think that since they had the video made, they just made up this whole exploration thing to toss us a bone and keep us quiet.

If you think about it, it will be more man hours to code than just opening the door. They should be working on a corp office or something that they at least have some models finished for.

In either case, the team is so small and they are working on so many different things that it will be years before we see anything other than more tattoos and some hats. Along with WIS and the NeX store so much was glossed over at FF that I really think CCP has pretty much shelved anything to do with avatar based gameplay for the foreseeable future.

I find the whole thing a little disappointing.

Mr Epeen Cool



Indeed some devs work on other things and sometimes in their own time, what is appreciated .
They call themselves team Avatar ,but don,t show much work done on the WIS part of it.
The tattoo sleeves thing was probably leftover art back from the incarna days,back then tattoo sleeves was discussed also
Gender mixing is the only new thing ,but i think its also something that was on the backlog in those incarna days

TA stated months ago that they are brainstorming to get something out of WIS .
They asked us ideas but don,t communicate very much.
How long does it take to make up a plan for WIS

A lot of people want that Corporate room ,but somehow Team Avatar thinks that it doesn,t add enough gameplay.
I am slowly starting to think that Team AVAtar is PR stuff


I am afraid of that too. What?
From the time i heard about team avatar and saw what they do.
I don't think ill realy believe in it until i don't see some progress.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Ai Shun
#4058 - 2012-04-03 22:20:28 UTC
Vertisce Soritenshi wrote:
Those NPC outposts and stations are pretty damned hard to kill. I would say make them destroyable but still tough to destroy. Allow the WiS pilot to dock with the station. Show his ship outside the station but docked. The ship then is enveloped in the shield/armor of the station so the only way to kill the ship is to blow up the station as well along with the WiS pilot that is inside. Pilot dies in the station and his ship is lost just like with regular PvP. While in the station the WiS pilot should have some kind of alert that lets him know if the station is under attack and the status of the station so he can get out to his ship and undock for a fight. This would be epic!


It would, but the ship needs to be targetable. Part of a full WiS implementation would require a pilot to have the necessary skills or tools available to deploy active sensors (Or passive, depending on what he wants) to scan for approaching vessels while the pilot is engaged.

However, I'm still struggling to see why the pilot of a vessel crewed by hundreds would leave their pod to go and explore a site. I can see it for smaller ships, but would a battleship captain leave the safety of the vessel to crawl through some dark tunnels - leaving his ship without any control? It's not like the Enterprise where anybody could basically fly the damn thing once Kirk left ... this requires a capsuleer.

I'd rather have them focus on in-station environments.
Rek Seven
University of Caille
Gallente Federation
#4059 - 2012-04-03 23:04:43 UTC
Ai Shun wrote:
Vertisce Soritenshi wrote:
Those NPC outposts and stations are pretty damned hard to kill. I would say make them destroyable but still tough to destroy. Allow the WiS pilot to dock with the station. Show his ship outside the station but docked. The ship then is enveloped in the shield/armor of the station so the only way to kill the ship is to blow up the station as well along with the WiS pilot that is inside. Pilot dies in the station and his ship is lost just like with regular PvP. While in the station the WiS pilot should have some kind of alert that lets him know if the station is under attack and the status of the station so he can get out to his ship and undock for a fight. This would be epic!


It would, but the ship needs to be targetable. Part of a full WiS implementation would require a pilot to have the necessary skills or tools available to deploy active sensors (Or passive, depending on what he wants) to scan for approaching vessels while the pilot is engaged.

However, I'm still struggling to see why the pilot of a vessel crewed by hundreds would leave their pod to go and explore a site. I can see it for smaller ships, but would a battleship captain leave the safety of the vessel to crawl through some dark tunnels - leaving his ship without any control? It's not like the Enterprise where anybody could basically fly the damn thing once Kirk left ... this requires a capsuleer.

I'd rather have them focus on in-station environments.


Maybe they could explain it by saying that only pod pilots can interface with the stations computers using the same "ports" needed to interface with their pods.

Either way, i like Vertisce's idea. It would be pretty exciting hacking into a stations/structures computer only for alarms to start sounding and explosions occurring throughout the station letting you know that someone is attacking.
DeMichael Crimson
Republic University
Minmatar Republic
#4060 - 2012-04-03 23:44:10 UTC
Avila Cracko wrote:

Maybe make that only some sort of exploration ships can attach to that stations/objects we are trying to explore.
And when our ship is attached its in "docked mode".
This can open space for new class of ships.

But i dont know what with clones?
How do we un-board our capsule? Because our station have technology to let us leave our capsule and that technology/board-unboard modules would not be in that alien stations we are going to explore...

Will there be DUST kind of clones for this or???
Because i heard someone that there will be DUST tech in EVE. (was it on fanfest or somewhere...)

New ships made specifically for attaching itself to the exploration WiS sites? Basically makes it a big sign flashing 'Here I am, come and get me'.

Since these stations are dead with holes and large rips, they wouldn't contain air to breath. I had envisioned the 'Exploration' clone that's loaded in the cargohold as a mentally controlled EV clone. It would actually be an extension of your character so you wouldn't physically leave the ship. You get within 500 m range of the exploration WiS site and launch the EV clone which takes you from FiS mode to WiS mode resulting in your ship being automatically docked and removed from space.




Vertisce Soritenshi wrote:
Those NPC outposts and stations are pretty damned hard to kill. I would say make them destroyable but still tough to destroy. Allow the WiS pilot to dock with the station. Show his ship outside the station but docked. The ship then is enveloped in the shield/armor of the station so the only way to kill the ship is to blow up the station as well along with the WiS pilot that is inside. Pilot dies in the station and his ship is lost just like with regular PvP. While in the station the WiS pilot should have some kind of alert that lets him know if the station is under attack and the status of the station so he can get out to his ship and undock for a fight. This would be epic!


Well, a fleet of ships could easily be called in to quickly destroy the structure, your ship and your pod due to someone just seeing your ship attached to the outside of the structure or by scanning for your ship. Like I said above, basically makes your ship a big sign flashing 'Here I am, come and get me'. Also while inside you wouldn't know if any ships were outside waiting for you. Definitely an unfair advantage for those outside. I wouldn't want to go inside and have someone scan down my ship or the site, then call in friends to quickly destroy the site because they saw my ship was attached to the structure. Also if it's in high sec and you attack the station due to seeing my ship attached to it, then it's a direct attack on me which should bring concord into play.

Probably better to have the site appear the same with or without players doing WiS inside. You wouldn't know if another player was already in there until after you entered it and just happened to see them inside. Then it's a race to get the goods along with PvP action. With the remote control EV clone, the loser ends up back in his ship and the winner get's the loot. Of course if the loser has another EV clone in his cargohold, they can re-enter the site and try to take back the loot by destroying the other players EV clone.