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The solution to hiding from war in NPC corps? You decide.

Author
Black Dranzer
#41 - 2012-04-03 15:55:59 UTC
Honestly, I think the idea of "too many people are in NPC corps" says more about player corps than it does about NPC corps.
Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#42 - 2012-04-03 15:59:54 UTC
Ranger 1 wrote:
As has often been pointed out by players (myself included) when describing EVE as a PVP centric game.


EVE is...and always will be....a SANDBOX

***

Vaerah Vahrokha
Vahrokh Consulting
#43 - 2012-04-03 16:02:00 UTC
Reaver Glitterstim wrote:
The solution to hiding from war in NPC corps? You decide


Solution implies you found a problem with it?

Did you even wonder if that's the problem or if it's a consequence of another deeper rooted problem?
Romar Agent
Doomheim
#44 - 2012-04-03 16:10:29 UTC
THE L0CK wrote:
... I'm just talking about npc corp on npc corp. Corporate warfare, the next level.
Ah, that would be neat indeed, and in tune with what DUST514 has shown us so far.

This could provide amazing storylines.
Beekeeper Bob
Beekeepers Anonymous
#45 - 2012-04-03 16:13:46 UTC
Reaver Glitterstim wrote:
I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.



Why is this a problem?

It's a sandbox, they have choices. Sounds like you just want easier targets........Shocked


Signature removed - CCP Eterne

FloppieTheBanjoClown
Arcana Imperii Ltd.
#46 - 2012-04-03 16:17:53 UTC  |  Edited by: FloppieTheBanjoClown
Reaver Glitterstim wrote:
I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.


War? No.

Hostility? Yes. My old proposal (never posted an official thread, I just keep dropping it in place) is that NPC corps be made less static. Have them become hostile or friendly to each other based on storyline things like industrial espionage or market deals gone wrong. If your hauler suddenly can't dock in Jita 4/4 because the NPC corp it's a member of made the Caldari Navy angry and got a 24-hour docking ban because of it, suddenly NPC corps cease to be simple wardec shelters. Miners might find themselves paying exorbitant taxes due to failed negotiations. Mission runners could see their standings drop and their current L4 agent become unavailable. They'd behave more like player-run alliances where relations can shift from blue to red on a moment's notice, putting people in hostile areas and cutting off their access to stations.

Founding member of the Belligerent Undesirables movement.

Montevius Williams
The Scope
Gallente Federation
#47 - 2012-04-03 16:20:52 UTC
NPC corps are fine...unless you want EVEN LESS subscribers in this game. People need to think before they post. Ohh, I forgot. This EVE. What the **** was I thinking?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Kattshiro
Deep Core Mining Inc.
Caldari State
#48 - 2012-04-03 16:29:13 UTC
Beekeeper Bob wrote:
Reaver Glitterstim wrote:
I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.



Why is this a problem?

It's a sandbox, they have choices. Sounds like you just want easier targets........Shocked





I hate hi sec wars, but they are dodging the ability to be war dec'd as apposed to everyone else. And whats the draw back? Slightly higher tax rate, and can't set up a POS... Not a huge issue in high sec truth be told.

The NPC corps were created to help new players, and start out in safety where the sharks couldn't pounce and chase you relentlessly.

This safety should require more draw backs than it does. Honestly why should people get to avoid a mechanic that everyone else is susceptible to?
Thus you should pay for it. The almighty ISK SHALL BALANCE!
Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2012-04-03 16:32:07 UTC  |  Edited by: Ranger 1
Quartzlight Evenstar Icefluxor wrote:
Ranger 1 wrote:
As has often been pointed out by players (myself included) when describing EVE as a PVP centric game.


EVE is...and always will be....a SANDBOX


Yes it is, a PVPcentric sandbox. Feel free to ask any member of the dev team for confirmation if you like. However PVP activities range from combat, through marketing and producting, and even into mineral aquisition.

Did you even read my post?

I am not advocating forced combat, nor am I advocating forcing NPC corp members into player corps if they do not wish to.

Instead I am advocating the option for NPC corp members to participate with each other in a more competitive way... key word being OPTION.

This would involve being able to freely choose the NPC corp you wish to be a member of, and would likely involve perks for their membership.

One example would be that a member of an NPC corp that is known for making certain ships might receive discounts on (or have waved completely) fee's for manufacturing those ships if producing this at a station owned by the NPC corp. Perhaps the only way to produce a ship with an NPC corp color scheme is if it is produced by a member of the appropriate NPC corp and in one of their facilities.

Reduced copy/research times would be another option to reward members of NPC corps with research facilities.

Similar perks could be available to NPC corps that deal with mining/refining or transportation of goods.

Conversely player corporations might have more flexibility or other advantages available to give reasons to venture out on your own. Perhaps the option of choosing a "specialty" for your player corp when it is created, and gaining perks for activities that have to do with pursuing that specialty.

On a completely different level, the options for (possibly WIS centric) missions that deal with corporate espionage or market advantage opens countless pathways to new and innovative content.

A richer variety of content and game play options for those that wish to join NPC corps fits into the definition of a sandbox game very nicely I think, and fits the back story of these corporations quite nicely.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#50 - 2012-04-03 16:38:39 UTC
npc corps are not a problem.
Stellar Vix
State War Academy
Caldari State
#51 - 2012-04-03 16:39:06 UTC
If you make NPC corps war deccable I want my position as SWA CEO officalized and corp tools and be able to hold space.

I will lead my rooks to victory.

-SWA

SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program

Kattshiro
Deep Core Mining Inc.
Caldari State
#52 - 2012-04-03 16:58:03 UTC
Dont need em to be decable just need em less attractive/risk free.

Cough cough safety comes with a price.
Nicolo da'Vicenza
Viziam
Amarr Empire
#53 - 2012-04-03 17:10:03 UTC
Ban NPC corps
Nicolo da'Vicenza
Viziam
Amarr Empire
#54 - 2012-04-03 17:14:26 UTC  |  Edited by: Nicolo da'Vicenza
5n4keyes wrote:
Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec.

Not far enough - cargo space, market transactions and mining/ice laser yield should all eat the nerf as well. Instead of the better solution - just removing them.
Kattshiro
Deep Core Mining Inc.
Caldari State
#55 - 2012-04-03 17:31:05 UTC
Why should they be removed entirely?

Some people like them... People should have a choice, however those choices should have consequences. Trade security for cost.
Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#56 - 2012-04-03 17:42:23 UTC
Nicolo da'Vicenza wrote:
5n4keyes wrote:
Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec.

Not far enough - cargo space, market transactions and mining/ice laser yield should all eat the nerf as well. Instead of the better solution - just removing them.


The troll is strong in this one. Lol

Nothing clever at this time.

Montevius Williams
The Scope
Gallente Federation
#57 - 2012-04-03 18:00:15 UTC
Nicolo da'Vicenza wrote:
5n4keyes wrote:
Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec.

Not far enough - cargo space, market transactions and mining/ice laser yield should all eat the nerf as well. Instead of the better solution - just removing them.



And watch subscirption numbers dwindle as you have effecrively FORCED them into combat PVP. Good job buddy.

Pro tip - you can still target/attack/kill people in NPC corps. They are not immune.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Rebecca Aventine
The Scope
Gallente Federation
#58 - 2012-04-03 18:04:35 UTC
As a new player, my experience of war-decs ammounted to 95% ship spinning, and 5% fighting.

Seriously just ditch them already. Then buff low-sec and nerf combat probes.
Swarthy Avenger
Republic Military School
Minmatar Republic
#59 - 2012-04-03 18:12:23 UTC
The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary.

The Swarthiest.

Nicolo da'Vicenza
Viziam
Amarr Empire
#60 - 2012-04-03 18:18:47 UTC
Montevius Williams wrote:
And watch subscirption numbers dwindle as you have effecrively FORCED them into combat PVP. Good job buddy.

Pro tip - you can still target/attack/kill people in NPC corps. They are not immune.

Subscription numbers have always increased with the expansion of pvp content and pvp access, whether it was sov or wormholes or suicide ganking tier 3 bcs. Subscription numbers have always dropped when CCP has strayed from expanding forms of pvp and added carebear risk-free isk/commodity faucets like incursions and non-POCO PI.

The idea that EVE players want to play a risk-free game has been debunked by every imaginable metric and the inclusion of things like NPC corps need to go if EVE is to continue to grow