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Please give us a more realistic feeling how big the ships we fly are.

Author
Michael Foreman
KarmaFleet
Goonswarm Federation
#1 - 2012-04-03 13:09:24 UTC
I thought let's bring this directly to the attention of CCP by posting my thread here too.

Hi everyone,

Is it possible to get a better feel and look on how big ships in EVE are when docked in a station and while being in Captain's Quarters mode. Very often I don't feel the proportions in relation to the pilot.

I give you following example:

When looking at the Ishtar compared with the Hulk, my first impression is that the Ishtar is bigger than the Hulk but in reality (as EVE IS REAL) the Hulk has a 509m long axis while the Ishtar has a 218m long axis.

http://img827.imageshack.us/img827/1742/2012040309.jpg

http://img152.imageshack.us/img152/6517/201204030944.jpg

Another example:

A Cheetah with a 70m long axis looks as big as a Wreathe with a 409 m long axis.

http://img443.imageshack.us/img443/469/201204031150.jpg

http://img526.imageshack.us/img526/8997/201204030946.jpg

I personally would like to have the same feeling as when looking from up close to the Eiffel Tower in Paris.
I really would like to feel that the human body is like 1.8 meter and a Magnate for example is like 26 times bigger.

http://img12.imageshack.us/img12/7408/humanscale.jpg
credits Kabukky on youtube

http://img171.imageshack.us/img171/3620/magnetcomapredtohumansc.jpg
credits Kabukky on youtube

Kabukky's youtube movie: http://www.youtube.com/watch?v=S0O3Xl6a4wc
Another ship size comparison movie: http://www.youtube.com/watch?v=evD5xqIHLmI&feature=relmfu

Thanx alot.

Michael Foreman

PS/ Sorry for the picture links. Didn't find out how to insert them in the thread. I don't think we can on the eve forums tbh.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#2 - 2012-04-03 13:28:24 UTC
I believe that creating more moments that give a feeling of scale like this would have a much greater effect than any graphics update.
Ch3244
Native Freshfood
Minmatar Republic
#3 - 2012-04-03 13:29:37 UTC
Great idea, but how would they fit in the station?
Xander Riggs
Slamtown Federation
#4 - 2012-04-03 13:33:09 UTC
Ch3244 wrote:
Great idea, but how would they fit in the station?


That's the thing. The ships do look small.

Because they're OVER THERE. That hangar that your frigate is floating in is capable of housing a capital ship. It's really just an issue of where the models are placed in the hangar, not the actual scale of the ship.

"A man with a drone-boat has nothing but time on his hands."

Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#5 - 2012-04-03 13:46:05 UTC  |  Edited by: Quartzlight Evenstar Icefluxor
Realistic FEELING.......or realistic LOOK ??

The realistic FEELING would be quite a WHALLOP !!

***

ElQuirko
University of Caille
Gallente Federation
#6 - 2012-04-03 13:49:37 UTC
Frankly, I'd love to see what your hulk looks like after being placed in the centre of a hangar designed for a Moros. You'd barely be able to spot it.

Dodixie > Hek

Ciar Meara
PIE Inc.
Khimi Harar
#7 - 2012-04-03 13:50:12 UTC  |  Edited by: Ciar Meara
The Hamilton wrote:
I believe that creating more moments that give a feeling of scale like this would have a much greater effect than any graphics update.


While I do seriously want a want a graphics update with visible damage, picture in picture and shields lighting up, this is a good point, scale should be properly conveyed and worked on in place where it is clearly out of tilt.

Ch3244 wrote:
Great idea, but how would they fit in the station?


I always felt they should make stations bigger, really, really massive, that would convey scale. On the other hand, stations are rather big when you really zoom in and get very close.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

The Hamilton
Sebiestor Tribe
Minmatar Republic
#8 - 2012-04-03 13:53:23 UTC
This should also be considered beyond the CQ deck view. EVE needs more tools to give players the feeling of scale that's all around them.
Adunh Slavy
#9 - 2012-04-03 14:02:17 UTC
I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.

It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around.

I suspect CCP sees no benefit in such things though, so that's why they've never done it.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Amity Lane
Hek Mining Association
#10 - 2012-04-03 15:15:00 UTC
While an interesting notion, it presents a bit of a problem.

The size disparity of the ships of EVE is massive. Orders of magnitude in some cases. That hangar you're in has to be able to house everything from tiny shuttles and frigates to giant capital ships. If you set a fixed perspective, you end up with one of two scenarios: either your shuttles and frigates appear as mere specks in the distance somewhere, or your larger ships are so large/close that all you'll be able to see of them is a tiny section of hull plate all up in yo' face.

The current system changes the perspective/scale based on the size of your ship so that it always fits neatly into the screen so you can see it in its entirety. While it may not be the most immersive solution, it makes sense from a gameplay standpoint (being able to quickly and easily identify what your active ship is).

What makes this difficult to do is that our little window into the EVE world isn't three-dimensional. It's a two-dimensional representation of it. It's difficult to give a sense of distance in order to illustrate scale without some kind of size reference for our brain...which is something that would have to change with each size of ship in order to make it look realistic. Otherwise you end up with weird forced perspective stuff:

http://en.wikipedia.org/wiki/Forced_perspective

Personally I think this is one area where there's no ideal solution. A compromise will have to be made one way or another.
Nikodiemus
Ganja Clade
Shadow Cartel
#11 - 2012-04-03 15:21:04 UTC
I submit this video as a first start to better appreciate scale: Scale
ITTigerClawIK
Galactic Rangers
#12 - 2012-04-03 15:24:34 UTC
they really should have stuck to a fixed dock area like they had originaly intended to do from the original incarna video posted a good 6 or 7 years ago, insted they have the ship at a fixed distence from your character while in CQ mode.

also while we are at it can we PLEASE move the amarr CQ from the middle of ******* nowhere to the side of the hanger >_>
Taika U'Irova
HEX Reconnaissance and Reclamation
#13 - 2012-04-03 15:28:16 UTC
I like the sense of scale frigates give currently. It would be very nice though to see my Fenrir scaled properly against it (I should have to pan my view to see the whole thing from the station interior), rather than just looking "twice as large" as a frigate.

Hopefully with the new tessellation technology Halldor showed off at Fanfest, they'll be able to bring the bigger ships much closer to the platform to really wow players with their true size.
Michael Foreman
KarmaFleet
Goonswarm Federation
#14 - 2012-04-03 15:30:31 UTC
Adunh Slavy wrote:
I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.

It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around.


Exactly what I forgot to add to this post. If we would be able to approach closer to the ship and just be able to walk around under the ship combined with zooming out alot more then this would give us the proper sense of scale. That would be fantastic!
Petrus Blackshell
Rifterlings
#15 - 2012-04-03 15:43:00 UTC
Michael Foreman wrote:
Adunh Slavy wrote:
I've wished for a sense of scale too. One possible way to do it is have people walking around when in hangar view, just doing ship maintenance, loading and unloading cargo. Granted it is a bit difficult with all sorts of ship sizes, so they could just be walking around under the ship or driving a forklift and such things. No need for these elements to "touch" the ship.

It would also help stations feel more alive, right now you're just kind of there in a big fancy box, only in the Amarrian station is there any sense of life, and that is from the shuttle buses moving around.


Exactly what I forgot to add to this post. If we would be able to approach closer to the ship and just be able to walk around under the ship combined with zooming out alot more then this would give us the proper sense of scale. That would be fantastic!

The ships are a bit big for that. An 1 km long ship would take you about 15 minutes walking from one end to another, and that's just a small battleship.

I support some sort of change to add more perspective to ships. What's happening here is the sort of effect all tourists have fun with when taking photos of themselves and the Eiffel Tower, or the Leaning Tower of Pisa, where, due to lack of depth perception, the sizes of objects appear off -- and people look the size of buildings and vice versa. The Eve hangar has a sort of haze that is supposed to help with the depth perception, but it's not anywhere close to enough. This is the main reason I don't bother with CQ: I like viewing the differences between the ships I fly.

Both of the solutions discussed here would work. I would prefer a fixed distance to the ship in hangar, even if it results in frigates being a speck, or in battleships overflowing the screen.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Allandi
Doomheim
#16 - 2012-04-03 15:52:37 UTC
It's a good idea. The scale and positioning of these hugely different sized ships makes no logical sense at all. It was actually set up correctly originally, but unfortunately the forums were flooded with people complaining that they couldnt see their rifters.

I'm afraid we are likely stuck with this nutty perspective.
Conu Leonida
filcaii sus paharu
#17 - 2012-04-03 16:02:18 UTC
Michael Foreman wrote:
...snipped...


Space is big... really big.

Every ship in EVE will appear quite small even while in the hangar. Which would make frigate-sized hulls appear as specks of dust in the hangar.

So, it is more than reasonable that small hulls are kept in downsized bays unlike BS-class ships.
Jason McCoy
Deep Core Mining Inc.
Caldari State
#18 - 2012-04-03 16:25:09 UTC
Fly a noctis up to an orca and look at the disparity.
Xander Riggs
Slamtown Federation
#19 - 2012-04-03 16:37:52 UTC
Jason McCoy wrote:
Fly a noctis up to an orca and look at the disparity.


One of the first things I did when I got my first Megathron was to go to a starter system and hang around the undock point. Nothing conveys a sense of awe at the actual scale of the game than to be flying a 747 sized ship, look to your left, and see a ship so large it wont fit on your screen when zoomed in.

Capsuleers really don;t have a sense of scale. I feel like my battleship is small, but the thing can't function without a minimum crew in the hundreds, and it's capable of holding thousands comfortably. Considering what capsuleers are, I LIKE that feeling, because we really are out of touch with the rest of the universe. We deal in monetary amounts that could support whole colonies for hundreds of years, we kill thousands of people a day, and we move from one side of the galaxy to the other the same way an intern moves from office to office.

That lack of scale, I think, is part of being a capsuleer.

"A man with a drone-boat has nothing but time on his hands."

Xuixien
Solar Winds Security Solutions
#20 - 2012-04-03 16:44:24 UTC
For perspectie: An America mile is roughly 1600 meters. That means 400 meters is 1/4 of a mile. The Myrmidon is 601 meters tall. That means if you stacked 3 of them on top of one another, they would create a tower over a mile high. For some more perspective, compare the height of the Myrmidon to the World Trade Center, which stood at 417 meters, not counting the antenna spire.

It's hard to get a true sense of scale because, well, the human mind just cannot concieve of things so big.

Epic Space Cat, Horsegirl, Philanthropist

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