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Rigs to put on a stiletto

Author
that beast
Brutor Tribe
Minmatar Republic
#1 - 2012-04-03 10:56:38 UTC  |  Edited by: that beast
So I'm deciding to fit out a stiletto for smallish gang (5-20) nullsec roaming, but I can't decide what rigs to use.

Ignore cost for a bit.

Currently I have:

Low:
Overdrive II
Nano II
Local hull inertia stabs.

Med:
Experimental 1MN AB
Limited 1MN MWD
Fleeting propulsion inhibitor
Faint Epsilon Warp Scram

High:
2x150mm AC II
Blank slot.

Rigs:
I was thinking that it would be between
1) Hyperspatial Velocity Optimiser
2) Low Friction Nozzle Joints
3) Dynamic Fuel Valve
4) Engine Thermal Shielding

Using 2x(1) I could get up to 21.1 au/s
Alternatively I could use 3) and 4) to improve MWD cap stability.
Or 2) to improve transversals.
etc.

Any useful comments are thanked. Feel free to discuss mods too, esp. Lows.

Many thanks

TB
Luba Cibre
Global Song Setup
#2 - 2012-04-03 11:28:57 UTC
Get more subwarp speed and a mse.

"Nothing essential happens in the absence of noise." 

Saktor Maet
Federal Navy Academy
Gallente Federation
#3 - 2012-04-03 11:49:07 UTC
2x nano, DC II.
MWD, Point, scram Sensor Booster
whatevs in highs you're not DPS
1 for targeting range because **** that stilettos base range
1 Polycarb
Saktor Maet
Federal Navy Academy
Gallente Federation
#4 - 2012-04-03 11:50:07 UTC
that beast wrote:
i
Using 2x(1) I could get up to 21.1 au/s



There are very few systems where this will matter
Thea Arsoniztik
Banana-Republic.
Shadow Cartel
#5 - 2012-04-03 12:30:25 UTC
Saktor Maet wrote:
2x nano, DC II.
MWD, Point, scram Sensor Booster
whatevs in highs you're not DPS
1 for targeting range because **** that stilettos base range
1 Polycarb



Targetting Systems Subroutines. That's what I was going to say, too.
FT Diomedes
The Graduates
#6 - 2012-04-03 12:59:28 UTC
I am partial to this fit:


[Stiletto, Stiletto copy 1]
Overdrive Injector System II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

1MN MicroWarpdrive II
Medium Shield Extender II
Sensor Booster II
Warp Disruptor II

150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Danny John-Peter
Blue Canary
Watch This
#7 - 2012-04-03 15:26:35 UTC  |  Edited by: Danny John-Peter
[Stiletto, Still Ghetto]
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

Limited 1MN MicroWarpdrive I
Sensor Booster II
Warp Disruptor II
Stasis Webifier II / Warp Scrambler II

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Small Nosferatu II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


Reasoning;

Weather or not you have an MSE, you are paper thin, the DC offers no penalties compared to other buffering modules.
SEBO can be unscripted/scripted depending, but its needed to point out to heated range, LR script it if loki boosts.

Nos for keeping point.

Guns are unimportant as they are purely for shooting drones.

Thats about the size of it.

Go tackle like a boss.

Also a C-Type MWD is nice if you have the extra 10mil to drop.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#8 - 2012-04-03 21:52:04 UTC
christ i forgot this thing even existed.

That's a Templar, an Amarr fighter used by carriers.

Liam Mirren
#9 - 2012-04-03 23:34:46 UTC  |  Edited by: Liam Mirren
Danny John-Peter wrote:
[Stiletto, Still Ghetto]
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

Limited 1MN MicroWarpdrive I
Sensor Booster II
Warp Disruptor II
Stasis Webifier II / Warp Scrambler II

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Small Nosferatu II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


Reasoning;

Weather or not you have an MSE, you are paper thin, the DC offers no penalties compared to other buffering modules.
SEBO can be unscripted/scripted depending, but its needed to point out to heated range, LR script it if loki boosts.

Nos for keeping point.

Guns are unimportant as they are purely for shooting drones.

Thats about the size of it.

Go tackle like a boss.

Also a C-Type MWD is nice if you have the extra 10mil to drop.


4 speed mods = massive stacking penalties = silly
your "MSE makes zero difference" is quite wrong, it helps a lot actually. A dead tackler doesn't tackle anything.

Here's a decent fit that makes sense, if people want stuff webbed they can bring a Rapier.


[Stiletto, Tackle]
Damage Control II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

Limited 1MN MicroWarpdrive I
Medium Shield Extender II
Warp Disruptor II
Sensor Booster II

150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

Excellence is not a skill, it's an attitude.

Propmod
The Creepshow
#10 - 2012-04-04 01:52:30 UTC
Most of what makes the stiletto such a great tackler is its 4 mid slots and extremely low sig radius. Adding an mse to a stiletto is just dumb. Wasting a mid slot and increasing is sig radius. As someone previously stated. If you want to add some tank to it, throw on a damage control. Almost as much tank as the mse, no drawbacks. If you fly it properly, with its low sig radius, you wont get hit.
Kahega Amielden
Rifterlings
#11 - 2012-04-04 02:13:05 UTC
Quote:
Most of what makes the stiletto such a great tackler is its 4 mid slots and extremely low sig radius. Adding an mse to a stiletto is just dumb. Wasting a mid slot and increasing is sig radius. As someone previously stated. If you want to add some tank to it, throw on a damage control. Almost as much tank as the mse, no drawbacks. If you fly it properly, with its low sig radius, you wont get hit.


yeah, low sig radius is going to save you from warrior IIs. They can't track for ****.

The fact that in a few situations the additional sig of an MSE will make you take more damage than you normally would is overcome by the fact that without one, anything that does manage to hit you (such as, for example, Warrior IIs which damn near everyone will be packing) will melt you in seconds.

Speed in and of itself is not a tank. It just augments existing tank.

Petrus Blackshell
Rifterlings
#12 - 2012-04-04 02:13:38 UTC
Incidentally I wrote a blog post about how tackle interceptors (Stiletto, Ares, Raptor, Malediction) should be fit and flown. Take a look.

The Stiletto can be either armor or shield tanked, but considering the fact that it is incredibly fast and its absolutely tiny sig radius, plus the very reduced sig radius bloom you get from Interceptors IV or V, plus the absolutely obnoxious tank it gets with a MSE + DCU fit, fit a goddamn MSE right now.

The OP's fit is not that horrible, but it needs tank. Fit a DCU and a 200mm armor plate instead of some of those speed mods, plus some speed/agility rigs and it's acceptable -- though I expect it will die horribly since the survivability of interceptors inside of scram range is really poor. Just make sure you have your AB running as soon as the MWD gets shut off.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kessiaan
Sebiestor Tribe
Minmatar Republic
#13 - 2012-04-04 05:46:44 UTC  |  Edited by: Kessiaan
Every 'ceptor needs an MSE. It doesn't matter how small and fast you are, if you're getting tackle on a hostile gang all those glancing blows will add up quick and anti-tackle ships will kill you before you realize what's happening. Dual-prop interceptors don't really hold up well in anything other than the smallest of gangs. You'll just get neuted out and die, and with an AB you'll be moving slowly enough to be tracked by ships other than the one you're orbiting. You have a point range bonus, use it.

EDIT:
Also, how not to fit an Ares.
Danny John-Peter
Blue Canary
Watch This
#14 - 2012-04-04 08:28:58 UTC
Ceptors in general just dont need a tank, your best defence is your speed and ability to deploy throughout the battlefield quickly.

MSEs and plates are all counterproductive to your primary role in my opinion, your only tank should be a DCU.

Two points - Its not 4 stacked speed mods, its 2 speed and 2 agility.

- Yes Rapiers are better for webs, but show me a rapier/arazu with 2k+ sensor resolution.
that beast
Brutor Tribe
Minmatar Republic
#15 - 2012-04-04 12:24:35 UTC
Thanks for all the replies, it seems that there's some discussion as to MSE vs no MSE...I think I'll have to fit two and maybe get the gang to start shooting at me and see how it goes...

Otherwise, thanks for the help!
Uppsy Daisy
State War Academy
Caldari State
#16 - 2012-04-04 15:01:06 UTC  |  Edited by: Uppsy Daisy
This is my favourite base fitting for small roaming gangs

[Stiletto]
Damage Control II
Micro Auxiliary Power Core
Nanofiber Internal Structure Ii

Limited 1MN MicroWarpdrive
Warp Disruptor II
Medium Azeotropic Ward Salubrity
[EMPTY]

125mm Gatling AutoCannon II
Small Diminishing Power System Drain
125mm Gatling AutoCannon II

Small Core Defence Field Extender I
Small Targeting System Subcontroller I

The spare mid slot can be a Scram, Web or a Balmer Tracking Disruptor. Once you have picked this you can upgrade the MSE, MPAC, Nos to use up any spare CPU/PG

I prefer a scram because it lets you catch kiting ships, scram their MWD off, then orbit close (within neut range). The Nos is mandatory for this - it will provide enough cap to keep the scram running even while neuted