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Player Features and Ideas Discussion

 
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VIN numbers for ships

Author
MiltGyver
Liber8
Common-Denominator
#1 - 2012-04-03 06:39:18 UTC
This literally just came to mind 30 seconds ago...

Would it be cool to have something like a VIN or serial number printed on ships or info window somewhere? The number could indicate the age of the ship, how long it's been flying and surviving battles, or sitting in a showroom..., etc. Not a big thing, maybe for collectors it would be cool, perhaps increasing value with age to some people. Maybe giving more pvp points for old ships to the person that pops it. Probably no stat increases as that would be exploited. I dunno. Thoughts?

/blurpaderp
Simi Kusoni
HelloKittyFanclub
#2 - 2012-04-03 07:18:29 UTC
MiltGyver wrote:
This literally just came to mind 30 seconds ago...

Would it be cool to have something like a VIN or serial number printed on ships or info window somewhere? The number could indicate the age of the ship, how long it's been flying and surviving battles, or sitting in a showroom..., etc. Not a big thing, maybe for collectors it would be cool, perhaps increasing value with age to some people. Maybe giving more pvp points for old ships to the person that pops it. Probably no stat increases as that would be exploited. I dunno. Thoughts?

/blurpaderp

What on Earth are PvP points?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Virgil Travis
Non Constructive Self Management
#3 - 2012-04-03 13:38:20 UTC
Simi Kusoni wrote:
MiltGyver wrote:
This literally just came to mind 30 seconds ago...

Would it be cool to have something like a VIN or serial number printed on ships or info window somewhere? The number could indicate the age of the ship, how long it's been flying and surviving battles, or sitting in a showroom..., etc. Not a big thing, maybe for collectors it would be cool, perhaps increasing value with age to some people. Maybe giving more pvp points for old ships to the person that pops it. Probably no stat increases as that would be exploited. I dunno. Thoughts?

/blurpaderp

What on Earth are PvP points?


I can only assume they're those things you get on killmails

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Noriko Mai
#4 - 2012-04-03 13:55:57 UTC
I also want Achievements on my ship and in my Characterinfo.... oh wait.

"Meh.." - Albert Einstein

Gogela
Epic Ganking Time
CODE.
#5 - 2012-04-03 16:24:18 UTC
Every time you assemble a ship it goes from having a generic item ID # to having a unique item ID of that specific ship already. All you need to do is give CCP a decent reason to make that available to the player. I'm not sure that such a reason exists...

Signatures should be used responsibly...

Adunh Slavy
#6 - 2012-04-03 17:13:26 UTC
Perhaps a simpler idea, and one CCP wouldn't have to do lots of code, allow players to save a "note" on a ship. A simple 255, 511 character field that players can use to type in whatever they want. Also the option to make that note public or not and can be seen on the ship's info. Use the first character of the filed to flag it, null it is private, anything else is public.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

MiltGyver
Liber8
Common-Denominator
#7 - 2012-04-04 01:57:12 UTC
Simi Kusoni wrote:
MiltGyver wrote:
This literally just came to mind 30 seconds ago...

Would it be cool to have something like a VIN or serial number printed on ships or info window somewhere? The number could indicate the age of the ship, how long it's been flying and surviving battles, or sitting in a showroom..., etc. Not a big thing, maybe for collectors it would be cool, perhaps increasing value with age to some people. Maybe giving more pvp points for old ships to the person that pops it. Probably no stat increases as that would be exploited. I dunno. Thoughts?

/blurpaderp

What on Earth are PvP points?


I've seen points on killboards...

Anyway, just a fart idea.
Kahega Amielden
Rifterlings
#8 - 2012-04-04 02:06:18 UTC
Points are an arbitrary thing made up by killboard designers. They do not actually exist on killmails.
Kitt JT
True North.
#9 - 2012-04-04 04:32:50 UTC
I've always thought this would be a neat idea, like its saved on killmails, and you could search all the killmails a ship's been on. so selling it you could go: this ship has 5000 kills, or something like that....
This of course would be only effective going forward

I'm not sure how ccp would do this tbh. This is the reason you can't put bpc's on contracts, is because they are all slightly different, even if they're the same

So you either a) wouldn't be able to repackage the ship, or b) when you do, it loses its id number

Dunno how ccp would do it tbh.
Nalha Saldana
Aliastra
Gallente Federation
#10 - 2012-04-04 07:34:56 UTC
The problem is packed ships, they are as said before just a itemID and if you have a stack of 100 rifters for example and assemble 1 would you get a random number form the stack? Think this takes a lot of work from ccp and the server that we would rather have them spend on something else.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2012-04-04 09:20:50 UTC
all items have vin numbers, Providing you dont repack and reasemble your ship, it will have a specific database ID.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#12 - 2012-04-04 13:13:35 UTC
unless i was dreaming... there was something in one of the Fanfest presentations about having a bit more info logged on ship's info related to the updated killmails and wartracking stuff... some basic idea crafting (ie nothing solid/definate) like numbers of kills and time since assembly or whatever.

But yeah, the moment the ship is repackaged you turn it from a "singleton" (techy term) to a "generic" item, and all the item specific data is lost. Hence the need for an item to be at 100% hp to repackage... there is no way of retaining the damage information on a generic item.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.